mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-12-28 03:10:57 +01:00
gl_device: Implement interface and add uniform offset alignment
This commit is contained in:
parent
97648f4841
commit
0032821864
5 changed files with 70 additions and 13 deletions
|
@ -36,6 +36,8 @@ add_library(video_core STATIC
|
|||
renderer_base.h
|
||||
renderer_opengl/gl_buffer_cache.cpp
|
||||
renderer_opengl/gl_buffer_cache.h
|
||||
renderer_opengl/gl_device.cpp
|
||||
renderer_opengl/gl_device.h
|
||||
renderer_opengl/gl_global_cache.cpp
|
||||
renderer_opengl/gl_global_cache.h
|
||||
renderer_opengl/gl_primitive_assembler.cpp
|
||||
|
|
27
src/video_core/renderer_opengl/gl_device.cpp
Normal file
27
src/video_core/renderer_opengl/gl_device.cpp
Normal file
|
@ -0,0 +1,27 @@
|
|||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <cstddef>
|
||||
#include <glad/glad.h>
|
||||
|
||||
#include "video_core/renderer_opengl/gl_device.h"
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
namespace {
|
||||
template <typename T>
|
||||
T GetInteger(GLenum pname) {
|
||||
GLint temporary;
|
||||
glGetIntegerv(pname, &temporary);
|
||||
return static_cast<T>(temporary);
|
||||
}
|
||||
} // Anonymous namespace
|
||||
|
||||
Device::Device() = default;
|
||||
|
||||
void Device::Initialize() {
|
||||
uniform_buffer_alignment = GetInteger<std::size_t>(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT);
|
||||
}
|
||||
|
||||
} // namespace OpenGL
|
25
src/video_core/renderer_opengl/gl_device.h
Normal file
25
src/video_core/renderer_opengl/gl_device.h
Normal file
|
@ -0,0 +1,25 @@
|
|||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <cstddef>
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
class Device {
|
||||
public:
|
||||
Device();
|
||||
|
||||
void Initialize();
|
||||
|
||||
std::size_t GetUniformBufferAlignment() const {
|
||||
return uniform_buffer_alignment;
|
||||
}
|
||||
|
||||
private:
|
||||
std::size_t uniform_buffer_alignment{};
|
||||
};
|
||||
|
||||
} // namespace OpenGL
|
|
@ -107,14 +107,14 @@ RasterizerOpenGL::RasterizerOpenGL(Core::System& system, ScreenInfo& info)
|
|||
state.texture_units[i].sampler = texture_samplers[i].sampler.handle;
|
||||
}
|
||||
|
||||
device.Initialize();
|
||||
|
||||
OpenGLState::ApplyDefaultState();
|
||||
|
||||
shader_program_manager = std::make_unique<GLShader::ProgramManager>();
|
||||
state.draw.shader_program = 0;
|
||||
state.Apply();
|
||||
|
||||
glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &uniform_buffer_alignment);
|
||||
|
||||
LOG_DEBUG(Render_OpenGL, "Sync fixed function OpenGL state here");
|
||||
CheckExtensions();
|
||||
}
|
||||
|
@ -321,8 +321,8 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
|
|||
|
||||
GLShader::MaxwellUniformData ubo{};
|
||||
ubo.SetFromRegs(gpu, stage);
|
||||
const GLintptr offset = buffer_cache.UploadHostMemory(
|
||||
&ubo, sizeof(ubo), static_cast<std::size_t>(uniform_buffer_alignment));
|
||||
const GLintptr offset =
|
||||
buffer_cache.UploadHostMemory(&ubo, sizeof(ubo), device.GetUniformBufferAlignment());
|
||||
|
||||
// Bind the emulation info buffer
|
||||
bind_ubo_pushbuffer.Push(buffer_cache.GetHandle(), offset,
|
||||
|
@ -706,23 +706,24 @@ void RasterizerOpenGL::DrawArrays() {
|
|||
// Add space for index buffer (keeping in mind non-core primitives)
|
||||
switch (regs.draw.topology) {
|
||||
case Maxwell::PrimitiveTopology::Quads:
|
||||
buffer_size = Common::AlignUp<std::size_t>(buffer_size, 4) +
|
||||
buffer_size = Common::AlignUp(buffer_size, 4) +
|
||||
primitive_assembler.CalculateQuadSize(regs.vertex_buffer.count);
|
||||
break;
|
||||
default:
|
||||
if (is_indexed) {
|
||||
buffer_size = Common::AlignUp<std::size_t>(buffer_size, 4) + CalculateIndexBufferSize();
|
||||
buffer_size = Common::AlignUp(buffer_size, 4) + CalculateIndexBufferSize();
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
// Uniform space for the 5 shader stages
|
||||
buffer_size =
|
||||
Common::AlignUp<std::size_t>(buffer_size, 4) +
|
||||
(sizeof(GLShader::MaxwellUniformData) + uniform_buffer_alignment) * Maxwell::MaxShaderStage;
|
||||
buffer_size = Common::AlignUp<std::size_t>(buffer_size, 4) +
|
||||
(sizeof(GLShader::MaxwellUniformData) + device.GetUniformBufferAlignment()) *
|
||||
Maxwell::MaxShaderStage;
|
||||
|
||||
// Add space for at least 18 constant buffers
|
||||
buffer_size += Maxwell::MaxConstBuffers * (MaxConstbufferSize + uniform_buffer_alignment);
|
||||
buffer_size +=
|
||||
Maxwell::MaxConstBuffers * (MaxConstbufferSize + device.GetUniformBufferAlignment());
|
||||
|
||||
const bool invalidate = buffer_cache.Map(buffer_size);
|
||||
if (invalidate) {
|
||||
|
@ -939,8 +940,8 @@ void RasterizerOpenGL::SetupConstBuffers(Tegra::Engines::Maxwell3D::Regs::Shader
|
|||
size = Common::AlignUp(size, sizeof(GLvec4));
|
||||
ASSERT_MSG(size <= MaxConstbufferSize, "Constbuffer too big");
|
||||
|
||||
const GLintptr const_buffer_offset = buffer_cache.UploadMemory(
|
||||
buffer.address, size, static_cast<std::size_t>(uniform_buffer_alignment));
|
||||
const GLintptr const_buffer_offset =
|
||||
buffer_cache.UploadMemory(buffer.address, size, device.GetUniformBufferAlignment());
|
||||
|
||||
bind_ubo_pushbuffer.Push(buffer_cache.GetHandle(), const_buffer_offset, size);
|
||||
}
|
||||
|
|
|
@ -21,6 +21,7 @@
|
|||
#include "video_core/rasterizer_cache.h"
|
||||
#include "video_core/rasterizer_interface.h"
|
||||
#include "video_core/renderer_opengl/gl_buffer_cache.h"
|
||||
#include "video_core/renderer_opengl/gl_device.h"
|
||||
#include "video_core/renderer_opengl/gl_global_cache.h"
|
||||
#include "video_core/renderer_opengl/gl_primitive_assembler.h"
|
||||
#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
|
||||
|
@ -213,6 +214,8 @@ private:
|
|||
|
||||
ScreenInfo& screen_info;
|
||||
|
||||
Device device;
|
||||
|
||||
std::unique_ptr<GLShader::ProgramManager> shader_program_manager;
|
||||
std::map<std::array<Tegra::Engines::Maxwell3D::Regs::VertexAttribute,
|
||||
Tegra::Engines::Maxwell3D::Regs::NumVertexAttributes>,
|
||||
|
@ -228,7 +231,6 @@ private:
|
|||
static constexpr std::size_t STREAM_BUFFER_SIZE = 128 * 1024 * 1024;
|
||||
OGLBufferCache buffer_cache;
|
||||
PrimitiveAssembler primitive_assembler{buffer_cache};
|
||||
GLint uniform_buffer_alignment;
|
||||
|
||||
BindBuffersRangePushBuffer bind_ubo_pushbuffer{GL_UNIFORM_BUFFER};
|
||||
BindBuffersRangePushBuffer bind_ssbo_pushbuffer{GL_SHADER_STORAGE_BUFFER};
|
||||
|
|
Loading…
Reference in a new issue