chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
2022-05-15 02:06:02 +02:00
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// SPDX-FileCopyrightText: 2018 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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2018-09-16 20:05:51 +02:00
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#include <chrono>
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#include <string>
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#include <QNetworkAccessManager>
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#include <QNetworkReply>
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2018-09-16 20:05:51 +02:00
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#include <discord_rpc.h>
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#include <fmt/format.h>
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#include "common/common_types.h"
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#include "common/string_util.h"
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#include "core/core.h"
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#include "core/loader/loader.h"
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#include "yuzu/discord_impl.h"
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#include "yuzu/uisettings.h"
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namespace DiscordRPC {
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DiscordImpl::DiscordImpl(Core::System& system_) : system{system_} {
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2018-09-16 20:05:51 +02:00
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DiscordEventHandlers handlers{};
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// The number is the client ID for yuzu, it's used for images and the
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// application name
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Discord_Initialize("712465656758665259", &handlers, 1, nullptr);
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}
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DiscordImpl::~DiscordImpl() {
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Discord_ClearPresence();
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Discord_Shutdown();
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}
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void DiscordImpl::Pause() {
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Discord_ClearPresence();
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}
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std::string DiscordImpl::GetGameString(const std::string& title) {
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// Convert to lowercase
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std::string icon_name = Common::ToLower(title);
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// Replace spaces with dashes
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std::replace(icon_name.begin(), icon_name.end(), ' ', '-');
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// Remove non-alphanumeric characters but keep dashes
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std::erase_if(icon_name, [](char c) { return !std::isalnum(c) && c != '-'; });
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// Remove dashes from the start and end of the string
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icon_name.erase(icon_name.begin(), std::find_if(icon_name.begin(), icon_name.end(),
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[](int ch) { return ch != '-'; }));
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icon_name.erase(
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std::find_if(icon_name.rbegin(), icon_name.rend(), [](int ch) { return ch != '-'; }).base(),
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icon_name.end());
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// Remove double dashes
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icon_name.erase(std::unique(icon_name.begin(), icon_name.end(),
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[](char a, char b) { return a == '-' && b == '-'; }),
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icon_name.end());
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return icon_name;
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}
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void DiscordImpl::UpdateGameStatus(bool use_default) {
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const std::string default_text = "yuzu is an emulator for the Nintendo Switch";
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const std::string default_image = "yuzu_logo";
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const std::string url = use_default ? default_image : game_url;
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s64 start_time = std::chrono::duration_cast<std::chrono::seconds>(
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std::chrono::system_clock::now().time_since_epoch())
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.count();
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DiscordRichPresence presence{};
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presence.largeImageKey = url.c_str();
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presence.largeImageText = game_title.c_str();
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presence.smallImageKey = default_image.c_str();
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presence.smallImageText = default_text.c_str();
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presence.state = game_title.c_str();
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presence.details = "Currently in game";
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presence.startTimestamp = start_time;
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Discord_UpdatePresence(&presence);
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}
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void DiscordImpl::Update() {
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const std::string default_text = "yuzu is an emulator for the Nintendo Switch";
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const std::string default_image = "yuzu_logo";
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2021-09-04 02:16:20 +02:00
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if (system.IsPoweredOn()) {
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system.GetAppLoader().ReadTitle(game_title);
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// Used to format Icon URL for yuzu website game compatibility page
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std::string icon_name = GetGameString(game_title);
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game_url = fmt::format("https://yuzu-emu.org/images/game/boxart/{}.png", icon_name);
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QNetworkAccessManager* manager = new QNetworkAccessManager();
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QNetworkRequest request;
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request.setUrl(QUrl(QString::fromStdString(game_url)));
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request.setTransferTimeout(3000);
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QNetworkReply* rep = manager->get(request);
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QObject::connect(manager, &QNetworkAccessManager::finished,
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[this](QNetworkReply* reply) { UpdateGameStatus(reply->error()); });
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QObject::connect(manager, &QNetworkAccessManager::finished, manager,
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&QNetworkAccessManager::deleteLater);
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QObject::connect(manager, &QNetworkAccessManager::finished, rep,
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&QNetworkReply::deleteLater);
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return;
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2018-09-16 20:05:51 +02:00
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}
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2023-02-03 05:49:29 +01:00
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2023-07-21 21:08:46 +02:00
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s64 start_time = std::chrono::duration_cast<std::chrono::seconds>(
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std::chrono::system_clock::now().time_since_epoch())
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.count();
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DiscordRichPresence presence{};
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presence.largeImageKey = default_image.c_str();
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presence.largeImageText = default_text.c_str();
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presence.details = "Currently not in game";
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2018-09-16 20:05:51 +02:00
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presence.startTimestamp = start_time;
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Discord_UpdatePresence(&presence);
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}
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} // namespace DiscordRPC
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