diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt index 09ecc5badd..c5f7128ec6 100644 --- a/src/video_core/CMakeLists.txt +++ b/src/video_core/CMakeLists.txt @@ -51,6 +51,8 @@ add_library(video_core STATIC renderer_opengl/maxwell_to_gl.h renderer_opengl/renderer_opengl.cpp renderer_opengl/renderer_opengl.h + renderer_opengl/utils.cpp + renderer_opengl/utils.h textures/astc.cpp textures/astc.h textures/decoders.cpp diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp index c3cf33eed8..30c2803f5a 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp @@ -16,6 +16,7 @@ #include "core/settings.h" #include "video_core/engines/maxwell_3d.h" #include "video_core/renderer_opengl/gl_rasterizer_cache.h" +#include "video_core/renderer_opengl/utils.h" #include "video_core/textures/astc.h" #include "video_core/textures/decoders.h" #include "video_core/utils.h" @@ -865,8 +866,8 @@ CachedSurface::CachedSurface(const SurfaceParams& params) glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - VideoCore::LabelGLObject(GL_TEXTURE, texture.handle, params.addr, - SurfaceParams::SurfaceTargetName(params.target)); + LabelGLObject(GL_TEXTURE, texture.handle, params.addr, + SurfaceParams::SurfaceTargetName(params.target)); // Clamp size to mapped GPU memory region // TODO(bunnei): Super Mario Odyssey maps a 0x40000 byte region and then uses it for a 0x80000 diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index 1a03a677f9..9522fd3443 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp @@ -8,6 +8,7 @@ #include "video_core/engines/maxwell_3d.h" #include "video_core/renderer_opengl/gl_shader_cache.h" #include "video_core/renderer_opengl/gl_shader_manager.h" +#include "video_core/renderer_opengl/utils.h" #include "video_core/utils.h" namespace OpenGL { @@ -89,7 +90,7 @@ CachedShader::CachedShader(VAddr addr, Maxwell::ShaderProgram program_type) shader.Create(program_result.first.c_str(), gl_type); program.Create(true, shader.handle); SetShaderUniformBlockBindings(program.handle); - VideoCore::LabelGLObject(GL_PROGRAM, program.handle, addr); + LabelGLObject(GL_PROGRAM, program.handle, addr); } else { // Store shader's code to lazily build it on draw geometry_programs.code = program_result.first; @@ -130,7 +131,7 @@ GLuint CachedShader::LazyGeometryProgram(OGLProgram& target_program, shader.Create(source.c_str(), GL_GEOMETRY_SHADER); target_program.Create(true, shader.handle); SetShaderUniformBlockBindings(target_program.handle); - VideoCore::LabelGLObject(GL_PROGRAM, target_program.handle, addr, debug_name); + LabelGLObject(GL_PROGRAM, target_program.handle, addr, debug_name); return target_program.handle; }; diff --git a/src/video_core/renderer_opengl/utils.cpp b/src/video_core/renderer_opengl/utils.cpp new file mode 100644 index 0000000000..d84634cb30 --- /dev/null +++ b/src/video_core/renderer_opengl/utils.cpp @@ -0,0 +1,38 @@ +// Copyright 2014 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include +#include +#include +#include "common/common_types.h" +#include "video_core/renderer_opengl/utils.h" + +namespace OpenGL { + +void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string extra_info) { + if (!GLAD_GL_KHR_debug) { + return; // We don't need to throw an error as this is just for debugging + } + const std::string nice_addr = fmt::format("0x{:016x}", addr); + std::string object_label; + + if (extra_info.empty()) { + switch (identifier) { + case GL_TEXTURE: + object_label = "Texture@" + nice_addr; + break; + case GL_PROGRAM: + object_label = "Shader@" + nice_addr; + break; + default: + object_label = fmt::format("Object(0x{:x})@{}", identifier, nice_addr); + break; + } + } else { + object_label = extra_info + '@' + nice_addr; + } + glObjectLabel(identifier, handle, -1, static_cast(object_label.c_str())); +} + +} // namespace OpenGL \ No newline at end of file diff --git a/src/video_core/renderer_opengl/utils.h b/src/video_core/renderer_opengl/utils.h new file mode 100644 index 0000000000..1fcb6fc115 --- /dev/null +++ b/src/video_core/renderer_opengl/utils.h @@ -0,0 +1,15 @@ +// Copyright 2014 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include +#include +#include "common/common_types.h" + +namespace OpenGL { + +void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string extra_info = ""); + +} // namespace OpenGL \ No newline at end of file diff --git a/src/video_core/utils.h b/src/video_core/utils.h index 237cc13070..e0a14d48f1 100644 --- a/src/video_core/utils.h +++ b/src/video_core/utils.h @@ -161,30 +161,4 @@ static inline void MortonCopyPixels128(u32 width, u32 height, u32 bytes_per_pixe } } -static void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, - std::string extra_info = "") { - if (!GLAD_GL_KHR_debug) { - return; // We don't need to throw an error as this is just for debugging - } - const std::string nice_addr = fmt::format("0x{:016x}", addr); - std::string object_label; - - if (extra_info.empty()) { - switch (identifier) { - case GL_TEXTURE: - object_label = "Texture@" + nice_addr; - break; - case GL_PROGRAM: - object_label = "Shader@" + nice_addr; - break; - default: - object_label = fmt::format("Object(0x{:x})@{}", identifier, nice_addr); - break; - } - } else { - object_label = extra_info + '@' + nice_addr; - } - glObjectLabel(identifier, handle, -1, static_cast(object_label.c_str())); -} - } // namespace VideoCore