mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-12-23 17:00:57 +01:00
Implement sRGB Support, including workarounds for nvidia driver issues and QT sRGB support
This commit is contained in:
parent
a9d60c6103
commit
0287b2be6d
8 changed files with 197 additions and 40 deletions
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@ -723,7 +723,11 @@ public:
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StencilOp stencil_back_op_zpass;
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ComparisonOp stencil_back_func_func;
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INSERT_PADDING_WORDS(0x17);
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INSERT_PADDING_WORDS(0x4);
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u32 framebuffer_srgb;
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INSERT_PADDING_WORDS(0x12);
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union {
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BitField<2, 1, u32> coord_origin;
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@ -1086,6 +1090,7 @@ ASSERT_REG_POSITION(stencil_back_op_fail, 0x566);
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ASSERT_REG_POSITION(stencil_back_op_zfail, 0x567);
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ASSERT_REG_POSITION(stencil_back_op_zpass, 0x568);
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ASSERT_REG_POSITION(stencil_back_func_func, 0x569);
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ASSERT_REG_POSITION(framebuffer_srgb, 0x56E);
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ASSERT_REG_POSITION(point_coord_replace, 0x581);
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ASSERT_REG_POSITION(code_address, 0x582);
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ASSERT_REG_POSITION(draw, 0x585);
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@ -418,6 +418,7 @@ void RasterizerOpenGL::ConfigureFramebuffers(bool using_color_fb, bool using_dep
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// Bind the framebuffer surfaces
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state.draw.draw_framebuffer = framebuffer.handle;
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state.Apply();
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state.framebuffer_srgb.enabled = regs.framebuffer_srgb != 0;
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if (using_color_fb) {
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if (single_color_target) {
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@ -429,6 +430,9 @@ void RasterizerOpenGL::ConfigureFramebuffers(bool using_color_fb, bool using_dep
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// Assume that a surface will be written to if it is used as a framebuffer, even if
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// the shader doesn't actually write to it.
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color_surface->MarkAsModified(true, res_cache);
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// Workaround for and issue in nvidia drivers
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// https://devtalk.nvidia.com/default/topic/776591/opengl/gl_framebuffer_srgb-functions-incorrectly/
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state.framebuffer_srgb.enabled |= color_surface->GetSurfaceParams().srgb_conversion;
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}
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glFramebufferTexture2D(
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@ -446,6 +450,11 @@ void RasterizerOpenGL::ConfigureFramebuffers(bool using_color_fb, bool using_dep
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// Assume that a surface will be written to if it is used as a framebuffer, even
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// if the shader doesn't actually write to it.
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color_surface->MarkAsModified(true, res_cache);
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// Enable sRGB only for supported formats
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// Workaround for and issue in nvidia drivers
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// https://devtalk.nvidia.com/default/topic/776591/opengl/gl_framebuffer_srgb-functions-incorrectly/
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state.framebuffer_srgb.enabled |=
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color_surface->GetSurfaceParams().srgb_conversion;
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}
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buffers[index] = GL_COLOR_ATTACHMENT0 + regs.rt_control.GetMap(index);
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@ -537,7 +546,9 @@ void RasterizerOpenGL::Clear() {
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ConfigureFramebuffers(use_color, use_depth || use_stencil, false,
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regs.clear_buffers.RT.Value());
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// Copy the sRGB setting to the clear state to avoid problem with
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// specific driver implementations
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clear_state.framebuffer_srgb.enabled = state.framebuffer_srgb.enabled;
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clear_state.Apply();
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if (use_color) {
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@ -40,6 +40,10 @@ static bool IsPixelFormatASTC(PixelFormat format) {
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case PixelFormat::ASTC_2D_5X4:
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case PixelFormat::ASTC_2D_8X8:
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case PixelFormat::ASTC_2D_8X5:
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case PixelFormat::ASTC_2D_4X4_SRGB:
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case PixelFormat::ASTC_2D_5X4_SRGB:
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case PixelFormat::ASTC_2D_8X8_SRGB:
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case PixelFormat::ASTC_2D_8X5_SRGB:
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return true;
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default:
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return false;
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@ -56,6 +60,14 @@ static std::pair<u32, u32> GetASTCBlockSize(PixelFormat format) {
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return {8, 8};
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case PixelFormat::ASTC_2D_8X5:
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return {8, 5};
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case PixelFormat::ASTC_2D_4X4_SRGB:
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return {4, 4};
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case PixelFormat::ASTC_2D_5X4_SRGB:
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return {5, 4};
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case PixelFormat::ASTC_2D_8X8_SRGB:
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return {8, 8};
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case PixelFormat::ASTC_2D_8X5_SRGB:
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return {8, 5};
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default:
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LOG_CRITICAL(HW_GPU, "Unhandled format: {}", static_cast<u32>(format));
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UNREACHABLE();
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@ -108,8 +120,9 @@ std::size_t SurfaceParams::InnerMemorySize(bool layer_only) const {
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params.block_width = params.is_tiled ? config.tic.BlockWidth() : 0,
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params.block_height = params.is_tiled ? config.tic.BlockHeight() : 0,
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params.block_depth = params.is_tiled ? config.tic.BlockDepth() : 0,
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params.pixel_format =
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PixelFormatFromTextureFormat(config.tic.format, config.tic.r_type.Value());
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params.srgb_conversion = config.tic.IsSrgbConversionEnabled();
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params.pixel_format = PixelFormatFromTextureFormat(config.tic.format, config.tic.r_type.Value(),
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params.srgb_conversion);
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params.component_type = ComponentTypeFromTexture(config.tic.r_type.Value());
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params.type = GetFormatType(params.pixel_format);
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params.width = Common::AlignUp(config.tic.Width(), GetCompressionFactor(params.pixel_format));
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@ -166,6 +179,8 @@ std::size_t SurfaceParams::InnerMemorySize(bool layer_only) const {
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params.block_height = 1 << config.memory_layout.block_height;
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params.block_depth = 1 << config.memory_layout.block_depth;
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params.pixel_format = PixelFormatFromRenderTargetFormat(config.format);
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params.srgb_conversion = config.format == Tegra::RenderTargetFormat::BGRA8_SRGB ||
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config.format == Tegra::RenderTargetFormat::RGBA8_SRGB;
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params.component_type = ComponentTypeFromRenderTarget(config.format);
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params.type = GetFormatType(params.pixel_format);
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params.width = config.width;
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@ -201,6 +216,7 @@ std::size_t SurfaceParams::InnerMemorySize(bool layer_only) const {
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params.pixel_format = PixelFormatFromDepthFormat(format);
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params.component_type = ComponentTypeFromDepthFormat(format);
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params.type = GetFormatType(params.pixel_format);
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params.srgb_conversion = false;
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params.width = zeta_width;
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params.height = zeta_height;
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params.unaligned_height = zeta_height;
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@ -224,6 +240,8 @@ std::size_t SurfaceParams::InnerMemorySize(bool layer_only) const {
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params.block_height = params.is_tiled ? std::min(config.BlockHeight(), 32U) : 0,
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params.block_depth = params.is_tiled ? std::min(config.BlockDepth(), 32U) : 0,
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params.pixel_format = PixelFormatFromRenderTargetFormat(config.format);
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params.srgb_conversion = config.format == Tegra::RenderTargetFormat::BGRA8_SRGB ||
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config.format == Tegra::RenderTargetFormat::RGBA8_SRGB;
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params.component_type = ComponentTypeFromRenderTarget(config.format);
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params.type = GetFormatType(params.pixel_format);
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params.width = config.width;
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@ -289,14 +307,29 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form
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{GL_RG16I, GL_RG_INTEGER, GL_SHORT, ComponentType::SInt, false}, // RG16I
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{GL_RG16_SNORM, GL_RG, GL_SHORT, ComponentType::SNorm, false}, // RG16S
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{GL_RGB32F, GL_RGB, GL_FLOAT, ComponentType::Float, false}, // RGB32F
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{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, ComponentType::UNorm, false}, // SRGBA8
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{GL_RG8, GL_RG, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // RG8U
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{GL_RG8, GL_RG, GL_BYTE, ComponentType::SNorm, false}, // RG8S
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{GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // RG32UI
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{GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // R32UI
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{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X8
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{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X5
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{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X4
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{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, ComponentType::UNorm,
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false}, // RGBA8_SRGB
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{GL_RG8, GL_RG, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // RG8U
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{GL_RG8, GL_RG, GL_BYTE, ComponentType::SNorm, false}, // RG8S
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{GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // RG32UI
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{GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // R32UI
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{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X8
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{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X5
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{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X4
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{GL_SRGB8_ALPHA8, GL_BGRA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // BGRA8
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// Compressed sRGB formats
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{GL_COMPRESSED_SRGB_S3TC_DXT1_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
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true}, // DXT1_SRGB
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{GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
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true}, // DXT23_SRGB
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{GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
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true}, // DXT45_SRGB
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{GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8,
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ComponentType::UNorm, true}, // BC7U_SRGB
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{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_4X4_SRGB
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{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X8_SRGB
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{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X5_SRGB
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{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X4_SRGB
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// Depth formats
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{GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, ComponentType::Float, false}, // Z32F
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@ -361,6 +394,10 @@ static bool IsFormatBCn(PixelFormat format) {
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case PixelFormat::BC7U:
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case PixelFormat::BC6H_UF16:
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case PixelFormat::BC6H_SF16:
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case PixelFormat::DXT1_SRGB:
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case PixelFormat::DXT23_SRGB:
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case PixelFormat::DXT45_SRGB:
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case PixelFormat::BC7U_SRGB:
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return true;
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}
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return false;
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@ -432,7 +469,7 @@ static constexpr GLConversionArray morton_to_gl_fns = {
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MortonCopy<true, PixelFormat::RG16I>,
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MortonCopy<true, PixelFormat::RG16S>,
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MortonCopy<true, PixelFormat::RGB32F>,
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MortonCopy<true, PixelFormat::SRGBA8>,
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MortonCopy<true, PixelFormat::RGBA8_SRGB>,
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MortonCopy<true, PixelFormat::RG8U>,
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MortonCopy<true, PixelFormat::RG8S>,
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MortonCopy<true, PixelFormat::RG32UI>,
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@ -440,6 +477,15 @@ static constexpr GLConversionArray morton_to_gl_fns = {
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MortonCopy<true, PixelFormat::ASTC_2D_8X8>,
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MortonCopy<true, PixelFormat::ASTC_2D_8X5>,
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MortonCopy<true, PixelFormat::ASTC_2D_5X4>,
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MortonCopy<true, PixelFormat::BGRA8_SRGB>,
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MortonCopy<true, PixelFormat::DXT1_SRGB>,
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MortonCopy<true, PixelFormat::DXT23_SRGB>,
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MortonCopy<true, PixelFormat::DXT45_SRGB>,
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MortonCopy<true, PixelFormat::BC7U_SRGB>,
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MortonCopy<true, PixelFormat::ASTC_2D_4X4_SRGB>,
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MortonCopy<true, PixelFormat::ASTC_2D_8X8_SRGB>,
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MortonCopy<true, PixelFormat::ASTC_2D_8X5_SRGB>,
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MortonCopy<true, PixelFormat::ASTC_2D_5X4_SRGB>,
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MortonCopy<true, PixelFormat::Z32F>,
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MortonCopy<true, PixelFormat::Z16>,
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MortonCopy<true, PixelFormat::Z24S8>,
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@ -491,7 +537,7 @@ static constexpr GLConversionArray gl_to_morton_fns = {
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MortonCopy<false, PixelFormat::RG16I>,
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MortonCopy<false, PixelFormat::RG16S>,
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MortonCopy<false, PixelFormat::RGB32F>,
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MortonCopy<false, PixelFormat::SRGBA8>,
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MortonCopy<false, PixelFormat::RGBA8_SRGB>,
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MortonCopy<false, PixelFormat::RG8U>,
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MortonCopy<false, PixelFormat::RG8S>,
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MortonCopy<false, PixelFormat::RG32UI>,
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@ -499,6 +545,15 @@ static constexpr GLConversionArray gl_to_morton_fns = {
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nullptr,
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nullptr,
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nullptr,
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MortonCopy<false, PixelFormat::BGRA8_SRGB>,
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MortonCopy<false, PixelFormat::DXT1_SRGB>,
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MortonCopy<false, PixelFormat::DXT23_SRGB>,
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MortonCopy<false, PixelFormat::DXT45_SRGB>,
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MortonCopy<false, PixelFormat::BC7U_SRGB>,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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MortonCopy<false, PixelFormat::Z32F>,
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MortonCopy<false, PixelFormat::Z16>,
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MortonCopy<false, PixelFormat::Z24S8>,
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@ -546,6 +601,8 @@ static bool BlitSurface(const Surface& src_surface, const Surface& dst_surface,
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OpenGLState state;
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state.draw.read_framebuffer = read_fb_handle;
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state.draw.draw_framebuffer = draw_fb_handle;
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// Set sRGB enabled if the destination surfaces need it
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state.framebuffer_srgb.enabled = dst_params.srgb_conversion;
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state.Apply();
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u32 buffers{};
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@ -881,7 +938,11 @@ static void ConvertFormatAsNeeded_LoadGLBuffer(std::vector<u8>& data, PixelForma
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case PixelFormat::ASTC_2D_4X4:
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case PixelFormat::ASTC_2D_8X8:
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case PixelFormat::ASTC_2D_8X5:
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case PixelFormat::ASTC_2D_5X4: {
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case PixelFormat::ASTC_2D_5X4:
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case PixelFormat::ASTC_2D_4X4_SRGB:
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case PixelFormat::ASTC_2D_8X8_SRGB:
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case PixelFormat::ASTC_2D_8X5_SRGB:
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case PixelFormat::ASTC_2D_5X4_SRGB: {
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// Convert ASTC pixel formats to RGBA8, as most desktop GPUs do not support ASTC.
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u32 block_width{};
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u32 block_height{};
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@ -913,7 +974,9 @@ static void ConvertFormatAsNeeded_FlushGLBuffer(std::vector<u8>& data, PixelForm
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case PixelFormat::G8R8U:
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case PixelFormat::G8R8S:
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case PixelFormat::ASTC_2D_4X4:
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case PixelFormat::ASTC_2D_8X8: {
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case PixelFormat::ASTC_2D_8X8:
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case PixelFormat::ASTC_2D_4X4_SRGB:
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case PixelFormat::ASTC_2D_8X8_SRGB: {
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LOG_CRITICAL(HW_GPU, "Conversion of format {} after texture flushing is not implemented",
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static_cast<u32>(pixel_format));
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UNREACHABLE();
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@ -69,7 +69,7 @@ struct SurfaceParams {
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RG16I = 37,
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RG16S = 38,
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RGB32F = 39,
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SRGBA8 = 40,
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RGBA8_SRGB = 40,
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RG8U = 41,
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RG8S = 42,
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RG32UI = 43,
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@ -77,19 +77,28 @@ struct SurfaceParams {
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ASTC_2D_8X8 = 45,
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ASTC_2D_8X5 = 46,
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ASTC_2D_5X4 = 47,
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BGRA8_SRGB = 48,
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DXT1_SRGB = 49,
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DXT23_SRGB = 50,
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DXT45_SRGB = 51,
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BC7U_SRGB = 52,
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ASTC_2D_4X4_SRGB = 53,
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ASTC_2D_8X8_SRGB = 54,
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ASTC_2D_8X5_SRGB = 55,
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ASTC_2D_5X4_SRGB = 56,
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MaxColorFormat,
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// Depth formats
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Z32F = 48,
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Z16 = 49,
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Z32F = 57,
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Z16 = 58,
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MaxDepthFormat,
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// DepthStencil formats
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Z24S8 = 50,
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S8Z24 = 51,
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Z32FS8 = 52,
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Z24S8 = 59,
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S8Z24 = 60,
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Z32FS8 = 61,
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MaxDepthStencilFormat,
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@ -236,7 +245,7 @@ struct SurfaceParams {
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1, // RG16I
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1, // RG16S
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1, // RGB32F
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1, // SRGBA8
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1, // RGBA8_SRGB
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1, // RG8U
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1, // RG8S
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1, // RG32UI
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@ -244,6 +253,15 @@ struct SurfaceParams {
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4, // ASTC_2D_8X8
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4, // ASTC_2D_8X5
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4, // ASTC_2D_5X4
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1, // BGRA8_SRGB
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4, // DXT1_SRGB
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4, // DXT23_SRGB
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4, // DXT45_SRGB
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4, // BC7U_SRGB
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4, // ASTC_2D_4X4_SRGB
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4, // ASTC_2D_8X8_SRGB
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4, // ASTC_2D_8X5_SRGB
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4, // ASTC_2D_5X4_SRGB
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1, // Z32F
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1, // Z16
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1, // Z24S8
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@ -299,7 +317,7 @@ struct SurfaceParams {
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1, // RG16I
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1, // RG16S
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1, // RGB32F
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1, // SRGBA8
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1, // RGBA8_SRGB
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1, // RG8U
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1, // RG8S
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1, // RG32UI
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@ -307,6 +325,15 @@ struct SurfaceParams {
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8, // ASTC_2D_8X8
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5, // ASTC_2D_8X5
|
||||
4, // ASTC_2D_5X4
|
||||
1, // BGRA8_SRGB
|
||||
4, // DXT1_SRGB
|
||||
4, // DXT23_SRGB
|
||||
4, // DXT45_SRGB
|
||||
4, // BC7U_SRGB
|
||||
4, // ASTC_2D_4X4_SRGB
|
||||
8, // ASTC_2D_8X8_SRGB
|
||||
5, // ASTC_2D_8X5_SRGB
|
||||
4, // ASTC_2D_5X4_SRGB
|
||||
1, // Z32F
|
||||
1, // Z16
|
||||
1, // Z24S8
|
||||
|
@ -362,7 +389,7 @@ struct SurfaceParams {
|
|||
32, // RG16I
|
||||
32, // RG16S
|
||||
96, // RGB32F
|
||||
32, // SRGBA8
|
||||
32, // RGBA8_SRGB
|
||||
16, // RG8U
|
||||
16, // RG8S
|
||||
64, // RG32UI
|
||||
|
@ -370,6 +397,15 @@ struct SurfaceParams {
|
|||
16, // ASTC_2D_8X8
|
||||
32, // ASTC_2D_8X5
|
||||
32, // ASTC_2D_5X4
|
||||
32, // BGRA8_SRGB
|
||||
64, // DXT1_SRGB
|
||||
128, // DXT23_SRGB
|
||||
128, // DXT45_SRGB
|
||||
128, // BC7U
|
||||
32, // ASTC_2D_4X4_SRGB
|
||||
16, // ASTC_2D_8X8_SRGB
|
||||
32, // ASTC_2D_8X5_SRGB
|
||||
32, // ASTC_2D_5X4_SRGB
|
||||
32, // Z32F
|
||||
16, // Z16
|
||||
32, // Z24S8
|
||||
|
@ -408,6 +444,7 @@ struct SurfaceParams {
|
|||
// TODO (Hexagon12): Converting SRGBA to RGBA is a hack and doesn't completely correct the
|
||||
// gamma.
|
||||
case Tegra::RenderTargetFormat::RGBA8_SRGB:
|
||||
return PixelFormat::RGBA8_SRGB;
|
||||
case Tegra::RenderTargetFormat::RGBA8_UNORM:
|
||||
return PixelFormat::ABGR8U;
|
||||
case Tegra::RenderTargetFormat::RGBA8_SNORM:
|
||||
|
@ -415,6 +452,7 @@ struct SurfaceParams {
|
|||
case Tegra::RenderTargetFormat::RGBA8_UINT:
|
||||
return PixelFormat::ABGR8UI;
|
||||
case Tegra::RenderTargetFormat::BGRA8_SRGB:
|
||||
return PixelFormat::BGRA8_SRGB;
|
||||
case Tegra::RenderTargetFormat::BGRA8_UNORM:
|
||||
return PixelFormat::BGRA8;
|
||||
case Tegra::RenderTargetFormat::RGB10_A2_UNORM:
|
||||
|
@ -478,10 +516,14 @@ struct SurfaceParams {
|
|||
}
|
||||
|
||||
static PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format,
|
||||
Tegra::Texture::ComponentType component_type) {
|
||||
Tegra::Texture::ComponentType component_type,
|
||||
bool is_srgb) {
|
||||
// TODO(Subv): Properly implement this
|
||||
switch (format) {
|
||||
case Tegra::Texture::TextureFormat::A8R8G8B8:
|
||||
if (is_srgb) {
|
||||
return PixelFormat::RGBA8_SRGB;
|
||||
}
|
||||
switch (component_type) {
|
||||
case Tegra::Texture::ComponentType::UNORM:
|
||||
return PixelFormat::ABGR8U;
|
||||
|
@ -616,11 +658,11 @@ struct SurfaceParams {
|
|||
case Tegra::Texture::TextureFormat::Z24S8:
|
||||
return PixelFormat::Z24S8;
|
||||
case Tegra::Texture::TextureFormat::DXT1:
|
||||
return PixelFormat::DXT1;
|
||||
return is_srgb ? PixelFormat::DXT1_SRGB : PixelFormat::DXT1;
|
||||
case Tegra::Texture::TextureFormat::DXT23:
|
||||
return PixelFormat::DXT23;
|
||||
return is_srgb ? PixelFormat::DXT23_SRGB : PixelFormat::DXT23;
|
||||
case Tegra::Texture::TextureFormat::DXT45:
|
||||
return PixelFormat::DXT45;
|
||||
return is_srgb ? PixelFormat::DXT45_SRGB : PixelFormat::DXT45;
|
||||
case Tegra::Texture::TextureFormat::DXN1:
|
||||
return PixelFormat::DXN1;
|
||||
case Tegra::Texture::TextureFormat::DXN2:
|
||||
|
@ -634,19 +676,19 @@ struct SurfaceParams {
|
|||
static_cast<u32>(component_type));
|
||||
UNREACHABLE();
|
||||
case Tegra::Texture::TextureFormat::BC7U:
|
||||
return PixelFormat::BC7U;
|
||||
return is_srgb ? PixelFormat::BC7U_SRGB : PixelFormat::BC7U;
|
||||
case Tegra::Texture::TextureFormat::BC6H_UF16:
|
||||
return PixelFormat::BC6H_UF16;
|
||||
case Tegra::Texture::TextureFormat::BC6H_SF16:
|
||||
return PixelFormat::BC6H_SF16;
|
||||
case Tegra::Texture::TextureFormat::ASTC_2D_4X4:
|
||||
return PixelFormat::ASTC_2D_4X4;
|
||||
return is_srgb ? PixelFormat::ASTC_2D_4X4_SRGB : PixelFormat::ASTC_2D_4X4;
|
||||
case Tegra::Texture::TextureFormat::ASTC_2D_5X4:
|
||||
return PixelFormat::ASTC_2D_5X4;
|
||||
return is_srgb ? PixelFormat::ASTC_2D_5X4_SRGB : PixelFormat::ASTC_2D_5X4;
|
||||
case Tegra::Texture::TextureFormat::ASTC_2D_8X8:
|
||||
return PixelFormat::ASTC_2D_8X8;
|
||||
return is_srgb ? PixelFormat::ASTC_2D_8X8_SRGB : PixelFormat::ASTC_2D_8X8;
|
||||
case Tegra::Texture::TextureFormat::ASTC_2D_8X5:
|
||||
return PixelFormat::ASTC_2D_8X5;
|
||||
return is_srgb ? PixelFormat::ASTC_2D_8X5_SRGB : PixelFormat::ASTC_2D_8X5;
|
||||
case Tegra::Texture::TextureFormat::R16_G16:
|
||||
switch (component_type) {
|
||||
case Tegra::Texture::ComponentType::FLOAT:
|
||||
|
@ -881,7 +923,7 @@ struct SurfaceParams {
|
|||
SurfaceTarget target;
|
||||
u32 max_mip_level;
|
||||
bool is_layered;
|
||||
|
||||
bool srgb_conversion;
|
||||
// Parameters used for caching
|
||||
VAddr addr;
|
||||
Tegra::GPUVAddr gpu_addr;
|
||||
|
|
|
@ -11,9 +11,10 @@
|
|||
namespace OpenGL {
|
||||
|
||||
OpenGLState OpenGLState::cur_state;
|
||||
|
||||
bool OpenGLState::s_rgb_used;
|
||||
OpenGLState::OpenGLState() {
|
||||
// These all match default OpenGL values
|
||||
framebuffer_srgb.enabled = false;
|
||||
cull.enabled = false;
|
||||
cull.mode = GL_BACK;
|
||||
cull.front_face = GL_CCW;
|
||||
|
@ -89,6 +90,16 @@ OpenGLState::OpenGLState() {
|
|||
}
|
||||
|
||||
void OpenGLState::Apply() const {
|
||||
// sRGB
|
||||
if (framebuffer_srgb.enabled != cur_state.framebuffer_srgb.enabled) {
|
||||
if (framebuffer_srgb.enabled) {
|
||||
// Track if sRGB is used
|
||||
s_rgb_used = true;
|
||||
glEnable(GL_FRAMEBUFFER_SRGB);
|
||||
} else {
|
||||
glDisable(GL_FRAMEBUFFER_SRGB);
|
||||
}
|
||||
}
|
||||
// Culling
|
||||
if (cull.enabled != cur_state.cull.enabled) {
|
||||
if (cull.enabled) {
|
||||
|
|
|
@ -35,6 +35,10 @@ constexpr TextureUnit ProcTexDiffLUT{9};
|
|||
|
||||
class OpenGLState {
|
||||
public:
|
||||
struct {
|
||||
bool enabled; // GL_FRAMEBUFFER_SRGB
|
||||
} framebuffer_srgb;
|
||||
|
||||
struct {
|
||||
bool enabled; // GL_CULL_FACE
|
||||
GLenum mode; // GL_CULL_FACE_MODE
|
||||
|
@ -161,7 +165,12 @@ public:
|
|||
static OpenGLState GetCurState() {
|
||||
return cur_state;
|
||||
}
|
||||
|
||||
static bool GetsRGBUsed() {
|
||||
return s_rgb_used;
|
||||
}
|
||||
static void ClearsRGBUsed() {
|
||||
s_rgb_used = false;
|
||||
}
|
||||
/// Apply this state as the current OpenGL state
|
||||
void Apply() const;
|
||||
|
||||
|
@ -176,6 +185,9 @@ public:
|
|||
|
||||
private:
|
||||
static OpenGLState cur_state;
|
||||
// Workaround for sRGB problems caused by
|
||||
// QT not supporting srgb output
|
||||
static bool s_rgb_used;
|
||||
};
|
||||
|
||||
} // namespace OpenGL
|
||||
|
|
|
@ -283,7 +283,8 @@ void RendererOpenGL::CreateRasterizer() {
|
|||
if (rasterizer) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Initialize sRGB Usage
|
||||
OpenGLState::ClearsRGBUsed();
|
||||
rasterizer = std::make_unique<RasterizerOpenGL>(render_window, screen_info);
|
||||
}
|
||||
|
||||
|
@ -356,13 +357,20 @@ void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x,
|
|||
|
||||
state.texture_units[0].texture = screen_info.display_texture;
|
||||
state.texture_units[0].swizzle = {GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA};
|
||||
// Workaround brigthness problems in SMO by enabling sRGB in the final output
|
||||
// if it has been used in the frame
|
||||
// Needed because of this bug in QT
|
||||
// QTBUG-50987
|
||||
state.framebuffer_srgb.enabled = OpenGLState::GetsRGBUsed();
|
||||
state.Apply();
|
||||
|
||||
glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(vertices), vertices.data());
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||
|
||||
// restore default state
|
||||
state.framebuffer_srgb.enabled = false;
|
||||
state.texture_units[0].texture = 0;
|
||||
state.Apply();
|
||||
// Clear sRGB state for the next frame
|
||||
OpenGLState::ClearsRGBUsed();
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
|
@ -173,6 +173,7 @@ struct TICEntry {
|
|||
};
|
||||
union {
|
||||
BitField<0, 16, u32> width_minus_1;
|
||||
BitField<22, 1, u32> srgb_conversion;
|
||||
BitField<23, 4, TextureType> texture_type;
|
||||
};
|
||||
union {
|
||||
|
@ -227,6 +228,10 @@ struct TICEntry {
|
|||
return header_version == TICHeaderVersion::BlockLinear ||
|
||||
header_version == TICHeaderVersion::BlockLinearColorKey;
|
||||
}
|
||||
|
||||
bool IsSrgbConversionEnabled() const {
|
||||
return srgb_conversion != 0;
|
||||
}
|
||||
};
|
||||
static_assert(sizeof(TICEntry) == 0x20, "TICEntry has wrong size");
|
||||
|
||||
|
|
Loading…
Reference in a new issue