2018-01-13 22:22:39 +01:00
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// Copyright 2018 yuzu emulator team
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2018-01-08 03:25:57 +01:00
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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2018-07-25 23:29:49 +02:00
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#include <utility>
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2018-01-16 00:30:49 +01:00
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#include "core/hle/ipc_helpers.h"
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2018-01-15 23:39:00 +01:00
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#include "core/hle/service/nvdrv/devices/nvdevice.h"
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#include "core/hle/service/nvdrv/devices/nvdisp_disp0.h"
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#include "core/hle/service/nvdrv/devices/nvhost_as_gpu.h"
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2018-01-21 23:59:50 +01:00
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#include "core/hle/service/nvdrv/devices/nvhost_ctrl.h"
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Extra nvdrv support (#162)
* FinishInitalize needed for 3.0.1+ games
* nvdrv:s and nvdrv:t both use NVDRV
* Most settings return 0 on hardware, disabled NV_MEMORY_PROFILER for now.
NVN_THROUGH_OPENGL & NVRM_GPU_PREVENT_USE are a few interesting settings to look at. Carefully choosing settings can help with drawing graphics later on
* Initial /dev/nvhost-gpu support
* ZCullBind
* Stubbed SetErrorNotifier
* Fixed SetErrorNotifier log, Added SetChannelPriority
* Allocate GPFIFO Ex2, Allocate Obj Ctx, Submit GPFIFO
* oops
* Fixed up naming/structs/enums. Used vector instead of array for "gpfifo_entry"
* Added missing fixes
* /dev/nvhost-ctrl-gpu
* unneeded struct
* Forgot u32 in enum class
* Automatic descriptor swapping for ioctls, fixed nvgpu_gpu_get_tpc_masks_args being incorrect size
* nvdrv#QueryEvent
* Renamed logs for nvdrv
* Refactor ioctl so nv_result isn't needed
* /dev/nvhost-as-gpu
* Fixed Log service naming, CtxObjects now u32, renamed all structs, added static_asserts to structs, used INSERT_PADDING_WORDS instead of u32s
* nvdevices now uses "Ioctl" union,
* IoctlGpfifoEntry now uses bit field
* final changes
2018-02-06 03:19:31 +01:00
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#include "core/hle/service/nvdrv/devices/nvhost_ctrl_gpu.h"
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#include "core/hle/service/nvdrv/devices/nvhost_gpu.h"
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2018-05-30 11:49:28 +02:00
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#include "core/hle/service/nvdrv/devices/nvhost_nvdec.h"
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2018-01-15 23:39:00 +01:00
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#include "core/hle/service/nvdrv/devices/nvmap.h"
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2018-01-16 00:30:49 +01:00
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#include "core/hle/service/nvdrv/interface.h"
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2018-01-20 08:48:02 +01:00
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#include "core/hle/service/nvdrv/nvdrv.h"
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2018-01-21 23:59:50 +01:00
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#include "core/hle/service/nvdrv/nvmemp.h"
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2018-08-07 15:17:09 +02:00
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#include "core/hle/service/nvflinger/nvflinger.h"
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2018-01-08 03:25:57 +01:00
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2018-04-20 03:41:44 +02:00
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namespace Service::Nvidia {
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2018-01-08 03:25:57 +01:00
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2018-08-07 15:17:09 +02:00
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void InstallInterfaces(SM::ServiceManager& service_manager, NVFlinger::NVFlinger& nvflinger) {
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2018-01-15 23:39:00 +01:00
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auto module_ = std::make_shared<Module>();
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2018-01-16 00:30:49 +01:00
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std::make_shared<NVDRV>(module_, "nvdrv")->InstallAsService(service_manager);
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std::make_shared<NVDRV>(module_, "nvdrv:a")->InstallAsService(service_manager);
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Extra nvdrv support (#162)
* FinishInitalize needed for 3.0.1+ games
* nvdrv:s and nvdrv:t both use NVDRV
* Most settings return 0 on hardware, disabled NV_MEMORY_PROFILER for now.
NVN_THROUGH_OPENGL & NVRM_GPU_PREVENT_USE are a few interesting settings to look at. Carefully choosing settings can help with drawing graphics later on
* Initial /dev/nvhost-gpu support
* ZCullBind
* Stubbed SetErrorNotifier
* Fixed SetErrorNotifier log, Added SetChannelPriority
* Allocate GPFIFO Ex2, Allocate Obj Ctx, Submit GPFIFO
* oops
* Fixed up naming/structs/enums. Used vector instead of array for "gpfifo_entry"
* Added missing fixes
* /dev/nvhost-ctrl-gpu
* unneeded struct
* Forgot u32 in enum class
* Automatic descriptor swapping for ioctls, fixed nvgpu_gpu_get_tpc_masks_args being incorrect size
* nvdrv#QueryEvent
* Renamed logs for nvdrv
* Refactor ioctl so nv_result isn't needed
* /dev/nvhost-as-gpu
* Fixed Log service naming, CtxObjects now u32, renamed all structs, added static_asserts to structs, used INSERT_PADDING_WORDS instead of u32s
* nvdevices now uses "Ioctl" union,
* IoctlGpfifoEntry now uses bit field
* final changes
2018-02-06 03:19:31 +01:00
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std::make_shared<NVDRV>(module_, "nvdrv:s")->InstallAsService(service_manager);
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std::make_shared<NVDRV>(module_, "nvdrv:t")->InstallAsService(service_manager);
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2018-01-21 23:59:50 +01:00
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std::make_shared<NVMEMP>()->InstallAsService(service_manager);
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2018-08-07 15:17:09 +02:00
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nvflinger.SetNVDrvInstance(module_);
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2018-01-08 03:25:57 +01:00
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}
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2018-01-15 23:39:00 +01:00
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Module::Module() {
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auto nvmap_dev = std::make_shared<Devices::nvmap>();
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2018-02-12 05:44:12 +01:00
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devices["/dev/nvhost-as-gpu"] = std::make_shared<Devices::nvhost_as_gpu>(nvmap_dev);
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devices["/dev/nvhost-gpu"] = std::make_shared<Devices::nvhost_gpu>(nvmap_dev);
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Extra nvdrv support (#162)
* FinishInitalize needed for 3.0.1+ games
* nvdrv:s and nvdrv:t both use NVDRV
* Most settings return 0 on hardware, disabled NV_MEMORY_PROFILER for now.
NVN_THROUGH_OPENGL & NVRM_GPU_PREVENT_USE are a few interesting settings to look at. Carefully choosing settings can help with drawing graphics later on
* Initial /dev/nvhost-gpu support
* ZCullBind
* Stubbed SetErrorNotifier
* Fixed SetErrorNotifier log, Added SetChannelPriority
* Allocate GPFIFO Ex2, Allocate Obj Ctx, Submit GPFIFO
* oops
* Fixed up naming/structs/enums. Used vector instead of array for "gpfifo_entry"
* Added missing fixes
* /dev/nvhost-ctrl-gpu
* unneeded struct
* Forgot u32 in enum class
* Automatic descriptor swapping for ioctls, fixed nvgpu_gpu_get_tpc_masks_args being incorrect size
* nvdrv#QueryEvent
* Renamed logs for nvdrv
* Refactor ioctl so nv_result isn't needed
* /dev/nvhost-as-gpu
* Fixed Log service naming, CtxObjects now u32, renamed all structs, added static_asserts to structs, used INSERT_PADDING_WORDS instead of u32s
* nvdevices now uses "Ioctl" union,
* IoctlGpfifoEntry now uses bit field
* final changes
2018-02-06 03:19:31 +01:00
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devices["/dev/nvhost-ctrl-gpu"] = std::make_shared<Devices::nvhost_ctrl_gpu>();
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2018-01-15 23:39:00 +01:00
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devices["/dev/nvmap"] = nvmap_dev;
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devices["/dev/nvdisp_disp0"] = std::make_shared<Devices::nvdisp_disp0>(nvmap_dev);
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2018-01-21 23:59:50 +01:00
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devices["/dev/nvhost-ctrl"] = std::make_shared<Devices::nvhost_ctrl>();
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2018-05-30 11:49:28 +02:00
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devices["/dev/nvhost-nvdec"] = std::make_shared<Devices::nvhost_nvdec>();
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2018-01-15 23:39:00 +01:00
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}
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2018-07-25 23:37:41 +02:00
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u32 Module::Open(const std::string& device_name) {
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2018-04-27 13:54:05 +02:00
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ASSERT_MSG(devices.find(device_name) != devices.end(), "Trying to open unknown device {}",
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device_name);
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2018-01-15 23:39:00 +01:00
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auto device = devices[device_name];
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2018-07-25 23:29:49 +02:00
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const u32 fd = next_fd++;
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2018-01-15 23:39:00 +01:00
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2018-07-25 23:29:49 +02:00
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open_files[fd] = std::move(device);
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2018-01-15 23:39:00 +01:00
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return fd;
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}
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2018-08-07 14:57:09 +02:00
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u32 Module::Ioctl(u32 fd, u32 command, const std::vector<u8>& input, std::vector<u8>& output) {
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2018-01-15 23:39:00 +01:00
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auto itr = open_files.find(fd);
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ASSERT_MSG(itr != open_files.end(), "Tried to talk to an invalid device");
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2018-07-25 23:29:49 +02:00
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auto& device = itr->second;
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Extra nvdrv support (#162)
* FinishInitalize needed for 3.0.1+ games
* nvdrv:s and nvdrv:t both use NVDRV
* Most settings return 0 on hardware, disabled NV_MEMORY_PROFILER for now.
NVN_THROUGH_OPENGL & NVRM_GPU_PREVENT_USE are a few interesting settings to look at. Carefully choosing settings can help with drawing graphics later on
* Initial /dev/nvhost-gpu support
* ZCullBind
* Stubbed SetErrorNotifier
* Fixed SetErrorNotifier log, Added SetChannelPriority
* Allocate GPFIFO Ex2, Allocate Obj Ctx, Submit GPFIFO
* oops
* Fixed up naming/structs/enums. Used vector instead of array for "gpfifo_entry"
* Added missing fixes
* /dev/nvhost-ctrl-gpu
* unneeded struct
* Forgot u32 in enum class
* Automatic descriptor swapping for ioctls, fixed nvgpu_gpu_get_tpc_masks_args being incorrect size
* nvdrv#QueryEvent
* Renamed logs for nvdrv
* Refactor ioctl so nv_result isn't needed
* /dev/nvhost-as-gpu
* Fixed Log service naming, CtxObjects now u32, renamed all structs, added static_asserts to structs, used INSERT_PADDING_WORDS instead of u32s
* nvdevices now uses "Ioctl" union,
* IoctlGpfifoEntry now uses bit field
* final changes
2018-02-06 03:19:31 +01:00
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return device->ioctl({command}, input, output);
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2018-01-15 23:39:00 +01:00
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}
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2018-01-17 17:08:46 +01:00
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ResultCode Module::Close(u32 fd) {
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auto itr = open_files.find(fd);
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ASSERT_MSG(itr != open_files.end(), "Tried to talk to an invalid device");
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open_files.erase(itr);
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// TODO(flerovium): return correct result code if operation failed.
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return RESULT_SUCCESS;
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}
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2018-04-20 03:41:44 +02:00
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} // namespace Service::Nvidia
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