mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-22 23:02:47 +01:00
android: Convert InputOverlayDrawableButton to Kotlin
This commit is contained in:
parent
a1c57de466
commit
0177e908e9
2 changed files with 118 additions and 139 deletions
|
@ -1,139 +0,0 @@
|
|||
/**
|
||||
* Copyright 2013 Dolphin Emulator Project
|
||||
* Licensed under GPLv2+
|
||||
* Refer to the license.txt file included.
|
||||
*/
|
||||
|
||||
package org.yuzu.yuzu_emu.overlay;
|
||||
|
||||
import android.content.res.Resources;
|
||||
import android.graphics.Bitmap;
|
||||
import android.graphics.Canvas;
|
||||
import android.graphics.Rect;
|
||||
import android.graphics.drawable.BitmapDrawable;
|
||||
import android.view.MotionEvent;
|
||||
|
||||
import org.yuzu.yuzu_emu.NativeLibrary.ButtonState;
|
||||
|
||||
|
||||
/**
|
||||
* Custom {@link BitmapDrawable} that is capable
|
||||
* of storing it's own ID.
|
||||
*/
|
||||
public final class InputOverlayDrawableButton {
|
||||
// The ID value what type of button this Drawable represents.
|
||||
private int mButtonId;
|
||||
|
||||
// The ID value what motion event is tracking
|
||||
private int mTrackId;
|
||||
|
||||
// The drawable position on the screen
|
||||
private int mButtonPositionX, mButtonPositionY;
|
||||
private int mWidth;
|
||||
private int mHeight;
|
||||
private BitmapDrawable mDefaultStateBitmap;
|
||||
private BitmapDrawable mPressedStateBitmap;
|
||||
private boolean mPressedState = false;
|
||||
|
||||
/**
|
||||
* Constructor
|
||||
*
|
||||
* @param res {@link Resources} instance.
|
||||
* @param defaultStateBitmap {@link Bitmap} to use with the default state Drawable.
|
||||
* @param pressedStateBitmap {@link Bitmap} to use with the pressed state Drawable.
|
||||
* @param buttonId Identifier for this type of button.
|
||||
*/
|
||||
public InputOverlayDrawableButton(Resources res, Bitmap defaultStateBitmap,
|
||||
Bitmap pressedStateBitmap, int buttonId) {
|
||||
mDefaultStateBitmap = new BitmapDrawable(res, defaultStateBitmap);
|
||||
mPressedStateBitmap = new BitmapDrawable(res, pressedStateBitmap);
|
||||
mButtonId = buttonId;
|
||||
mTrackId = -1;
|
||||
|
||||
mWidth = mDefaultStateBitmap.getIntrinsicWidth();
|
||||
mHeight = mDefaultStateBitmap.getIntrinsicHeight();
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates button status based on the motion event.
|
||||
*
|
||||
* @return true if value was changed
|
||||
*/
|
||||
public boolean updateStatus(MotionEvent event) {
|
||||
int pointerIndex = event.getActionIndex();
|
||||
int xPosition = (int) event.getX(pointerIndex);
|
||||
int yPosition = (int) event.getY(pointerIndex);
|
||||
int pointerId = event.getPointerId(pointerIndex);
|
||||
int motion_event = event.getAction() & MotionEvent.ACTION_MASK;
|
||||
boolean isActionDown = motion_event == MotionEvent.ACTION_DOWN || motion_event == MotionEvent.ACTION_POINTER_DOWN;
|
||||
boolean isActionUp = motion_event == MotionEvent.ACTION_UP || motion_event == MotionEvent.ACTION_POINTER_UP;
|
||||
boolean current_state = mPressedState;
|
||||
|
||||
if (isActionDown) {
|
||||
if (!getBounds().contains(xPosition, yPosition)) {
|
||||
return false;
|
||||
}
|
||||
mPressedState = true;
|
||||
mTrackId = pointerId;
|
||||
return true;
|
||||
}
|
||||
|
||||
if (isActionUp) {
|
||||
if (mTrackId != pointerId) {
|
||||
return false;
|
||||
}
|
||||
mPressedState = false;
|
||||
mTrackId = -1;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void setPosition(int x, int y) {
|
||||
mButtonPositionX = x;
|
||||
mButtonPositionY = y;
|
||||
}
|
||||
|
||||
public void draw(Canvas canvas) {
|
||||
getCurrentStateBitmapDrawable().draw(canvas);
|
||||
}
|
||||
|
||||
private BitmapDrawable getCurrentStateBitmapDrawable() {
|
||||
return mPressedState ? mPressedStateBitmap : mDefaultStateBitmap;
|
||||
}
|
||||
|
||||
public void setBounds(int left, int top, int right, int bottom) {
|
||||
mDefaultStateBitmap.setBounds(left, top, right, bottom);
|
||||
mPressedStateBitmap.setBounds(left, top, right, bottom);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets this InputOverlayDrawableButton's button ID.
|
||||
*
|
||||
* @return this InputOverlayDrawableButton's button ID.
|
||||
*/
|
||||
public int getId() {
|
||||
return mButtonId;
|
||||
}
|
||||
|
||||
public int getTrackId() {
|
||||
return mTrackId;
|
||||
}
|
||||
|
||||
public int getStatus() {
|
||||
return mPressedState ? ButtonState.PRESSED : ButtonState.RELEASED;
|
||||
}
|
||||
|
||||
private Rect getBounds() {
|
||||
return mDefaultStateBitmap.getBounds();
|
||||
}
|
||||
|
||||
public int getWidth() {
|
||||
return mWidth;
|
||||
}
|
||||
|
||||
public int getHeight() {
|
||||
return mHeight;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,118 @@
|
|||
/**
|
||||
* Copyright 2013 Dolphin Emulator Project
|
||||
* Licensed under GPLv2+
|
||||
* Refer to the license.txt file included.
|
||||
*/
|
||||
package org.yuzu.yuzu_emu.overlay
|
||||
|
||||
import android.content.res.Resources
|
||||
import android.graphics.Bitmap
|
||||
import android.graphics.Canvas
|
||||
import android.graphics.Rect
|
||||
import android.graphics.drawable.BitmapDrawable
|
||||
import android.view.MotionEvent
|
||||
import org.yuzu.yuzu_emu.NativeLibrary.ButtonState
|
||||
|
||||
/**
|
||||
* Custom [BitmapDrawable] that is capable
|
||||
* of storing it's own ID.
|
||||
*
|
||||
* @param res [Resources] instance.
|
||||
* @param defaultStateBitmap [Bitmap] to use with the default state Drawable.
|
||||
* @param pressedStateBitmap [Bitmap] to use with the pressed state Drawable.
|
||||
* @param buttonId Identifier for this type of button.
|
||||
*/
|
||||
class InputOverlayDrawableButton(
|
||||
res: Resources,
|
||||
defaultStateBitmap: Bitmap,
|
||||
pressedStateBitmap: Bitmap,
|
||||
buttonId: Int
|
||||
) {
|
||||
/**
|
||||
* Gets this InputOverlayDrawableButton's button ID.
|
||||
*
|
||||
* @return this InputOverlayDrawableButton's button ID.
|
||||
*/
|
||||
// The ID value what type of button this Drawable represents.
|
||||
val id: Int
|
||||
|
||||
// The ID value what motion event is tracking
|
||||
var trackId: Int
|
||||
|
||||
// The drawable position on the screen
|
||||
private var buttonPositionX = 0
|
||||
private var buttonPositionY = 0
|
||||
val width: Int
|
||||
val height: Int
|
||||
private val defaultStateBitmap: BitmapDrawable
|
||||
private val pressedStateBitmap: BitmapDrawable
|
||||
private var pressedState = false
|
||||
|
||||
init {
|
||||
this.defaultStateBitmap = BitmapDrawable(res, defaultStateBitmap)
|
||||
this.pressedStateBitmap = BitmapDrawable(res, pressedStateBitmap)
|
||||
id = buttonId
|
||||
trackId = -1
|
||||
width = this.defaultStateBitmap.intrinsicWidth
|
||||
height = this.defaultStateBitmap.intrinsicHeight
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates button status based on the motion event.
|
||||
*
|
||||
* @return true if value was changed
|
||||
*/
|
||||
fun updateStatus(event: MotionEvent): Boolean {
|
||||
val pointerIndex = event.actionIndex
|
||||
val xPosition = event.getX(pointerIndex).toInt()
|
||||
val yPosition = event.getY(pointerIndex).toInt()
|
||||
val pointerId = event.getPointerId(pointerIndex)
|
||||
val motionEvent = event.action and MotionEvent.ACTION_MASK
|
||||
val isActionDown =
|
||||
motionEvent == MotionEvent.ACTION_DOWN || motionEvent == MotionEvent.ACTION_POINTER_DOWN
|
||||
val isActionUp =
|
||||
motionEvent == MotionEvent.ACTION_UP || motionEvent == MotionEvent.ACTION_POINTER_UP
|
||||
|
||||
if (isActionDown) {
|
||||
if (!bounds.contains(xPosition, yPosition)) {
|
||||
return false
|
||||
}
|
||||
pressedState = true
|
||||
trackId = pointerId
|
||||
return true
|
||||
}
|
||||
|
||||
if (isActionUp) {
|
||||
if (trackId != pointerId) {
|
||||
return false
|
||||
}
|
||||
pressedState = false
|
||||
trackId = -1
|
||||
return true
|
||||
}
|
||||
|
||||
return false
|
||||
}
|
||||
|
||||
fun setPosition(x: Int, y: Int) {
|
||||
buttonPositionX = x
|
||||
buttonPositionY = y
|
||||
}
|
||||
|
||||
fun draw(canvas: Canvas?) {
|
||||
currentStateBitmapDrawable.draw(canvas!!)
|
||||
}
|
||||
|
||||
private val currentStateBitmapDrawable: BitmapDrawable
|
||||
get() = if (pressedState) pressedStateBitmap else defaultStateBitmap
|
||||
|
||||
fun setBounds(left: Int, top: Int, right: Int, bottom: Int) {
|
||||
defaultStateBitmap.setBounds(left, top, right, bottom)
|
||||
pressedStateBitmap.setBounds(left, top, right, bottom)
|
||||
}
|
||||
|
||||
val status: Int
|
||||
get() = if (pressedState) ButtonState.PRESSED else ButtonState.RELEASED
|
||||
private val bounds: Rect
|
||||
get() = defaultStateBitmap.bounds
|
||||
}
|
Loading…
Reference in a new issue