suyu/src/yuzu/discord_impl.cpp

120 lines
4.3 KiB
C++
Raw Normal View History

chore: make yuzu REUSE compliant [REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
2022-05-15 02:06:02 +02:00
// SPDX-FileCopyrightText: 2018 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
2018-09-16 20:05:51 +02:00
#include <chrono>
#include <string>
#include <QNetworkAccessManager>
#include <QNetworkReply>
2018-09-16 20:05:51 +02:00
#include <discord_rpc.h>
#include <fmt/format.h>
2018-09-16 20:05:51 +02:00
#include "common/common_types.h"
#include "common/string_util.h"
2018-09-16 20:05:51 +02:00
#include "core/core.h"
#include "core/loader/loader.h"
#include "yuzu/discord_impl.h"
2019-08-17 05:24:17 +02:00
#include "yuzu/uisettings.h"
2018-09-16 20:05:51 +02:00
namespace DiscordRPC {
DiscordImpl::DiscordImpl(Core::System& system_) : system{system_} {
2018-09-16 20:05:51 +02:00
DiscordEventHandlers handlers{};
// The number is the client ID for yuzu, it's used for images and the
// application name
Discord_Initialize("712465656758665259", &handlers, 1, nullptr);
2018-09-16 20:05:51 +02:00
}
DiscordImpl::~DiscordImpl() {
Discord_ClearPresence();
Discord_Shutdown();
}
void DiscordImpl::Pause() {
Discord_ClearPresence();
}
std::string DiscordImpl::GetGameString(const std::string& title) {
// Convert to lowercase
std::string icon_name = Common::ToLower(title);
// Replace spaces with dashes
std::replace(icon_name.begin(), icon_name.end(), ' ', '-');
// Remove non-alphanumeric characters but keep dashes
std::erase_if(icon_name, [](char c) { return !std::isalnum(c) && c != '-'; });
// Remove dashes from the start and end of the string
icon_name.erase(icon_name.begin(), std::find_if(icon_name.begin(), icon_name.end(),
[](int ch) { return ch != '-'; }));
icon_name.erase(
std::find_if(icon_name.rbegin(), icon_name.rend(), [](int ch) { return ch != '-'; }).base(),
icon_name.end());
// Remove double dashes
icon_name.erase(std::unique(icon_name.begin(), icon_name.end(),
[](char a, char b) { return a == '-' && b == '-'; }),
icon_name.end());
return icon_name;
}
void DiscordImpl::UpdateGameStatus(bool use_default) {
const std::string default_text = "yuzu is an emulator for the Nintendo Switch";
const std::string default_image = "yuzu_logo";
const std::string url = use_default ? default_image : game_url;
2018-09-16 20:05:51 +02:00
s64 start_time = std::chrono::duration_cast<std::chrono::seconds>(
std::chrono::system_clock::now().time_since_epoch())
.count();
DiscordRichPresence presence{};
presence.largeImageKey = url.c_str();
presence.largeImageText = game_title.c_str();
presence.smallImageKey = default_image.c_str();
presence.smallImageText = default_text.c_str();
presence.state = game_title.c_str();
presence.details = "Currently in game";
presence.startTimestamp = start_time;
Discord_UpdatePresence(&presence);
}
void DiscordImpl::Update() {
const std::string default_text = "yuzu is an emulator for the Nintendo Switch";
const std::string default_image = "yuzu_logo";
if (system.IsPoweredOn()) {
system.GetAppLoader().ReadTitle(game_title);
// Used to format Icon URL for yuzu website game compatibility page
std::string icon_name = GetGameString(game_title);
game_url = fmt::format("https://yuzu-emu.org/images/game/boxart/{}.png", icon_name);
QNetworkAccessManager* manager = new QNetworkAccessManager();
QNetworkRequest request;
request.setUrl(QUrl(QString::fromStdString(game_url)));
request.setTransferTimeout(3000);
QNetworkReply* rep = manager->get(request);
QObject::connect(manager, &QNetworkAccessManager::finished,
[this](QNetworkReply* reply) { UpdateGameStatus(reply->error()); });
QObject::connect(manager, &QNetworkAccessManager::finished, manager,
&QNetworkAccessManager::deleteLater);
QObject::connect(manager, &QNetworkAccessManager::finished, rep,
&QNetworkReply::deleteLater);
return;
2018-09-16 20:05:51 +02:00
}
s64 start_time = std::chrono::duration_cast<std::chrono::seconds>(
std::chrono::system_clock::now().time_since_epoch())
.count();
DiscordRichPresence presence{};
presence.largeImageKey = default_image.c_str();
presence.largeImageText = default_text.c_str();
presence.details = "Currently not in game";
2018-09-16 20:05:51 +02:00
presence.startTimestamp = start_time;
Discord_UpdatePresence(&presence);
}
} // namespace DiscordRPC