2020-07-22 16:39:53 +02:00
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// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "input_common/settings.h"
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namespace Settings {
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namespace NativeButton {
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const std::array<const char*, NumButtons> mapping = {{
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"button_a", "button_b", "button_x", "button_y", "button_lstick",
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"button_rstick", "button_l", "button_r", "button_zl", "button_zr",
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"button_plus", "button_minus", "button_dleft", "button_dup", "button_dright",
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"button_ddown", "button_sl", "button_sr", "button_home", "button_screenshot",
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}};
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}
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namespace NativeAnalog {
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const std::array<const char*, NumAnalogs> mapping = {{
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"lstick",
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"rstick",
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}};
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}
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2020-10-20 19:55:25 +02:00
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namespace NativeVibration {
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const std::array<const char*, NumVibrations> mapping = {{
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"left_vibration_device",
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"right_vibration_device",
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}};
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}
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namespace NativeMotion {
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const std::array<const char*, NumMotions> mapping = {{
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"motionleft",
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"motionright",
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}};
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}
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2020-07-22 16:39:53 +02:00
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namespace NativeMouseButton {
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const std::array<const char*, NumMouseButtons> mapping = {{
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"left",
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"right",
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"middle",
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"forward",
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"back",
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}};
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}
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} // namespace Settings
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