suyu/src/shader_recompiler/shader_info.h

204 lines
4.9 KiB
C++
Raw Normal View History

// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
2021-05-02 01:50:27 +02:00
#include <bitset>
2021-02-16 08:10:22 +01:00
#include "common/common_types.h"
2021-03-09 21:14:57 +01:00
#include "shader_recompiler/frontend/ir/type.h"
#include "shader_recompiler/varying_state.h"
2021-02-16 08:10:22 +01:00
#include <boost/container/small_vector.hpp>
#include <boost/container/static_vector.hpp>
namespace Shader {
enum class TextureType : u32 {
Color1D,
ColorArray1D,
Color2D,
ColorArray2D,
Color3D,
ColorCube,
ColorArrayCube,
2021-04-06 07:56:15 +02:00
Buffer,
};
2021-04-09 06:45:39 +02:00
constexpr u32 NUM_TEXTURE_TYPES = 8;
enum class ImageFormat : u32 {
Typeless,
R8_UINT,
R8_SINT,
R16_UINT,
R16_SINT,
R32_UINT,
R32G32_UINT,
R32G32B32A32_UINT,
};
enum class Interpolation {
Smooth,
Flat,
NoPerspective,
};
2021-04-09 06:45:39 +02:00
struct ConstantBufferDescriptor {
u32 index;
u32 count;
};
struct StorageBufferDescriptor {
u32 cbuf_index;
u32 cbuf_offset;
u32 count;
2021-04-09 06:45:39 +02:00
bool is_written;
};
2021-04-06 07:56:15 +02:00
struct TextureBufferDescriptor {
2021-04-21 00:48:45 +02:00
bool has_secondary;
2021-04-06 07:56:15 +02:00
u32 cbuf_index;
u32 cbuf_offset;
2021-04-21 00:48:45 +02:00
u32 secondary_cbuf_index;
u32 secondary_cbuf_offset;
2021-04-06 07:56:15 +02:00
u32 count;
2021-04-22 21:17:59 +02:00
u32 size_shift;
2021-04-06 07:56:15 +02:00
};
2021-04-09 06:45:39 +02:00
using TextureBufferDescriptors = boost::container::small_vector<TextureBufferDescriptor, 6>;
2021-04-06 07:56:15 +02:00
2021-04-15 02:36:36 +02:00
struct ImageBufferDescriptor {
ImageFormat format;
bool is_written;
2021-06-15 23:23:57 +02:00
bool is_read;
2021-04-15 02:36:36 +02:00
u32 cbuf_index;
u32 cbuf_offset;
u32 count;
2021-04-22 21:17:59 +02:00
u32 size_shift;
2021-04-15 02:36:36 +02:00
};
using ImageBufferDescriptors = boost::container::small_vector<ImageBufferDescriptor, 2>;
2021-04-09 06:45:39 +02:00
struct TextureDescriptor {
TextureType type;
bool is_depth;
2021-04-21 00:48:45 +02:00
bool has_secondary;
2021-04-09 06:45:39 +02:00
u32 cbuf_index;
u32 cbuf_offset;
2021-04-21 00:48:45 +02:00
u32 secondary_cbuf_index;
u32 secondary_cbuf_offset;
u32 count;
2021-04-22 21:17:59 +02:00
u32 size_shift;
};
2021-04-09 06:45:39 +02:00
using TextureDescriptors = boost::container::small_vector<TextureDescriptor, 12>;
2021-04-09 06:45:39 +02:00
struct ImageDescriptor {
TextureType type;
ImageFormat format;
bool is_written;
2021-06-15 23:23:57 +02:00
bool is_read;
u32 cbuf_index;
u32 cbuf_offset;
u32 count;
2021-04-22 21:17:59 +02:00
u32 size_shift;
};
2021-04-09 06:45:39 +02:00
using ImageDescriptors = boost::container::small_vector<ImageDescriptor, 4>;
struct Info {
2021-02-16 08:10:22 +01:00
static constexpr size_t MAX_CBUFS{18};
static constexpr size_t MAX_SSBOS{32};
2021-02-16 08:10:22 +01:00
bool uses_workgroup_id{};
bool uses_local_invocation_id{};
bool uses_invocation_id{};
2021-04-16 22:22:59 +02:00
bool uses_sample_id{};
2021-04-12 00:16:12 +02:00
bool uses_is_helper_invocation{};
2021-03-25 16:31:37 +01:00
bool uses_subgroup_invocation_id{};
bool uses_subgroup_shuffles{};
std::array<bool, 30> uses_patches{};
std::array<Interpolation, 32> interpolation{};
VaryingState loads;
VaryingState stores;
VaryingState passthrough;
2021-05-31 09:19:31 +02:00
2021-04-04 06:47:14 +02:00
bool loads_indexed_attributes{};
std::array<bool, 8> stores_frag_color{};
2021-04-16 23:47:26 +02:00
bool stores_sample_mask{};
bool stores_frag_depth{};
2021-05-31 09:19:31 +02:00
bool stores_tess_level_outer{};
bool stores_tess_level_inner{};
2021-05-31 09:19:31 +02:00
2021-04-04 06:47:14 +02:00
bool stores_indexed_attributes{};
2021-05-31 09:19:31 +02:00
2021-05-02 01:50:27 +02:00
bool stores_global_memory{};
2021-02-16 08:10:22 +01:00
bool uses_fp16{};
bool uses_fp64{};
2021-02-20 07:30:13 +01:00
bool uses_fp16_denorms_flush{};
bool uses_fp16_denorms_preserve{};
bool uses_fp32_denorms_flush{};
bool uses_fp32_denorms_preserve{};
2021-03-09 21:14:57 +01:00
bool uses_int8{};
bool uses_int16{};
bool uses_int64{};
bool uses_image_1d{};
bool uses_sampled_1d{};
bool uses_sparse_residency{};
bool uses_demote_to_helper_invocation{};
2021-03-24 01:27:17 +01:00
bool uses_subgroup_vote{};
2021-04-04 10:17:17 +02:00
bool uses_subgroup_mask{};
2021-03-29 04:23:45 +02:00
bool uses_fswzadd{};
2021-04-18 09:07:48 +02:00
bool uses_derivatives{};
bool uses_typeless_image_reads{};
bool uses_typeless_image_writes{};
2021-04-23 23:47:54 +02:00
bool uses_image_buffers{};
2021-04-11 08:07:02 +02:00
bool uses_shared_increment{};
bool uses_shared_decrement{};
bool uses_global_increment{};
bool uses_global_decrement{};
bool uses_atomic_f32_add{};
bool uses_atomic_f16x2_add{};
bool uses_atomic_f16x2_min{};
bool uses_atomic_f16x2_max{};
bool uses_atomic_f32x2_add{};
bool uses_atomic_f32x2_min{};
bool uses_atomic_f32x2_max{};
2021-05-26 04:13:50 +02:00
bool uses_atomic_s32_min{};
bool uses_atomic_s32_max{};
bool uses_int64_bit_atomics{};
bool uses_global_memory{};
2021-04-23 23:47:54 +02:00
bool uses_atomic_image_u32{};
bool uses_shadow_lod{};
2021-07-22 03:25:34 +02:00
bool uses_rescaling_uniform{};
2021-02-16 08:10:22 +01:00
2021-03-09 21:14:57 +01:00
IR::Type used_constant_buffer_types{};
IR::Type used_storage_buffer_types{};
2021-03-09 21:14:57 +01:00
2021-02-16 08:10:22 +01:00
u32 constant_buffer_mask{};
std::array<u32, MAX_CBUFS> constant_buffer_used_sizes{};
2021-05-02 01:50:27 +02:00
u32 nvn_buffer_base{};
std::bitset<16> nvn_buffer_used{};
2021-02-16 08:10:22 +01:00
boost::container::static_vector<ConstantBufferDescriptor, MAX_CBUFS>
constant_buffer_descriptors;
boost::container::static_vector<StorageBufferDescriptor, MAX_SSBOS> storage_buffers_descriptors;
2021-04-06 07:56:15 +02:00
TextureBufferDescriptors texture_buffer_descriptors;
2021-04-15 02:36:36 +02:00
ImageBufferDescriptors image_buffer_descriptors;
TextureDescriptors texture_descriptors;
2021-04-09 06:45:39 +02:00
ImageDescriptors image_descriptors;
};
2021-07-26 03:26:23 +02:00
template <typename Descriptors>
u32 NumDescriptors(const Descriptors& descriptors) {
u32 num{};
for (const auto& desc : descriptors) {
num += desc.count;
}
return num;
}
} // namespace Shader