suyu/src/video_core/video_core.h

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

28 lines
486 B
C++
Raw Normal View History

chore: make yuzu REUSE compliant [REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
2022-05-15 02:06:02 +02:00
// SPDX-FileCopyrightText: 2014 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
2014-04-05 22:04:25 +02:00
#pragma once
#include <memory>
2015-05-19 06:21:33 +02:00
namespace Core {
class System;
}
namespace Core::Frontend {
2015-06-21 15:02:11 +02:00
class EmuWindow;
}
2014-04-05 22:04:25 +02:00
namespace Tegra {
class GPU;
}
2014-04-05 22:04:25 +02:00
namespace VideoCore {
class RendererBase;
/// Creates an emulated GPU instance using the given system context.
std::unique_ptr<Tegra::GPU> CreateGPU(Core::Frontend::EmuWindow& emu_window, Core::System& system);
} // namespace VideoCore