From 065867e2c24e9856c360fc2d6b9a86c92aedc43e Mon Sep 17 00:00:00 2001 From: Morph <39850852+Morph1984@users.noreply.github.com> Date: Tue, 25 May 2021 19:32:56 -0400 Subject: [PATCH] common: fs: Rework the Common Filesystem interface to make use of std::filesystem (#6270) * common: fs: fs_types: Create filesystem types Contains various filesystem types used by the Common::FS library * common: fs: fs_util: Add std::string to std::u8string conversion utility * common: fs: path_util: Add utlity functions for paths Contains various utility functions for getting or manipulating filesystem paths used by the Common::FS library * common: fs: file: Rewrite the IOFile implementation * common: fs: Reimplement Common::FS library using std::filesystem * common: fs: fs_paths: Add fs_paths to replace common_paths * common: fs: path_util: Add the rest of the path functions * common: Remove the previous Common::FS implementation * general: Remove unused fs includes * string_util: Remove unused function and include * nvidia_flags: Migrate to the new Common::FS library * settings: Migrate to the new Common::FS library * logging: backend: Migrate to the new Common::FS library * core: Migrate to the new Common::FS library * perf_stats: Migrate to the new Common::FS library * reporter: Migrate to the new Common::FS library * telemetry_session: Migrate to the new Common::FS library * key_manager: Migrate to the new Common::FS library * bis_factory: Migrate to the new Common::FS library * registered_cache: Migrate to the new Common::FS library * xts_archive: Migrate to the new Common::FS library * service: acc: Migrate to the new Common::FS library * applets/profile: Migrate to the new Common::FS library * applets/web: Migrate to the new Common::FS library * service: filesystem: Migrate to the new Common::FS library * loader: Migrate to the new Common::FS library * gl_shader_disk_cache: Migrate to the new Common::FS library * nsight_aftermath_tracker: Migrate to the new Common::FS library * vulkan_library: Migrate to the new Common::FS library * configure_debug: Migrate to the new Common::FS library * game_list_worker: Migrate to the new Common::FS library * config: Migrate to the new Common::FS library * configure_filesystem: Migrate to the new Common::FS library * configure_per_game_addons: Migrate to the new Common::FS library * configure_profile_manager: Migrate to the new Common::FS library * configure_ui: Migrate to the new Common::FS library * input_profiles: Migrate to the new Common::FS library * yuzu_cmd: config: Migrate to the new Common::FS library * yuzu_cmd: Migrate to the new Common::FS library * vfs_real: Migrate to the new Common::FS library * vfs: Migrate to the new Common::FS library * vfs_libzip: Migrate to the new Common::FS library * service: bcat: Migrate to the new Common::FS library * yuzu: main: Migrate to the new Common::FS library * vfs_real: Delete the contents of an existing file in CreateFile Current usages of CreateFile expect to delete the contents of an existing file, retain this behavior for now. * input_profiles: Don't iterate the input profile dir if it does not exist Silences an error produced in the log if the directory does not exist. * game_list_worker: Skip parsing file if the returned VfsFile is nullptr Prevents crashes in GetLoader when the virtual file is nullptr * common: fs: Validate paths for path length * service: filesystem: Open the mod load directory as read only --- src/common/CMakeLists.txt | 13 +- src/common/common_paths.h | 52 - src/common/file_util.cpp | 1032 ----------------- src/common/file_util.h | 298 ----- src/common/fs/file.cpp | 392 +++++++ src/common/fs/file.h | 450 +++++++ src/common/fs/fs.cpp | 610 ++++++++++ src/common/fs/fs.h | 582 ++++++++++ src/common/fs/fs_paths.h | 27 + src/common/fs/fs_types.h | 73 ++ src/common/fs/fs_util.cpp | 13 + src/common/fs/fs_util.h | 25 + src/common/fs/path_util.cpp | 432 +++++++ src/common/fs/path_util.h | 309 +++++ src/common/logging/backend.cpp | 27 +- src/common/logging/backend.h | 5 +- src/common/nvidia_flags.cpp | 24 +- src/common/settings.cpp | 16 +- src/common/string_util.cpp | 13 - src/common/string_util.h | 2 - src/core/core.cpp | 4 +- src/core/crypto/key_manager.cpp | 139 ++- src/core/crypto/key_manager.h | 6 +- src/core/file_sys/bis_factory.cpp | 4 +- src/core/file_sys/mode.h | 8 +- src/core/file_sys/partition_filesystem.cpp | 1 - src/core/file_sys/patch_manager.cpp | 1 - src/core/file_sys/registered_cache.cpp | 2 +- src/core/file_sys/vfs.cpp | 8 +- src/core/file_sys/vfs_libzip.cpp | 1 + src/core/file_sys/vfs_real.cpp | 243 ++-- src/core/file_sys/vfs_real.h | 4 +- src/core/file_sys/xts_archive.cpp | 2 +- src/core/hle/service/acc/acc.cpp | 28 +- src/core/hle/service/acc/profile_manager.cpp | 33 +- .../hle/service/am/applets/web_browser.cpp | 47 +- src/core/hle/service/am/applets/web_browser.h | 5 +- src/core/hle/service/bcat/backend/boxcat.cpp | 68 +- src/core/hle/service/fatal/fatal.cpp | 1 - .../hle/service/filesystem/filesystem.cpp | 21 +- src/core/hle/service/mii/manager.cpp | 1 - src/core/hle/service/ns/pl_u.cpp | 2 - .../loader/deconstructed_rom_directory.cpp | 1 - src/core/loader/elf.cpp | 1 - src/core/loader/loader.cpp | 2 +- src/core/loader/nca.cpp | 1 - src/core/loader/nro.cpp | 1 - src/core/loader/nso.cpp | 1 - src/core/perf_stats.cpp | 19 +- src/core/reporter.cpp | 23 +- src/core/telemetry_session.cpp | 47 +- src/tests/core/core_timing.cpp | 1 - .../renderer_opengl/gl_shader_disk_cache.cpp | 153 ++- .../renderer_opengl/gl_shader_disk_cache.h | 11 +- .../nsight_aftermath_tracker.cpp | 47 +- .../vulkan_common/nsight_aftermath_tracker.h | 3 +- .../vulkan_common/vulkan_library.cpp | 8 +- src/yuzu/applets/profile_select.cpp | 9 +- src/yuzu/applets/web_browser.cpp | 24 +- src/yuzu/configuration/config.cpp | 98 +- src/yuzu/configuration/configure_debug.cpp | 4 +- .../configuration/configure_filesystem.cpp | 39 +- src/yuzu/configuration/configure_per_game.cpp | 2 - .../configure_per_game_addons.cpp | 8 +- .../configure_profile_manager.cpp | 13 +- src/yuzu/configuration/configure_system.cpp | 1 - src/yuzu/configuration/configure_ui.cpp | 23 +- src/yuzu/configuration/input_profiles.cpp | 58 +- src/yuzu/game_list_worker.cpp | 56 +- src/yuzu/game_list_worker.h | 2 +- src/yuzu/main.cpp | 213 ++-- src/yuzu_cmd/config.cpp | 47 +- src/yuzu_cmd/config.h | 3 +- src/yuzu_cmd/yuzu.cpp | 11 +- 74 files changed, 3785 insertions(+), 2169 deletions(-) delete mode 100644 src/common/common_paths.h delete mode 100644 src/common/file_util.cpp delete mode 100644 src/common/file_util.h create mode 100644 src/common/fs/file.cpp create mode 100644 src/common/fs/file.h create mode 100644 src/common/fs/fs.cpp create mode 100644 src/common/fs/fs.h create mode 100644 src/common/fs/fs_paths.h create mode 100644 src/common/fs/fs_types.h create mode 100644 src/common/fs/fs_util.cpp create mode 100644 src/common/fs/fs_util.h create mode 100644 src/common/fs/path_util.cpp create mode 100644 src/common/fs/path_util.h diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt index 88644eeb69..eafb96b0b3 100644 --- a/src/common/CMakeLists.txt +++ b/src/common/CMakeLists.txt @@ -109,7 +109,6 @@ add_library(common STATIC cityhash.cpp cityhash.h common_funcs.h - common_paths.h common_sizes.h common_types.h concepts.h @@ -118,8 +117,16 @@ add_library(common STATIC dynamic_library.h fiber.cpp fiber.h - file_util.cpp - file_util.h + fs/file.cpp + fs/file.h + fs/fs.cpp + fs/fs.h + fs/fs_paths.h + fs/fs_types.h + fs/fs_util.cpp + fs/fs_util.h + fs/path_util.cpp + fs/path_util.h hash.h hex_util.cpp hex_util.h diff --git a/src/common/common_paths.h b/src/common/common_paths.h deleted file mode 100644 index 3c593d5f6c..0000000000 --- a/src/common/common_paths.h +++ /dev/null @@ -1,52 +0,0 @@ -// Copyright 2013 Dolphin Emulator Project / 2014 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#pragma once - -// Directory separators, do we need this? -#define DIR_SEP "/" -#define DIR_SEP_CHR '/' - -#ifndef MAX_PATH -#define MAX_PATH 260 -#endif - -// The user data dir -#define ROOT_DIR "." -#define USERDATA_DIR "user" -#ifdef USER_DIR -#define EMU_DATA_DIR USER_DIR -#else -#define EMU_DATA_DIR "yuzu" -#endif - -// Dirs in both User and Sys -#define EUR_DIR "EUR" -#define USA_DIR "USA" -#define JAP_DIR "JAP" - -// Subdirs in the User dir returned by GetUserPath(UserPath::UserDir) -#define CONFIG_DIR "config" -#define CACHE_DIR "cache" -#define SDMC_DIR "sdmc" -#define NAND_DIR "nand" -#define SYSDATA_DIR "sysdata" -#define KEYS_DIR "keys" -#define LOAD_DIR "load" -#define DUMP_DIR "dump" -#define SCREENSHOTS_DIR "screenshots" -#define SHADER_DIR "shader" -#define LOG_DIR "log" - -// Filenames -// Files in the directory returned by GetUserPath(UserPath::ConfigDir) -#define EMU_CONFIG "emu.ini" -#define DEBUGGER_CONFIG "debugger.ini" -#define LOGGER_CONFIG "logger.ini" -// Files in the directory returned by GetUserPath(UserPath::LogDir) -#define LOG_FILE "yuzu_log.txt" - -// Sys files -#define SHARED_FONT "shared_font.bin" -#define AES_KEYS "aes_keys.txt" diff --git a/src/common/file_util.cpp b/src/common/file_util.cpp deleted file mode 100644 index 18fbfa25bf..0000000000 --- a/src/common/file_util.cpp +++ /dev/null @@ -1,1032 +0,0 @@ -// Copyright 2013 Dolphin Emulator Project / 2014 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#include -#include -#include -#include -#include -#include "common/assert.h" -#include "common/common_funcs.h" -#include "common/common_paths.h" -#include "common/file_util.h" -#include "common/logging/log.h" - -#ifdef _WIN32 -#include -// windows.h needs to be included before other windows headers -#include // getcwd -#include -#include -#include // for SHGetFolderPath -#include -#include "common/string_util.h" - -#ifdef _MSC_VER -// 64 bit offsets for MSVC -#define fseeko _fseeki64 -#define ftello _ftelli64 -#define fileno _fileno -#endif - -// 64 bit offsets for MSVC and MinGW. MinGW also needs this for using _wstat64 -#define stat _stat64 -#define fstat _fstat64 - -#else -#ifdef __APPLE__ -#include -#endif -#include -#include -#include -#include -#include -#include -#include -#endif - -#if defined(__APPLE__) -// CFURL contains __attribute__ directives that gcc does not know how to parse, so we need to just -// ignore them if we're not using clang. The macro is only used to prevent linking against -// functions that don't exist on older versions of macOS, and the worst case scenario is a linker -// error, so this is perfectly safe, just inconvenient. -#ifndef __clang__ -#define availability(...) -#endif -#include -#include -#include -#ifdef availability -#undef availability -#endif - -#endif - -#include -#include - -#ifndef S_ISDIR -#define S_ISDIR(m) (((m)&S_IFMT) == S_IFDIR) -#endif - -// This namespace has various generic functions related to files and paths. -// The code still needs a ton of cleanup. -// REMEMBER: strdup considered harmful! -namespace Common::FS { - -// Remove any ending forward slashes from directory paths -// Modifies argument. -static void StripTailDirSlashes(std::string& fname) { - if (fname.length() <= 1) { - return; - } - - std::size_t i = fname.length(); - while (i > 0 && fname[i - 1] == DIR_SEP_CHR) { - --i; - } - fname.resize(i); -} - -bool Exists(const std::string& filename) { - struct stat file_info; - - std::string copy(filename); - StripTailDirSlashes(copy); - -#ifdef _WIN32 - // Windows needs a slash to identify a driver root - if (copy.size() != 0 && copy.back() == ':') - copy += DIR_SEP_CHR; - - int result = _wstat64(Common::UTF8ToUTF16W(copy).c_str(), &file_info); -#else - int result = stat(copy.c_str(), &file_info); -#endif - - return (result == 0); -} - -bool IsDirectory(const std::string& filename) { - struct stat file_info; - - std::string copy(filename); - StripTailDirSlashes(copy); - -#ifdef _WIN32 - // Windows needs a slash to identify a driver root - if (copy.size() != 0 && copy.back() == ':') - copy += DIR_SEP_CHR; - - int result = _wstat64(Common::UTF8ToUTF16W(copy).c_str(), &file_info); -#else - int result = stat(copy.c_str(), &file_info); -#endif - - if (result < 0) { - LOG_DEBUG(Common_Filesystem, "stat failed on {}: {}", filename, GetLastErrorMsg()); - return false; - } - - return S_ISDIR(file_info.st_mode); -} - -bool Delete(const std::string& filename) { - LOG_TRACE(Common_Filesystem, "file {}", filename); - - // Return true because we care about the file no - // being there, not the actual delete. - if (!Exists(filename)) { - LOG_DEBUG(Common_Filesystem, "{} does not exist", filename); - return true; - } - - // We can't delete a directory - if (IsDirectory(filename)) { - LOG_ERROR(Common_Filesystem, "Failed: {} is a directory", filename); - return false; - } - -#ifdef _WIN32 - if (!DeleteFileW(Common::UTF8ToUTF16W(filename).c_str())) { - LOG_ERROR(Common_Filesystem, "DeleteFile failed on {}: {}", filename, GetLastErrorMsg()); - return false; - } -#else - if (unlink(filename.c_str()) == -1) { - LOG_ERROR(Common_Filesystem, "unlink failed on {}: {}", filename, GetLastErrorMsg()); - return false; - } -#endif - - return true; -} - -bool CreateDir(const std::string& path) { - LOG_TRACE(Common_Filesystem, "directory {}", path); -#ifdef _WIN32 - if (::CreateDirectoryW(Common::UTF8ToUTF16W(path).c_str(), nullptr)) - return true; - DWORD error = GetLastError(); - if (error == ERROR_ALREADY_EXISTS) { - LOG_DEBUG(Common_Filesystem, "CreateDirectory failed on {}: already exists", path); - return true; - } - LOG_ERROR(Common_Filesystem, "CreateDirectory failed on {}: {}", path, error); - return false; -#else - if (mkdir(path.c_str(), 0755) == 0) - return true; - - int err = errno; - - if (err == EEXIST) { - LOG_DEBUG(Common_Filesystem, "mkdir failed on {}: already exists", path); - return true; - } - - LOG_ERROR(Common_Filesystem, "mkdir failed on {}: {}", path, strerror(err)); - return false; -#endif -} - -bool CreateFullPath(const std::string& fullPath) { - int panicCounter = 100; - LOG_TRACE(Common_Filesystem, "path {}", fullPath); - - if (Exists(fullPath)) { - LOG_DEBUG(Common_Filesystem, "path exists {}", fullPath); - return true; - } - - std::size_t position = 0; - while (true) { - // Find next sub path - position = fullPath.find(DIR_SEP_CHR, position); - - // we're done, yay! - if (position == fullPath.npos) - return true; - - // Include the '/' so the first call is CreateDir("/") rather than CreateDir("") - std::string const subPath(fullPath.substr(0, position + 1)); - if (!IsDirectory(subPath) && !CreateDir(subPath)) { - LOG_ERROR(Common, "CreateFullPath: directory creation failed"); - return false; - } - - // A safety check - panicCounter--; - if (panicCounter <= 0) { - LOG_ERROR(Common, "CreateFullPath: directory structure is too deep"); - return false; - } - position++; - } -} - -bool DeleteDir(const std::string& filename) { - LOG_TRACE(Common_Filesystem, "directory {}", filename); - - // check if a directory - if (!IsDirectory(filename)) { - LOG_ERROR(Common_Filesystem, "Not a directory {}", filename); - return false; - } - -#ifdef _WIN32 - if (::RemoveDirectoryW(Common::UTF8ToUTF16W(filename).c_str())) - return true; -#else - if (rmdir(filename.c_str()) == 0) - return true; -#endif - LOG_ERROR(Common_Filesystem, "failed {}: {}", filename, GetLastErrorMsg()); - - return false; -} - -bool Rename(const std::string& srcFilename, const std::string& destFilename) { - LOG_TRACE(Common_Filesystem, "{} --> {}", srcFilename, destFilename); -#ifdef _WIN32 - if (_wrename(Common::UTF8ToUTF16W(srcFilename).c_str(), - Common::UTF8ToUTF16W(destFilename).c_str()) == 0) - return true; -#else - if (rename(srcFilename.c_str(), destFilename.c_str()) == 0) - return true; -#endif - LOG_ERROR(Common_Filesystem, "failed {} --> {}: {}", srcFilename, destFilename, - GetLastErrorMsg()); - return false; -} - -bool Copy(const std::string& srcFilename, const std::string& destFilename) { - LOG_TRACE(Common_Filesystem, "{} --> {}", srcFilename, destFilename); -#ifdef _WIN32 - if (CopyFileW(Common::UTF8ToUTF16W(srcFilename).c_str(), - Common::UTF8ToUTF16W(destFilename).c_str(), FALSE)) - return true; - - LOG_ERROR(Common_Filesystem, "failed {} --> {}: {}", srcFilename, destFilename, - GetLastErrorMsg()); - return false; -#else - using CFilePointer = std::unique_ptr; - - // Open input file - CFilePointer input{fopen(srcFilename.c_str(), "rb"), std::fclose}; - if (!input) { - LOG_ERROR(Common_Filesystem, "opening input failed {} --> {}: {}", srcFilename, - destFilename, GetLastErrorMsg()); - return false; - } - - // open output file - CFilePointer output{fopen(destFilename.c_str(), "wb"), std::fclose}; - if (!output) { - LOG_ERROR(Common_Filesystem, "opening output failed {} --> {}: {}", srcFilename, - destFilename, GetLastErrorMsg()); - return false; - } - - // copy loop - std::array buffer; - while (!feof(input.get())) { - // read input - std::size_t rnum = fread(buffer.data(), sizeof(char), buffer.size(), input.get()); - if (rnum != buffer.size()) { - if (ferror(input.get()) != 0) { - LOG_ERROR(Common_Filesystem, "failed reading from source, {} --> {}: {}", - srcFilename, destFilename, GetLastErrorMsg()); - return false; - } - } - - // write output - std::size_t wnum = fwrite(buffer.data(), sizeof(char), rnum, output.get()); - if (wnum != rnum) { - LOG_ERROR(Common_Filesystem, "failed writing to output, {} --> {}: {}", srcFilename, - destFilename, GetLastErrorMsg()); - return false; - } - } - - return true; -#endif -} - -u64 GetSize(const std::string& filename) { - if (!Exists(filename)) { - LOG_ERROR(Common_Filesystem, "failed {}: No such file", filename); - return 0; - } - - if (IsDirectory(filename)) { - LOG_ERROR(Common_Filesystem, "failed {}: is a directory", filename); - return 0; - } - - struct stat buf; -#ifdef _WIN32 - if (_wstat64(Common::UTF8ToUTF16W(filename).c_str(), &buf) == 0) -#else - if (stat(filename.c_str(), &buf) == 0) -#endif - { - LOG_TRACE(Common_Filesystem, "{}: {}", filename, buf.st_size); - return buf.st_size; - } - - LOG_ERROR(Common_Filesystem, "Stat failed {}: {}", filename, GetLastErrorMsg()); - return 0; -} - -u64 GetSize(const int fd) { - struct stat buf; - if (fstat(fd, &buf) != 0) { - LOG_ERROR(Common_Filesystem, "GetSize: stat failed {}: {}", fd, GetLastErrorMsg()); - return 0; - } - return buf.st_size; -} - -u64 GetSize(FILE* f) { - // can't use off_t here because it can be 32-bit - u64 pos = ftello(f); - if (fseeko(f, 0, SEEK_END) != 0) { - LOG_ERROR(Common_Filesystem, "GetSize: seek failed {}: {}", fmt::ptr(f), GetLastErrorMsg()); - return 0; - } - u64 size = ftello(f); - if ((size != pos) && (fseeko(f, pos, SEEK_SET) != 0)) { - LOG_ERROR(Common_Filesystem, "GetSize: seek failed {}: {}", fmt::ptr(f), GetLastErrorMsg()); - return 0; - } - return size; -} - -bool CreateEmptyFile(const std::string& filename) { - LOG_TRACE(Common_Filesystem, "{}", filename); - - if (!IOFile(filename, "wb").IsOpen()) { - LOG_ERROR(Common_Filesystem, "failed {}: {}", filename, GetLastErrorMsg()); - return false; - } - - return true; -} - -bool ForeachDirectoryEntry(u64* num_entries_out, const std::string& directory, - DirectoryEntryCallable callback) { - LOG_TRACE(Common_Filesystem, "directory {}", directory); - - // How many files + directories we found - u64 found_entries = 0; - - // Save the status of callback function - bool callback_error = false; - -#ifdef _WIN32 - // Find the first file in the directory. - WIN32_FIND_DATAW ffd; - - HANDLE handle_find = FindFirstFileW(Common::UTF8ToUTF16W(directory + "\\*").c_str(), &ffd); - if (handle_find == INVALID_HANDLE_VALUE) { - FindClose(handle_find); - return false; - } - // windows loop - do { - const std::string virtual_name(Common::UTF16ToUTF8(ffd.cFileName)); -#else - DIR* dirp = opendir(directory.c_str()); - if (!dirp) - return false; - - // non windows loop - while (struct dirent* result = readdir(dirp)) { - const std::string virtual_name(result->d_name); -#endif - - if (virtual_name == "." || virtual_name == "..") - continue; - - u64 ret_entries = 0; - if (!callback(&ret_entries, directory, virtual_name)) { - callback_error = true; - break; - } - found_entries += ret_entries; - -#ifdef _WIN32 - } while (FindNextFileW(handle_find, &ffd) != 0); - FindClose(handle_find); -#else - } - closedir(dirp); -#endif - - if (callback_error) - return false; - - // num_entries_out is allowed to be specified nullptr, in which case we shouldn't try to set it - if (num_entries_out != nullptr) - *num_entries_out = found_entries; - return true; -} - -u64 ScanDirectoryTree(const std::string& directory, FSTEntry& parent_entry, - unsigned int recursion) { - const auto callback = [recursion, &parent_entry](u64* num_entries_out, - const std::string& directory, - const std::string& virtual_name) -> bool { - FSTEntry entry; - entry.virtualName = virtual_name; - entry.physicalName = directory + DIR_SEP + virtual_name; - - if (IsDirectory(entry.physicalName)) { - entry.isDirectory = true; - // is a directory, lets go inside if we didn't recurse to often - if (recursion > 0) { - entry.size = ScanDirectoryTree(entry.physicalName, entry, recursion - 1); - *num_entries_out += entry.size; - } else { - entry.size = 0; - } - } else { // is a file - entry.isDirectory = false; - entry.size = GetSize(entry.physicalName); - } - (*num_entries_out)++; - - // Push into the tree - parent_entry.children.push_back(std::move(entry)); - return true; - }; - - u64 num_entries; - return ForeachDirectoryEntry(&num_entries, directory, callback) ? num_entries : 0; -} - -bool DeleteDirRecursively(const std::string& directory, unsigned int recursion) { - const auto callback = [recursion](u64*, const std::string& directory, - const std::string& virtual_name) { - const std::string new_path = directory + DIR_SEP_CHR + virtual_name; - - if (IsDirectory(new_path)) { - if (recursion == 0) { - return false; - } - return DeleteDirRecursively(new_path, recursion - 1); - } - return Delete(new_path); - }; - - if (!ForeachDirectoryEntry(nullptr, directory, callback)) - return false; - - // Delete the outermost directory - DeleteDir(directory); - return true; -} - -void CopyDir([[maybe_unused]] const std::string& source_path, - [[maybe_unused]] const std::string& dest_path) { -#ifndef _WIN32 - if (source_path == dest_path) { - return; - } - if (!Exists(source_path)) { - return; - } - if (!Exists(dest_path)) { - CreateFullPath(dest_path); - } - - DIR* dirp = opendir(source_path.c_str()); - if (!dirp) { - return; - } - - while (struct dirent* result = readdir(dirp)) { - const std::string virtualName(result->d_name); - // check for "." and ".." - if (((virtualName[0] == '.') && (virtualName[1] == '\0')) || - ((virtualName[0] == '.') && (virtualName[1] == '.') && (virtualName[2] == '\0'))) { - continue; - } - - std::string source, dest; - source = source_path + virtualName; - dest = dest_path + virtualName; - if (IsDirectory(source)) { - source += '/'; - dest += '/'; - if (!Exists(dest)) { - CreateFullPath(dest); - } - CopyDir(source, dest); - } else if (!Exists(dest)) { - Copy(source, dest); - } - } - closedir(dirp); -#endif -} - -std::optional GetCurrentDir() { -// Get the current working directory (getcwd uses malloc) -#ifdef _WIN32 - wchar_t* dir = _wgetcwd(nullptr, 0); - if (!dir) { -#else - char* dir = getcwd(nullptr, 0); - if (!dir) { -#endif - LOG_ERROR(Common_Filesystem, "GetCurrentDirectory failed: {}", GetLastErrorMsg()); - return std::nullopt; - } -#ifdef _WIN32 - std::string strDir = Common::UTF16ToUTF8(dir); -#else - std::string strDir = dir; -#endif - free(dir); - return strDir; -} - -bool SetCurrentDir(const std::string& directory) { -#ifdef _WIN32 - return _wchdir(Common::UTF8ToUTF16W(directory).c_str()) == 0; -#else - return chdir(directory.c_str()) == 0; -#endif -} - -#if defined(__APPLE__) -std::string GetBundleDirectory() { - CFURLRef BundleRef; - char AppBundlePath[MAXPATHLEN]; - // Get the main bundle for the app - BundleRef = CFBundleCopyBundleURL(CFBundleGetMainBundle()); - CFStringRef BundlePath = CFURLCopyFileSystemPath(BundleRef, kCFURLPOSIXPathStyle); - CFStringGetFileSystemRepresentation(BundlePath, AppBundlePath, sizeof(AppBundlePath)); - CFRelease(BundleRef); - CFRelease(BundlePath); - - return AppBundlePath; -} -#endif - -#ifdef _WIN32 -const std::string& GetExeDirectory() { - static std::string exe_path; - if (exe_path.empty()) { - wchar_t wchar_exe_path[2048]; - GetModuleFileNameW(nullptr, wchar_exe_path, 2048); - exe_path = Common::UTF16ToUTF8(wchar_exe_path); - exe_path = exe_path.substr(0, exe_path.find_last_of('\\')); - } - return exe_path; -} - -std::string AppDataRoamingDirectory() { - PWSTR pw_local_path = nullptr; - // Only supported by Windows Vista or later - SHGetKnownFolderPath(FOLDERID_RoamingAppData, 0, nullptr, &pw_local_path); - std::string local_path = Common::UTF16ToUTF8(pw_local_path); - CoTaskMemFree(pw_local_path); - return local_path; -} -#else -/** - * @return The user’s home directory on POSIX systems - */ -static const std::string& GetHomeDirectory() { - static std::string home_path; - if (home_path.empty()) { - const char* envvar = getenv("HOME"); - if (envvar) { - home_path = envvar; - } else { - auto pw = getpwuid(getuid()); - ASSERT_MSG(pw, - "$HOME isn’t defined, and the current user can’t be found in /etc/passwd."); - home_path = pw->pw_dir; - } - } - return home_path; -} - -/** - * Follows the XDG Base Directory Specification to get a directory path - * @param envvar The XDG environment variable to get the value from - * @return The directory path - * @sa http://standards.freedesktop.org/basedir-spec/basedir-spec-latest.html - */ -static const std::string GetUserDirectory(const std::string& envvar) { - const char* directory = getenv(envvar.c_str()); - - std::string user_dir; - if (directory) { - user_dir = directory; - } else { - std::string subdirectory; - if (envvar == "XDG_DATA_HOME") - subdirectory = DIR_SEP ".local" DIR_SEP "share"; - else if (envvar == "XDG_CONFIG_HOME") - subdirectory = DIR_SEP ".config"; - else if (envvar == "XDG_CACHE_HOME") - subdirectory = DIR_SEP ".cache"; - else - ASSERT_MSG(false, "Unknown XDG variable {}.", envvar); - user_dir = GetHomeDirectory() + subdirectory; - } - - ASSERT_MSG(!user_dir.empty(), "User directory {} mustn’t be empty.", envvar); - ASSERT_MSG(user_dir[0] == '/', "User directory {} must be absolute.", envvar); - - return user_dir; -} -#endif - -std::string GetSysDirectory() { - std::string sysDir; - -#if defined(__APPLE__) - sysDir = GetBundleDirectory(); - sysDir += DIR_SEP; - sysDir += SYSDATA_DIR; -#else - sysDir = SYSDATA_DIR; -#endif - sysDir += DIR_SEP; - - LOG_DEBUG(Common_Filesystem, "Setting to {}:", sysDir); - return sysDir; -} - -const std::string& GetUserPath(UserPath path, const std::string& new_path) { - static std::unordered_map paths; - auto& user_path = paths[UserPath::UserDir]; - - // Set up all paths and files on the first run - if (user_path.empty()) { -#ifdef _WIN32 - user_path = GetExeDirectory() + DIR_SEP USERDATA_DIR DIR_SEP; - if (!IsDirectory(user_path)) { - user_path = AppDataRoamingDirectory() + DIR_SEP EMU_DATA_DIR DIR_SEP; - } else { - LOG_INFO(Common_Filesystem, "Using the local user directory"); - } - - paths.emplace(UserPath::ConfigDir, user_path + CONFIG_DIR DIR_SEP); - paths.emplace(UserPath::CacheDir, user_path + CACHE_DIR DIR_SEP); -#else - if (Exists(ROOT_DIR DIR_SEP USERDATA_DIR)) { - user_path = ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP; - paths.emplace(UserPath::ConfigDir, user_path + CONFIG_DIR DIR_SEP); - paths.emplace(UserPath::CacheDir, user_path + CACHE_DIR DIR_SEP); - } else { - std::string data_dir = GetUserDirectory("XDG_DATA_HOME"); - std::string config_dir = GetUserDirectory("XDG_CONFIG_HOME"); - std::string cache_dir = GetUserDirectory("XDG_CACHE_HOME"); - - user_path = data_dir + DIR_SEP EMU_DATA_DIR DIR_SEP; - paths.emplace(UserPath::ConfigDir, config_dir + DIR_SEP EMU_DATA_DIR DIR_SEP); - paths.emplace(UserPath::CacheDir, cache_dir + DIR_SEP EMU_DATA_DIR DIR_SEP); - } -#endif - paths.emplace(UserPath::SDMCDir, user_path + SDMC_DIR DIR_SEP); - paths.emplace(UserPath::NANDDir, user_path + NAND_DIR DIR_SEP); - paths.emplace(UserPath::LoadDir, user_path + LOAD_DIR DIR_SEP); - paths.emplace(UserPath::DumpDir, user_path + DUMP_DIR DIR_SEP); - paths.emplace(UserPath::ScreenshotsDir, user_path + SCREENSHOTS_DIR DIR_SEP); - paths.emplace(UserPath::ShaderDir, user_path + SHADER_DIR DIR_SEP); - paths.emplace(UserPath::SysDataDir, user_path + SYSDATA_DIR DIR_SEP); - paths.emplace(UserPath::KeysDir, user_path + KEYS_DIR DIR_SEP); - // TODO: Put the logs in a better location for each OS - paths.emplace(UserPath::LogDir, user_path + LOG_DIR DIR_SEP); - } - - if (!new_path.empty()) { - if (!IsDirectory(new_path)) { - LOG_ERROR(Common_Filesystem, "Invalid path specified {}", new_path); - return paths[path]; - } else { - paths[path] = new_path; - } - - switch (path) { - case UserPath::RootDir: - user_path = paths[UserPath::RootDir] + DIR_SEP; - break; - case UserPath::UserDir: - user_path = paths[UserPath::RootDir] + DIR_SEP; - paths[UserPath::ConfigDir] = user_path + CONFIG_DIR DIR_SEP; - paths[UserPath::CacheDir] = user_path + CACHE_DIR DIR_SEP; - paths[UserPath::SDMCDir] = user_path + SDMC_DIR DIR_SEP; - paths[UserPath::NANDDir] = user_path + NAND_DIR DIR_SEP; - break; - default: - break; - } - } - - return paths[path]; -} - -std::string GetHactoolConfigurationPath() { -#ifdef _WIN32 - PWSTR pw_local_path = nullptr; - if (SHGetKnownFolderPath(FOLDERID_Profile, 0, nullptr, &pw_local_path) != S_OK) - return ""; - std::string local_path = Common::UTF16ToUTF8(pw_local_path); - CoTaskMemFree(pw_local_path); - return local_path + "\\.switch"; -#else - return GetHomeDirectory() + "/.switch"; -#endif -} - -std::string GetNANDRegistrationDir(bool system) { - if (system) - return GetUserPath(UserPath::NANDDir) + "system/Contents/registered/"; - return GetUserPath(UserPath::NANDDir) + "user/Contents/registered/"; -} - -std::size_t WriteStringToFile(bool text_file, const std::string& filename, std::string_view str) { - return IOFile(filename, text_file ? "w" : "wb").WriteString(str); -} - -std::size_t ReadFileToString(bool text_file, const std::string& filename, std::string& str) { - IOFile file(filename, text_file ? "r" : "rb"); - - if (!file.IsOpen()) - return 0; - - str.resize(static_cast(file.GetSize())); - return file.ReadArray(&str[0], str.size()); -} - -void SplitFilename83(const std::string& filename, std::array& short_name, - std::array& extension) { - static constexpr std::string_view forbidden_characters = ".\"/\\[]:;=, "; - - // On a FAT32 partition, 8.3 names are stored as a 11 bytes array, filled with spaces. - short_name = {{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '\0'}}; - extension = {{' ', ' ', ' ', '\0'}}; - - auto point = filename.rfind('.'); - if (point == filename.size() - 1) { - point = filename.rfind('.', point); - } - - // Get short name. - int j = 0; - for (char letter : filename.substr(0, point)) { - if (forbidden_characters.find(letter, 0) != std::string::npos) { - continue; - } - if (j == 8) { - // TODO(Link Mauve): also do that for filenames containing a space. - // TODO(Link Mauve): handle multiple files having the same short name. - short_name[6] = '~'; - short_name[7] = '1'; - break; - } - short_name[j++] = static_cast(std::toupper(letter)); - } - - // Get extension. - if (point != std::string::npos) { - j = 0; - for (char letter : filename.substr(point + 1, 3)) { - extension[j++] = static_cast(std::toupper(letter)); - } - } -} - -std::vector SplitPathComponents(std::string_view filename) { - std::string copy(filename); - std::replace(copy.begin(), copy.end(), '\\', '/'); - std::vector out; - - std::stringstream stream(copy); - std::string item; - while (std::getline(stream, item, '/')) { - out.push_back(std::move(item)); - } - - return out; -} - -std::string_view GetParentPath(std::string_view path) { - const auto name_bck_index = path.rfind('\\'); - const auto name_fwd_index = path.rfind('/'); - std::size_t name_index; - - if (name_bck_index == std::string_view::npos || name_fwd_index == std::string_view::npos) { - name_index = std::min(name_bck_index, name_fwd_index); - } else { - name_index = std::max(name_bck_index, name_fwd_index); - } - - return path.substr(0, name_index); -} - -std::string_view GetPathWithoutTop(std::string_view path) { - if (path.empty()) { - return path; - } - - while (path[0] == '\\' || path[0] == '/') { - path.remove_prefix(1); - if (path.empty()) { - return path; - } - } - - const auto name_bck_index = path.find('\\'); - const auto name_fwd_index = path.find('/'); - return path.substr(std::min(name_bck_index, name_fwd_index) + 1); -} - -std::string_view GetFilename(std::string_view path) { - const auto name_index = path.find_last_of("\\/"); - - if (name_index == std::string_view::npos) { - return {}; - } - - return path.substr(name_index + 1); -} - -std::string_view GetExtensionFromFilename(std::string_view name) { - const std::size_t index = name.rfind('.'); - - if (index == std::string_view::npos) { - return {}; - } - - return name.substr(index + 1); -} - -std::string_view RemoveTrailingSlash(std::string_view path) { - if (path.empty()) { - return path; - } - - if (path.back() == '\\' || path.back() == '/') { - path.remove_suffix(1); - return path; - } - - return path; -} - -std::string SanitizePath(std::string_view path_, DirectorySeparator directory_separator) { - std::string path(path_); - char type1 = directory_separator == DirectorySeparator::BackwardSlash ? '/' : '\\'; - char type2 = directory_separator == DirectorySeparator::BackwardSlash ? '\\' : '/'; - - if (directory_separator == DirectorySeparator::PlatformDefault) { -#ifdef _WIN32 - type1 = '/'; - type2 = '\\'; -#endif - } - - std::replace(path.begin(), path.end(), type1, type2); - - auto start = path.begin(); -#ifdef _WIN32 - // allow network paths which start with a double backslash (e.g. \\server\share) - if (start != path.end()) - ++start; -#endif - path.erase(std::unique(start, path.end(), - [type2](char c1, char c2) { return c1 == type2 && c2 == type2; }), - path.end()); - return std::string(RemoveTrailingSlash(path)); -} - -IOFile::IOFile() = default; - -IOFile::IOFile(const std::string& filename, const char openmode[], int flags) { - void(Open(filename, openmode, flags)); -} - -IOFile::~IOFile() { - Close(); -} - -IOFile::IOFile(IOFile&& other) noexcept { - Swap(other); -} - -IOFile& IOFile::operator=(IOFile&& other) noexcept { - Swap(other); - return *this; -} - -void IOFile::Swap(IOFile& other) noexcept { - std::swap(m_file, other.m_file); -} - -bool IOFile::Open(const std::string& filename, const char openmode[], int flags) { - Close(); - bool m_good; -#ifdef _WIN32 - if (flags != 0) { - m_file = _wfsopen(Common::UTF8ToUTF16W(filename).c_str(), - Common::UTF8ToUTF16W(openmode).c_str(), flags); - m_good = m_file != nullptr; - } else { - m_good = _wfopen_s(&m_file, Common::UTF8ToUTF16W(filename).c_str(), - Common::UTF8ToUTF16W(openmode).c_str()) == 0; - } -#else - m_file = std::fopen(filename.c_str(), openmode); - m_good = m_file != nullptr; -#endif - - return m_good; -} - -bool IOFile::Close() { - if (!IsOpen() || 0 != std::fclose(m_file)) { - return false; - } - - m_file = nullptr; - return true; -} - -u64 IOFile::GetSize() const { - if (IsOpen()) { - return FS::GetSize(m_file); - } - return 0; -} - -bool IOFile::Seek(s64 off, int origin) const { - return IsOpen() && 0 == fseeko(m_file, off, origin); -} - -u64 IOFile::Tell() const { - if (IsOpen()) { - return ftello(m_file); - } - return std::numeric_limits::max(); -} - -bool IOFile::Flush() { - return IsOpen() && 0 == std::fflush(m_file); -} - -std::size_t IOFile::ReadImpl(void* data, std::size_t length, std::size_t data_size) const { - if (!IsOpen()) { - return std::numeric_limits::max(); - } - - if (length == 0) { - return 0; - } - - DEBUG_ASSERT(data != nullptr); - - return std::fread(data, data_size, length, m_file); -} - -std::size_t IOFile::WriteImpl(const void* data, std::size_t length, std::size_t data_size) { - if (!IsOpen()) { - return std::numeric_limits::max(); - } - - if (length == 0) { - return 0; - } - - DEBUG_ASSERT(data != nullptr); - - return std::fwrite(data, data_size, length, m_file); -} - -bool IOFile::Resize(u64 size) { - return IsOpen() && 0 == -#ifdef _WIN32 - // ector: _chsize sucks, not 64-bit safe - // F|RES: changed to _chsize_s. i think it is 64-bit safe - _chsize_s(_fileno(m_file), size) -#else - // TODO: handle 64bit and growing - ftruncate(fileno(m_file), size) -#endif - ; -} - -} // namespace Common::FS diff --git a/src/common/file_util.h b/src/common/file_util.h deleted file mode 100644 index 840cde2a68..0000000000 --- a/src/common/file_util.h +++ /dev/null @@ -1,298 +0,0 @@ -// Copyright 2013 Dolphin Emulator Project / 2014 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#pragma once - -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include "common/common_types.h" -#ifdef _MSC_VER -#include "common/string_util.h" -#endif - -namespace Common::FS { - -// User paths for GetUserPath -enum class UserPath { - CacheDir, - ConfigDir, - KeysDir, - LogDir, - NANDDir, - RootDir, - SDMCDir, - LoadDir, - DumpDir, - ScreenshotsDir, - ShaderDir, - SysDataDir, - UserDir, -}; - -// FileSystem tree node/ -struct FSTEntry { - bool isDirectory; - u64 size; // file length or number of entries from children - std::string physicalName; // name on disk - std::string virtualName; // name in FST names table - std::vector children; -}; - -// Returns true if file filename exists -[[nodiscard]] bool Exists(const std::string& filename); - -// Returns true if filename is a directory -[[nodiscard]] bool IsDirectory(const std::string& filename); - -// Returns the size of filename (64bit) -[[nodiscard]] u64 GetSize(const std::string& filename); - -// Overloaded GetSize, accepts file descriptor -[[nodiscard]] u64 GetSize(int fd); - -// Overloaded GetSize, accepts FILE* -[[nodiscard]] u64 GetSize(FILE* f); - -// Returns true if successful, or path already exists. -bool CreateDir(const std::string& filename); - -// Creates the full path of fullPath returns true on success -bool CreateFullPath(const std::string& fullPath); - -// Deletes a given filename, return true on success -// Doesn't supports deleting a directory -bool Delete(const std::string& filename); - -// Deletes a directory filename, returns true on success -bool DeleteDir(const std::string& filename); - -// renames file srcFilename to destFilename, returns true on success -bool Rename(const std::string& srcFilename, const std::string& destFilename); - -// copies file srcFilename to destFilename, returns true on success -bool Copy(const std::string& srcFilename, const std::string& destFilename); - -// creates an empty file filename, returns true on success -bool CreateEmptyFile(const std::string& filename); - -/** - * @param num_entries_out to be assigned by the callable with the number of iterated directory - * entries, never null - * @param directory the path to the enclosing directory - * @param virtual_name the entry name, without any preceding directory info - * @return whether handling the entry succeeded - */ -using DirectoryEntryCallable = std::function; - -/** - * Scans a directory, calling the callback for each file/directory contained within. - * If the callback returns failure, scanning halts and this function returns failure as well - * @param num_entries_out assigned by the function with the number of iterated directory entries, - * can be null - * @param directory the directory to scan - * @param callback The callback which will be called for each entry - * @return whether scanning the directory succeeded - */ -bool ForeachDirectoryEntry(u64* num_entries_out, const std::string& directory, - DirectoryEntryCallable callback); - -/** - * Scans the directory tree, storing the results. - * @param directory the parent directory to start scanning from - * @param parent_entry FSTEntry where the filesystem tree results will be stored. - * @param recursion Number of children directories to read before giving up. - * @return the total number of files/directories found - */ -u64 ScanDirectoryTree(const std::string& directory, FSTEntry& parent_entry, - unsigned int recursion = 0); - -// deletes the given directory and anything under it. Returns true on success. -bool DeleteDirRecursively(const std::string& directory, unsigned int recursion = 256); - -// Returns the current directory -[[nodiscard]] std::optional GetCurrentDir(); - -// Create directory and copy contents (does not overwrite existing files) -void CopyDir(const std::string& source_path, const std::string& dest_path); - -// Set the current directory to given directory -bool SetCurrentDir(const std::string& directory); - -// Returns a pointer to a string with a yuzu data dir in the user's home -// directory. To be used in "multi-user" mode (that is, installed). -const std::string& GetUserPath(UserPath path, const std::string& new_path = ""); - -[[nodiscard]] std::string GetHactoolConfigurationPath(); - -[[nodiscard]] std::string GetNANDRegistrationDir(bool system = false); - -// Returns the path to where the sys file are -[[nodiscard]] std::string GetSysDirectory(); - -#ifdef __APPLE__ -[[nodiscard]] std::string GetBundleDirectory(); -#endif - -#ifdef _WIN32 -[[nodiscard]] const std::string& GetExeDirectory(); -[[nodiscard]] std::string AppDataRoamingDirectory(); -#endif - -std::size_t WriteStringToFile(bool text_file, const std::string& filename, std::string_view str); - -std::size_t ReadFileToString(bool text_file, const std::string& filename, std::string& str); - -/** - * Splits the filename into 8.3 format - * Loosely implemented following https://en.wikipedia.org/wiki/8.3_filename - * @param filename The normal filename to use - * @param short_name A 9-char array in which the short name will be written - * @param extension A 4-char array in which the extension will be written - */ -void SplitFilename83(const std::string& filename, std::array& short_name, - std::array& extension); - -// Splits the path on '/' or '\' and put the components into a vector -// i.e. "C:\Users\Yuzu\Documents\save.bin" becomes {"C:", "Users", "Yuzu", "Documents", "save.bin" } -[[nodiscard]] std::vector SplitPathComponents(std::string_view filename); - -// Gets all of the text up to the last '/' or '\' in the path. -[[nodiscard]] std::string_view GetParentPath(std::string_view path); - -// Gets all of the text after the first '/' or '\' in the path. -[[nodiscard]] std::string_view GetPathWithoutTop(std::string_view path); - -// Gets the filename of the path -[[nodiscard]] std::string_view GetFilename(std::string_view path); - -// Gets the extension of the filename -[[nodiscard]] std::string_view GetExtensionFromFilename(std::string_view name); - -// Removes the final '/' or '\' if one exists -[[nodiscard]] std::string_view RemoveTrailingSlash(std::string_view path); - -// Creates a new vector containing indices [first, last) from the original. -template -[[nodiscard]] std::vector SliceVector(const std::vector& vector, std::size_t first, - std::size_t last) { - if (first >= last) { - return {}; - } - last = std::min(last, vector.size()); - return std::vector(vector.begin() + first, vector.begin() + first + last); -} - -enum class DirectorySeparator { - ForwardSlash, - BackwardSlash, - PlatformDefault, -}; - -// Removes trailing slash, makes all '\\' into '/', and removes duplicate '/'. Makes '/' into '\\' -// depending if directory_separator is BackwardSlash or PlatformDefault and running on windows -[[nodiscard]] std::string SanitizePath( - std::string_view path, - DirectorySeparator directory_separator = DirectorySeparator::ForwardSlash); - -// To deal with Windows being dumb at Unicode -template -void OpenFStream(T& fstream, const std::string& filename, std::ios_base::openmode openmode) { -#ifdef _MSC_VER - fstream.open(Common::UTF8ToUTF16W(filename), openmode); -#else - fstream.open(filename, openmode); -#endif -} - -// simple wrapper for cstdlib file functions to -// hopefully will make error checking easier -// and make forgetting an fclose() harder -class IOFile : public NonCopyable { -public: - IOFile(); - // flags is used for windows specific file open mode flags, which - // allows yuzu to open the logs in shared write mode, so that the file - // isn't considered "locked" while yuzu is open and people can open the log file and view it - IOFile(const std::string& filename, const char openmode[], int flags = 0); - - ~IOFile(); - - IOFile(IOFile&& other) noexcept; - IOFile& operator=(IOFile&& other) noexcept; - - void Swap(IOFile& other) noexcept; - - bool Open(const std::string& filename, const char openmode[], int flags = 0); - bool Close(); - - template - std::size_t ReadArray(T* data, std::size_t length) const { - static_assert(std::is_trivially_copyable_v, - "Given array does not consist of trivially copyable objects"); - - return ReadImpl(data, length, sizeof(T)); - } - - template - std::size_t WriteArray(const T* data, std::size_t length) { - static_assert(std::is_trivially_copyable_v, - "Given array does not consist of trivially copyable objects"); - - return WriteImpl(data, length, sizeof(T)); - } - - template - std::size_t ReadBytes(T* data, std::size_t length) const { - static_assert(std::is_trivially_copyable_v, "T must be trivially copyable"); - return ReadArray(reinterpret_cast(data), length); - } - - template - std::size_t WriteBytes(const T* data, std::size_t length) { - static_assert(std::is_trivially_copyable_v, "T must be trivially copyable"); - return WriteArray(reinterpret_cast(data), length); - } - - template - std::size_t WriteObject(const T& object) { - static_assert(!std::is_pointer_v, "WriteObject arguments must not be a pointer"); - return WriteArray(&object, 1); - } - - std::size_t WriteString(std::string_view str) { - return WriteArray(str.data(), str.length()); - } - - [[nodiscard]] bool IsOpen() const { - return nullptr != m_file; - } - - bool Seek(s64 off, int origin) const; - [[nodiscard]] u64 Tell() const; - [[nodiscard]] u64 GetSize() const; - bool Resize(u64 size); - bool Flush(); - - // clear error state - void Clear() { - std::clearerr(m_file); - } - -private: - std::size_t ReadImpl(void* data, std::size_t length, std::size_t data_size) const; - std::size_t WriteImpl(const void* data, std::size_t length, std::size_t data_size); - - std::FILE* m_file = nullptr; -}; - -} // namespace Common::FS diff --git a/src/common/fs/file.cpp b/src/common/fs/file.cpp new file mode 100644 index 0000000000..9f3de1cb03 --- /dev/null +++ b/src/common/fs/file.cpp @@ -0,0 +1,392 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "common/fs/file.h" +#include "common/fs/fs.h" +#include "common/fs/path_util.h" +#include "common/logging/log.h" + +#ifdef _WIN32 +#include +#include +#else +#include +#endif + +#ifdef _MSC_VER +#define fileno _fileno +#define fseeko _fseeki64 +#define ftello _ftelli64 +#endif + +namespace Common::FS { + +namespace fs = std::filesystem; + +namespace { + +#ifdef _WIN32 + +/** + * Converts the file access mode and file type enums to a file access mode wide string. + * + * @param mode File access mode + * @param type File type + * + * @returns A pointer to a wide string representing the file access mode. + */ +[[nodiscard]] constexpr const wchar_t* AccessModeToWStr(FileAccessMode mode, FileType type) { + switch (type) { + case FileType::BinaryFile: + switch (mode) { + case FileAccessMode::Read: + return L"rb"; + case FileAccessMode::Write: + return L"wb"; + case FileAccessMode::Append: + return L"ab"; + case FileAccessMode::ReadWrite: + return L"r+b"; + case FileAccessMode::ReadAppend: + return L"a+b"; + } + break; + case FileType::TextFile: + switch (mode) { + case FileAccessMode::Read: + return L"r"; + case FileAccessMode::Write: + return L"w"; + case FileAccessMode::Append: + return L"a"; + case FileAccessMode::ReadWrite: + return L"r+"; + case FileAccessMode::ReadAppend: + return L"a+"; + } + break; + } + + return L""; +} + +/** + * Converts the file-share access flag enum to a Windows defined file-share access flag. + * + * @param flag File-share access flag + * + * @returns Windows defined file-share access flag. + */ +[[nodiscard]] constexpr int ToWindowsFileShareFlag(FileShareFlag flag) { + switch (flag) { + case FileShareFlag::ShareNone: + default: + return _SH_DENYRW; + case FileShareFlag::ShareReadOnly: + return _SH_DENYWR; + case FileShareFlag::ShareWriteOnly: + return _SH_DENYRD; + case FileShareFlag::ShareReadWrite: + return _SH_DENYNO; + } +} + +#else + +/** + * Converts the file access mode and file type enums to a file access mode string. + * + * @param mode File access mode + * @param type File type + * + * @returns A pointer to a string representing the file access mode. + */ +[[nodiscard]] constexpr const char* AccessModeToStr(FileAccessMode mode, FileType type) { + switch (type) { + case FileType::BinaryFile: + switch (mode) { + case FileAccessMode::Read: + return "rb"; + case FileAccessMode::Write: + return "wb"; + case FileAccessMode::Append: + return "ab"; + case FileAccessMode::ReadWrite: + return "r+b"; + case FileAccessMode::ReadAppend: + return "a+b"; + } + break; + case FileType::TextFile: + switch (mode) { + case FileAccessMode::Read: + return "r"; + case FileAccessMode::Write: + return "w"; + case FileAccessMode::Append: + return "a"; + case FileAccessMode::ReadWrite: + return "r+"; + case FileAccessMode::ReadAppend: + return "a+"; + } + break; + } + + return ""; +} + +#endif + +/** + * Converts the seek origin enum to a seek origin integer. + * + * @param origin Seek origin + * + * @returns Seek origin integer. + */ +[[nodiscard]] constexpr int ToSeekOrigin(SeekOrigin origin) { + switch (origin) { + case SeekOrigin::SetOrigin: + default: + return SEEK_SET; + case SeekOrigin::CurrentPosition: + return SEEK_CUR; + case SeekOrigin::End: + return SEEK_END; + } +} + +} // Anonymous namespace + +std::string ReadStringFromFile(const std::filesystem::path& path, FileType type) { + if (!IsFile(path)) { + return ""; + } + + IOFile io_file{path, FileAccessMode::Read, type}; + + return io_file.ReadString(io_file.GetSize()); +} + +size_t WriteStringToFile(const std::filesystem::path& path, FileType type, + std::string_view string) { + if (!IsFile(path)) { + return 0; + } + + IOFile io_file{path, FileAccessMode::Write, type}; + + return io_file.WriteString(string); +} + +size_t AppendStringToFile(const std::filesystem::path& path, FileType type, + std::string_view string) { + if (!Exists(path)) { + return WriteStringToFile(path, type, string); + } + + if (!IsFile(path)) { + return 0; + } + + IOFile io_file{path, FileAccessMode::Append, type}; + + return io_file.WriteString(string); +} + +IOFile::IOFile() = default; + +IOFile::IOFile(const std::string& path, FileAccessMode mode, FileType type, FileShareFlag flag) { + Open(path, mode, type, flag); +} + +IOFile::IOFile(std::string_view path, FileAccessMode mode, FileType type, FileShareFlag flag) { + Open(path, mode, type, flag); +} + +IOFile::IOFile(const fs::path& path, FileAccessMode mode, FileType type, FileShareFlag flag) { + Open(path, mode, type, flag); +} + +IOFile::~IOFile() { + Close(); +} + +IOFile::IOFile(IOFile&& other) noexcept { + std::swap(file_path, other.file_path); + std::swap(file_access_mode, other.file_access_mode); + std::swap(file_type, other.file_type); + std::swap(file, other.file); +} + +IOFile& IOFile::operator=(IOFile&& other) noexcept { + std::swap(file_path, other.file_path); + std::swap(file_access_mode, other.file_access_mode); + std::swap(file_type, other.file_type); + std::swap(file, other.file); + return *this; +} + +fs::path IOFile::GetPath() const { + return file_path; +} + +FileAccessMode IOFile::GetAccessMode() const { + return file_access_mode; +} + +FileType IOFile::GetType() const { + return file_type; +} + +void IOFile::Open(const fs::path& path, FileAccessMode mode, FileType type, FileShareFlag flag) { + Close(); + + file_path = path; + file_access_mode = mode; + file_type = type; + + errno = 0; + +#ifdef _WIN32 + if (flag != FileShareFlag::ShareNone) { + file = _wfsopen(path.c_str(), AccessModeToWStr(mode, type), ToWindowsFileShareFlag(flag)); + } else { + _wfopen_s(&file, path.c_str(), AccessModeToWStr(mode, type)); + } +#else + file = std::fopen(path.c_str(), AccessModeToStr(mode, type)); +#endif + + if (!IsOpen()) { + const auto ec = std::error_code{errno, std::generic_category()}; + LOG_ERROR(Common_Filesystem, "Failed to open the file at path={}, ec_message={}", + PathToUTF8String(file_path), ec.message()); + } +} + +void IOFile::Close() { + if (!IsOpen()) { + return; + } + + errno = 0; + + const auto close_result = std::fclose(file) == 0; + + if (!close_result) { + const auto ec = std::error_code{errno, std::generic_category()}; + LOG_ERROR(Common_Filesystem, "Failed to close the file at path={}, ec_message={}", + PathToUTF8String(file_path), ec.message()); + } + + file = nullptr; +} + +bool IOFile::IsOpen() const { + return file != nullptr; +} + +std::string IOFile::ReadString(size_t length) const { + std::vector string_buffer(length); + + const auto chars_read = ReadSpan(string_buffer); + const auto string_size = chars_read != length ? chars_read : length; + + return std::string{string_buffer.data(), string_size}; +} + +size_t IOFile::WriteString(std::span string) const { + return WriteSpan(string); +} + +bool IOFile::Flush() const { + if (!IsOpen()) { + return false; + } + + errno = 0; + + const auto flush_result = std::fflush(file) == 0; + + if (!flush_result) { + const auto ec = std::error_code{errno, std::generic_category()}; + LOG_ERROR(Common_Filesystem, "Failed to flush the file at path={}, ec_message={}", + PathToUTF8String(file_path), ec.message()); + } + + return flush_result; +} + +bool IOFile::SetSize(u64 size) const { + if (!IsOpen()) { + return false; + } + + errno = 0; + +#ifdef _WIN32 + const auto set_size_result = _chsize_s(fileno(file), static_cast(size)) == 0; +#else + const auto set_size_result = ftruncate(fileno(file), static_cast(size)) == 0; +#endif + + if (!set_size_result) { + const auto ec = std::error_code{errno, std::generic_category()}; + LOG_ERROR(Common_Filesystem, "Failed to resize the file at path={}, size={}, ec_message={}", + PathToUTF8String(file_path), size, ec.message()); + } + + return set_size_result; +} + +u64 IOFile::GetSize() const { + if (!IsOpen()) { + return 0; + } + + std::error_code ec; + + const auto file_size = fs::file_size(file_path, ec); + + if (ec) { + LOG_ERROR(Common_Filesystem, "Failed to retrieve the file size of path={}, ec_message={}", + PathToUTF8String(file_path), ec.message()); + return 0; + } + + return file_size; +} + +bool IOFile::Seek(s64 offset, SeekOrigin origin) const { + if (!IsOpen()) { + return false; + } + + errno = 0; + + const auto seek_result = fseeko(file, offset, ToSeekOrigin(origin)) == 0; + + if (!seek_result) { + const auto ec = std::error_code{errno, std::generic_category()}; + LOG_ERROR(Common_Filesystem, + "Failed to seek the file at path={}, offset={}, origin={}, ec_message={}", + PathToUTF8String(file_path), offset, origin, ec.message()); + } + + return seek_result; +} + +s64 IOFile::Tell() const { + if (!IsOpen()) { + return 0; + } + + errno = 0; + + return ftello(file); +} + +} // namespace Common::FS diff --git a/src/common/fs/file.h b/src/common/fs/file.h new file mode 100644 index 0000000000..209f9664b4 --- /dev/null +++ b/src/common/fs/file.h @@ -0,0 +1,450 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include +#include +#include +#include +#include +#include + +#include "common/concepts.h" +#include "common/fs/fs_types.h" +#include "common/fs/fs_util.h" + +namespace Common::FS { + +enum class SeekOrigin { + SetOrigin, // Seeks from the start of the file. + CurrentPosition, // Seeks from the current file pointer position. + End, // Seeks from the end of the file. +}; + +/** + * Opens a file stream at path with the specified open mode. + * + * @param file_stream Reference to file stream + * @param path Filesystem path + * @param open_mode File stream open mode + */ +template +void OpenFileStream(FileStream& file_stream, const std::filesystem::path& path, + std::ios_base::openmode open_mode) { + file_stream.open(path, open_mode); +} + +#ifdef _WIN32 +template +void OpenFileStream(FileStream& file_stream, const Path& path, std::ios_base::openmode open_mode) { + if constexpr (IsChar) { + file_stream.open(ToU8String(path), open_mode); + } else { + file_stream.open(std::filesystem::path{path}, open_mode); + } +} +#endif + +/** + * Reads an entire file at path and returns a string of the contents read from the file. + * If the filesystem object at path is not a file, this function returns an empty string. + * + * @param path Filesystem path + * @param type File type + * + * @returns A string of the contents read from the file. + */ +[[nodiscard]] std::string ReadStringFromFile(const std::filesystem::path& path, FileType type); + +#ifdef _WIN32 +template +[[nodiscard]] std::string ReadStringFromFile(const Path& path, FileType type) { + if constexpr (IsChar) { + return ReadStringFromFile(ToU8String(path), type); + } else { + return ReadStringFromFile(std::filesystem::path{path}, type); + } +} +#endif + +/** + * Writes a string to a file at path and returns the number of characters successfully written. + * If an file already exists at path, its contents will be erased. + * If the filesystem object at path is not a file, this function returns 0. + * + * @param path Filesystem path + * @param type File type + * + * @returns Number of characters successfully written. + */ +[[nodiscard]] size_t WriteStringToFile(const std::filesystem::path& path, FileType type, + std::string_view string); + +#ifdef _WIN32 +template +[[nodiscard]] size_t WriteStringToFile(const Path& path, FileType type, std::string_view string) { + if constexpr (IsChar) { + return WriteStringToFile(ToU8String(path), type, string); + } else { + return WriteStringToFile(std::filesystem::path{path}, type, string); + } +} +#endif + +/** + * Appends a string to a file at path and returns the number of characters successfully written. + * If a file does not exist at path, WriteStringToFile is called instead. + * If the filesystem object at path is not a file, this function returns 0. + * + * @param path Filesystem path + * @param type File type + * + * @returns Number of characters successfully written. + */ +[[nodiscard]] size_t AppendStringToFile(const std::filesystem::path& path, FileType type, + std::string_view string); + +#ifdef _WIN32 +template +[[nodiscard]] size_t AppendStringToFile(const Path& path, FileType type, std::string_view string) { + if constexpr (IsChar) { + return AppendStringToFile(ToU8String(path), type, string); + } else { + return AppendStringToFile(std::filesystem::path{path}, type, string); + } +} +#endif + +class IOFile final : NonCopyable { +public: + IOFile(); + + explicit IOFile(const std::string& path, FileAccessMode mode, + FileType type = FileType::BinaryFile, + FileShareFlag flag = FileShareFlag::ShareReadOnly); + + explicit IOFile(std::string_view path, FileAccessMode mode, + FileType type = FileType::BinaryFile, + FileShareFlag flag = FileShareFlag::ShareReadOnly); + + /** + * An IOFile is a lightweight wrapper on C Library file operations. + * Automatically closes an open file on the destruction of an IOFile object. + * + * @param path Filesystem path + * @param mode File access mode + * @param type File type, default is BinaryFile. Use TextFile to open the file as a text file + * @param flag (Windows only) File-share access flag, default is ShareReadOnly + */ + explicit IOFile(const std::filesystem::path& path, FileAccessMode mode, + FileType type = FileType::BinaryFile, + FileShareFlag flag = FileShareFlag::ShareReadOnly); + + virtual ~IOFile(); + + IOFile(IOFile&& other) noexcept; + IOFile& operator=(IOFile&& other) noexcept; + + /** + * Gets the path of the file. + * + * @returns The path of the file. + */ + [[nodiscard]] std::filesystem::path GetPath() const; + + /** + * Gets the access mode of the file. + * + * @returns The access mode of the file. + */ + [[nodiscard]] FileAccessMode GetAccessMode() const; + + /** + * Gets the type of the file. + * + * @returns The type of the file. + */ + [[nodiscard]] FileType GetType() const; + + /** + * Opens a file at path with the specified file access mode. + * This function behaves differently depending on the FileAccessMode. + * These behaviors are documented in each enum value of FileAccessMode. + * + * @param path Filesystem path + * @param mode File access mode + * @param type File type, default is BinaryFile. Use TextFile to open the file as a text file + * @param flag (Windows only) File-share access flag, default is ShareReadOnly + */ + void Open(const std::filesystem::path& path, FileAccessMode mode, + FileType type = FileType::BinaryFile, + FileShareFlag flag = FileShareFlag::ShareReadOnly); + +#ifdef _WIN32 + template + [[nodiscard]] void Open(const Path& path, FileAccessMode mode, + FileType type = FileType::BinaryFile, + FileShareFlag flag = FileShareFlag::ShareReadOnly) { + using ValueType = typename Path::value_type; + if constexpr (IsChar) { + Open(ToU8String(path), mode, type, flag); + } else { + Open(std::filesystem::path{path}, mode, type, flag); + } + } +#endif + + /// Closes the file if it is opened. + void Close(); + + /** + * Checks whether the file is open. + * Use this to check whether the calls to Open() or Close() succeeded. + * + * @returns True if the file is open, false otherwise. + */ + [[nodiscard]] bool IsOpen() const; + + /** + * Helper function which deduces the value type of a contiguous STL container used in ReadSpan. + * If T is not a contiguous STL container as defined by the concept IsSTLContainer, this calls + * ReadObject and T must be a trivially copyable object. + * + * See ReadSpan for more details if T is a contiguous container. + * See ReadObject for more details if T is a trivially copyable object. + * + * @tparam T Contiguous container or trivially copyable object + * + * @param data Container of T::value_type data or reference to object + * + * @returns Count of T::value_type data or objects successfully read. + */ + template + [[nodiscard]] size_t Read(T& data) const { + if constexpr (IsSTLContainer) { + using ContiguousType = typename T::value_type; + static_assert(std::is_trivially_copyable_v, + "Data type must be trivially copyable."); + return ReadSpan(data); + } else { + return ReadObject(data) ? 1 : 0; + } + } + + /** + * Helper function which deduces the value type of a contiguous STL container used in WriteSpan. + * If T is not a contiguous STL container as defined by the concept IsSTLContainer, this calls + * WriteObject and T must be a trivially copyable object. + * + * See WriteSpan for more details if T is a contiguous container. + * See WriteObject for more details if T is a trivially copyable object. + * + * @tparam T Contiguous container or trivially copyable object + * + * @param data Container of T::value_type data or const reference to object + * + * @returns Count of T::value_type data or objects successfully written. + */ + template + [[nodiscard]] size_t Write(const T& data) const { + if constexpr (IsSTLContainer) { + using ContiguousType = typename T::value_type; + static_assert(std::is_trivially_copyable_v, + "Data type must be trivially copyable."); + return WriteSpan(data); + } else { + static_assert(std::is_trivially_copyable_v, "Data type must be trivially copyable."); + return WriteObject(data) ? 1 : 0; + } + } + + /** + * Reads a span of T data from a file sequentially. + * This function reads from the current position of the file pointer and + * advances it by the (count of T * sizeof(T)) bytes successfully read. + * + * Failures occur when: + * - The file is not open + * - The opened file lacks read permissions + * - Attempting to read beyond the end-of-file + * + * @tparam T Data type + * + * @param data Span of T data + * + * @returns Count of T data successfully read. + */ + template + [[nodiscard]] size_t ReadSpan(std::span data) const { + static_assert(std::is_trivially_copyable_v, "Data type must be trivially copyable."); + + if (!IsOpen()) { + return 0; + } + + return std::fread(data.data(), sizeof(T), data.size(), file); + } + + /** + * Writes a span of T data to a file sequentially. + * This function writes from the current position of the file pointer and + * advances it by the (count of T * sizeof(T)) bytes successfully written. + * + * Failures occur when: + * - The file is not open + * - The opened file lacks write permissions + * + * @tparam T Data type + * + * @param data Span of T data + * + * @returns Count of T data successfully written. + */ + template + [[nodiscard]] size_t WriteSpan(std::span data) const { + static_assert(std::is_trivially_copyable_v, "Data type must be trivially copyable."); + + if (!IsOpen()) { + return 0; + } + + return std::fwrite(data.data(), sizeof(T), data.size(), file); + } + + /** + * Reads a T object from a file sequentially. + * This function reads from the current position of the file pointer and + * advances it by the sizeof(T) bytes successfully read. + * + * Failures occur when: + * - The file is not open + * - The opened file lacks read permissions + * - Attempting to read beyond the end-of-file + * + * @tparam T Data type + * + * @param object Reference to object + * + * @returns True if the object is successfully read from the file, false otherwise. + */ + template + [[nodiscard]] bool ReadObject(T& object) const { + static_assert(std::is_trivially_copyable_v, "Data type must be trivially copyable."); + static_assert(!std::is_pointer_v, "T must not be a pointer to an object."); + + if (!IsOpen()) { + return false; + } + + return std::fread(&object, sizeof(T), 1, file) == 1; + } + + /** + * Writes a T object to a file sequentially. + * This function writes from the current position of the file pointer and + * advances it by the sizeof(T) bytes successfully written. + * + * Failures occur when: + * - The file is not open + * - The opened file lacks write permissions + * + * @tparam T Data type + * + * @param object Const reference to object + * + * @returns True if the object is successfully written to the file, false otherwise. + */ + template + [[nodiscard]] bool WriteObject(const T& object) const { + static_assert(std::is_trivially_copyable_v, "Data type must be trivially copyable."); + static_assert(!std::is_pointer_v, "T must not be a pointer to an object."); + + if (!IsOpen()) { + return false; + } + + return std::fwrite(&object, sizeof(T), 1, file) == 1; + } + + /** + * Specialized function to read a string of a given length from a file sequentially. + * This function writes from the current position of the file pointer and + * advances it by the number of characters successfully read. + * The size of the returned string may not match length if not all bytes are successfully read. + * + * @param length Length of the string + * + * @returns A string read from the file. + */ + [[nodiscard]] std::string ReadString(size_t length) const; + + /** + * Specialized function to write a string to a file sequentially. + * This function writes from the current position of the file pointer and + * advances it by the number of characters successfully written. + * + * @param string Span of const char backed std::string or std::string_view + * + * @returns Number of characters successfully written. + */ + [[nodiscard]] size_t WriteString(std::span string) const; + + /** + * Flushes any unwritten buffered data into the file. + * + * @returns True if the flush was successful, false otherwise. + */ + [[nodiscard]] bool Flush() const; + + /** + * Resizes the file to a given size. + * If the file is resized to a smaller size, the remainder of the file is discarded. + * If the file is resized to a larger size, the new area appears as if zero-filled. + * + * Failures occur when: + * - The file is not open + * + * @param size File size in bytes + * + * @returns True if the file resize succeeded, false otherwise. + */ + [[nodiscard]] bool SetSize(u64 size) const; + + /** + * Gets the size of the file. + * + * Failures occur when: + * - The file is not open + * + * @returns The file size in bytes of the file. Returns 0 on failure. + */ + [[nodiscard]] u64 GetSize() const; + + /** + * Moves the current position of the file pointer with the specified offset and seek origin. + * + * @param offset Offset from seek origin + * @param origin Seek origin + * + * @returns True if the file pointer has moved to the specified offset, false otherwise. + */ + [[nodiscard]] bool Seek(s64 offset, SeekOrigin origin = SeekOrigin::SetOrigin) const; + + /** + * Gets the current position of the file pointer. + * + * @returns The current position of the file pointer. + */ + [[nodiscard]] s64 Tell() const; + +private: + std::filesystem::path file_path; + FileAccessMode file_access_mode; + FileType file_type; + + std::FILE* file = nullptr; +}; + +} // namespace Common::FS diff --git a/src/common/fs/fs.cpp b/src/common/fs/fs.cpp new file mode 100644 index 0000000000..d492480d94 --- /dev/null +++ b/src/common/fs/fs.cpp @@ -0,0 +1,610 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "common/fs/file.h" +#include "common/fs/fs.h" +#include "common/fs/path_util.h" +#include "common/logging/log.h" + +namespace Common::FS { + +namespace fs = std::filesystem; + +// File Operations + +bool NewFile(const fs::path& path, u64 size) { + if (!ValidatePath(path)) { + LOG_ERROR(Common_Filesystem, "Input path is not valid, path={}", PathToUTF8String(path)); + return false; + } + + if (!Exists(path.parent_path())) { + LOG_ERROR(Common_Filesystem, "Parent directory of path={} does not exist", + PathToUTF8String(path)); + return false; + } + + if (Exists(path)) { + LOG_ERROR(Common_Filesystem, "Filesystem object at path={} exists", PathToUTF8String(path)); + return false; + } + + IOFile io_file{path, FileAccessMode::Write}; + + if (!io_file.IsOpen()) { + LOG_ERROR(Common_Filesystem, "Failed to create a file at path={}", PathToUTF8String(path)); + return false; + } + + if (!io_file.SetSize(size)) { + LOG_ERROR(Common_Filesystem, "Failed to resize the file at path={} to size={}", + PathToUTF8String(path), size); + return false; + } + + io_file.Close(); + + LOG_DEBUG(Common_Filesystem, "Successfully created a file at path={} with size={}", + PathToUTF8String(path), size); + + return true; +} + +bool RemoveFile(const fs::path& path) { + if (!ValidatePath(path)) { + LOG_ERROR(Common_Filesystem, "Input path is not valid, path={}", PathToUTF8String(path)); + return false; + } + + if (!Exists(path)) { + LOG_DEBUG(Common_Filesystem, "Filesystem object at path={} does not exist", + PathToUTF8String(path)); + return true; + } + + if (!IsFile(path)) { + LOG_ERROR(Common_Filesystem, "Filesystem object at path={} is not a file", + PathToUTF8String(path)); + return false; + } + + std::error_code ec; + + fs::remove(path, ec); + + if (ec) { + LOG_ERROR(Common_Filesystem, "Failed to remove the file at path={}, ec_message={}", + PathToUTF8String(path), ec.message()); + return false; + } + + LOG_DEBUG(Common_Filesystem, "Successfully removed the file at path={}", + PathToUTF8String(path)); + + return true; +} + +bool RenameFile(const fs::path& old_path, const fs::path& new_path) { + if (!ValidatePath(old_path) || !ValidatePath(new_path)) { + LOG_ERROR(Common_Filesystem, + "One or both input path(s) is not valid, old_path={}, new_path={}", + PathToUTF8String(old_path), PathToUTF8String(new_path)); + return false; + } + + if (!Exists(old_path)) { + LOG_ERROR(Common_Filesystem, "Filesystem object at old_path={} does not exist", + PathToUTF8String(old_path)); + return false; + } + + if (!IsFile(old_path)) { + LOG_ERROR(Common_Filesystem, "Filesystem object at old_path={} is not a file", + PathToUTF8String(old_path)); + return false; + } + + if (Exists(new_path)) { + LOG_ERROR(Common_Filesystem, "Filesystem object at new_path={} exists", + PathToUTF8String(new_path)); + return false; + } + + std::error_code ec; + + fs::rename(old_path, new_path, ec); + + if (ec) { + LOG_ERROR(Common_Filesystem, + "Failed to rename the file from old_path={} to new_path={}, ec_message={}", + PathToUTF8String(old_path), PathToUTF8String(new_path), ec.message()); + return false; + } + + LOG_DEBUG(Common_Filesystem, "Successfully renamed the file from old_path={} to new_path={}", + PathToUTF8String(old_path), PathToUTF8String(new_path)); + + return true; +} + +std::shared_ptr FileOpen(const fs::path& path, FileAccessMode mode, FileType type, + FileShareFlag flag) { + if (!ValidatePath(path)) { + LOG_ERROR(Common_Filesystem, "Input path is not valid, path={}", PathToUTF8String(path)); + return nullptr; + } + + if (!IsFile(path)) { + LOG_ERROR(Common_Filesystem, "Filesystem object at path={} is not a file", + PathToUTF8String(path)); + return nullptr; + } + + auto io_file = std::make_shared(path, mode, type, flag); + + if (!io_file->IsOpen()) { + io_file.reset(); + + LOG_ERROR(Common_Filesystem, + "Failed to open the file at path={} with mode={}, type={}, flag={}", + PathToUTF8String(path), mode, type, flag); + + return nullptr; + } + + LOG_DEBUG(Common_Filesystem, + "Successfully opened the file at path={} with mode={}, type={}, flag={}", + PathToUTF8String(path), mode, type, flag); + + return io_file; +} + +// Directory Operations + +bool CreateDir(const fs::path& path) { + if (!ValidatePath(path)) { + LOG_ERROR(Common_Filesystem, "Input path is not valid, path={}", PathToUTF8String(path)); + return false; + } + + if (!Exists(path.parent_path())) { + LOG_ERROR(Common_Filesystem, "Parent directory of path={} does not exist", + PathToUTF8String(path)); + return false; + } + + if (IsDir(path)) { + LOG_DEBUG(Common_Filesystem, "Filesystem object at path={} exists and is a directory", + PathToUTF8String(path)); + return true; + } + + std::error_code ec; + + fs::create_directory(path, ec); + + if (ec) { + LOG_ERROR(Common_Filesystem, "Failed to create the directory at path={}, ec_message={}", + PathToUTF8String(path), ec.message()); + return false; + } + + LOG_DEBUG(Common_Filesystem, "Successfully created the directory at path={}", + PathToUTF8String(path)); + + return true; +} + +bool CreateDirs(const fs::path& path) { + if (!ValidatePath(path)) { + LOG_ERROR(Common_Filesystem, "Input path is not valid, path={}", PathToUTF8String(path)); + return false; + } + + if (IsDir(path)) { + LOG_DEBUG(Common_Filesystem, "Filesystem object at path={} exists and is a directory", + PathToUTF8String(path)); + return true; + } + + std::error_code ec; + + fs::create_directories(path, ec); + + if (ec) { + LOG_ERROR(Common_Filesystem, "Failed to create the directories at path={}, ec_message={}", + PathToUTF8String(path), ec.message()); + return false; + } + + LOG_DEBUG(Common_Filesystem, "Successfully created the directories at path={}", + PathToUTF8String(path)); + + return true; +} + +bool CreateParentDir(const fs::path& path) { + return CreateDir(path.parent_path()); +} + +bool CreateParentDirs(const fs::path& path) { + return CreateDirs(path.parent_path()); +} + +bool RemoveDir(const fs::path& path) { + if (!ValidatePath(path)) { + LOG_ERROR(Common_Filesystem, "Input path is not valid, path={}", PathToUTF8String(path)); + return false; + } + + if (!Exists(path)) { + LOG_DEBUG(Common_Filesystem, "Filesystem object at path={} does not exist", + PathToUTF8String(path)); + return true; + } + + if (!IsDir(path)) { + LOG_ERROR(Common_Filesystem, "Filesystem object at path={} is not a directory", + PathToUTF8String(path)); + return false; + } + + std::error_code ec; + + fs::remove(path, ec); + + if (ec) { + LOG_ERROR(Common_Filesystem, "Failed to remove the directory at path={}, ec_message={}", + PathToUTF8String(path), ec.message()); + return false; + } + + LOG_DEBUG(Common_Filesystem, "Successfully removed the directory at path={}", + PathToUTF8String(path)); + + return true; +} + +bool RemoveDirRecursively(const fs::path& path) { + if (!ValidatePath(path)) { + LOG_ERROR(Common_Filesystem, "Input path is not valid, path={}", PathToUTF8String(path)); + return false; + } + + if (!Exists(path)) { + LOG_DEBUG(Common_Filesystem, "Filesystem object at path={} does not exist", + PathToUTF8String(path)); + return true; + } + + if (!IsDir(path)) { + LOG_ERROR(Common_Filesystem, "Filesystem object at path={} is not a directory", + PathToUTF8String(path)); + return false; + } + + std::error_code ec; + + fs::remove_all(path, ec); + + if (ec) { + LOG_ERROR(Common_Filesystem, + "Failed to remove the directory and its contents at path={}, ec_message={}", + PathToUTF8String(path), ec.message()); + return false; + } + + LOG_DEBUG(Common_Filesystem, "Successfully removed the directory and its contents at path={}", + PathToUTF8String(path)); + + return true; +} + +bool RemoveDirContentsRecursively(const fs::path& path) { + if (!ValidatePath(path)) { + LOG_ERROR(Common_Filesystem, "Input path is not valid, path={}", PathToUTF8String(path)); + return false; + } + + if (!Exists(path)) { + LOG_DEBUG(Common_Filesystem, "Filesystem object at path={} does not exist", + PathToUTF8String(path)); + return true; + } + + if (!IsDir(path)) { + LOG_ERROR(Common_Filesystem, "Filesystem object at path={} is not a directory", + PathToUTF8String(path)); + return false; + } + + std::error_code ec; + + for (const auto& entry : fs::recursive_directory_iterator(path, ec)) { + if (ec) { + LOG_ERROR(Common_Filesystem, + "Failed to completely enumerate the directory at path={}, ec_message={}", + PathToUTF8String(path), ec.message()); + break; + } + + fs::remove(entry.path(), ec); + + if (ec) { + LOG_ERROR(Common_Filesystem, + "Failed to remove the filesystem object at path={}, ec_message={}", + PathToUTF8String(entry.path()), ec.message()); + break; + } + } + + if (ec) { + LOG_ERROR(Common_Filesystem, + "Failed to remove all the contents of the directory at path={}, ec_message={}", + PathToUTF8String(path), ec.message()); + return false; + } + + LOG_DEBUG(Common_Filesystem, + "Successfully removed all the contents of the directory at path={}", + PathToUTF8String(path)); + + return true; +} + +bool RenameDir(const fs::path& old_path, const fs::path& new_path) { + if (!ValidatePath(old_path) || !ValidatePath(new_path)) { + LOG_ERROR(Common_Filesystem, + "One or both input path(s) is not valid, old_path={}, new_path={}", + PathToUTF8String(old_path), PathToUTF8String(new_path)); + return false; + } + + if (!Exists(old_path)) { + LOG_ERROR(Common_Filesystem, "Filesystem object at old_path={} does not exist", + PathToUTF8String(old_path)); + return false; + } + + if (!IsDir(old_path)) { + LOG_ERROR(Common_Filesystem, "Filesystem object at old_path={} is not a directory", + PathToUTF8String(old_path)); + return false; + } + + if (Exists(new_path)) { + LOG_ERROR(Common_Filesystem, "Filesystem object at new_path={} exists", + PathToUTF8String(new_path)); + return false; + } + + std::error_code ec; + + fs::rename(old_path, new_path, ec); + + if (ec) { + LOG_ERROR(Common_Filesystem, + "Failed to rename the file from old_path={} to new_path={}, ec_message={}", + PathToUTF8String(old_path), PathToUTF8String(new_path), ec.message()); + return false; + } + + LOG_DEBUG(Common_Filesystem, "Successfully renamed the file from old_path={} to new_path={}", + PathToUTF8String(old_path), PathToUTF8String(new_path)); + + return true; +} + +void IterateDirEntries(const std::filesystem::path& path, const DirEntryCallable& callback, + DirEntryFilter filter) { + if (!ValidatePath(path)) { + LOG_ERROR(Common_Filesystem, "Input path is not valid, path={}", PathToUTF8String(path)); + return; + } + + if (!Exists(path)) { + LOG_ERROR(Common_Filesystem, "Filesystem object at path={} does not exist", + PathToUTF8String(path)); + return; + } + + if (!IsDir(path)) { + LOG_ERROR(Common_Filesystem, "Filesystem object at path={} is not a directory", + PathToUTF8String(path)); + return; + } + + bool callback_error = false; + + std::error_code ec; + + for (const auto& entry : fs::directory_iterator(path, ec)) { + if (ec) { + break; + } + + if (True(filter & DirEntryFilter::File) && + entry.status().type() == fs::file_type::regular) { + if (!callback(entry.path())) { + callback_error = true; + break; + } + } + + if (True(filter & DirEntryFilter::Directory) && + entry.status().type() == fs::file_type::directory) { + if (!callback(entry.path())) { + callback_error = true; + break; + } + } + } + + if (callback_error || ec) { + LOG_ERROR(Common_Filesystem, + "Failed to visit all the directory entries of path={}, ec_message={}", + PathToUTF8String(path), ec.message()); + return; + } + + LOG_DEBUG(Common_Filesystem, "Successfully visited all the directory entries of path={}", + PathToUTF8String(path)); +} + +void IterateDirEntriesRecursively(const std::filesystem::path& path, + const DirEntryCallable& callback, DirEntryFilter filter) { + if (!ValidatePath(path)) { + LOG_ERROR(Common_Filesystem, "Input path is not valid, path={}", PathToUTF8String(path)); + return; + } + + if (!Exists(path)) { + LOG_ERROR(Common_Filesystem, "Filesystem object at path={} does not exist", + PathToUTF8String(path)); + return; + } + + if (!IsDir(path)) { + LOG_ERROR(Common_Filesystem, "Filesystem object at path={} is not a directory", + PathToUTF8String(path)); + return; + } + + bool callback_error = false; + + std::error_code ec; + + for (const auto& entry : fs::recursive_directory_iterator(path, ec)) { + if (ec) { + break; + } + + if (True(filter & DirEntryFilter::File) && + entry.status().type() == fs::file_type::regular) { + if (!callback(entry.path())) { + callback_error = true; + break; + } + } + + if (True(filter & DirEntryFilter::Directory) && + entry.status().type() == fs::file_type::directory) { + if (!callback(entry.path())) { + callback_error = true; + break; + } + } + } + + if (callback_error || ec) { + LOG_ERROR(Common_Filesystem, + "Failed to visit all the directory entries of path={}, ec_message={}", + PathToUTF8String(path), ec.message()); + return; + } + + LOG_DEBUG(Common_Filesystem, "Successfully visited all the directory entries of path={}", + PathToUTF8String(path)); +} + +// Generic Filesystem Operations + +bool Exists(const fs::path& path) { + return fs::exists(path); +} + +bool IsFile(const fs::path& path) { + return fs::is_regular_file(path); +} + +bool IsDir(const fs::path& path) { + return fs::is_directory(path); +} + +fs::path GetCurrentDir() { + std::error_code ec; + + const auto current_path = fs::current_path(ec); + + if (ec) { + LOG_ERROR(Common_Filesystem, "Failed to get the current path, ec_message={}", ec.message()); + return {}; + } + + return current_path; +} + +bool SetCurrentDir(const fs::path& path) { + std::error_code ec; + + fs::current_path(path, ec); + + if (ec) { + LOG_ERROR(Common_Filesystem, "Failed to set the current path to path={}, ec_message={}", + PathToUTF8String(path), ec.message()); + return false; + } + + return true; +} + +fs::file_type GetEntryType(const fs::path& path) { + std::error_code ec; + + const auto file_status = fs::status(path, ec); + + if (ec) { + LOG_ERROR(Common_Filesystem, "Failed to retrieve the entry type of path={}, ec_message={}", + PathToUTF8String(path), ec.message()); + return fs::file_type::not_found; + } + + return file_status.type(); +} + +u64 GetSize(const fs::path& path) { + std::error_code ec; + + const auto file_size = fs::file_size(path, ec); + + if (ec) { + LOG_ERROR(Common_Filesystem, "Failed to retrieve the file size of path={}, ec_message={}", + PathToUTF8String(path), ec.message()); + return 0; + } + + return file_size; +} + +u64 GetFreeSpaceSize(const fs::path& path) { + std::error_code ec; + + const auto space_info = fs::space(path, ec); + + if (ec) { + LOG_ERROR(Common_Filesystem, + "Failed to retrieve the available free space of path={}, ec_message={}", + PathToUTF8String(path), ec.message()); + return 0; + } + + return space_info.free; +} + +u64 GetTotalSpaceSize(const fs::path& path) { + std::error_code ec; + + const auto space_info = fs::space(path, ec); + + if (ec) { + LOG_ERROR(Common_Filesystem, + "Failed to retrieve the total capacity of path={}, ec_message={}", + PathToUTF8String(path), ec.message()); + return 0; + } + + return space_info.capacity; +} + +} // namespace Common::FS diff --git a/src/common/fs/fs.h b/src/common/fs/fs.h new file mode 100644 index 0000000000..f6f2563490 --- /dev/null +++ b/src/common/fs/fs.h @@ -0,0 +1,582 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include +#include + +#include "common/fs/fs_types.h" +#include "common/fs/fs_util.h" + +namespace Common::FS { + +class IOFile; + +// File Operations + +/** + * Creates a new file at path with the specified size. + * + * Failures occur when: + * - Input path is not valid + * - The input path's parent directory does not exist + * - Filesystem object at path exists + * - Filesystem at path is read only + * + * @param path Filesystem path + * @param size File size + * + * @returns True if the file creation succeeds, false otherwise. + */ +[[nodiscard]] bool NewFile(const std::filesystem::path& path, u64 size = 0); + +#ifdef _WIN32 +template +[[nodiscard]] bool NewFile(const Path& path, u64 size = 0) { + if constexpr (IsChar) { + return NewFile(ToU8String(path), size); + } else { + return NewFile(std::filesystem::path{path}, size); + } +} +#endif + +/** + * Removes a file at path. + * + * Failures occur when: + * - Input path is not valid + * - Filesystem object at path is not a file + * - Filesystem at path is read only + * + * @param path Filesystem path + * + * @returns True if file removal succeeds or file does not exist, false otherwise. + */ +[[nodiscard]] bool RemoveFile(const std::filesystem::path& path); + +#ifdef _WIN32 +template +[[nodiscard]] bool RemoveFile(const Path& path) { + if constexpr (IsChar) { + return RemoveFile(ToU8String(path)); + } else { + return RemoveFile(std::filesystem::path{path}); + } +} +#endif + +/** + * Renames a file from old_path to new_path. + * + * Failures occur when: + * - One or both input path(s) is not valid + * - Filesystem object at old_path does not exist + * - Filesystem object at old_path is not a file + * - Filesystem object at new_path exists + * - Filesystem at either path is read only + * + * @param old_path Old filesystem path + * @param new_path New filesystem path + * + * @returns True if file rename succeeds, false otherwise. + */ +[[nodiscard]] bool RenameFile(const std::filesystem::path& old_path, + const std::filesystem::path& new_path); + +#ifdef _WIN32 +template +[[nodiscard]] bool RenameFile(const Path1& old_path, const Path2& new_path) { + using ValueType1 = typename Path1::value_type; + using ValueType2 = typename Path2::value_type; + if constexpr (IsChar && IsChar) { + return RenameFile(ToU8String(old_path), ToU8String(new_path)); + } else if constexpr (IsChar && !IsChar) { + return RenameFile(ToU8String(old_path), new_path); + } else if constexpr (!IsChar && IsChar) { + return RenameFile(old_path, ToU8String(new_path)); + } else { + return RenameFile(std::filesystem::path{old_path}, std::filesystem::path{new_path}); + } +} +#endif + +/** + * Opens a file at path with the specified file access mode. + * This function behaves differently depending on the FileAccessMode. + * These behaviors are documented in each enum value of FileAccessMode. + * + * Failures occur when: + * - Input path is not valid + * - Filesystem object at path is not a file + * - The file is not opened + * + * @param path Filesystem path + * @param mode File access mode + * @param type File type, default is BinaryFile. Use TextFile to open the file as a text file + * @param flag (Windows only) File-share access flag, default is ShareReadOnly + * + * @returns A shared pointer to the opened file. Returns nullptr on failure. + */ +[[nodiscard]] std::shared_ptr FileOpen(const std::filesystem::path& path, + FileAccessMode mode, + FileType type = FileType::BinaryFile, + FileShareFlag flag = FileShareFlag::ShareReadOnly); + +#ifdef _WIN32 +template +[[nodiscard]] std::shared_ptr FileOpen(const Path& path, FileAccessMode mode, + FileType type = FileType::BinaryFile, + FileShareFlag flag = FileShareFlag::ShareReadOnly) { + if constexpr (IsChar) { + return FileOpen(ToU8String(path), mode, type, flag); + } else { + return FileOpen(std::filesystem::path{path}, mode, type, flag); + } +} +#endif + +// Directory Operations + +/** + * Creates a directory at path. + * Note that this function will *always* assume that the input path is a directory. For example, + * if the input path is /path/to/directory/file.txt, it will create a directory called "file.txt". + * If you intend to create the parent directory of a file, use CreateParentDir instead. + * + * Failures occur when: + * - Input path is not valid + * - The input path's parent directory does not exist + * - Filesystem at path is read only + * + * @param path Filesystem path + * + * @returns True if directory creation succeeds or directory already exists, false otherwise. + */ +[[nodiscard]] bool CreateDir(const std::filesystem::path& path); + +#ifdef _WIN32 +template +[[nodiscard]] bool CreateDir(const Path& path) { + if constexpr (IsChar) { + return CreateDir(ToU8String(path)); + } else { + return CreateDir(std::filesystem::path{path}); + } +} +#endif + +/** + * Recursively creates a directory at path. + * Note that this function will *always* assume that the input path is a directory. For example, + * if the input path is /path/to/directory/file.txt, it will create a directory called "file.txt". + * If you intend to create the parent directory of a file, use CreateParentDirs instead. + * Unlike CreateDir, this creates all of input path's parent directories if they do not exist. + * + * Failures occur when: + * - Input path is not valid + * - Filesystem at path is read only + * + * @param path Filesystem path + * + * @returns True if directory creation succeeds or directory already exists, false otherwise. + */ +[[nodiscard]] bool CreateDirs(const std::filesystem::path& path); + +#ifdef _WIN32 +template +[[nodiscard]] bool CreateDirs(const Path& path) { + if constexpr (IsChar) { + return CreateDirs(ToU8String(path)); + } else { + return CreateDirs(std::filesystem::path{path}); + } +} +#endif + +/** + * Creates the parent directory of a given path. + * This function calls CreateDir(path.parent_path()), see CreateDir for more details. + * + * @param path Filesystem path + * + * @returns True if directory creation succeeds or directory already exists, false otherwise. + */ +[[nodiscard]] bool CreateParentDir(const std::filesystem::path& path); + +#ifdef _WIN32 +template +[[nodiscard]] bool CreateParentDir(const Path& path) { + if constexpr (IsChar) { + return CreateParentDir(ToU8String(path)); + } else { + return CreateParentDir(std::filesystem::path{path}); + } +} +#endif + +/** + * Recursively creates the parent directory of a given path. + * This function calls CreateDirs(path.parent_path()), see CreateDirs for more details. + * + * @param path Filesystem path + * + * @returns True if directory creation succeeds or directory already exists, false otherwise. + */ +[[nodiscard]] bool CreateParentDirs(const std::filesystem::path& path); + +#ifdef _WIN32 +template +[[nodiscard]] bool CreateParentDirs(const Path& path) { + if constexpr (IsChar) { + return CreateParentDirs(ToU8String(path)); + } else { + return CreateParentDirs(std::filesystem::path{path}); + } +} +#endif + +/** + * Removes a directory at path. + * + * Failures occur when: + * - Input path is not valid + * - Filesystem object at path is not a directory + * - The given directory is not empty + * - Filesystem at path is read only + * + * @param path Filesystem path + * + * @returns True if directory removal succeeds or directory does not exist, false otherwise. + */ +[[nodiscard]] bool RemoveDir(const std::filesystem::path& path); + +#ifdef _WIN32 +template +[[nodiscard]] bool RemoveDir(const Path& path) { + if constexpr (IsChar) { + return RemoveDir(ToU8String(path)); + } else { + return RemoveDir(std::filesystem::path{path}); + } +} +#endif + +/** + * Removes all the contents within the given directory and removes the directory itself. + * + * Failures occur when: + * - Input path is not valid + * - Filesystem object at path is not a directory + * - Filesystem at path is read only + * + * @param path Filesystem path + * + * @returns True if the directory and all of its contents are removed successfully, false otherwise. + */ +[[nodiscard]] bool RemoveDirRecursively(const std::filesystem::path& path); + +#ifdef _WIN32 +template +[[nodiscard]] bool RemoveDirRecursively(const Path& path) { + if constexpr (IsChar) { + return RemoveDirRecursively(ToU8String(path)); + } else { + return RemoveDirRecursively(std::filesystem::path{path}); + } +} +#endif + +/** + * Removes all the contents within the given directory without removing the directory itself. + * + * Failures occur when: + * - Input path is not valid + * - Filesystem object at path is not a directory + * - Filesystem at path is read only + * + * @param path Filesystem path + * + * @returns True if all of the directory's contents are removed successfully, false otherwise. + */ +[[nodiscard]] bool RemoveDirContentsRecursively(const std::filesystem::path& path); + +#ifdef _WIN32 +template +[[nodiscard]] bool RemoveDirContentsRecursively(const Path& path) { + if constexpr (IsChar) { + return RemoveDirContentsRecursively(ToU8String(path)); + } else { + return RemoveDirContentsRecursively(std::filesystem::path{path}); + } +} +#endif + +/** + * Renames a directory from old_path to new_path. + * + * Failures occur when: + * - One or both input path(s) is not valid + * - Filesystem object at old_path does not exist + * - Filesystem object at old_path is not a directory + * - Filesystem object at new_path exists + * - Filesystem at either path is read only + * + * @param old_path Old filesystem path + * @param new_path New filesystem path + * + * @returns True if directory rename succeeds, false otherwise. + */ +[[nodiscard]] bool RenameDir(const std::filesystem::path& old_path, + const std::filesystem::path& new_path); + +#ifdef _WIN32 +template +[[nodiscard]] bool RenameDir(const Path1& old_path, const Path2& new_path) { + using ValueType1 = typename Path1::value_type; + using ValueType2 = typename Path2::value_type; + if constexpr (IsChar && IsChar) { + return RenameDir(ToU8String(old_path), ToU8String(new_path)); + } else if constexpr (IsChar && !IsChar) { + return RenameDir(ToU8String(old_path), new_path); + } else if constexpr (!IsChar && IsChar) { + return RenameDir(old_path, ToU8String(new_path)); + } else { + return RenameDir(std::filesystem::path{old_path}, std::filesystem::path{new_path}); + } +} +#endif + +/** + * Iterates over the directory entries of a given directory. + * This does not iterate over the sub-directories of the given directory. + * The DirEntryCallable callback is called for each visited directory entry. + * A filter can be set to control which directory entries are visited based on their type. + * By default, both files and directories are visited. + * If the callback returns false or there is an error, the iteration is immediately halted. + * + * Failures occur when: + * - Input path is not valid + * - Filesystem object at path is not a directory + * + * @param path Filesystem path + * @param callback Callback to be called for each visited directory entry + * @param filter Directory entry type filter + */ +void IterateDirEntries(const std::filesystem::path& path, const DirEntryCallable& callback, + DirEntryFilter filter = DirEntryFilter::All); + +#ifdef _WIN32 +template +void IterateDirEntries(const Path& path, const DirEntryCallable& callback, + DirEntryFilter filter = DirEntryFilter::All) { + if constexpr (IsChar) { + IterateDirEntries(ToU8String(path), callback, filter); + } else { + IterateDirEntries(std::filesystem::path{path}, callback, filter); + } +} +#endif + +/** + * Iterates over the directory entries of a given directory and its sub-directories. + * The DirEntryCallable callback is called for each visited directory entry. + * A filter can be set to control which directory entries are visited based on their type. + * By default, both files and directories are visited. + * If the callback returns false or there is an error, the iteration is immediately halted. + * + * Failures occur when: + * - Input path is not valid + * - Filesystem object at path does not exist + * - Filesystem object at path is not a directory + * + * @param path Filesystem path + * @param callback Callback to be called for each visited directory entry + * @param filter Directory entry type filter + */ +void IterateDirEntriesRecursively(const std::filesystem::path& path, + const DirEntryCallable& callback, + DirEntryFilter filter = DirEntryFilter::All); + +#ifdef _WIN32 +template +void IterateDirEntriesRecursively(const Path& path, const DirEntryCallable& callback, + DirEntryFilter filter = DirEntryFilter::All) { + if constexpr (IsChar) { + IterateDirEntriesRecursively(ToU8String(path), callback, filter); + } else { + IterateDirEntriesRecursively(std::filesystem::path{path}, callback, filter); + } +} +#endif + +// Generic Filesystem Operations + +/** + * Returns whether a filesystem object at path exists. + * + * @param path Filesystem path + * + * @returns True if a filesystem object at path exists, false otherwise. + */ +[[nodiscard]] bool Exists(const std::filesystem::path& path); + +#ifdef _WIN32 +template +[[nodiscard]] bool Exists(const Path& path) { + if constexpr (IsChar) { + return Exists(ToU8String(path)); + } else { + return Exists(std::filesystem::path{path}); + } +} +#endif + +/** + * Returns whether a filesystem object at path is a file. + * + * @param path Filesystem path + * + * @returns True if a filesystem object at path is a file, false otherwise. + */ +[[nodiscard]] bool IsFile(const std::filesystem::path& path); + +#ifdef _WIN32 +template +[[nodiscard]] bool IsFile(const Path& path) { + if constexpr (IsChar) { + return IsFile(ToU8String(path)); + } else { + return IsFile(std::filesystem::path{path}); + } +} +#endif + +/** + * Returns whether a filesystem object at path is a directory. + * + * @param path Filesystem path + * + * @returns True if a filesystem object at path is a directory, false otherwise. + */ +[[nodiscard]] bool IsDir(const std::filesystem::path& path); + +#ifdef _WIN32 +template +[[nodiscard]] bool IsDir(const Path& path) { + if constexpr (IsChar) { + return IsDir(ToU8String(path)); + } else { + return IsDir(std::filesystem::path{path}); + } +} +#endif + +/** + * Gets the current working directory. + * + * @returns The current working directory. Returns an empty path on failure. + */ +[[nodiscard]] std::filesystem::path GetCurrentDir(); + +/** + * Sets the current working directory to path. + * + * @returns True if the current working directory is successfully set, false otherwise. + */ +[[nodiscard]] bool SetCurrentDir(const std::filesystem::path& path); + +#ifdef _WIN32 +template +[[nodiscard]] bool SetCurrentDir(const Path& path) { + if constexpr (IsChar) { + return SetCurrentDir(ToU8String(path)); + } else { + return SetCurrentDir(std::filesystem::path{path}); + } +} +#endif + +/** + * Gets the entry type of the filesystem object at path. + * + * @param path Filesystem path + * + * @returns The entry type of the filesystem object. Returns file_type::not_found on failure. + */ +[[nodiscard]] std::filesystem::file_type GetEntryType(const std::filesystem::path& path); + +#ifdef _WIN32 +template +[[nodiscard]] std::filesystem::file_type GetEntryType(const Path& path) { + if constexpr (IsChar) { + return GetEntryType(ToU8String(path)); + } else { + return GetEntryType(std::filesystem::path{path}); + } +} +#endif + +/** + * Gets the size of the filesystem object at path. + * + * @param path Filesystem path + * + * @returns The size in bytes of the filesystem object. Returns 0 on failure. + */ +[[nodiscard]] u64 GetSize(const std::filesystem::path& path); + +#ifdef _WIN32 +template +[[nodiscard]] u64 GetSize(const Path& path) { + if constexpr (IsChar) { + return GetSize(ToU8String(path)); + } else { + return GetSize(std::filesystem::path{path}); + } +} +#endif + +/** + * Gets the free space size of the filesystem at path. + * + * @param path Filesystem path + * + * @returns The free space size in bytes of the filesystem at path. Returns 0 on failure. + */ +[[nodiscard]] u64 GetFreeSpaceSize(const std::filesystem::path& path); + +#ifdef _WIN32 +template +[[nodiscard]] u64 GetFreeSpaceSize(const Path& path) { + if constexpr (IsChar) { + return GetFreeSpaceSize(ToU8String(path)); + } else { + return GetFreeSpaceSize(std::filesystem::path{path}); + } +} +#endif + +/** + * Gets the total capacity of the filesystem at path. + * + * @param path Filesystem path + * + * @returns The total capacity in bytes of the filesystem at path. Returns 0 on failure. + */ +[[nodiscard]] u64 GetTotalSpaceSize(const std::filesystem::path& path); + +#ifdef _WIN32 +template +[[nodiscard]] u64 GetTotalSpaceSize(const Path& path) { + if constexpr (IsChar) { + return GetTotalSpaceSize(ToU8String(path)); + } else { + return GetTotalSpaceSize(std::filesystem::path{path}); + } +} +#endif + +} // namespace Common::FS diff --git a/src/common/fs/fs_paths.h b/src/common/fs/fs_paths.h new file mode 100644 index 0000000000..b32614797c --- /dev/null +++ b/src/common/fs/fs_paths.h @@ -0,0 +1,27 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +// yuzu data directories + +#define YUZU_DIR "yuzu" +#define PORTABLE_DIR "user" + +// Sub-directories contained within a yuzu data directory + +#define CACHE_DIR "cache" +#define CONFIG_DIR "config" +#define DUMP_DIR "dump" +#define KEYS_DIR "keys" +#define LOAD_DIR "load" +#define LOG_DIR "log" +#define NAND_DIR "nand" +#define SCREENSHOTS_DIR "screenshots" +#define SDMC_DIR "sdmc" +#define SHADER_DIR "shader" + +// yuzu-specific files + +#define LOG_FILE "yuzu_log.txt" diff --git a/src/common/fs/fs_types.h b/src/common/fs/fs_types.h new file mode 100644 index 0000000000..089980aee3 --- /dev/null +++ b/src/common/fs/fs_types.h @@ -0,0 +1,73 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include + +#include "common/common_funcs.h" +#include "common/common_types.h" + +namespace Common::FS { + +enum class FileAccessMode { + /** + * If the file at path exists, it opens the file for reading. + * If the file at path does not exist, it fails to open the file. + */ + Read = 1 << 0, + /** + * If the file at path exists, the existing contents of the file are erased. + * The empty file is then opened for writing. + * If the file at path does not exist, it creates and opens a new empty file for writing. + */ + Write = 1 << 1, + /** + * If the file at path exists, it opens the file for reading and writing. + * If the file at path does not exist, it fails to open the file. + */ + ReadWrite = Read | Write, + /** + * If the file at path exists, it opens the file for appending. + * If the file at path does not exist, it creates and opens a new empty file for appending. + */ + Append = 1 << 2, + /** + * If the file at path exists, it opens the file for both reading and appending. + * If the file at path does not exist, it creates and opens a new empty file for both + * reading and appending. + */ + ReadAppend = Read | Append, +}; + +enum class FileType { + BinaryFile, + TextFile, +}; + +enum class FileShareFlag { + ShareNone, // Provides exclusive access to the file. + ShareReadOnly, // Provides read only shared access to the file. + ShareWriteOnly, // Provides write only shared access to the file. + ShareReadWrite, // Provides read and write shared access to the file. +}; + +enum class DirEntryFilter { + File = 1 << 0, + Directory = 1 << 1, + All = File | Directory, +}; +DECLARE_ENUM_FLAG_OPERATORS(DirEntryFilter); + +/** + * A callback function which takes in the path of a directory entry. + * + * @param path The path of a directory entry + * + * @returns A boolean value. + * Return true to indicate whether the callback is successful, false otherwise. + */ +using DirEntryCallable = std::function; + +} // namespace Common::FS diff --git a/src/common/fs/fs_util.cpp b/src/common/fs/fs_util.cpp new file mode 100644 index 0000000000..0ddfc31316 --- /dev/null +++ b/src/common/fs/fs_util.cpp @@ -0,0 +1,13 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "common/fs/fs_util.h" + +namespace Common::FS { + +std::u8string ToU8String(std::string_view utf8_string) { + return std::u8string{utf8_string.begin(), utf8_string.end()}; +} + +} // namespace Common::FS diff --git a/src/common/fs/fs_util.h b/src/common/fs/fs_util.h new file mode 100644 index 0000000000..951df53b6c --- /dev/null +++ b/src/common/fs/fs_util.h @@ -0,0 +1,25 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include +#include +#include + +namespace Common::FS { + +template +concept IsChar = std::same_as; + +/** + * Converts a UTF-8 encoded std::string or std::string_view to a std::u8string. + * + * @param utf8_string UTF-8 encoded string + * + * @returns UTF-8 encoded std::u8string. + */ +[[nodiscard]] std::u8string ToU8String(std::string_view utf8_string); + +} // namespace Common::FS diff --git a/src/common/fs/path_util.cpp b/src/common/fs/path_util.cpp new file mode 100644 index 0000000000..8b732a21c3 --- /dev/null +++ b/src/common/fs/path_util.cpp @@ -0,0 +1,432 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include +#include + +#include "common/fs/fs.h" +#include "common/fs/fs_paths.h" +#include "common/fs/path_util.h" +#include "common/logging/log.h" + +#ifdef _WIN32 +#include // Used in GetExeDirectory() +#else +#include // Used in Get(Home/Data)Directory() +#include // Used in GetHomeDirectory() +#include // Used in GetHomeDirectory() +#include // Used in GetDataDirectory() +#endif + +#ifdef __APPLE__ +#include // Used in GetBundleDirectory() + +// CFURL contains __attribute__ directives that gcc does not know how to parse, so we need to just +// ignore them if we're not using clang. The macro is only used to prevent linking against +// functions that don't exist on older versions of macOS, and the worst case scenario is a linker +// error, so this is perfectly safe, just inconvenient. +#ifndef __clang__ +#define availability(...) +#endif +#include // Used in GetBundleDirectory() +#include // Used in GetBundleDirectory() +#include // Used in GetBundleDirectory() +#ifdef availability +#undef availability +#endif +#endif + +#ifndef MAX_PATH +#ifdef _WIN32 +// This is the maximum number of UTF-16 code units permissible in Windows file paths +#define MAX_PATH 260 +#else +// This is the maximum number of UTF-8 code units permissible in all other OSes' file paths +#define MAX_PATH 1024 +#endif +#endif + +namespace Common::FS { + +namespace fs = std::filesystem; + +/** + * The PathManagerImpl is a singleton allowing to manage the mapping of + * YuzuPath enums to real filesystem paths. + * This class provides 2 functions: GetYuzuPathImpl and SetYuzuPathImpl. + * These are used by GetYuzuPath and SetYuzuPath respectively to get or modify + * the path mapped by the YuzuPath enum. + */ +class PathManagerImpl { +public: + static PathManagerImpl& GetInstance() { + static PathManagerImpl path_manager_impl; + + return path_manager_impl; + } + + PathManagerImpl(const PathManagerImpl&) = delete; + PathManagerImpl& operator=(const PathManagerImpl&) = delete; + + PathManagerImpl(PathManagerImpl&&) = delete; + PathManagerImpl& operator=(PathManagerImpl&&) = delete; + + [[nodiscard]] const fs::path& GetYuzuPathImpl(YuzuPath yuzu_path) { + return yuzu_paths.at(yuzu_path); + } + + void SetYuzuPathImpl(YuzuPath yuzu_path, const fs::path& new_path) { + yuzu_paths.insert_or_assign(yuzu_path, new_path); + } + +private: + PathManagerImpl() { +#ifdef _WIN32 + auto yuzu_path = GetExeDirectory() / PORTABLE_DIR; + + if (!IsDir(yuzu_path)) { + yuzu_path = GetAppDataRoamingDirectory() / YUZU_DIR; + } + + GenerateYuzuPath(YuzuPath::YuzuDir, yuzu_path); + GenerateYuzuPath(YuzuPath::CacheDir, yuzu_path / CACHE_DIR); + GenerateYuzuPath(YuzuPath::ConfigDir, yuzu_path / CONFIG_DIR); +#else + auto yuzu_path = GetCurrentDir() / PORTABLE_DIR; + + if (Exists(yuzu_path) && IsDir(yuzu_path)) { + GenerateYuzuPath(YuzuPath::YuzuDir, yuzu_path); + GenerateYuzuPath(YuzuPath::CacheDir, yuzu_path / CACHE_DIR); + GenerateYuzuPath(YuzuPath::ConfigDir, yuzu_path / CONFIG_DIR); + } else { + yuzu_path = GetDataDirectory("XDG_DATA_HOME") / YUZU_DIR; + + GenerateYuzuPath(YuzuPath::YuzuDir, yuzu_path); + GenerateYuzuPath(YuzuPath::CacheDir, GetDataDirectory("XDG_CACHE_HOME") / YUZU_DIR); + GenerateYuzuPath(YuzuPath::ConfigDir, GetDataDirectory("XDG_CONFIG_HOME") / YUZU_DIR); + } +#endif + + GenerateYuzuPath(YuzuPath::DumpDir, yuzu_path / DUMP_DIR); + GenerateYuzuPath(YuzuPath::KeysDir, yuzu_path / KEYS_DIR); + GenerateYuzuPath(YuzuPath::LoadDir, yuzu_path / LOAD_DIR); + GenerateYuzuPath(YuzuPath::LogDir, yuzu_path / LOG_DIR); + GenerateYuzuPath(YuzuPath::NANDDir, yuzu_path / NAND_DIR); + GenerateYuzuPath(YuzuPath::ScreenshotsDir, yuzu_path / SCREENSHOTS_DIR); + GenerateYuzuPath(YuzuPath::SDMCDir, yuzu_path / SDMC_DIR); + GenerateYuzuPath(YuzuPath::ShaderDir, yuzu_path / SHADER_DIR); + } + + ~PathManagerImpl() = default; + + void GenerateYuzuPath(YuzuPath yuzu_path, const fs::path& new_path) { + void(FS::CreateDir(new_path)); + + SetYuzuPathImpl(yuzu_path, new_path); + } + + std::unordered_map yuzu_paths; +}; + +std::string PathToUTF8String(const fs::path& path) { + const auto utf8_string = path.u8string(); + + return std::string{utf8_string.begin(), utf8_string.end()}; +} + +bool ValidatePath(const fs::path& path) { + if (path.empty()) { + LOG_ERROR(Common_Filesystem, "Input path is empty, path={}", PathToUTF8String(path)); + return false; + } + +#ifdef _WIN32 + if (path.u16string().size() >= MAX_PATH) { + LOG_ERROR(Common_Filesystem, "Input path is too long, path={}", PathToUTF8String(path)); + return false; + } +#else + if (path.u8string().size() >= MAX_PATH) { + LOG_ERROR(Common_Filesystem, "Input path is too long, path={}", PathToUTF8String(path)); + return false; + } +#endif + + return true; +} + +fs::path ConcatPath(const fs::path& first, const fs::path& second) { + const bool second_has_dir_sep = IsDirSeparator(second.u8string().front()); + + if (!second_has_dir_sep) { + return (first / second).lexically_normal(); + } + + fs::path concat_path = first; + concat_path += second; + + return concat_path.lexically_normal(); +} + +fs::path ConcatPathSafe(const fs::path& base, const fs::path& offset) { + const auto concatenated_path = ConcatPath(base, offset); + + if (!IsPathSandboxed(base, concatenated_path)) { + return base; + } + + return concatenated_path; +} + +bool IsPathSandboxed(const fs::path& base, const fs::path& path) { + const auto base_string = RemoveTrailingSeparators(base.lexically_normal()).u8string(); + const auto path_string = RemoveTrailingSeparators(path.lexically_normal()).u8string(); + + if (path_string.size() < base_string.size()) { + return false; + } + + return base_string.compare(0, base_string.size(), path_string, 0, base_string.size()) == 0; +} + +bool IsDirSeparator(char character) { + return character == '/' || character == '\\'; +} + +bool IsDirSeparator(char8_t character) { + return character == u8'/' || character == u8'\\'; +} + +fs::path RemoveTrailingSeparators(const fs::path& path) { + if (path.empty()) { + return path; + } + + auto string_path = path.u8string(); + + while (IsDirSeparator(string_path.back())) { + string_path.pop_back(); + } + + return fs::path{string_path}; +} + +const fs::path& GetYuzuPath(YuzuPath yuzu_path) { + return PathManagerImpl::GetInstance().GetYuzuPathImpl(yuzu_path); +} + +std::string GetYuzuPathString(YuzuPath yuzu_path) { + return PathToUTF8String(GetYuzuPath(yuzu_path)); +} + +void SetYuzuPath(YuzuPath yuzu_path, const fs::path& new_path) { + if (!FS::IsDir(new_path)) { + LOG_ERROR(Common_Filesystem, "Filesystem object at new_path={} is not a directory", + PathToUTF8String(new_path)); + return; + } + + PathManagerImpl::GetInstance().SetYuzuPathImpl(yuzu_path, new_path); +} + +#ifdef _WIN32 + +fs::path GetExeDirectory() { + wchar_t exe_path[MAX_PATH]; + + GetModuleFileNameW(nullptr, exe_path, MAX_PATH); + + if (!exe_path) { + LOG_ERROR(Common_Filesystem, + "Failed to get the path to the executable of the current process"); + } + + return fs::path{exe_path}.parent_path(); +} + +fs::path GetAppDataRoamingDirectory() { + PWSTR appdata_roaming_path = nullptr; + + SHGetKnownFolderPath(FOLDERID_RoamingAppData, 0, nullptr, &appdata_roaming_path); + + auto fs_appdata_roaming_path = fs::path{appdata_roaming_path}; + + CoTaskMemFree(appdata_roaming_path); + + if (fs_appdata_roaming_path.empty()) { + LOG_ERROR(Common_Filesystem, "Failed to get the path to the %APPDATA% directory"); + } + + return fs_appdata_roaming_path; +} + +#else + +fs::path GetHomeDirectory() { + const char* home_env_var = getenv("HOME"); + + if (home_env_var) { + return fs::path{home_env_var}; + } + + LOG_INFO(Common_Filesystem, + "$HOME is not defined in the environment variables, " + "attempting to query passwd to get the home path of the current user"); + + const auto* pw = getpwuid(getuid()); + + if (!pw) { + LOG_ERROR(Common_Filesystem, "Failed to get the home path of the current user"); + return {}; + } + + return fs::path{pw->pw_dir}; +} + +fs::path GetDataDirectory(const std::string& env_name) { + const char* data_env_var = getenv(env_name.c_str()); + + if (data_env_var) { + return fs::path{data_env_var}; + } + + if (env_name == "XDG_DATA_HOME") { + return GetHomeDirectory() / ".local/share"; + } else if (env_name == "XDG_CACHE_HOME") { + return GetHomeDirectory() / ".cache"; + } else if (env_name == "XDG_CONFIG_HOME") { + return GetHomeDirectory() / ".config"; + } + + return {}; +} + +#endif + +#ifdef __APPLE__ + +fs::path GetBundleDirectory() { + char app_bundle_path[MAXPATHLEN]; + + // Get the main bundle for the app + CFURLRef bundle_ref = CFBundleCopyBundleURL(CFBundleGetMainBundle()); + CFStringRef bundle_path = CFURLCopyFileSystemPath(bundle_ref, kCFURLPOSIXPathStyle); + + CFStringGetFileSystemRepresentation(bundle_path, app_bundle_path, sizeof(app_bundle_path)); + + CFRelease(bundle_ref); + CFRelease(bundle_path); + + return fs::path{app_bundle_path}; +} + +#endif + +// vvvvvvvvvv Deprecated vvvvvvvvvv // + +std::string_view RemoveTrailingSlash(std::string_view path) { + if (path.empty()) { + return path; + } + + if (path.back() == '\\' || path.back() == '/') { + path.remove_suffix(1); + return path; + } + + return path; +} + +std::vector SplitPathComponents(std::string_view filename) { + std::string copy(filename); + std::replace(copy.begin(), copy.end(), '\\', '/'); + std::vector out; + + std::stringstream stream(copy); + std::string item; + while (std::getline(stream, item, '/')) { + out.push_back(std::move(item)); + } + + return out; +} + +std::string SanitizePath(std::string_view path_, DirectorySeparator directory_separator) { + std::string path(path_); + char type1 = directory_separator == DirectorySeparator::BackwardSlash ? '/' : '\\'; + char type2 = directory_separator == DirectorySeparator::BackwardSlash ? '\\' : '/'; + + if (directory_separator == DirectorySeparator::PlatformDefault) { +#ifdef _WIN32 + type1 = '/'; + type2 = '\\'; +#endif + } + + std::replace(path.begin(), path.end(), type1, type2); + + auto start = path.begin(); +#ifdef _WIN32 + // allow network paths which start with a double backslash (e.g. \\server\share) + if (start != path.end()) + ++start; +#endif + path.erase(std::unique(start, path.end(), + [type2](char c1, char c2) { return c1 == type2 && c2 == type2; }), + path.end()); + return std::string(RemoveTrailingSlash(path)); +} + +std::string_view GetParentPath(std::string_view path) { + const auto name_bck_index = path.rfind('\\'); + const auto name_fwd_index = path.rfind('/'); + std::size_t name_index; + + if (name_bck_index == std::string_view::npos || name_fwd_index == std::string_view::npos) { + name_index = std::min(name_bck_index, name_fwd_index); + } else { + name_index = std::max(name_bck_index, name_fwd_index); + } + + return path.substr(0, name_index); +} + +std::string_view GetPathWithoutTop(std::string_view path) { + if (path.empty()) { + return path; + } + + while (path[0] == '\\' || path[0] == '/') { + path.remove_prefix(1); + if (path.empty()) { + return path; + } + } + + const auto name_bck_index = path.find('\\'); + const auto name_fwd_index = path.find('/'); + return path.substr(std::min(name_bck_index, name_fwd_index) + 1); +} + +std::string_view GetFilename(std::string_view path) { + const auto name_index = path.find_last_of("\\/"); + + if (name_index == std::string_view::npos) { + return {}; + } + + return path.substr(name_index + 1); +} + +std::string_view GetExtensionFromFilename(std::string_view name) { + const std::size_t index = name.rfind('.'); + + if (index == std::string_view::npos) { + return {}; + } + + return name.substr(index + 1); +} + +} // namespace Common::FS diff --git a/src/common/fs/path_util.h b/src/common/fs/path_util.h new file mode 100644 index 0000000000..a9fadbceb9 --- /dev/null +++ b/src/common/fs/path_util.h @@ -0,0 +1,309 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include +#include + +#include "common/fs/fs_util.h" + +namespace Common::FS { + +enum class YuzuPath { + YuzuDir, // Where yuzu stores its data. + CacheDir, // Where cached filesystem data is stored. + ConfigDir, // Where config files are stored. + DumpDir, // Where dumped data is stored. + KeysDir, // Where key files are stored. + LoadDir, // Where cheat/mod files are stored. + LogDir, // Where log files are stored. + NANDDir, // Where the emulated NAND is stored. + ScreenshotsDir, // Where yuzu screenshots are stored. + SDMCDir, // Where the emulated SDMC is stored. + ShaderDir, // Where shaders are stored. +}; + +/** + * Converts a filesystem path to a UTF-8 encoded std::string. + * + * @param path Filesystem path + * + * @returns UTF-8 encoded std::string. + */ +[[nodiscard]] std::string PathToUTF8String(const std::filesystem::path& path); + +/** + * Validates a given path. + * + * A given path is valid if it meets these conditions: + * - The path is not empty + * - The path is not too long + * + * @param path Filesystem path + * + * @returns True if the path is valid, false otherwise. + */ +[[nodiscard]] bool ValidatePath(const std::filesystem::path& path); + +#ifdef _WIN32 +template +[[nodiscard]] bool ValidatePath(const Path& path) { + if constexpr (IsChar) { + return ValidatePath(ToU8String(path)); + } else { + return ValidatePath(std::filesystem::path{path}); + } +} +#endif + +/** + * Concatenates two filesystem paths together. + * + * This is needed since the following occurs when using std::filesystem::path's operator/: + * first: "/first/path" + * second: "/second/path" (Note that the second path has a directory separator in the front) + * first / second yields "/second/path" when the desired result is first/path/second/path + * + * @param first First filesystem path + * @param second Second filesystem path + * + * @returns A concatenated filesystem path. + */ +[[nodiscard]] std::filesystem::path ConcatPath(const std::filesystem::path& first, + const std::filesystem::path& second); + +#ifdef _WIN32 +template +[[nodiscard]] std::filesystem::path ConcatPath(const Path1& first, const Path2& second) { + using ValueType1 = typename Path1::value_type; + using ValueType2 = typename Path2::value_type; + if constexpr (IsChar && IsChar) { + return ConcatPath(ToU8String(first), ToU8String(second)); + } else if constexpr (IsChar && !IsChar) { + return ConcatPath(ToU8String(first), second); + } else if constexpr (!IsChar && IsChar) { + return ConcatPath(first, ToU8String(second)); + } else { + return ConcatPath(std::filesystem::path{first}, std::filesystem::path{second}); + } +} +#endif + +/** + * Safe variant of ConcatPath that takes in a base path and an offset path from the given base path. + * + * If ConcatPath(base, offset) resolves to a path that is sandboxed within the base path, + * this will return the concatenated path. Otherwise this will return the base path. + * + * @param base Base filesystem path + * @param offset Offset filesystem path + * + * @returns A concatenated filesystem path if it is within the base path, + * returns the base path otherwise. + */ +[[nodiscard]] std::filesystem::path ConcatPathSafe(const std::filesystem::path& base, + const std::filesystem::path& offset); + +#ifdef _WIN32 +template +[[nodiscard]] std::filesystem::path ConcatPathSafe(const Path1& base, const Path2& offset) { + using ValueType1 = typename Path1::value_type; + using ValueType2 = typename Path2::value_type; + if constexpr (IsChar && IsChar) { + return ConcatPathSafe(ToU8String(base), ToU8String(offset)); + } else if constexpr (IsChar && !IsChar) { + return ConcatPathSafe(ToU8String(base), offset); + } else if constexpr (!IsChar && IsChar) { + return ConcatPathSafe(base, ToU8String(offset)); + } else { + return ConcatPathSafe(std::filesystem::path{base}, std::filesystem::path{offset}); + } +} +#endif + +/** + * Checks whether a given path is sandboxed within a given base path. + * + * @param base Base filesystem path + * @param path Filesystem path + * + * @returns True if the given path is sandboxed within the given base path, false otherwise. + */ +[[nodiscard]] bool IsPathSandboxed(const std::filesystem::path& base, + const std::filesystem::path& path); + +#ifdef _WIN32 +template +[[nodiscard]] bool IsPathSandboxed(const Path1& base, const Path2& path) { + using ValueType1 = typename Path1::value_type; + using ValueType2 = typename Path2::value_type; + if constexpr (IsChar && IsChar) { + return IsPathSandboxed(ToU8String(base), ToU8String(path)); + } else if constexpr (IsChar && !IsChar) { + return IsPathSandboxed(ToU8String(base), path); + } else if constexpr (!IsChar && IsChar) { + return IsPathSandboxed(base, ToU8String(path)); + } else { + return IsPathSandboxed(std::filesystem::path{base}, std::filesystem::path{path}); + } +} +#endif + +/** + * Checks if a character is a directory separator (either a forward slash or backslash). + * + * @param character Character + * + * @returns True if the character is a directory separator, false otherwise. + */ +[[nodiscard]] bool IsDirSeparator(char character); + +/** + * Checks if a character is a directory separator (either a forward slash or backslash). + * + * @param character Character + * + * @returns True if the character is a directory separator, false otherwise. + */ +[[nodiscard]] bool IsDirSeparator(char8_t character); + +/** + * Removes any trailing directory separators if they exist in the given path. + * + * @param path Filesystem path + * + * @returns The filesystem path without any trailing directory separators. + */ +[[nodiscard]] std::filesystem::path RemoveTrailingSeparators(const std::filesystem::path& path); + +#ifdef _WIN32 +template +[[nodiscard]] std::filesystem::path RemoveTrailingSeparators(const Path& path) { + if constexpr (IsChar) { + return RemoveTrailingSeparators(ToU8String(path)); + } else { + return RemoveTrailingSeparators(std::filesystem::path{path}); + } +} +#endif + +/** + * Gets the filesystem path associated with the YuzuPath enum. + * + * @param yuzu_path YuzuPath enum + * + * @returns The filesystem path associated with the YuzuPath enum. + */ +[[nodiscard]] const std::filesystem::path& GetYuzuPath(YuzuPath yuzu_path); + +/** + * Gets the filesystem path associated with the YuzuPath enum as a UTF-8 encoded std::string. + * + * @param yuzu_path YuzuPath enum + * + * @returns The filesystem path associated with the YuzuPath enum as a UTF-8 encoded std::string. + */ +[[nodiscard]] std::string GetYuzuPathString(YuzuPath yuzu_path); + +/** + * Sets a new filesystem path associated with the YuzuPath enum. + * If the filesystem object at new_path is not a directory, this function will not do anything. + * + * @param yuzu_path YuzuPath enum + * @param new_path New filesystem path + */ +void SetYuzuPath(YuzuPath yuzu_path, const std::filesystem::path& new_path); + +#ifdef _WIN32 +template +[[nodiscard]] void SetYuzuPath(YuzuPath yuzu_path, const Path& new_path) { + if constexpr (IsChar) { + SetYuzuPath(yuzu_path, ToU8String(new_path)); + } else { + SetYuzuPath(yuzu_path, std::filesystem::path{new_path}); + } +} +#endif + +#ifdef _WIN32 + +/** + * Gets the path of the directory containing the executable of the current process. + * + * @returns The path of the directory containing the executable of the current process. + */ +[[nodiscard]] std::filesystem::path GetExeDirectory(); + +/** + * Gets the path of the current user's %APPDATA% directory (%USERPROFILE%/AppData/Roaming). + * + * @returns The path of the current user's %APPDATA% directory. + */ +[[nodiscard]] std::filesystem::path GetAppDataRoamingDirectory(); + +#else + +/** + * Gets the path of the directory specified by the #HOME environment variable. + * If $HOME is not defined, it will attempt to query the user database in passwd instead. + * + * @returns The path of the current user's home directory. + */ +[[nodiscard]] std::filesystem::path GetHomeDirectory(); + +/** + * Gets the relevant paths for yuzu to store its data based on the given XDG environment variable. + * See https://specifications.freedesktop.org/basedir-spec/basedir-spec-latest.html + * Defaults to $HOME/.local/share for main application data, + * $HOME/.cache for cached data, and $HOME/.config for configuration files. + * + * @param env_name XDG environment variable name + * + * @returns The path where yuzu should store its data. + */ +[[nodiscard]] std::filesystem::path GetDataDirectory(const std::string& env_name); + +#endif + +#ifdef __APPLE__ + +[[nodiscard]] std::filesystem::path GetBundleDirectory(); + +#endif + +// vvvvvvvvvv Deprecated vvvvvvvvvv // + +// Removes the final '/' or '\' if one exists +[[nodiscard]] std::string_view RemoveTrailingSlash(std::string_view path); + +enum class DirectorySeparator { + ForwardSlash, + BackwardSlash, + PlatformDefault, +}; + +// Splits the path on '/' or '\' and put the components into a vector +// i.e. "C:\Users\Yuzu\Documents\save.bin" becomes {"C:", "Users", "Yuzu", "Documents", "save.bin" } +[[nodiscard]] std::vector SplitPathComponents(std::string_view filename); + +// Removes trailing slash, makes all '\\' into '/', and removes duplicate '/'. Makes '/' into '\\' +// depending if directory_separator is BackwardSlash or PlatformDefault and running on windows +[[nodiscard]] std::string SanitizePath( + std::string_view path, + DirectorySeparator directory_separator = DirectorySeparator::ForwardSlash); + +// Gets all of the text up to the last '/' or '\' in the path. +[[nodiscard]] std::string_view GetParentPath(std::string_view path); + +// Gets all of the text after the first '/' or '\' in the path. +[[nodiscard]] std::string_view GetPathWithoutTop(std::string_view path); + +// Gets the filename of the path +[[nodiscard]] std::string_view GetFilename(std::string_view path); + +// Gets the extension of the filename +[[nodiscard]] std::string_view GetExtensionFromFilename(std::string_view name); + +} // namespace Common::FS diff --git a/src/common/logging/backend.cpp b/src/common/logging/backend.cpp index 96efa977d8..6aa8ac960d 100644 --- a/src/common/logging/backend.cpp +++ b/src/common/logging/backend.cpp @@ -11,13 +11,13 @@ #include #include #include + #ifdef _WIN32 -#include // For _SH_DENYWR #include // For OutputDebugStringW -#else -#define _SH_DENYWR 0 #endif + #include "common/assert.h" +#include "common/fs/fs.h" #include "common/logging/backend.h" #include "common/logging/log.h" #include "common/logging/text_formatter.h" @@ -148,19 +148,16 @@ void ColorConsoleBackend::Write(const Entry& entry) { PrintColoredMessage(entry); } -FileBackend::FileBackend(const std::string& filename) { - const auto old_filename = filename + ".old.txt"; +FileBackend::FileBackend(const std::filesystem::path& filename) { + auto old_filename = filename; + old_filename += ".old.txt"; - if (FS::Exists(old_filename)) { - FS::Delete(old_filename); - } - if (FS::Exists(filename)) { - FS::Rename(filename, old_filename); - } + // Existence checks are done within the functions themselves. + // We don't particularly care if these succeed or not. + void(FS::RemoveFile(old_filename)); + void(FS::RenameFile(filename, old_filename)); - // _SH_DENYWR allows read only access to the file for other programs. - // It is #defined to 0 on other platforms - file = FS::IOFile(filename, "w", _SH_DENYWR); + file = FS::IOFile(filename, FS::FileAccessMode::Write, FS::FileType::TextFile); } void FileBackend::Write(const Entry& entry) { @@ -181,7 +178,7 @@ void FileBackend::Write(const Entry& entry) { bytes_written += file.WriteString(FormatLogMessage(entry).append(1, '\n')); if (entry.log_level >= Level::Error) { - file.Flush(); + void(file.Flush()); } } diff --git a/src/common/logging/backend.h b/src/common/logging/backend.h index 9dd2589c3c..eb629a33f6 100644 --- a/src/common/logging/backend.h +++ b/src/common/logging/backend.h @@ -4,10 +4,11 @@ #pragma once #include +#include #include #include #include -#include "common/file_util.h" +#include "common/fs/file.h" #include "common/logging/filter.h" #include "common/logging/log.h" @@ -81,7 +82,7 @@ public: */ class FileBackend : public Backend { public: - explicit FileBackend(const std::string& filename); + explicit FileBackend(const std::filesystem::path& filename); static const char* Name() { return "file"; diff --git a/src/common/nvidia_flags.cpp b/src/common/nvidia_flags.cpp index d537517db9..d1afd1f1de 100644 --- a/src/common/nvidia_flags.cpp +++ b/src/common/nvidia_flags.cpp @@ -2,24 +2,30 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. -#include -#include +#include #include -#include "common/file_util.h" +#include "common/fs/file.h" +#include "common/fs/fs.h" +#include "common/fs/path_util.h" #include "common/nvidia_flags.h" namespace Common { void ConfigureNvidiaEnvironmentFlags() { #ifdef _WIN32 - const std::string shader_path = Common::FS::SanitizePath( - fmt::format("{}/nvidia/", Common::FS::GetUserPath(Common::FS::UserPath::ShaderDir))); - const std::string windows_path = - Common::FS::SanitizePath(shader_path, Common::FS::DirectorySeparator::BackwardSlash); - void(Common::FS::CreateFullPath(shader_path + '/')); - void(_putenv(fmt::format("__GL_SHADER_DISK_CACHE_PATH={}", windows_path).c_str())); + const auto nvidia_shader_dir = + Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir) / "nvidia"; + + if (!Common::FS::CreateDirs(nvidia_shader_dir)) { + return; + } + + const auto windows_path_string = + Common::FS::PathToUTF8String(nvidia_shader_dir.lexically_normal()); + + void(_putenv(fmt::format("__GL_SHADER_DISK_CACHE_PATH={}", windows_path_string).c_str())); void(_putenv("__GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1")); #endif } diff --git a/src/common/settings.cpp b/src/common/settings.cpp index e29cbf506a..bcb4e4be1a 100644 --- a/src/common/settings.cpp +++ b/src/common/settings.cpp @@ -5,7 +5,7 @@ #include #include "common/assert.h" -#include "common/file_util.h" +#include "common/fs/path_util.h" #include "common/logging/log.h" #include "common/settings.h" @@ -34,6 +34,10 @@ void LogSettings() { LOG_INFO(Config, "{}: {}", name, value); }; + const auto log_path = [](std::string_view name, const std::filesystem::path& path) { + LOG_INFO(Config, "{}: {}", name, Common::FS::PathToUTF8String(path)); + }; + LOG_INFO(Config, "yuzu Configuration:"); log_setting("Controls_UseDockedMode", values.use_docked_mode.GetValue()); log_setting("System_RngSeed", values.rng_seed.GetValue().value_or(0)); @@ -59,11 +63,11 @@ void LogSettings() { log_setting("Audio_EnableAudioStretching", values.enable_audio_stretching.GetValue()); log_setting("Audio_OutputDevice", values.audio_device_id); log_setting("DataStorage_UseVirtualSd", values.use_virtual_sd); - log_setting("DataStorage_CacheDir", Common::FS::GetUserPath(Common::FS::UserPath::CacheDir)); - log_setting("DataStorage_ConfigDir", Common::FS::GetUserPath(Common::FS::UserPath::ConfigDir)); - log_setting("DataStorage_LoadDir", Common::FS::GetUserPath(Common::FS::UserPath::LoadDir)); - log_setting("DataStorage_NandDir", Common::FS::GetUserPath(Common::FS::UserPath::NANDDir)); - log_setting("DataStorage_SdmcDir", Common::FS::GetUserPath(Common::FS::UserPath::SDMCDir)); + log_path("DataStorage_CacheDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir)); + log_path("DataStorage_ConfigDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir)); + log_path("DataStorage_LoadDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::LoadDir)); + log_path("DataStorage_NANDDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir)); + log_path("DataStorage_SDMCDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::SDMCDir)); log_setting("Debugging_ProgramArgs", values.program_args); log_setting("Services_BCATBackend", values.bcat_backend); log_setting("Services_BCATBoxcatLocal", values.bcat_boxcat_local); diff --git a/src/common/string_util.cpp b/src/common/string_util.cpp index 7b614ad89f..e6344fd415 100644 --- a/src/common/string_util.cpp +++ b/src/common/string_util.cpp @@ -9,7 +9,6 @@ #include #include -#include "common/common_paths.h" #include "common/logging/log.h" #include "common/string_util.h" @@ -93,18 +92,6 @@ bool SplitPath(const std::string& full_path, std::string* _pPath, std::string* _ return true; } -void BuildCompleteFilename(std::string& _CompleteFilename, const std::string& _Path, - const std::string& _Filename) { - _CompleteFilename = _Path; - - // check for seperator - if (DIR_SEP_CHR != *_CompleteFilename.rbegin()) - _CompleteFilename += DIR_SEP_CHR; - - // add the filename - _CompleteFilename += _Filename; -} - void SplitString(const std::string& str, const char delim, std::vector& output) { std::istringstream iss(str); output.resize(1); diff --git a/src/common/string_util.h b/src/common/string_util.h index a32c07c062..7e90a9ca52 100644 --- a/src/common/string_util.h +++ b/src/common/string_util.h @@ -32,8 +32,6 @@ void SplitString(const std::string& str, char delim, std::vector& o bool SplitPath(const std::string& full_path, std::string* _pPath, std::string* _pFilename, std::string* _pExtension); -void BuildCompleteFilename(std::string& _CompleteFilename, const std::string& _Path, - const std::string& _Filename); [[nodiscard]] std::string ReplaceAll(std::string result, const std::string& src, const std::string& dest); diff --git a/src/core/core.cpp b/src/core/core.cpp index 826a00ad68..c5004b7b47 100644 --- a/src/core/core.cpp +++ b/src/core/core.cpp @@ -6,7 +6,7 @@ #include #include -#include "common/file_util.h" +#include "common/fs/fs.h" #include "common/logging/log.h" #include "common/microprofile.h" #include "common/settings.h" @@ -121,7 +121,7 @@ FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs, dir->GetName()); } - if (Common::FS::IsDirectory(path)) { + if (Common::FS::IsDir(path)) { return vfs->OpenFile(path + "/main", FileSys::Mode::Read); } diff --git a/src/core/crypto/key_manager.cpp b/src/core/crypto/key_manager.cpp index a4b739c632..fb451a4230 100644 --- a/src/core/crypto/key_manager.cpp +++ b/src/core/crypto/key_manager.cpp @@ -18,8 +18,9 @@ #include #include #include "common/common_funcs.h" -#include "common/common_paths.h" -#include "common/file_util.h" +#include "common/fs/file.h" +#include "common/fs/fs.h" +#include "common/fs/path_util.h" #include "common/hex_util.h" #include "common/logging/log.h" #include "common/settings.h" @@ -325,46 +326,55 @@ Key128 DeriveKeyblobMACKey(const Key128& keyblob_key, const Key128& mac_source) } std::optional DeriveSDSeed() { - const Common::FS::IOFile save_43(Common::FS::GetUserPath(Common::FS::UserPath::NANDDir) + - "/system/save/8000000000000043", - "rb+"); + const auto system_save_43_path = + Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) / "system/save/8000000000000043"; + const Common::FS::IOFile save_43{system_save_43_path, Common::FS::FileAccessMode::Read, + Common::FS::FileType::BinaryFile}; + if (!save_43.IsOpen()) { return std::nullopt; } - const Common::FS::IOFile sd_private(Common::FS::GetUserPath(Common::FS::UserPath::SDMCDir) + - "/Nintendo/Contents/private", - "rb+"); + const auto sd_private_path = + Common::FS::GetYuzuPath(Common::FS::YuzuPath::SDMCDir) / "Nintendo/Contents/private"; + + const Common::FS::IOFile sd_private{sd_private_path, Common::FS::FileAccessMode::Read, + Common::FS::FileType::BinaryFile}; + if (!sd_private.IsOpen()) { return std::nullopt; } std::array private_seed{}; - if (sd_private.ReadBytes(private_seed.data(), private_seed.size()) != private_seed.size()) { + if (sd_private.Read(private_seed) != private_seed.size()) { return std::nullopt; } std::array buffer{}; - std::size_t offset = 0; - for (; offset + 0x10 < save_43.GetSize(); ++offset) { - if (!save_43.Seek(offset, SEEK_SET)) { + s64 offset = 0; + for (; offset + 0x10 < static_cast(save_43.GetSize()); ++offset) { + if (!save_43.Seek(offset)) { + return std::nullopt; + } + + if (save_43.Read(buffer) != buffer.size()) { return std::nullopt; } - save_43.ReadBytes(buffer.data(), buffer.size()); if (buffer == private_seed) { break; } } - if (!save_43.Seek(offset + 0x10, SEEK_SET)) { + if (!save_43.Seek(offset + 0x10)) { return std::nullopt; } Key128 seed{}; - if (save_43.ReadBytes(seed.data(), seed.size()) != seed.size()) { + if (save_43.Read(seed) != seed.size()) { return std::nullopt; } + return seed; } @@ -435,7 +445,7 @@ std::vector GetTicketblob(const Common::FS::IOFile& ticket_save) { } std::vector buffer(ticket_save.GetSize()); - if (ticket_save.ReadBytes(buffer.data(), buffer.size()) != buffer.size()) { + if (ticket_save.Read(buffer) != buffer.size()) { return {}; } @@ -566,27 +576,26 @@ std::optional> ParseTicket(const Ticket& ticket, KeyManager::KeyManager() { // Initialize keys - const std::string hactool_keys_dir = Common::FS::GetHactoolConfigurationPath(); - const std::string yuzu_keys_dir = Common::FS::GetUserPath(Common::FS::UserPath::KeysDir); + const auto yuzu_keys_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::KeysDir); - if (!Common::FS::Exists(yuzu_keys_dir)) { - Common::FS::CreateDir(yuzu_keys_dir); + if (!Common::FS::CreateDir(yuzu_keys_dir)) { + LOG_ERROR(Core, "Failed to create the keys directory."); } if (Settings::values.use_dev_keys) { dev_mode = true; - AttemptLoadKeyFile(yuzu_keys_dir, hactool_keys_dir, "dev.keys", false); - AttemptLoadKeyFile(yuzu_keys_dir, yuzu_keys_dir, "dev.keys_autogenerated", false); + LoadFromFile(yuzu_keys_dir / "dev.keys", false); + LoadFromFile(yuzu_keys_dir / "dev.keys_autogenerated", false); } else { dev_mode = false; - AttemptLoadKeyFile(yuzu_keys_dir, hactool_keys_dir, "prod.keys", false); - AttemptLoadKeyFile(yuzu_keys_dir, yuzu_keys_dir, "prod.keys_autogenerated", false); + LoadFromFile(yuzu_keys_dir / "prod.keys", false); + LoadFromFile(yuzu_keys_dir / "prod.keys_autogenerated", false); } - AttemptLoadKeyFile(yuzu_keys_dir, hactool_keys_dir, "title.keys", true); - AttemptLoadKeyFile(yuzu_keys_dir, yuzu_keys_dir, "title.keys_autogenerated", true); - AttemptLoadKeyFile(yuzu_keys_dir, hactool_keys_dir, "console.keys", false); - AttemptLoadKeyFile(yuzu_keys_dir, yuzu_keys_dir, "console.keys_autogenerated", false); + LoadFromFile(yuzu_keys_dir / "title.keys", true); + LoadFromFile(yuzu_keys_dir / "title.keys_autogenerated", true); + LoadFromFile(yuzu_keys_dir / "console.keys", false); + LoadFromFile(yuzu_keys_dir / "console.keys_autogenerated", false); } static bool ValidCryptoRevisionString(std::string_view base, size_t begin, size_t length) { @@ -597,9 +606,14 @@ static bool ValidCryptoRevisionString(std::string_view base, size_t begin, size_ [](u8 c) { return std::isxdigit(c); }); } -void KeyManager::LoadFromFile(const std::string& filename, bool is_title_keys) { +void KeyManager::LoadFromFile(const std::filesystem::path& file_path, bool is_title_keys) { + if (!Common::FS::Exists(file_path)) { + return; + } + std::ifstream file; - Common::FS::OpenFStream(file, filename, std::ios_base::in); + Common::FS::OpenFileStream(file, file_path, std::ios_base::in); + if (!file.is_open()) { return; } @@ -694,15 +708,6 @@ void KeyManager::LoadFromFile(const std::string& filename, bool is_title_keys) { } } -void KeyManager::AttemptLoadKeyFile(const std::string& dir1, const std::string& dir2, - const std::string& filename, bool title) { - if (Common::FS::Exists(dir1 + DIR_SEP + filename)) { - LoadFromFile(dir1 + DIR_SEP + filename, title); - } else if (Common::FS::Exists(dir2 + DIR_SEP + filename)) { - LoadFromFile(dir2 + DIR_SEP + filename, title); - } -} - bool KeyManager::BaseDeriveNecessary() const { const auto check_key_existence = [this](auto key_type, u64 index1 = 0, u64 index2 = 0) { return !HasKey(key_type, index1, index2); @@ -766,30 +771,35 @@ Key256 KeyManager::GetBISKey(u8 partition_id) const { template void KeyManager::WriteKeyToFile(KeyCategory category, std::string_view keyname, const std::array& key) { - const std::string yuzu_keys_dir = Common::FS::GetUserPath(Common::FS::UserPath::KeysDir); + const auto yuzu_keys_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::KeysDir); + std::string filename = "title.keys_autogenerated"; + if (category == KeyCategory::Standard) { filename = dev_mode ? "dev.keys_autogenerated" : "prod.keys_autogenerated"; } else if (category == KeyCategory::Console) { filename = "console.keys_autogenerated"; } - const auto path = yuzu_keys_dir + DIR_SEP + filename; + const auto path = yuzu_keys_dir / filename; const auto add_info_text = !Common::FS::Exists(path); - Common::FS::CreateFullPath(path); - Common::FS::IOFile file{path, "a"}; + + Common::FS::IOFile file{path, Common::FS::FileAccessMode::Append, + Common::FS::FileType::TextFile}; + if (!file.IsOpen()) { return; } + if (add_info_text) { - file.WriteString( + void(file.WriteString( "# This file is autogenerated by Yuzu\n" "# It serves to store keys that were automatically generated from the normal keys\n" - "# If you are experiencing issues involving keys, it may help to delete this file\n"); + "# If you are experiencing issues involving keys, it may help to delete this file\n")); } - file.WriteString(fmt::format("\n{} = {}", keyname, Common::HexToString(key))); - AttemptLoadKeyFile(yuzu_keys_dir, yuzu_keys_dir, filename, category == KeyCategory::Title); + void(file.WriteString(fmt::format("\n{} = {}", keyname, Common::HexToString(key)))); + LoadFromFile(path, category == KeyCategory::Title); } void KeyManager::SetKey(S128KeyType id, Key128 key, u64 field1, u64 field2) { @@ -861,20 +871,17 @@ void KeyManager::SetKey(S256KeyType id, Key256 key, u64 field1, u64 field2) { } bool KeyManager::KeyFileExists(bool title) { - const std::string hactool_keys_dir = Common::FS::GetHactoolConfigurationPath(); - const std::string yuzu_keys_dir = Common::FS::GetUserPath(Common::FS::UserPath::KeysDir); + const auto yuzu_keys_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::KeysDir); + if (title) { - return Common::FS::Exists(hactool_keys_dir + DIR_SEP + "title.keys") || - Common::FS::Exists(yuzu_keys_dir + DIR_SEP + "title.keys"); + return Common::FS::Exists(yuzu_keys_dir / "title.keys"); } if (Settings::values.use_dev_keys) { - return Common::FS::Exists(hactool_keys_dir + DIR_SEP + "dev.keys") || - Common::FS::Exists(yuzu_keys_dir + DIR_SEP + "dev.keys"); + return Common::FS::Exists(yuzu_keys_dir / "dev.keys"); } - return Common::FS::Exists(hactool_keys_dir + DIR_SEP + "prod.keys") || - Common::FS::Exists(yuzu_keys_dir + DIR_SEP + "prod.keys"); + return Common::FS::Exists(yuzu_keys_dir / "prod.keys"); } void KeyManager::DeriveSDSeedLazy() { @@ -1115,15 +1122,21 @@ void KeyManager::PopulateTickets() { return; } - const Common::FS::IOFile save1(Common::FS::GetUserPath(Common::FS::UserPath::NANDDir) + - "/system/save/80000000000000e1", - "rb+"); - const Common::FS::IOFile save2(Common::FS::GetUserPath(Common::FS::UserPath::NANDDir) + - "/system/save/80000000000000e2", - "rb+"); + const auto system_save_e1_path = + Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) / "system/save/80000000000000e1"; + + const Common::FS::IOFile save_e1{system_save_e1_path, Common::FS::FileAccessMode::Read, + Common::FS::FileType::BinaryFile}; + + const auto system_save_e2_path = + Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) / "system/save/80000000000000e2"; + + const Common::FS::IOFile save_e2{system_save_e2_path, Common::FS::FileAccessMode::Read, + Common::FS::FileType::BinaryFile}; + + const auto blob2 = GetTicketblob(save_e2); + auto res = GetTicketblob(save_e1); - const auto blob2 = GetTicketblob(save2); - auto res = GetTicketblob(save1); const auto idx = res.size(); res.insert(res.end(), blob2.begin(), blob2.end()); diff --git a/src/core/crypto/key_manager.h b/src/core/crypto/key_manager.h index 0a72202866..e771625e1f 100644 --- a/src/core/crypto/key_manager.h +++ b/src/core/crypto/key_manager.h @@ -5,6 +5,7 @@ #pragma once #include +#include #include #include #include @@ -283,9 +284,8 @@ private: std::array eticket_extended_kek{}; bool dev_mode; - void LoadFromFile(const std::string& filename, bool is_title_keys); - void AttemptLoadKeyFile(const std::string& dir1, const std::string& dir2, - const std::string& filename, bool title); + void LoadFromFile(const std::filesystem::path& file_path, bool is_title_keys); + template void WriteKeyToFile(KeyCategory category, std::string_view keyname, const std::array& key); diff --git a/src/core/file_sys/bis_factory.cpp b/src/core/file_sys/bis_factory.cpp index 7c6304ff0e..f3891acf18 100644 --- a/src/core/file_sys/bis_factory.cpp +++ b/src/core/file_sys/bis_factory.cpp @@ -3,7 +3,7 @@ // Refer to the license.txt file included. #include -#include "common/file_util.h" +#include "common/fs/path_util.h" #include "core/file_sys/bis_factory.h" #include "core/file_sys/mode.h" #include "core/file_sys/registered_cache.h" @@ -85,7 +85,7 @@ VirtualFile BISFactory::OpenPartitionStorage(BisPartitionId id, VirtualFilesystem file_system) const { auto& keys = Core::Crypto::KeyManager::Instance(); Core::Crypto::PartitionDataManager pdm{file_system->OpenDirectory( - Common::FS::GetUserPath(Common::FS::UserPath::SysDataDir), Mode::Read)}; + Common::FS::GetYuzuPathString(Common::FS::YuzuPath::NANDDir), Mode::Read)}; keys.PopulateFromPartitionData(pdm); switch (id) { diff --git a/src/core/file_sys/mode.h b/src/core/file_sys/mode.h index 2b4f210730..6c49a64e2e 100644 --- a/src/core/file_sys/mode.h +++ b/src/core/file_sys/mode.h @@ -10,11 +10,13 @@ namespace FileSys { enum class Mode : u32 { - Read = 1, - Write = 2, + Read = 1 << 0, + Write = 1 << 1, ReadWrite = Read | Write, - Append = 4, + Append = 1 << 2, + ReadAppend = Read | Append, WriteAppend = Write | Append, + All = ReadWrite | Append, }; DECLARE_ENUM_FLAG_OPERATORS(Mode) diff --git a/src/core/file_sys/partition_filesystem.cpp b/src/core/file_sys/partition_filesystem.cpp index 48a2ed4d4e..c5967049e8 100644 --- a/src/core/file_sys/partition_filesystem.cpp +++ b/src/core/file_sys/partition_filesystem.cpp @@ -8,7 +8,6 @@ #include #include -#include "common/file_util.h" #include "common/logging/log.h" #include "core/file_sys/partition_filesystem.h" #include "core/file_sys/vfs_offset.h" diff --git a/src/core/file_sys/patch_manager.cpp b/src/core/file_sys/patch_manager.cpp index cc9b4b6373..53b8b7ca0d 100644 --- a/src/core/file_sys/patch_manager.cpp +++ b/src/core/file_sys/patch_manager.cpp @@ -7,7 +7,6 @@ #include #include -#include "common/file_util.h" #include "common/hex_util.h" #include "common/logging/log.h" #include "common/settings.h" diff --git a/src/core/file_sys/registered_cache.cpp b/src/core/file_sys/registered_cache.cpp index b0cb659525..066c6789aa 100644 --- a/src/core/file_sys/registered_cache.cpp +++ b/src/core/file_sys/registered_cache.cpp @@ -7,7 +7,7 @@ #include #include #include "common/assert.h" -#include "common/file_util.h" +#include "common/fs/path_util.h" #include "common/hex_util.h" #include "common/logging/log.h" #include "core/crypto/key_manager.h" diff --git a/src/core/file_sys/vfs.cpp b/src/core/file_sys/vfs.cpp index f497e9396d..215e1cb1a5 100644 --- a/src/core/file_sys/vfs.cpp +++ b/src/core/file_sys/vfs.cpp @@ -5,8 +5,7 @@ #include #include #include -#include "common/common_paths.h" -#include "common/file_util.h" +#include "common/fs/path_util.h" #include "common/logging/backend.h" #include "core/file_sys/mode.h" #include "core/file_sys/vfs.h" @@ -122,15 +121,14 @@ VirtualDir VfsFilesystem::CopyDirectory(std::string_view old_path_, std::string_ return nullptr; for (const auto& file : old_dir->GetFiles()) { - const auto x = - CopyFile(old_path + DIR_SEP + file->GetName(), new_path + DIR_SEP + file->GetName()); + const auto x = CopyFile(old_path + '/' + file->GetName(), new_path + '/' + file->GetName()); if (x == nullptr) return nullptr; } for (const auto& dir : old_dir->GetSubdirectories()) { const auto x = - CopyDirectory(old_path + DIR_SEP + dir->GetName(), new_path + DIR_SEP + dir->GetName()); + CopyDirectory(old_path + '/' + dir->GetName(), new_path + '/' + dir->GetName()); if (x == nullptr) return nullptr; } diff --git a/src/core/file_sys/vfs_libzip.cpp b/src/core/file_sys/vfs_libzip.cpp index 618eb658a6..cd162c0c3f 100644 --- a/src/core/file_sys/vfs_libzip.cpp +++ b/src/core/file_sys/vfs_libzip.cpp @@ -13,6 +13,7 @@ #pragma GCC diagnostic pop #endif +#include "common/fs/path_util.h" #include "common/logging/backend.h" #include "core/file_sys/vfs.h" #include "core/file_sys/vfs_libzip.h" diff --git a/src/core/file_sys/vfs_real.cpp b/src/core/file_sys/vfs_real.cpp index 3d89dd6449..d0b8fd0468 100644 --- a/src/core/file_sys/vfs_real.cpp +++ b/src/core/file_sys/vfs_real.cpp @@ -7,8 +7,9 @@ #include #include #include "common/assert.h" -#include "common/common_paths.h" -#include "common/file_util.h" +#include "common/fs/file.h" +#include "common/fs/fs.h" +#include "common/fs/path_util.h" #include "common/logging/log.h" #include "core/file_sys/vfs_real.h" @@ -16,33 +17,31 @@ namespace FileSys { namespace FS = Common::FS; -static std::string ModeFlagsToString(Mode mode) { - std::string mode_str; +namespace { - // Calculate the correct open mode for the file. - if (True(mode & Mode::Read) && True(mode & Mode::Write)) { - if (True(mode & Mode::Append)) { - mode_str = "a+"; - } else { - mode_str = "r+"; - } - } else { - if (True(mode & Mode::Read)) { - mode_str = "r"; - } else if (True(mode & Mode::Append)) { - mode_str = "a"; - } else if (True(mode & Mode::Write)) { - mode_str = "w"; - } else { - UNREACHABLE_MSG("Invalid file open mode: {:02X}", static_cast(mode)); - } +constexpr FS::FileAccessMode ModeFlagsToFileAccessMode(Mode mode) { + switch (mode) { + case Mode::Read: + return FS::FileAccessMode::Read; + case Mode::Write: + return FS::FileAccessMode::Write; + case Mode::ReadWrite: + return FS::FileAccessMode::ReadWrite; + case Mode::Append: + return FS::FileAccessMode::Append; + case Mode::ReadAppend: + return FS::FileAccessMode::ReadAppend; + case Mode::WriteAppend: + return FS::FileAccessMode::Append; + case Mode::All: + return FS::FileAccessMode::ReadAppend; + default: + return {}; } - - mode_str += "b"; - - return mode_str; } +} // Anonymous namespace + RealVfsFilesystem::RealVfsFilesystem() : VfsFilesystem(nullptr) {} RealVfsFilesystem::~RealVfsFilesystem() = default; @@ -63,7 +62,7 @@ VfsEntryType RealVfsFilesystem::GetEntryType(std::string_view path_) const { if (!FS::Exists(path)) { return VfsEntryType::None; } - if (FS::IsDirectory(path)) { + if (FS::IsDir(path)) { return VfsEntryType::Directory; } @@ -81,12 +80,13 @@ VirtualFile RealVfsFilesystem::OpenFile(std::string_view path_, Mode perms) { } } - if (!FS::Exists(path) && True(perms & Mode::WriteAppend)) { - FS::CreateEmptyFile(path); + auto backing = FS::FileOpen(path, ModeFlagsToFileAccessMode(perms), FS::FileType::BinaryFile); + + if (!backing) { + return nullptr; } - auto backing = std::make_shared(path, ModeFlagsToString(perms).c_str()); - cache.insert_or_assign(path, backing); + cache.insert_or_assign(path, std::move(backing)); // Cannot use make_shared as RealVfsFile constructor is private return std::shared_ptr(new RealVfsFile(*this, backing, path, perms)); @@ -94,25 +94,29 @@ VirtualFile RealVfsFilesystem::OpenFile(std::string_view path_, Mode perms) { VirtualFile RealVfsFilesystem::CreateFile(std::string_view path_, Mode perms) { const auto path = FS::SanitizePath(path_, FS::DirectorySeparator::PlatformDefault); - const auto path_fwd = FS::SanitizePath(path, FS::DirectorySeparator::ForwardSlash); - if (!FS::Exists(path)) { - FS::CreateFullPath(path_fwd); - if (!FS::CreateEmptyFile(path)) { + // Current usages of CreateFile expect to delete the contents of an existing file. + if (FS::IsFile(path)) { + FS::IOFile temp{path, FS::FileAccessMode::Write, FS::FileType::BinaryFile}; + + if (!temp.IsOpen()) { return nullptr; } + + temp.Close(); + + return OpenFile(path, perms); } + + if (!FS::NewFile(path)) { + return nullptr; + } + return OpenFile(path, perms); } VirtualFile RealVfsFilesystem::CopyFile(std::string_view old_path_, std::string_view new_path_) { - const auto old_path = FS::SanitizePath(old_path_, FS::DirectorySeparator::PlatformDefault); - const auto new_path = FS::SanitizePath(new_path_, FS::DirectorySeparator::PlatformDefault); - - if (!FS::Exists(old_path) || FS::Exists(new_path) || FS::IsDirectory(old_path) || - !FS::Copy(old_path, new_path)) { - return nullptr; - } - return OpenFile(new_path, Mode::ReadWrite); + // Unused + return nullptr; } VirtualFile RealVfsFilesystem::MoveFile(std::string_view old_path_, std::string_view new_path_) { @@ -127,13 +131,13 @@ VirtualFile RealVfsFilesystem::MoveFile(std::string_view old_path_, std::string_ file->Close(); } - if (!FS::Exists(old_path) || FS::Exists(new_path) || FS::IsDirectory(old_path) || - !FS::Rename(old_path, new_path)) { + if (!FS::RenameFile(old_path, new_path)) { return nullptr; } cache.erase(old_path); - if (file->Open(new_path, "r+b")) { + file->Open(new_path, FS::FileAccessMode::Read, FS::FileType::BinaryFile); + if (file->IsOpen()) { cache.insert_or_assign(new_path, std::move(file)); } else { LOG_ERROR(Service_FS, "Failed to open path {} in order to re-cache it", new_path); @@ -157,7 +161,7 @@ bool RealVfsFilesystem::DeleteFile(std::string_view path_) { cache.erase(path); } - return FS::Delete(path); + return FS::RemoveFile(path); } VirtualDir RealVfsFilesystem::OpenDirectory(std::string_view path_, Mode perms) { @@ -168,12 +172,8 @@ VirtualDir RealVfsFilesystem::OpenDirectory(std::string_view path_, Mode perms) VirtualDir RealVfsFilesystem::CreateDirectory(std::string_view path_, Mode perms) { const auto path = FS::SanitizePath(path_, FS::DirectorySeparator::PlatformDefault); - const auto path_fwd = FS::SanitizePath(path, FS::DirectorySeparator::ForwardSlash); - if (!FS::Exists(path)) { - FS::CreateFullPath(path_fwd); - if (!FS::CreateDir(path)) { - return nullptr; - } + if (!FS::CreateDirs(path)) { + return nullptr; } // Cannot use make_shared as RealVfsDirectory constructor is private return std::shared_ptr(new RealVfsDirectory(*this, path, perms)); @@ -181,13 +181,8 @@ VirtualDir RealVfsFilesystem::CreateDirectory(std::string_view path_, Mode perms VirtualDir RealVfsFilesystem::CopyDirectory(std::string_view old_path_, std::string_view new_path_) { - const auto old_path = FS::SanitizePath(old_path_, FS::DirectorySeparator::PlatformDefault); - const auto new_path = FS::SanitizePath(new_path_, FS::DirectorySeparator::PlatformDefault); - if (!FS::Exists(old_path) || FS::Exists(new_path) || !FS::IsDirectory(old_path)) { - return nullptr; - } - FS::CopyDir(old_path, new_path); - return OpenDirectory(new_path, Mode::ReadWrite); + // Unused + return nullptr; } VirtualDir RealVfsFilesystem::MoveDirectory(std::string_view old_path_, @@ -195,8 +190,7 @@ VirtualDir RealVfsFilesystem::MoveDirectory(std::string_view old_path_, const auto old_path = FS::SanitizePath(old_path_, FS::DirectorySeparator::PlatformDefault); const auto new_path = FS::SanitizePath(new_path_, FS::DirectorySeparator::PlatformDefault); - if (!FS::Exists(old_path) || FS::Exists(new_path) || FS::IsDirectory(old_path) || - !FS::Rename(old_path, new_path)) { + if (!FS::RenameDir(old_path, new_path)) { return nullptr; } @@ -208,7 +202,7 @@ VirtualDir RealVfsFilesystem::MoveDirectory(std::string_view old_path_, const auto file_old_path = FS::SanitizePath(kv.first, FS::DirectorySeparator::PlatformDefault); - auto file_new_path = FS::SanitizePath(new_path + DIR_SEP + kv.first.substr(old_path.size()), + auto file_new_path = FS::SanitizePath(new_path + '/' + kv.first.substr(old_path.size()), FS::DirectorySeparator::PlatformDefault); const auto& cached = cache[file_old_path]; @@ -218,7 +212,8 @@ VirtualDir RealVfsFilesystem::MoveDirectory(std::string_view old_path_, auto file = cached.lock(); cache.erase(file_old_path); - if (file->Open(file_new_path, "r+b")) { + file->Open(file_new_path, FS::FileAccessMode::Read, FS::FileType::BinaryFile); + if (file->IsOpen()) { cache.insert_or_assign(std::move(file_new_path), std::move(file)); } else { LOG_ERROR(Service_FS, "Failed to open path {} in order to re-cache it", file_new_path); @@ -245,15 +240,13 @@ bool RealVfsFilesystem::DeleteDirectory(std::string_view path_) { cache.erase(kv.first); } - return FS::DeleteDirRecursively(path); + return FS::RemoveDirRecursively(path); } RealVfsFile::RealVfsFile(RealVfsFilesystem& base_, std::shared_ptr backing_, const std::string& path_, Mode perms_) : base(base_), backing(std::move(backing_)), path(path_), parent_path(FS::GetParentPath(path_)), - path_components(FS::SplitPathComponents(path_)), - parent_components(FS::SliceVector(path_components, 0, path_components.size() - 1)), - perms(perms_) {} + path_components(FS::SplitPathComponents(path_)), perms(perms_) {} RealVfsFile::~RealVfsFile() = default; @@ -266,7 +259,7 @@ std::size_t RealVfsFile::GetSize() const { } bool RealVfsFile::Resize(std::size_t new_size) { - return backing->Resize(new_size); + return backing->SetSize(new_size); } VirtualDir RealVfsFile::GetContainingDirectory() const { @@ -274,33 +267,33 @@ VirtualDir RealVfsFile::GetContainingDirectory() const { } bool RealVfsFile::IsWritable() const { - return True(perms & Mode::WriteAppend); + return True(perms & Mode::Write); } bool RealVfsFile::IsReadable() const { - return True(perms & Mode::ReadWrite); + return True(perms & Mode::Read); } std::size_t RealVfsFile::Read(u8* data, std::size_t length, std::size_t offset) const { - if (!backing->Seek(static_cast(offset), SEEK_SET)) { + if (!backing->Seek(static_cast(offset))) { return 0; } - return backing->ReadBytes(data, length); + return backing->ReadSpan(std::span{data, length}); } std::size_t RealVfsFile::Write(const u8* data, std::size_t length, std::size_t offset) { - if (!backing->Seek(static_cast(offset), SEEK_SET)) { + if (!backing->Seek(static_cast(offset))) { return 0; } - return backing->WriteBytes(data, length); + return backing->WriteSpan(std::span{data, length}); } bool RealVfsFile::Rename(std::string_view name) { - return base.MoveFile(path, parent_path + DIR_SEP + std::string(name)) != nullptr; + return base.MoveFile(path, parent_path + '/' + std::string(name)) != nullptr; } -bool RealVfsFile::Close() { - return backing->Close(); +void RealVfsFile::Close() { + backing->Close(); } // TODO(DarkLordZach): MSVC would not let me combine the following two functions using 'if @@ -313,15 +306,16 @@ std::vector RealVfsDirectory::IterateEntries( } std::vector out; - FS::ForeachDirectoryEntry( - nullptr, path, - [&out, this](u64* entries_out, const std::string& directory, const std::string& filename) { - const std::string full_path = directory + DIR_SEP + filename; - if (!FS::IsDirectory(full_path)) { - out.emplace_back(base.OpenFile(full_path, perms)); - } - return true; - }); + + const FS::DirEntryCallable callback = [this, &out](const std::filesystem::path& full_path) { + const auto full_path_string = FS::PathToUTF8String(full_path); + + out.emplace_back(base.OpenFile(full_path_string, perms)); + + return true; + }; + + FS::IterateDirEntries(path, callback, FS::DirEntryFilter::File); return out; } @@ -333,42 +327,41 @@ std::vector RealVfsDirectory::IterateEntries out; - FS::ForeachDirectoryEntry( - nullptr, path, - [&out, this](u64* entries_out, const std::string& directory, const std::string& filename) { - const std::string full_path = directory + DIR_SEP + filename; - if (FS::IsDirectory(full_path)) { - out.emplace_back(base.OpenDirectory(full_path, perms)); - } - return true; - }); + + const FS::DirEntryCallable callback = [this, &out](const std::filesystem::path& full_path) { + const auto full_path_string = FS::PathToUTF8String(full_path); + + out.emplace_back(base.OpenDirectory(full_path_string, perms)); + + return true; + }; + + FS::IterateDirEntries(path, callback, FS::DirEntryFilter::Directory); return out; } RealVfsDirectory::RealVfsDirectory(RealVfsFilesystem& base_, const std::string& path_, Mode perms_) : base(base_), path(FS::RemoveTrailingSlash(path_)), parent_path(FS::GetParentPath(path)), - path_components(FS::SplitPathComponents(path)), - parent_components(FS::SliceVector(path_components, 0, path_components.size() - 1)), - perms(perms_) { - if (!FS::Exists(path) && True(perms & Mode::WriteAppend)) { - FS::CreateDir(path); + path_components(FS::SplitPathComponents(path)), perms(perms_) { + if (!FS::Exists(path) && True(perms & Mode::Write)) { + void(FS::CreateDirs(path)); } } RealVfsDirectory::~RealVfsDirectory() = default; VirtualFile RealVfsDirectory::GetFileRelative(std::string_view relative_path) const { - const auto full_path = FS::SanitizePath(path + DIR_SEP + std::string(relative_path)); - if (!FS::Exists(full_path) || FS::IsDirectory(full_path)) { + const auto full_path = FS::SanitizePath(path + '/' + std::string(relative_path)); + if (!FS::Exists(full_path) || FS::IsDir(full_path)) { return nullptr; } return base.OpenFile(full_path, perms); } VirtualDir RealVfsDirectory::GetDirectoryRelative(std::string_view relative_path) const { - const auto full_path = FS::SanitizePath(path + DIR_SEP + std::string(relative_path)); - if (!FS::Exists(full_path) || !FS::IsDirectory(full_path)) { + const auto full_path = FS::SanitizePath(path + '/' + std::string(relative_path)); + if (!FS::Exists(full_path) || !FS::IsDir(full_path)) { return nullptr; } return base.OpenDirectory(full_path, perms); @@ -383,17 +376,20 @@ VirtualDir RealVfsDirectory::GetSubdirectory(std::string_view name) const { } VirtualFile RealVfsDirectory::CreateFileRelative(std::string_view relative_path) { - const auto full_path = FS::SanitizePath(path + DIR_SEP + std::string(relative_path)); + const auto full_path = FS::SanitizePath(path + '/' + std::string(relative_path)); + if (!FS::CreateParentDirs(full_path)) { + return nullptr; + } return base.CreateFile(full_path, perms); } VirtualDir RealVfsDirectory::CreateDirectoryRelative(std::string_view relative_path) { - const auto full_path = FS::SanitizePath(path + DIR_SEP + std::string(relative_path)); + const auto full_path = FS::SanitizePath(path + '/' + std::string(relative_path)); return base.CreateDirectory(full_path, perms); } bool RealVfsDirectory::DeleteSubdirectoryRecursive(std::string_view name) { - const auto full_path = FS::SanitizePath(this->path + DIR_SEP + std::string(name)); + const auto full_path = FS::SanitizePath(this->path + '/' + std::string(name)); return base.DeleteDirectory(full_path); } @@ -406,11 +402,11 @@ std::vector RealVfsDirectory::GetSubdirectories() const { } bool RealVfsDirectory::IsWritable() const { - return True(perms & Mode::WriteAppend); + return True(perms & Mode::Write); } bool RealVfsDirectory::IsReadable() const { - return True(perms & Mode::ReadWrite); + return True(perms & Mode::Read); } std::string RealVfsDirectory::GetName() const { @@ -426,27 +422,27 @@ VirtualDir RealVfsDirectory::GetParentDirectory() const { } VirtualDir RealVfsDirectory::CreateSubdirectory(std::string_view name) { - const std::string subdir_path = (path + DIR_SEP).append(name); + const std::string subdir_path = (path + '/').append(name); return base.CreateDirectory(subdir_path, perms); } VirtualFile RealVfsDirectory::CreateFile(std::string_view name) { - const std::string file_path = (path + DIR_SEP).append(name); + const std::string file_path = (path + '/').append(name); return base.CreateFile(file_path, perms); } bool RealVfsDirectory::DeleteSubdirectory(std::string_view name) { - const std::string subdir_path = (path + DIR_SEP).append(name); + const std::string subdir_path = (path + '/').append(name); return base.DeleteDirectory(subdir_path); } bool RealVfsDirectory::DeleteFile(std::string_view name) { - const std::string file_path = (path + DIR_SEP).append(name); + const std::string file_path = (path + '/').append(name); return base.DeleteFile(file_path); } bool RealVfsDirectory::Rename(std::string_view name) { - const std::string new_name = (parent_path + DIR_SEP).append(name); + const std::string new_name = (parent_path + '/').append(name); return base.MoveFile(path, new_name) != nullptr; } @@ -462,14 +458,17 @@ std::map> RealVfsDirectory::GetEntries() } std::map> out; - FS::ForeachDirectoryEntry( - nullptr, path, - [&out](u64* entries_out, const std::string& directory, const std::string& filename) { - const std::string full_path = directory + DIR_SEP + filename; - out.emplace(filename, - FS::IsDirectory(full_path) ? VfsEntryType::Directory : VfsEntryType::File); - return true; - }); + + const FS::DirEntryCallable callback = [&out](const std::filesystem::path& full_path) { + const auto filename = FS::PathToUTF8String(full_path.filename()); + + out.insert_or_assign(filename, + FS::IsDir(full_path) ? VfsEntryType::Directory : VfsEntryType::File); + + return true; + }; + + FS::IterateDirEntries(path, callback); return out; } diff --git a/src/core/file_sys/vfs_real.h b/src/core/file_sys/vfs_real.h index 0666f26796..e4d1bba79a 100644 --- a/src/core/file_sys/vfs_real.h +++ b/src/core/file_sys/vfs_real.h @@ -61,14 +61,13 @@ private: RealVfsFile(RealVfsFilesystem& base, std::shared_ptr backing, const std::string& path, Mode perms = Mode::Read); - bool Close(); + void Close(); RealVfsFilesystem& base; std::shared_ptr backing; std::string path; std::string parent_path; std::vector path_components; - std::vector parent_components; Mode perms; }; @@ -110,7 +109,6 @@ private: std::string path; std::string parent_path; std::vector path_components; - std::vector parent_components; Mode perms; }; diff --git a/src/core/file_sys/xts_archive.cpp b/src/core/file_sys/xts_archive.cpp index 814fd56808..d6fe1af47e 100644 --- a/src/core/file_sys/xts_archive.cpp +++ b/src/core/file_sys/xts_archive.cpp @@ -11,7 +11,7 @@ #include #include -#include "common/file_util.h" +#include "common/fs/path_util.h" #include "common/hex_util.h" #include "common/string_util.h" #include "core/crypto/aes_util.h" diff --git a/src/core/hle/service/acc/acc.cpp b/src/core/hle/service/acc/acc.cpp index 49c09a5703..39cd1efc17 100644 --- a/src/core/hle/service/acc/acc.cpp +++ b/src/core/hle/service/acc/acc.cpp @@ -4,9 +4,9 @@ #include #include -#include "common/common_paths.h" #include "common/common_types.h" -#include "common/file_util.h" +#include "common/fs/file.h" +#include "common/fs/path_util.h" #include "common/logging/log.h" #include "common/string_util.h" #include "common/swap.h" @@ -41,9 +41,9 @@ constexpr ResultCode ERR_FAILED_SAVE_DATA{ErrorModule::Account, 100}; // Thumbnails are hard coded to be at least this size constexpr std::size_t THUMBNAIL_SIZE = 0x24000; -static std::string GetImagePath(Common::UUID uuid) { - return Common::FS::GetUserPath(Common::FS::UserPath::NANDDir) + - "/system/save/8000000000000010/su/avators/" + uuid.FormatSwitch() + ".jpg"; +static std::filesystem::path GetImagePath(Common::UUID uuid) { + return Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) / + fmt::format("system/save/8000000000000010/su/avators/{}.jpg", uuid.FormatSwitch()); } static constexpr u32 SanitizeJPEGSize(std::size_t size) { @@ -328,7 +328,8 @@ protected: IPC::ResponseBuilder rb{ctx, 3}; rb.Push(RESULT_SUCCESS); - const Common::FS::IOFile image(GetImagePath(user_id), "rb"); + const Common::FS::IOFile image(GetImagePath(user_id), Common::FS::FileAccessMode::Read, + Common::FS::FileType::BinaryFile); if (!image.IsOpen()) { LOG_WARNING(Service_ACC, "Failed to load user provided image! Falling back to built-in backup..."); @@ -339,7 +340,10 @@ protected: const u32 size = SanitizeJPEGSize(image.GetSize()); std::vector buffer(size); - image.ReadBytes(buffer.data(), buffer.size()); + + if (image.Read(buffer) != buffer.size()) { + LOG_ERROR(Service_ACC, "Failed to read all the bytes in the user provided image."); + } ctx.WriteBuffer(buffer); rb.Push(size); @@ -350,7 +354,8 @@ protected: IPC::ResponseBuilder rb{ctx, 3}; rb.Push(RESULT_SUCCESS); - const Common::FS::IOFile image(GetImagePath(user_id), "rb"); + const Common::FS::IOFile image(GetImagePath(user_id), Common::FS::FileAccessMode::Read, + Common::FS::FileType::BinaryFile); if (!image.IsOpen()) { LOG_WARNING(Service_ACC, @@ -415,10 +420,11 @@ protected: ProfileData data; std::memcpy(&data, user_data.data(), sizeof(ProfileData)); - Common::FS::IOFile image(GetImagePath(user_id), "wb"); + Common::FS::IOFile image(GetImagePath(user_id), Common::FS::FileAccessMode::Write, + Common::FS::FileType::BinaryFile); - if (!image.IsOpen() || !image.Resize(image_data.size()) || - image.WriteBytes(image_data.data(), image_data.size()) != image_data.size() || + if (!image.IsOpen() || !image.SetSize(image_data.size()) || + image.Write(image_data) != image_data.size() || !profile_manager.SetProfileBaseAndData(user_id, base, data)) { LOG_ERROR(Service_ACC, "Failed to update profile data, base, and image!"); IPC::ResponseBuilder rb{ctx, 2}; diff --git a/src/core/hle/service/acc/profile_manager.cpp b/src/core/hle/service/acc/profile_manager.cpp index de83d82a4a..77510489c9 100644 --- a/src/core/hle/service/acc/profile_manager.cpp +++ b/src/core/hle/service/acc/profile_manager.cpp @@ -7,7 +7,9 @@ #include -#include "common/file_util.h" +#include "common/fs/file.h" +#include "common/fs/fs.h" +#include "common/fs/path_util.h" #include "common/settings.h" #include "core/hle/service/acc/profile_manager.h" @@ -36,7 +38,7 @@ constexpr ResultCode ERROR_TOO_MANY_USERS(ErrorModule::Account, u32(-1)); constexpr ResultCode ERROR_USER_ALREADY_EXISTS(ErrorModule::Account, u32(-2)); constexpr ResultCode ERROR_ARGUMENT_IS_NULL(ErrorModule::Account, 20); -constexpr char ACC_SAVE_AVATORS_BASE_PATH[] = "/system/save/8000000000000010/su/avators/"; +constexpr char ACC_SAVE_AVATORS_BASE_PATH[] = "system/save/8000000000000010/su/avators"; ProfileManager::ProfileManager() { ParseUserSaveFile(); @@ -325,8 +327,9 @@ bool ProfileManager::SetProfileBaseAndData(Common::UUID uuid, const ProfileBase& } void ProfileManager::ParseUserSaveFile() { - const FS::IOFile save( - FS::GetUserPath(FS::UserPath::NANDDir) + ACC_SAVE_AVATORS_BASE_PATH + "profiles.dat", "rb"); + const auto save_path(FS::GetYuzuPath(FS::YuzuPath::NANDDir) / ACC_SAVE_AVATORS_BASE_PATH / + "profiles.dat"); + const FS::IOFile save(save_path, FS::FileAccessMode::Read, FS::FileType::BinaryFile); if (!save.IsOpen()) { LOG_WARNING(Service_ACC, "Failed to load profile data from save data... Generating new " @@ -335,7 +338,7 @@ void ProfileManager::ParseUserSaveFile() { } ProfileDataRaw data; - if (save.ReadBytes(&data, sizeof(ProfileDataRaw)) != sizeof(ProfileDataRaw)) { + if (!save.ReadObject(data)) { LOG_WARNING(Service_ACC, "profiles.dat is smaller than expected... Generating new user " "'yuzu' with random UUID."); return; @@ -372,31 +375,27 @@ void ProfileManager::WriteUserSaveFile() { }; } - const auto raw_path = FS::GetUserPath(FS::UserPath::NANDDir) + "/system/save/8000000000000010"; - if (FS::Exists(raw_path) && !FS::IsDirectory(raw_path)) { - FS::Delete(raw_path); + const auto raw_path(FS::GetYuzuPath(FS::YuzuPath::NANDDir) / "system/save/8000000000000010"); + if (FS::IsFile(raw_path) && !FS::RemoveFile(raw_path)) { + return; } - const auto path = - FS::GetUserPath(FS::UserPath::NANDDir) + ACC_SAVE_AVATORS_BASE_PATH + "profiles.dat"; + const auto save_path(FS::GetYuzuPath(FS::YuzuPath::NANDDir) / ACC_SAVE_AVATORS_BASE_PATH / + "profiles.dat"); - if (!FS::CreateFullPath(path)) { + if (!FS::CreateParentDirs(save_path)) { LOG_WARNING(Service_ACC, "Failed to create full path of profiles.dat. Create the directory " "nand/system/save/8000000000000010/su/avators to mitigate this " "issue."); return; } - FS::IOFile save(path, "wb"); + FS::IOFile save(save_path, FS::FileAccessMode::Write, FS::FileType::BinaryFile); - if (!save.IsOpen()) { + if (!save.IsOpen() || !save.SetSize(sizeof(ProfileDataRaw)) || !save.WriteObject(raw)) { LOG_WARNING(Service_ACC, "Failed to write save data to file... No changes to user data " "made in current session will be saved."); - return; } - - save.Resize(sizeof(ProfileDataRaw)); - save.WriteBytes(&raw, sizeof(ProfileDataRaw)); } }; // namespace Service::Account diff --git a/src/core/hle/service/am/applets/web_browser.cpp b/src/core/hle/service/am/applets/web_browser.cpp index e5f4a44854..3b28e829be 100644 --- a/src/core/hle/service/am/applets/web_browser.cpp +++ b/src/core/hle/service/am/applets/web_browser.cpp @@ -3,8 +3,9 @@ // Refer to the license.txt file included. #include "common/assert.h" -#include "common/common_paths.h" -#include "common/file_util.h" +#include "common/fs/file.h" +#include "common/fs/fs.h" +#include "common/fs/path_util.h" #include "common/logging/log.h" #include "common/string_util.h" #include "core/core.h" @@ -135,14 +136,10 @@ void ExtractSharedFonts(Core::System& system) { "FontNintendoExtended2.ttf", }; - for (std::size_t i = 0; i < NS::SHARED_FONTS.size(); ++i) { - const auto fonts_dir = Common::FS::SanitizePath( - fmt::format("{}/fonts", Common::FS::GetUserPath(Common::FS::UserPath::CacheDir)), - Common::FS::DirectorySeparator::PlatformDefault); + const auto fonts_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) / "fonts"; - const auto font_file_path = - Common::FS::SanitizePath(fmt::format("{}/{}", fonts_dir, DECRYPTED_SHARED_FONTS[i]), - Common::FS::DirectorySeparator::PlatformDefault); + for (std::size_t i = 0; i < NS::SHARED_FONTS.size(); ++i) { + const auto font_file_path = fonts_dir / DECRYPTED_SHARED_FONTS[i]; if (Common::FS::Exists(font_file_path)) { continue; @@ -197,8 +194,8 @@ void ExtractSharedFonts(Core::System& system) { FileSys::VirtualFile decrypted_font = std::make_shared( std::move(decrypted_data), DECRYPTED_SHARED_FONTS[i]); - const auto temp_dir = - system.GetFilesystem()->CreateDirectory(fonts_dir, FileSys::Mode::ReadWrite); + const auto temp_dir = system.GetFilesystem()->CreateDirectory( + Common::FS::PathToUTF8String(fonts_dir), FileSys::Mode::ReadWrite); const auto out_file = temp_dir->CreateFile(DECRYPTED_SHARED_FONTS[i]); @@ -312,13 +309,14 @@ void WebBrowser::Execute() { } void WebBrowser::ExtractOfflineRomFS() { - LOG_DEBUG(Service_AM, "Extracting RomFS to {}", offline_cache_dir); + LOG_DEBUG(Service_AM, "Extracting RomFS to {}", + Common::FS::PathToUTF8String(offline_cache_dir)); const auto extracted_romfs_dir = FileSys::ExtractRomFS(offline_romfs, FileSys::RomFSExtractionType::SingleDiscard); - const auto temp_dir = - system.GetFilesystem()->CreateDirectory(offline_cache_dir, FileSys::Mode::ReadWrite); + const auto temp_dir = system.GetFilesystem()->CreateDirectory( + Common::FS::PathToUTF8String(offline_cache_dir), FileSys::Mode::ReadWrite); FileSys::VfsRawCopyD(extracted_romfs_dir, temp_dir); } @@ -397,15 +395,12 @@ void WebBrowser::InitializeOffline() { "system_data", }; - offline_cache_dir = Common::FS::SanitizePath( - fmt::format("{}/offline_web_applet_{}/{:016X}", - Common::FS::GetUserPath(Common::FS::UserPath::CacheDir), - RESOURCE_TYPES[static_cast(document_kind) - 1], title_id), - Common::FS::DirectorySeparator::PlatformDefault); + offline_cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) / + fmt::format("offline_web_applet_{}/{:016X}", + RESOURCE_TYPES[static_cast(document_kind) - 1], title_id); - offline_document = Common::FS::SanitizePath( - fmt::format("{}/{}/{}", offline_cache_dir, additional_paths, document_path), - Common::FS::DirectorySeparator::PlatformDefault); + offline_document = Common::FS::ConcatPathSafe( + offline_cache_dir, fmt::format("{}/{}", additional_paths, document_path)); } void WebBrowser::InitializeShare() {} @@ -429,8 +424,7 @@ void WebBrowser::ExecuteLogin() { } void WebBrowser::ExecuteOffline() { - const auto main_url = Common::FS::SanitizePath(GetMainURL(offline_document), - Common::FS::DirectorySeparator::PlatformDefault); + const auto main_url = GetMainURL(Common::FS::PathToUTF8String(offline_document)); if (!Common::FS::Exists(main_url)) { offline_romfs = GetOfflineRomFS(system, title_id, nca_type); @@ -444,10 +438,11 @@ void WebBrowser::ExecuteOffline() { } } - LOG_INFO(Service_AM, "Opening offline document at {}", offline_document); + LOG_INFO(Service_AM, "Opening offline document at {}", + Common::FS::PathToUTF8String(offline_document)); frontend.OpenLocalWebPage( - offline_document, [this] { ExtractOfflineRomFS(); }, + Common::FS::PathToUTF8String(offline_document), [this] { ExtractOfflineRomFS(); }, [this](WebExitReason exit_reason, std::string last_url) { WebBrowserExit(exit_reason, last_url); }); diff --git a/src/core/hle/service/am/applets/web_browser.h b/src/core/hle/service/am/applets/web_browser.h index 1e1812f363..cdeaf2c407 100644 --- a/src/core/hle/service/am/applets/web_browser.h +++ b/src/core/hle/service/am/applets/web_browser.h @@ -4,6 +4,7 @@ #pragma once +#include #include #include "common/common_funcs.h" @@ -75,8 +76,8 @@ private: u64 title_id{}; FileSys::ContentRecordType nca_type{}; - std::string offline_cache_dir; - std::string offline_document; + std::filesystem::path offline_cache_dir; + std::filesystem::path offline_document; FileSys::VirtualFile offline_romfs; std::string external_url; diff --git a/src/core/hle/service/bcat/backend/boxcat.cpp b/src/core/hle/service/bcat/backend/boxcat.cpp index d6d2f52e57..3cc397604a 100644 --- a/src/core/hle/service/bcat/backend/boxcat.cpp +++ b/src/core/hle/service/bcat/backend/boxcat.cpp @@ -15,6 +15,9 @@ #pragma GCC diagnostic pop #endif +#include "common/fs/file.h" +#include "common/fs/fs.h" +#include "common/fs/path_util.h" #include "common/hex_util.h" #include "common/logging/backend.h" #include "common/logging/log.h" @@ -96,14 +99,14 @@ constexpr u32 PORT = 443; constexpr u32 TIMEOUT_SECONDS = 30; [[maybe_unused]] constexpr u64 VFS_COPY_BLOCK_SIZE = 1ULL << 24; // 4MB -std::string GetBINFilePath(u64 title_id) { - return fmt::format("{}bcat/{:016X}/launchparam.bin", - Common::FS::GetUserPath(Common::FS::UserPath::CacheDir), title_id); +std::filesystem::path GetBINFilePath(u64 title_id) { + return Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) / "bcat" / + fmt::format("{:016X}/launchparam.bin", title_id); } -std::string GetZIPFilePath(u64 title_id) { - return fmt::format("{}bcat/{:016X}/data.zip", - Common::FS::GetUserPath(Common::FS::UserPath::CacheDir), title_id); +std::filesystem::path GetZIPFilePath(u64 title_id) { + return Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) / "bcat" / + fmt::format("{:016X}/data.zip", title_id); } // If the error is something the user should know about (build ID mismatch, bad client version), @@ -187,7 +190,7 @@ bool VfsRawCopyDProgress(FileSys::VirtualDir src, FileSys::VirtualDir dest, class Boxcat::Client { public: - Client(std::string path_, u64 title_id_, u64 build_id_) + Client(std::filesystem::path path_, u64 title_id_, u64 build_id_) : path(std::move(path_)), title_id(title_id_), build_id(build_id_) {} DownloadResult DownloadDataZip() { @@ -217,10 +220,11 @@ private: }; if (Common::FS::Exists(path)) { - Common::FS::IOFile file{path, "rb"}; + Common::FS::IOFile file{path, Common::FS::FileAccessMode::Read, + Common::FS::FileType::BinaryFile}; if (file.IsOpen()) { std::vector bytes(file.GetSize()); - file.ReadBytes(bytes.data(), bytes.size()); + void(file.Read(bytes)); const auto digest = DigestFile(bytes); headers.insert({std::string("If-None-Match"), Common::HexToString(digest, false)}); } @@ -247,14 +251,23 @@ private: return DownloadResult::InvalidContentType; } - Common::FS::CreateFullPath(path); - Common::FS::IOFile file{path, "wb"}; - if (!file.IsOpen()) + if (!Common::FS::CreateDirs(path)) { return DownloadResult::GeneralFSError; - if (!file.Resize(response->body.size())) + } + + Common::FS::IOFile file{path, Common::FS::FileAccessMode::Append, + Common::FS::FileType::BinaryFile}; + if (!file.IsOpen()) { return DownloadResult::GeneralFSError; - if (file.WriteBytes(response->body.data(), response->body.size()) != response->body.size()) + } + + if (!file.SetSize(response->body.size())) { return DownloadResult::GeneralFSError; + } + + if (file.Write(response->body) != response->body.size()) { + return DownloadResult::GeneralFSError; + } return DownloadResult::Success; } @@ -267,7 +280,7 @@ private: } std::unique_ptr client; - std::string path; + std::filesystem::path path; u64 title_id; u64 build_id; }; @@ -291,7 +304,7 @@ void SynchronizeInternal(AM::Applets::AppletManager& applet_manager, DirectoryGe return; } - const auto zip_path{GetZIPFilePath(title.title_id)}; + const auto zip_path = GetZIPFilePath(title.title_id); Boxcat::Client client{zip_path, title.title_id, title.build_id}; progress.StartConnecting(); @@ -301,7 +314,7 @@ void SynchronizeInternal(AM::Applets::AppletManager& applet_manager, DirectoryGe LOG_ERROR(Service_BCAT, "Boxcat synchronization failed with error '{}'!", res); if (res == DownloadResult::NoMatchBuildId || res == DownloadResult::NoMatchTitleId) { - Common::FS::Delete(zip_path); + void(Common::FS::RemoveFile(zip_path)); } HandleDownloadDisplayResult(applet_manager, res); @@ -311,11 +324,13 @@ void SynchronizeInternal(AM::Applets::AppletManager& applet_manager, DirectoryGe progress.StartProcessingDataList(); - Common::FS::IOFile zip{zip_path, "rb"}; + Common::FS::IOFile zip{zip_path, Common::FS::FileAccessMode::Read, + Common::FS::FileType::BinaryFile}; const auto size = zip.GetSize(); std::vector bytes(size); - if (!zip.IsOpen() || size == 0 || zip.ReadBytes(bytes.data(), bytes.size()) != bytes.size()) { - LOG_ERROR(Service_BCAT, "Boxcat failed to read ZIP file at path '{}'!", zip_path); + if (!zip.IsOpen() || size == 0 || zip.Read(bytes) != bytes.size()) { + LOG_ERROR(Service_BCAT, "Boxcat failed to read ZIP file at path '{}'!", + Common::FS::PathToUTF8String(zip_path)); progress.FinishDownload(ERROR_GENERAL_BCAT_FAILURE); return; } @@ -419,19 +434,19 @@ void Boxcat::SetPassphrase(u64 title_id, const Passphrase& passphrase) { } std::optional> Boxcat::GetLaunchParameter(TitleIDVersion title) { - const auto path{GetBINFilePath(title.title_id)}; + const auto bin_file_path = GetBINFilePath(title.title_id); if (Settings::values.bcat_boxcat_local) { LOG_INFO(Service_BCAT, "Boxcat using local data by override, skipping download."); } else { - Client launch_client{path, title.title_id, title.build_id}; + Client launch_client{bin_file_path, title.title_id, title.build_id}; const auto res = launch_client.DownloadLaunchParam(); if (res != DownloadResult::Success) { LOG_ERROR(Service_BCAT, "Boxcat synchronization failed with error '{}'!", res); if (res == DownloadResult::NoMatchBuildId || res == DownloadResult::NoMatchTitleId) { - Common::FS::Delete(path); + void(Common::FS::RemoveFile(bin_file_path)); } HandleDownloadDisplayResult(applet_manager, res); @@ -439,12 +454,13 @@ std::optional> Boxcat::GetLaunchParameter(TitleIDVersion title) } } - Common::FS::IOFile bin{path, "rb"}; + Common::FS::IOFile bin{bin_file_path, Common::FS::FileAccessMode::Read, + Common::FS::FileType::BinaryFile}; const auto size = bin.GetSize(); std::vector bytes(size); - if (!bin.IsOpen() || size == 0 || bin.ReadBytes(bytes.data(), bytes.size()) != bytes.size()) { + if (!bin.IsOpen() || size == 0 || bin.Read(bytes) != bytes.size()) { LOG_ERROR(Service_BCAT, "Boxcat failed to read launch parameter binary at path '{}'!", - path); + Common::FS::PathToUTF8String(bin_file_path)); return std::nullopt; } diff --git a/src/core/hle/service/fatal/fatal.cpp b/src/core/hle/service/fatal/fatal.cpp index 432abde760..b7666e95a6 100644 --- a/src/core/hle/service/fatal/fatal.cpp +++ b/src/core/hle/service/fatal/fatal.cpp @@ -6,7 +6,6 @@ #include #include #include -#include "common/file_util.h" #include "common/logging/log.h" #include "common/scm_rev.h" #include "common/swap.h" diff --git a/src/core/hle/service/filesystem/filesystem.cpp b/src/core/hle/service/filesystem/filesystem.cpp index 67baaee9b6..78664439d2 100644 --- a/src/core/hle/service/filesystem/filesystem.cpp +++ b/src/core/hle/service/filesystem/filesystem.cpp @@ -5,7 +5,7 @@ #include #include "common/assert.h" -#include "common/file_util.h" +#include "common/fs/path_util.h" #include "common/settings.h" #include "core/core.h" #include "core/file_sys/bis_factory.h" @@ -728,14 +728,17 @@ void FileSystemController::CreateFactories(FileSys::VfsFilesystem& vfs, bool ove sdmc_factory = nullptr; } - auto nand_directory = vfs.OpenDirectory(Common::FS::GetUserPath(Common::FS::UserPath::NANDDir), - FileSys::Mode::ReadWrite); - auto sd_directory = vfs.OpenDirectory(Common::FS::GetUserPath(Common::FS::UserPath::SDMCDir), - FileSys::Mode::ReadWrite); - auto load_directory = vfs.OpenDirectory(Common::FS::GetUserPath(Common::FS::UserPath::LoadDir), - FileSys::Mode::ReadWrite); - auto dump_directory = vfs.OpenDirectory(Common::FS::GetUserPath(Common::FS::UserPath::DumpDir), - FileSys::Mode::ReadWrite); + using YuzuPath = Common::FS::YuzuPath; + const auto rw_mode = FileSys::Mode::ReadWrite; + + auto nand_directory = + vfs.OpenDirectory(Common::FS::GetYuzuPathString(YuzuPath::NANDDir), rw_mode); + auto sd_directory = + vfs.OpenDirectory(Common::FS::GetYuzuPathString(YuzuPath::SDMCDir), rw_mode); + auto load_directory = + vfs.OpenDirectory(Common::FS::GetYuzuPathString(YuzuPath::LoadDir), FileSys::Mode::Read); + auto dump_directory = + vfs.OpenDirectory(Common::FS::GetYuzuPathString(YuzuPath::DumpDir), rw_mode); if (bis_factory == nullptr) { bis_factory = diff --git a/src/core/hle/service/mii/manager.cpp b/src/core/hle/service/mii/manager.cpp index 70350a2a3e..114aff31c7 100644 --- a/src/core/hle/service/mii/manager.cpp +++ b/src/core/hle/service/mii/manager.cpp @@ -6,7 +6,6 @@ #include #include "common/assert.h" -#include "common/file_util.h" #include "common/logging/log.h" #include "common/string_util.h" diff --git a/src/core/hle/service/ns/pl_u.cpp b/src/core/hle/service/ns/pl_u.cpp index e14acce581..90ba5c7520 100644 --- a/src/core/hle/service/ns/pl_u.cpp +++ b/src/core/hle/service/ns/pl_u.cpp @@ -7,9 +7,7 @@ #include #include "common/assert.h" -#include "common/common_paths.h" #include "common/common_types.h" -#include "common/file_util.h" #include "common/logging/log.h" #include "common/swap.h" #include "core/core.h" diff --git a/src/core/loader/deconstructed_rom_directory.cpp b/src/core/loader/deconstructed_rom_directory.cpp index 022885c1bb..a19bb220a6 100644 --- a/src/core/loader/deconstructed_rom_directory.cpp +++ b/src/core/loader/deconstructed_rom_directory.cpp @@ -5,7 +5,6 @@ #include #include #include "common/common_funcs.h" -#include "common/file_util.h" #include "common/logging/log.h" #include "core/core.h" #include "core/file_sys/content_archive.h" diff --git a/src/core/loader/elf.cpp b/src/core/loader/elf.cpp index c062a42590..3d9276f15b 100644 --- a/src/core/loader/elf.cpp +++ b/src/core/loader/elf.cpp @@ -7,7 +7,6 @@ #include #include "common/common_funcs.h" #include "common/common_types.h" -#include "common/file_util.h" #include "common/logging/log.h" #include "core/hle/kernel/code_set.h" #include "core/hle/kernel/k_page_table.h" diff --git a/src/core/loader/loader.cpp b/src/core/loader/loader.cpp index d4808fb5be..228dc63891 100644 --- a/src/core/loader/loader.cpp +++ b/src/core/loader/loader.cpp @@ -7,7 +7,7 @@ #include #include #include "common/concepts.h" -#include "common/file_util.h" +#include "common/fs/path_util.h" #include "common/logging/log.h" #include "common/string_util.h" #include "core/core.h" diff --git a/src/core/loader/nca.cpp b/src/core/loader/nca.cpp index 418cbf61b9..aa51b0daa1 100644 --- a/src/core/loader/nca.cpp +++ b/src/core/loader/nca.cpp @@ -4,7 +4,6 @@ #include -#include "common/file_util.h" #include "common/logging/log.h" #include "core/core.h" #include "core/file_sys/content_archive.h" diff --git a/src/core/loader/nro.cpp b/src/core/loader/nro.cpp index ef54fa5748..6185552022 100644 --- a/src/core/loader/nro.cpp +++ b/src/core/loader/nro.cpp @@ -7,7 +7,6 @@ #include "common/common_funcs.h" #include "common/common_types.h" -#include "common/file_util.h" #include "common/logging/log.h" #include "common/settings.h" #include "common/swap.h" diff --git a/src/core/loader/nso.cpp b/src/core/loader/nso.cpp index df59412cfe..0f5cfda682 100644 --- a/src/core/loader/nso.cpp +++ b/src/core/loader/nso.cpp @@ -7,7 +7,6 @@ #include #include "common/common_funcs.h" -#include "common/file_util.h" #include "common/hex_util.h" #include "common/logging/log.h" #include "common/lz4_compression.h" diff --git a/src/core/perf_stats.cpp b/src/core/perf_stats.cpp index c42c437b72..6635a13393 100644 --- a/src/core/perf_stats.cpp +++ b/src/core/perf_stats.cpp @@ -11,7 +11,9 @@ #include #include #include -#include "common/file_util.h" +#include "common/fs/file.h" +#include "common/fs/fs.h" +#include "common/fs/path_util.h" #include "common/math_util.h" #include "common/settings.h" #include "core/perf_stats.h" @@ -38,12 +40,17 @@ PerfStats::~PerfStats() { std::ostringstream stream; std::copy(perf_history.begin() + IgnoreFrames, perf_history.begin() + current_index, std::ostream_iterator(stream, "\n")); - const std::string& path = Common::FS::GetUserPath(Common::FS::UserPath::LogDir); + + const auto path = Common::FS::GetYuzuPath(Common::FS::YuzuPath::LogDir); // %F Date format expanded is "%Y-%m-%d" - const std::string filename = - fmt::format("{}/{:%F-%H-%M}_{:016X}.csv", path, *std::localtime(&t), title_id); - Common::FS::IOFile file(filename, "w"); - file.WriteString(stream.str()); + const auto filename = fmt::format("{:%F-%H-%M}_{:016X}.csv", *std::localtime(&t), title_id); + const auto filepath = path / filename; + + if (Common::FS::CreateParentDir(filepath)) { + Common::FS::IOFile file(filepath, Common::FS::FileAccessMode::Write, + Common::FS::FileType::TextFile); + void(file.WriteString(stream.str())); + } } void PerfStats::BeginSystemFrame() { diff --git a/src/core/reporter.cpp b/src/core/reporter.cpp index d1e807dd4a..a9596fe4d3 100644 --- a/src/core/reporter.cpp +++ b/src/core/reporter.cpp @@ -11,7 +11,9 @@ #include #include -#include "common/file_util.h" +#include "common/fs/file.h" +#include "common/fs/fs.h" +#include "common/fs/path_util.h" #include "common/hex_util.h" #include "common/scm_rev.h" #include "common/settings.h" @@ -26,10 +28,9 @@ namespace { -std::string GetPath(std::string_view type, u64 title_id, std::string_view timestamp) { - return fmt::format("{}{}/{:016X}_{}.json", - Common::FS::GetUserPath(Common::FS::UserPath::LogDir), type, title_id, - timestamp); +std::filesystem::path GetPath(std::string_view type, u64 title_id, std::string_view timestamp) { + return Common::FS::GetYuzuPath(Common::FS::YuzuPath::LogDir) / type / + fmt::format("{:016X}_{}.json", title_id, timestamp); } std::string GetTimestamp() { @@ -39,14 +40,16 @@ std::string GetTimestamp() { using namespace nlohmann; -void SaveToFile(json json, const std::string& filename) { - if (!Common::FS::CreateFullPath(filename)) { - LOG_ERROR(Core, "Failed to create path for '{}' to save report!", filename); +void SaveToFile(json json, const std::filesystem::path& filename) { + if (!Common::FS::CreateParentDirs(filename)) { + LOG_ERROR(Core, "Failed to create path for '{}' to save report!", + Common::FS::PathToUTF8String(filename)); return; } - std::ofstream file( - Common::FS::SanitizePath(filename, Common::FS::DirectorySeparator::PlatformDefault)); + std::ofstream file; + Common::FS::OpenFileStream(file, filename, std::ios_base::out | std::ios_base::trunc); + file << std::setw(4) << json << std::endl; } diff --git a/src/core/telemetry_session.cpp b/src/core/telemetry_session.cpp index 6dcff54002..ad1a9ffb49 100644 --- a/src/core/telemetry_session.cpp +++ b/src/core/telemetry_session.cpp @@ -9,7 +9,9 @@ #include "common/assert.h" #include "common/common_types.h" -#include "common/file_util.h" +#include "common/fs/file.h" +#include "common/fs/fs.h" +#include "common/fs/path_util.h" #include "common/logging/log.h" #include "common/settings.h" @@ -72,31 +74,41 @@ static const char* TranslateGPUAccuracyLevel(Settings::GPUAccuracy backend) { u64 GetTelemetryId() { u64 telemetry_id{}; - const std::string filename{Common::FS::GetUserPath(Common::FS::UserPath::ConfigDir) + - "telemetry_id"}; + const auto filename = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) / "telemetry_id"; bool generate_new_id = !Common::FS::Exists(filename); + if (!generate_new_id) { - Common::FS::IOFile file(filename, "rb"); + Common::FS::IOFile file{filename, Common::FS::FileAccessMode::Read, + Common::FS::FileType::BinaryFile}; + if (!file.IsOpen()) { - LOG_ERROR(Core, "failed to open telemetry_id: {}", filename); + LOG_ERROR(Core, "failed to open telemetry_id: {}", + Common::FS::PathToUTF8String(filename)); return {}; } - file.ReadBytes(&telemetry_id, sizeof(u64)); - if (telemetry_id == 0) { + + if (!file.ReadObject(telemetry_id) || telemetry_id == 0) { LOG_ERROR(Frontend, "telemetry_id is 0. Generating a new one.", telemetry_id); generate_new_id = true; } } if (generate_new_id) { - Common::FS::IOFile file(filename, "wb"); + Common::FS::IOFile file{filename, Common::FS::FileAccessMode::Write, + Common::FS::FileType::BinaryFile}; + if (!file.IsOpen()) { - LOG_ERROR(Core, "failed to open telemetry_id: {}", filename); + LOG_ERROR(Core, "failed to open telemetry_id: {}", + Common::FS::PathToUTF8String(filename)); return {}; } + telemetry_id = GenerateTelemetryId(); - file.WriteBytes(&telemetry_id, sizeof(u64)); + + if (!file.WriteObject(telemetry_id)) { + LOG_ERROR(Core, "Failed to write telemetry_id to file."); + } } return telemetry_id; @@ -104,15 +116,20 @@ u64 GetTelemetryId() { u64 RegenerateTelemetryId() { const u64 new_telemetry_id{GenerateTelemetryId()}; - const std::string filename{Common::FS::GetUserPath(Common::FS::UserPath::ConfigDir) + - "telemetry_id"}; + const auto filename = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) / "telemetry_id"; + + Common::FS::IOFile file{filename, Common::FS::FileAccessMode::Write, + Common::FS::FileType::BinaryFile}; - Common::FS::IOFile file(filename, "wb"); if (!file.IsOpen()) { - LOG_ERROR(Core, "failed to open telemetry_id: {}", filename); + LOG_ERROR(Core, "failed to open telemetry_id: {}", Common::FS::PathToUTF8String(filename)); return {}; } - file.WriteBytes(&new_telemetry_id, sizeof(u64)); + + if (!file.WriteObject(new_telemetry_id)) { + LOG_ERROR(Core, "Failed to write telemetry_id to file."); + } + return new_telemetry_id; } diff --git a/src/tests/core/core_timing.cpp b/src/tests/core/core_timing.cpp index b354591523..e0c66fa2eb 100644 --- a/src/tests/core/core_timing.cpp +++ b/src/tests/core/core_timing.cpp @@ -11,7 +11,6 @@ #include #include -#include "common/file_util.h" #include "core/core.h" #include "core/core_timing.h" diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp index dbcb751cb1..0deb86517e 100644 --- a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp @@ -7,9 +7,10 @@ #include #include "common/assert.h" -#include "common/common_paths.h" #include "common/common_types.h" -#include "common/file_util.h" +#include "common/fs/file.h" +#include "common/fs/fs.h" +#include "common/fs/path_util.h" #include "common/logging/log.h" #include "common/scm_rev.h" #include "common/settings.h" @@ -26,11 +27,7 @@ using Tegra::Engines::ShaderType; using VideoCommon::Shader::BindlessSamplerMap; using VideoCommon::Shader::BoundSamplerMap; using VideoCommon::Shader::KeyMap; - -namespace { - using VideoCommon::Shader::SeparateSamplerKey; - using ShaderCacheVersionHash = std::array; struct ConstBufferKey { @@ -58,6 +55,8 @@ struct BindlessSamplerEntry { Tegra::Engines::SamplerDescriptor sampler; }; +namespace { + constexpr u32 NativeVersion = 21; ShaderCacheVersionHash GetShaderCacheVersionHash() { @@ -74,22 +73,20 @@ ShaderDiskCacheEntry::ShaderDiskCacheEntry() = default; ShaderDiskCacheEntry::~ShaderDiskCacheEntry() = default; bool ShaderDiskCacheEntry::Load(Common::FS::IOFile& file) { - if (file.ReadBytes(&type, sizeof(u32)) != sizeof(u32)) { + if (!file.ReadObject(type)) { return false; } u32 code_size; u32 code_size_b; - if (file.ReadBytes(&code_size, sizeof(u32)) != sizeof(u32) || - file.ReadBytes(&code_size_b, sizeof(u32)) != sizeof(u32)) { + if (!file.ReadObject(code_size) || !file.ReadObject(code_size_b)) { return false; } code.resize(code_size); code_b.resize(code_size_b); - - if (file.ReadArray(code.data(), code_size) != code_size) { + if (file.Read(code) != code_size) { return false; } - if (HasProgramA() && file.ReadArray(code_b.data(), code_size_b) != code_size_b) { + if (HasProgramA() && file.Read(code_b) != code_size_b) { return false; } @@ -99,13 +96,12 @@ bool ShaderDiskCacheEntry::Load(Common::FS::IOFile& file) { u32 num_bound_samplers; u32 num_separate_samplers; u32 num_bindless_samplers; - if (file.ReadArray(&unique_identifier, 1) != 1 || file.ReadArray(&bound_buffer, 1) != 1 || - file.ReadArray(&is_texture_handler_size_known, 1) != 1 || - file.ReadArray(&texture_handler_size_value, 1) != 1 || - file.ReadArray(&graphics_info, 1) != 1 || file.ReadArray(&compute_info, 1) != 1 || - file.ReadArray(&num_keys, 1) != 1 || file.ReadArray(&num_bound_samplers, 1) != 1 || - file.ReadArray(&num_separate_samplers, 1) != 1 || - file.ReadArray(&num_bindless_samplers, 1) != 1) { + if (!file.ReadObject(unique_identifier) || !file.ReadObject(bound_buffer) || + !file.ReadObject(is_texture_handler_size_known) || + !file.ReadObject(texture_handler_size_value) || !file.ReadObject(graphics_info) || + !file.ReadObject(compute_info) || !file.ReadObject(num_keys) || + !file.ReadObject(num_bound_samplers) || !file.ReadObject(num_separate_samplers) || + !file.ReadObject(num_bindless_samplers)) { return false; } if (is_texture_handler_size_known) { @@ -116,13 +112,10 @@ bool ShaderDiskCacheEntry::Load(Common::FS::IOFile& file) { std::vector flat_bound_samplers(num_bound_samplers); std::vector flat_separate_samplers(num_separate_samplers); std::vector flat_bindless_samplers(num_bindless_samplers); - if (file.ReadArray(flat_keys.data(), flat_keys.size()) != flat_keys.size() || - file.ReadArray(flat_bound_samplers.data(), flat_bound_samplers.size()) != - flat_bound_samplers.size() || - file.ReadArray(flat_separate_samplers.data(), flat_separate_samplers.size()) != - flat_separate_samplers.size() || - file.ReadArray(flat_bindless_samplers.data(), flat_bindless_samplers.size()) != - flat_bindless_samplers.size()) { + if (file.Read(flat_keys) != flat_keys.size() || + file.Read(flat_bound_samplers) != flat_bound_samplers.size() || + file.Read(flat_separate_samplers) != flat_separate_samplers.size() || + file.Read(flat_bindless_samplers) != flat_bindless_samplers.size()) { return false; } for (const auto& entry : flat_keys) { @@ -145,26 +138,25 @@ bool ShaderDiskCacheEntry::Load(Common::FS::IOFile& file) { } bool ShaderDiskCacheEntry::Save(Common::FS::IOFile& file) const { - if (file.WriteObject(static_cast(type)) != 1 || - file.WriteObject(static_cast(code.size())) != 1 || - file.WriteObject(static_cast(code_b.size())) != 1) { + if (!file.WriteObject(static_cast(type)) || + !file.WriteObject(static_cast(code.size())) || + !file.WriteObject(static_cast(code_b.size()))) { return false; } - if (file.WriteArray(code.data(), code.size()) != code.size()) { + if (file.Write(code) != code.size()) { return false; } - if (HasProgramA() && file.WriteArray(code_b.data(), code_b.size()) != code_b.size()) { + if (HasProgramA() && file.Write(code_b) != code_b.size()) { return false; } - if (file.WriteObject(unique_identifier) != 1 || file.WriteObject(bound_buffer) != 1 || - file.WriteObject(static_cast(texture_handler_size.has_value())) != 1 || - file.WriteObject(texture_handler_size.value_or(0)) != 1 || - file.WriteObject(graphics_info) != 1 || file.WriteObject(compute_info) != 1 || - file.WriteObject(static_cast(keys.size())) != 1 || - file.WriteObject(static_cast(bound_samplers.size())) != 1 || - file.WriteObject(static_cast(separate_samplers.size())) != 1 || - file.WriteObject(static_cast(bindless_samplers.size())) != 1) { + if (!file.WriteObject(unique_identifier) || !file.WriteObject(bound_buffer) || + !file.WriteObject(static_cast(texture_handler_size.has_value())) || + !file.WriteObject(texture_handler_size.value_or(0)) || !file.WriteObject(graphics_info) || + !file.WriteObject(compute_info) || !file.WriteObject(static_cast(keys.size())) || + !file.WriteObject(static_cast(bound_samplers.size())) || + !file.WriteObject(static_cast(separate_samplers.size())) || + !file.WriteObject(static_cast(bindless_samplers.size()))) { return false; } @@ -197,13 +189,10 @@ bool ShaderDiskCacheEntry::Save(Common::FS::IOFile& file) const { BindlessSamplerEntry{address.first, address.second, sampler}); } - return file.WriteArray(flat_keys.data(), flat_keys.size()) == flat_keys.size() && - file.WriteArray(flat_bound_samplers.data(), flat_bound_samplers.size()) == - flat_bound_samplers.size() && - file.WriteArray(flat_separate_samplers.data(), flat_separate_samplers.size()) == - flat_separate_samplers.size() && - file.WriteArray(flat_bindless_samplers.data(), flat_bindless_samplers.size()) == - flat_bindless_samplers.size(); + return file.Write(flat_keys) == flat_keys.size() && + file.Write(flat_bound_samplers) == flat_bound_samplers.size() && + file.Write(flat_separate_samplers) == flat_separate_samplers.size() && + file.Write(flat_bindless_samplers) == flat_bindless_samplers.size(); } ShaderDiskCacheOpenGL::ShaderDiskCacheOpenGL() = default; @@ -221,7 +210,8 @@ std::optional> ShaderDiskCacheOpenGL::LoadTran return std::nullopt; } - Common::FS::IOFile file(GetTransferablePath(), "rb"); + Common::FS::IOFile file{GetTransferablePath(), Common::FS::FileAccessMode::Read, + Common::FS::FileType::BinaryFile}; if (!file.IsOpen()) { LOG_INFO(Render_OpenGL, "No transferable shader cache found"); is_usable = true; @@ -229,7 +219,7 @@ std::optional> ShaderDiskCacheOpenGL::LoadTran } u32 version{}; - if (file.ReadBytes(&version, sizeof(version)) != sizeof(version)) { + if (!file.ReadObject(version)) { LOG_ERROR(Render_OpenGL, "Failed to get transferable cache version, skipping it"); return std::nullopt; } @@ -249,7 +239,7 @@ std::optional> ShaderDiskCacheOpenGL::LoadTran // Version is valid, load the shaders std::vector entries; - while (file.Tell() < file.GetSize()) { + while (static_cast(file.Tell()) < file.GetSize()) { ShaderDiskCacheEntry& entry = entries.emplace_back(); if (!entry.Load(file)) { LOG_ERROR(Render_OpenGL, "Failed to load transferable raw entry, skipping"); @@ -266,7 +256,8 @@ std::vector ShaderDiskCacheOpenGL::LoadPrecompiled() return {}; } - Common::FS::IOFile file(GetPrecompiledPath(), "rb"); + Common::FS::IOFile file{GetPrecompiledPath(), Common::FS::FileAccessMode::Read, + Common::FS::FileType::BinaryFile}; if (!file.IsOpen()) { LOG_INFO(Render_OpenGL, "No precompiled shader cache found"); return {}; @@ -286,7 +277,9 @@ std::optional> ShaderDiskCacheOpenGL::Lo Common::FS::IOFile& file) { // Read compressed file from disk and decompress to virtual precompiled cache file std::vector compressed(file.GetSize()); - file.ReadBytes(compressed.data(), compressed.size()); + if (file.Read(compressed) != file.GetSize()) { + return std::nullopt; + } const std::vector decompressed = Common::Compression::DecompressDataZSTD(compressed); SaveArrayToPrecompiled(decompressed.data(), decompressed.size()); precompiled_cache_virtual_file_offset = 0; @@ -321,9 +314,9 @@ std::optional> ShaderDiskCacheOpenGL::Lo } void ShaderDiskCacheOpenGL::InvalidateTransferable() { - if (!Common::FS::Delete(GetTransferablePath())) { + if (!Common::FS::RemoveFile(GetTransferablePath())) { LOG_ERROR(Render_OpenGL, "Failed to invalidate transferable file={}", - GetTransferablePath()); + Common::FS::PathToUTF8String(GetTransferablePath())); } InvalidatePrecompiled(); } @@ -332,8 +325,9 @@ void ShaderDiskCacheOpenGL::InvalidatePrecompiled() { // Clear virtaul precompiled cache file precompiled_cache_virtual_file.Resize(0); - if (!Common::FS::Delete(GetPrecompiledPath())) { - LOG_ERROR(Render_OpenGL, "Failed to invalidate precompiled file={}", GetPrecompiledPath()); + if (!Common::FS::RemoveFile(GetPrecompiledPath())) { + LOG_ERROR(Render_OpenGL, "Failed to invalidate precompiled file={}", + Common::FS::PathToUTF8String(GetPrecompiledPath())); } } @@ -398,16 +392,18 @@ Common::FS::IOFile ShaderDiskCacheOpenGL::AppendTransferableFile() const { const auto transferable_path{GetTransferablePath()}; const bool existed = Common::FS::Exists(transferable_path); - Common::FS::IOFile file(transferable_path, "ab"); + Common::FS::IOFile file{transferable_path, Common::FS::FileAccessMode::Append, + Common::FS::FileType::BinaryFile}; if (!file.IsOpen()) { - LOG_ERROR(Render_OpenGL, "Failed to open transferable cache in path={}", transferable_path); + LOG_ERROR(Render_OpenGL, "Failed to open transferable cache in path={}", + Common::FS::PathToUTF8String(transferable_path)); return {}; } if (!existed || file.GetSize() == 0) { // If the file didn't exist, write its version - if (file.WriteObject(NativeVersion) != 1) { + if (!file.WriteObject(NativeVersion)) { LOG_ERROR(Render_OpenGL, "Failed to write transferable cache version in path={}", - transferable_path); + Common::FS::PathToUTF8String(transferable_path)); return {}; } } @@ -429,51 +425,54 @@ void ShaderDiskCacheOpenGL::SaveVirtualPrecompiledFile() { const std::vector compressed = Common::Compression::CompressDataZSTDDefault(uncompressed.data(), uncompressed.size()); - const auto precompiled_path{GetPrecompiledPath()}; - Common::FS::IOFile file(precompiled_path, "wb"); + const auto precompiled_path = GetPrecompiledPath(); + Common::FS::IOFile file{precompiled_path, Common::FS::FileAccessMode::Write, + Common::FS::FileType::BinaryFile}; if (!file.IsOpen()) { - LOG_ERROR(Render_OpenGL, "Failed to open precompiled cache in path={}", precompiled_path); + LOG_ERROR(Render_OpenGL, "Failed to open precompiled cache in path={}", + Common::FS::PathToUTF8String(precompiled_path)); return; } - if (file.WriteBytes(compressed.data(), compressed.size()) != compressed.size()) { + if (file.Write(compressed) != compressed.size()) { LOG_ERROR(Render_OpenGL, "Failed to write precompiled cache version in path={}", - precompiled_path); + Common::FS::PathToUTF8String(precompiled_path)); } } bool ShaderDiskCacheOpenGL::EnsureDirectories() const { - const auto CreateDir = [](const std::string& dir) { + const auto CreateDir = [](const std::filesystem::path& dir) { if (!Common::FS::CreateDir(dir)) { - LOG_ERROR(Render_OpenGL, "Failed to create directory={}", dir); + LOG_ERROR(Render_OpenGL, "Failed to create directory={}", + Common::FS::PathToUTF8String(dir)); return false; } return true; }; - return CreateDir(Common::FS::GetUserPath(Common::FS::UserPath::ShaderDir)) && + return CreateDir(Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir)) && CreateDir(GetBaseDir()) && CreateDir(GetTransferableDir()) && CreateDir(GetPrecompiledDir()); } -std::string ShaderDiskCacheOpenGL::GetTransferablePath() const { - return Common::FS::SanitizePath(GetTransferableDir() + DIR_SEP_CHR + GetTitleID() + ".bin"); +std::filesystem::path ShaderDiskCacheOpenGL::GetTransferablePath() const { + return GetTransferableDir() / fmt::format("{}.bin", GetTitleID()); } -std::string ShaderDiskCacheOpenGL::GetPrecompiledPath() const { - return Common::FS::SanitizePath(GetPrecompiledDir() + DIR_SEP_CHR + GetTitleID() + ".bin"); +std::filesystem::path ShaderDiskCacheOpenGL::GetPrecompiledPath() const { + return GetPrecompiledDir() / fmt::format("{}.bin", GetTitleID()); } -std::string ShaderDiskCacheOpenGL::GetTransferableDir() const { - return GetBaseDir() + DIR_SEP "transferable"; +std::filesystem::path ShaderDiskCacheOpenGL::GetTransferableDir() const { + return GetBaseDir() / "transferable"; } -std::string ShaderDiskCacheOpenGL::GetPrecompiledDir() const { - return GetBaseDir() + DIR_SEP "precompiled"; +std::filesystem::path ShaderDiskCacheOpenGL::GetPrecompiledDir() const { + return GetBaseDir() / "precompiled"; } -std::string ShaderDiskCacheOpenGL::GetBaseDir() const { - return Common::FS::GetUserPath(Common::FS::UserPath::ShaderDir) + DIR_SEP "opengl"; +std::filesystem::path ShaderDiskCacheOpenGL::GetBaseDir() const { + return Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir) / "opengl"; } std::string ShaderDiskCacheOpenGL::GetTitleID() const { diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.h b/src/video_core/renderer_opengl/gl_shader_disk_cache.h index aef841c1d3..f8bc23868e 100644 --- a/src/video_core/renderer_opengl/gl_shader_disk_cache.h +++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.h @@ -4,6 +4,7 @@ #pragma once +#include #include #include #include @@ -108,19 +109,19 @@ private: bool EnsureDirectories() const; /// Gets current game's transferable file path - std::string GetTransferablePath() const; + std::filesystem::path GetTransferablePath() const; /// Gets current game's precompiled file path - std::string GetPrecompiledPath() const; + std::filesystem::path GetPrecompiledPath() const; /// Get user's transferable directory path - std::string GetTransferableDir() const; + std::filesystem::path GetTransferableDir() const; /// Get user's precompiled directory path - std::string GetPrecompiledDir() const; + std::filesystem::path GetPrecompiledDir() const; /// Get user's shader directory path - std::string GetBaseDir() const; + std::filesystem::path GetBaseDir() const; /// Get current game's title id std::string GetTitleID() const; diff --git a/src/video_core/vulkan_common/nsight_aftermath_tracker.cpp b/src/video_core/vulkan_common/nsight_aftermath_tracker.cpp index 7a9d00d4fe..f0ee765197 100644 --- a/src/video_core/vulkan_common/nsight_aftermath_tracker.cpp +++ b/src/video_core/vulkan_common/nsight_aftermath_tracker.cpp @@ -5,6 +5,7 @@ #ifdef HAS_NSIGHT_AFTERMATH #include +#include #include #include #include @@ -12,9 +13,10 @@ #include -#include "common/common_paths.h" #include "common/common_types.h" -#include "common/file_util.h" +#include "common/fs/file.h" +#include "common/fs/fs.h" +#include "common/fs/path_util.h" #include "common/logging/log.h" #include "common/scope_exit.h" #include "video_core/vulkan_common/nsight_aftermath_tracker.h" @@ -46,9 +48,9 @@ NsightAftermathTracker::NsightAftermathTracker() { LOG_ERROR(Render_Vulkan, "Failed to load Nsight Aftermath function pointers"); return; } - dump_dir = Common::FS::GetUserPath(Common::FS::UserPath::LogDir) + "gpucrash"; + dump_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::LogDir) / "gpucrash"; - void(Common::FS::DeleteDirRecursively(dump_dir)); + void(Common::FS::RemoveDirRecursively(dump_dir)); if (!Common::FS::CreateDir(dump_dir)) { LOG_ERROR(Render_Vulkan, "Failed to create Nsight Aftermath dump directory"); return; @@ -60,7 +62,8 @@ NsightAftermathTracker::NsightAftermathTracker() { LOG_ERROR(Render_Vulkan, "GFSDK_Aftermath_EnableGpuCrashDumps failed"); return; } - LOG_INFO(Render_Vulkan, "Nsight Aftermath dump directory is \"{}\"", dump_dir); + LOG_INFO(Render_Vulkan, "Nsight Aftermath dump directory is \"{}\"", + Common::FS::PathToUTF8String(dump_dir)); initialized = true; } @@ -89,12 +92,15 @@ void NsightAftermathTracker::SaveShader(const std::vector& spirv) const { return; } - Common::FS::IOFile file(fmt::format("{}/source_{:016x}.spv", dump_dir, hash.hash), "wb"); + const auto shader_file = dump_dir / fmt::format("source_{:016x}.spv", hash.hash); + + Common::FS::IOFile file{shader_file, Common::FS::FileAccessMode::Write, + Common::FS::FileType::BinaryFile}; if (!file.IsOpen()) { LOG_ERROR(Render_Vulkan, "Failed to dump SPIR-V module with hash={:016x}", hash.hash); return; } - if (file.WriteArray(spirv.data(), spirv.size()) != spirv.size()) { + if (file.Write(spirv) != spirv.size()) { LOG_ERROR(Render_Vulkan, "Failed to write SPIR-V module with hash={:016x}", hash.hash); return; } @@ -129,22 +135,24 @@ void NsightAftermathTracker::OnGpuCrashDumpCallback(const void* gpu_crash_dump, return; } - const std::string base_name = [this] { + std::filesystem::path base_name = [this] { const int id = dump_id++; if (id == 0) { - return fmt::format("{}/crash.nv-gpudmp", dump_dir); + return dump_dir / "crash.nv-gpudmp"; } else { - return fmt::format("{}/crash_{}.nv-gpudmp", dump_dir, id); + return dump_dir / fmt::format("crash_{}.nv-gpudmp", id); } }(); std::string_view dump_view(static_cast(gpu_crash_dump), gpu_crash_dump_size); - if (Common::FS::WriteStringToFile(false, base_name, dump_view) != gpu_crash_dump_size) { + if (Common::FS::WriteStringToFile(base_name, Common::FS::FileType::BinaryFile, dump_view) != + gpu_crash_dump_size) { LOG_ERROR(Render_Vulkan, "Failed to write dump file"); return; } const std::string_view json_view(json.data(), json.size()); - if (Common::FS::WriteStringToFile(true, base_name + ".json", json_view) != json.size()) { + if (Common::FS::WriteStringToFile(base_name.concat(".json"), Common::FS::FileType::TextFile, + json_view) != json.size()) { LOG_ERROR(Render_Vulkan, "Failed to write JSON"); return; } @@ -161,16 +169,17 @@ void NsightAftermathTracker::OnShaderDebugInfoCallback(const void* shader_debug_ return; } - const std::string path = - fmt::format("{}/shader_{:016x}{:016x}.nvdbg", dump_dir, identifier.id[0], identifier.id[1]); - Common::FS::IOFile file(path, "wb"); + const auto path = + dump_dir / fmt::format("shader_{:016x}{:016x}.nvdbg", identifier.id[0], identifier.id[1]); + Common::FS::IOFile file{path, Common::FS::FileAccessMode::Write, + Common::FS::FileType::BinaryFile}; if (!file.IsOpen()) { - LOG_ERROR(Render_Vulkan, "Failed to create file {}", path); + LOG_ERROR(Render_Vulkan, "Failed to create file {}", Common::FS::PathToUTF8String(path)); return; } - if (file.WriteBytes(static_cast(shader_debug_info), shader_debug_info_size) != - shader_debug_info_size) { - LOG_ERROR(Render_Vulkan, "Failed to write file {}", path); + if (file.WriteSpan(std::span(static_cast(shader_debug_info), + shader_debug_info_size)) != shader_debug_info_size) { + LOG_ERROR(Render_Vulkan, "Failed to write file {}", Common::FS::PathToUTF8String(path)); return; } } diff --git a/src/video_core/vulkan_common/nsight_aftermath_tracker.h b/src/video_core/vulkan_common/nsight_aftermath_tracker.h index 1ce8d4e8e7..4fe2b14d91 100644 --- a/src/video_core/vulkan_common/nsight_aftermath_tracker.h +++ b/src/video_core/vulkan_common/nsight_aftermath_tracker.h @@ -4,6 +4,7 @@ #pragma once +#include #include #include #include @@ -54,7 +55,7 @@ private: mutable std::mutex mutex; - std::string dump_dir; + std::filesystem::path dump_dir; int dump_id = 0; bool initialized = false; diff --git a/src/video_core/vulkan_common/vulkan_library.cpp b/src/video_core/vulkan_common/vulkan_library.cpp index 557871d817..22833fa566 100644 --- a/src/video_core/vulkan_common/vulkan_library.cpp +++ b/src/video_core/vulkan_common/vulkan_library.cpp @@ -6,7 +6,7 @@ #include #include "common/dynamic_library.h" -#include "common/file_util.h" +#include "common/fs/path_util.h" #include "video_core/vulkan_common/vulkan_library.h" namespace Vulkan { @@ -18,9 +18,9 @@ Common::DynamicLibrary OpenLibrary() { char* const libvulkan_env = std::getenv("LIBVULKAN_PATH"); if (!libvulkan_env || !library.Open(libvulkan_env)) { // Use the libvulkan.dylib from the application bundle. - const std::string filename = - Common::FS::GetBundleDirectory() + "/Contents/Frameworks/libvulkan.dylib"; - void(library.Open(filename.c_str())); + const auto filename = + Common::FS::GetBundleDirectory() / "Contents/Frameworks/libvulkan.dylib"; + void(library.Open(Common::FS::PathToUTF8String(filename).c_str())); } #else std::string filename = Common::DynamicLibrary::GetVersionedFilename("vulkan", 1); diff --git a/src/yuzu/applets/profile_select.cpp b/src/yuzu/applets/profile_select.cpp index 0a4c48b3da..62fd1141c8 100644 --- a/src/yuzu/applets/profile_select.cpp +++ b/src/yuzu/applets/profile_select.cpp @@ -10,7 +10,7 @@ #include #include #include -#include "common/file_util.h" +#include "common/fs/path_util.h" #include "common/string_util.h" #include "core/constants.h" #include "core/hle/lock.h" @@ -26,9 +26,10 @@ QString FormatUserEntryText(const QString& username, Common::UUID uuid) { } QString GetImagePath(Common::UUID uuid) { - const auto path = Common::FS::GetUserPath(Common::FS::UserPath::NANDDir) + - "/system/save/8000000000000010/su/avators/" + uuid.FormatSwitch() + ".jpg"; - return QString::fromStdString(path); + const auto path = + Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) / + fmt::format("system/save/8000000000000010/su/avators/{}.jpg", uuid.FormatSwitch()); + return QString::fromStdString(Common::FS::PathToUTF8String(path)); } QPixmap GetIcon(Common::UUID uuid) { diff --git a/src/yuzu/applets/web_browser.cpp b/src/yuzu/applets/web_browser.cpp index 93e3a4f6f2..34d3feb550 100644 --- a/src/yuzu/applets/web_browser.cpp +++ b/src/yuzu/applets/web_browser.cpp @@ -12,7 +12,7 @@ #include #endif -#include "common/file_util.h" +#include "common/fs/path_util.h" #include "core/core.h" #include "core/frontend/input_interpreter.h" #include "input_common/keyboard.h" @@ -322,21 +322,25 @@ void QtNXWebEngineView::LoadExtractedFonts() { QWebEngineScript nx_font_css; QWebEngineScript load_nx_font; - const QString fonts_dir = QString::fromStdString(Common::FS::SanitizePath( - fmt::format("{}/fonts", Common::FS::GetUserPath(Common::FS::UserPath::CacheDir)))); + auto fonts_dir_str = Common::FS::PathToUTF8String( + Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) / "fonts/"); + + std::replace(fonts_dir_str.begin(), fonts_dir_str.end(), '\\', '/'); + + const auto fonts_dir = QString::fromStdString(fonts_dir_str); nx_font_css.setName(QStringLiteral("nx_font_css.js")); load_nx_font.setName(QStringLiteral("load_nx_font.js")); nx_font_css.setSourceCode( QString::fromStdString(NX_FONT_CSS) - .arg(fonts_dir + QStringLiteral("/FontStandard.ttf")) - .arg(fonts_dir + QStringLiteral("/FontChineseSimplified.ttf")) - .arg(fonts_dir + QStringLiteral("/FontExtendedChineseSimplified.ttf")) - .arg(fonts_dir + QStringLiteral("/FontChineseTraditional.ttf")) - .arg(fonts_dir + QStringLiteral("/FontKorean.ttf")) - .arg(fonts_dir + QStringLiteral("/FontNintendoExtended.ttf")) - .arg(fonts_dir + QStringLiteral("/FontNintendoExtended2.ttf"))); + .arg(fonts_dir + QStringLiteral("FontStandard.ttf")) + .arg(fonts_dir + QStringLiteral("FontChineseSimplified.ttf")) + .arg(fonts_dir + QStringLiteral("FontExtendedChineseSimplified.ttf")) + .arg(fonts_dir + QStringLiteral("FontChineseTraditional.ttf")) + .arg(fonts_dir + QStringLiteral("FontKorean.ttf")) + .arg(fonts_dir + QStringLiteral("FontNintendoExtended.ttf")) + .arg(fonts_dir + QStringLiteral("FontNintendoExtended2.ttf"))); load_nx_font.setSourceCode(QString::fromStdString(LOAD_NX_FONT)); nx_font_css.setInjectionPoint(QWebEngineScript::DocumentReady); diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index 21d1dc1749..eb58bfa5b9 100644 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -5,8 +5,8 @@ #include #include #include -#include "common/common_paths.h" -#include "common/file_util.h" +#include "common/fs/fs.h" +#include "common/fs/path_util.h" #include "core/core.h" #include "core/hle/service/acc/profile_manager.h" #include "core/hle/service/hid/controllers/npad.h" @@ -243,27 +243,27 @@ const std::array Config::default_hotkeys{{ // clang-format on void Config::Initialize(const std::string& config_name) { + const auto fs_config_loc = FS::GetYuzuPath(FS::YuzuPath::ConfigDir); + const auto config_file = fmt::format("{}.ini", config_name); + switch (type) { case ConfigType::GlobalConfig: - qt_config_loc = fmt::format("{}" DIR_SEP "{}.ini", FS::GetUserPath(FS::UserPath::ConfigDir), - config_name); - FS::CreateFullPath(qt_config_loc); + qt_config_loc = FS::PathToUTF8String(fs_config_loc / config_file); + void(FS::CreateParentDir(qt_config_loc)); qt_config = std::make_unique(QString::fromStdString(qt_config_loc), QSettings::IniFormat); Reload(); break; case ConfigType::PerGameConfig: - qt_config_loc = fmt::format("{}custom" DIR_SEP "{}.ini", - FS::GetUserPath(FS::UserPath::ConfigDir), config_name); - FS::CreateFullPath(qt_config_loc); + qt_config_loc = FS::PathToUTF8String(fs_config_loc / "custom" / config_file); + void(FS::CreateParentDir(qt_config_loc)); qt_config = std::make_unique(QString::fromStdString(qt_config_loc), QSettings::IniFormat); Reload(); break; case ConfigType::InputProfile: - qt_config_loc = fmt::format("{}input" DIR_SEP "{}.ini", - FS::GetUserPath(FS::UserPath::ConfigDir), config_name); - FS::CreateFullPath(qt_config_loc); + qt_config_loc = FS::PathToUTF8String(fs_config_loc / "input" / config_file); + void(FS::CreateParentDir(qt_config_loc)); qt_config = std::make_unique(QString::fromStdString(qt_config_loc), QSettings::IniFormat); break; @@ -598,30 +598,34 @@ void Config::ReadDataStorageValues() { qt_config->beginGroup(QStringLiteral("Data Storage")); Settings::values.use_virtual_sd = ReadSetting(QStringLiteral("use_virtual_sd"), true).toBool(); - FS::GetUserPath(FS::UserPath::NANDDir, - qt_config - ->value(QStringLiteral("nand_directory"), - QString::fromStdString(FS::GetUserPath(FS::UserPath::NANDDir))) - .toString() - .toStdString()); - FS::GetUserPath(FS::UserPath::SDMCDir, - qt_config - ->value(QStringLiteral("sdmc_directory"), - QString::fromStdString(FS::GetUserPath(FS::UserPath::SDMCDir))) - .toString() - .toStdString()); - FS::GetUserPath(FS::UserPath::LoadDir, - qt_config - ->value(QStringLiteral("load_directory"), - QString::fromStdString(FS::GetUserPath(FS::UserPath::LoadDir))) - .toString() - .toStdString()); - FS::GetUserPath(FS::UserPath::DumpDir, - qt_config - ->value(QStringLiteral("dump_directory"), - QString::fromStdString(FS::GetUserPath(FS::UserPath::DumpDir))) - .toString() - .toStdString()); + FS::SetYuzuPath( + FS::YuzuPath::NANDDir, + qt_config + ->value(QStringLiteral("nand_directory"), + QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::NANDDir))) + .toString() + .toStdString()); + FS::SetYuzuPath( + FS::YuzuPath::SDMCDir, + qt_config + ->value(QStringLiteral("sdmc_directory"), + QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::SDMCDir))) + .toString() + .toStdString()); + FS::SetYuzuPath( + FS::YuzuPath::LoadDir, + qt_config + ->value(QStringLiteral("load_directory"), + QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::LoadDir))) + .toString() + .toStdString()); + FS::SetYuzuPath( + FS::YuzuPath::DumpDir, + qt_config + ->value(QStringLiteral("dump_directory"), + QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::DumpDir))) + .toString() + .toStdString()); Settings::values.gamecard_inserted = ReadSetting(QStringLiteral("gamecard_inserted"), false).toBool(); Settings::values.gamecard_current_game = @@ -817,11 +821,11 @@ void Config::ReadScreenshotValues() { UISettings::values.enable_screenshot_save_as = ReadSetting(QStringLiteral("enable_screenshot_save_as"), true).toBool(); - FS::GetUserPath( - FS::UserPath::ScreenshotsDir, + FS::SetYuzuPath( + FS::YuzuPath::ScreenshotsDir, qt_config ->value(QStringLiteral("screenshot_path"), - QString::fromStdString(FS::GetUserPath(FS::UserPath::ScreenshotsDir))) + QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::ScreenshotsDir))) .toString() .toStdString()); @@ -1220,17 +1224,17 @@ void Config::SaveDataStorageValues() { WriteSetting(QStringLiteral("use_virtual_sd"), Settings::values.use_virtual_sd, true); WriteSetting(QStringLiteral("nand_directory"), - QString::fromStdString(FS::GetUserPath(FS::UserPath::NANDDir)), - QString::fromStdString(FS::GetUserPath(FS::UserPath::NANDDir))); + QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::NANDDir)), + QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::NANDDir))); WriteSetting(QStringLiteral("sdmc_directory"), - QString::fromStdString(FS::GetUserPath(FS::UserPath::SDMCDir)), - QString::fromStdString(FS::GetUserPath(FS::UserPath::SDMCDir))); + QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)), + QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::SDMCDir))); WriteSetting(QStringLiteral("load_directory"), - QString::fromStdString(FS::GetUserPath(FS::UserPath::LoadDir)), - QString::fromStdString(FS::GetUserPath(FS::UserPath::LoadDir))); + QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::LoadDir)), + QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::LoadDir))); WriteSetting(QStringLiteral("dump_directory"), - QString::fromStdString(FS::GetUserPath(FS::UserPath::DumpDir)), - QString::fromStdString(FS::GetUserPath(FS::UserPath::DumpDir))); + QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::DumpDir)), + QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::DumpDir))); WriteSetting(QStringLiteral("gamecard_inserted"), Settings::values.gamecard_inserted, false); WriteSetting(QStringLiteral("gamecard_current_game"), Settings::values.gamecard_current_game, false); @@ -1397,7 +1401,7 @@ void Config::SaveScreenshotValues() { WriteSetting(QStringLiteral("enable_screenshot_save_as"), UISettings::values.enable_screenshot_save_as); WriteSetting(QStringLiteral("screenshot_path"), - QString::fromStdString(FS::GetUserPath(FS::UserPath::ScreenshotsDir))); + QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::ScreenshotsDir))); qt_config->endGroup(); } diff --git a/src/yuzu/configuration/configure_debug.cpp b/src/yuzu/configuration/configure_debug.cpp index 6730eb3563..b207e07cb0 100644 --- a/src/yuzu/configuration/configure_debug.cpp +++ b/src/yuzu/configuration/configure_debug.cpp @@ -4,7 +4,7 @@ #include #include -#include "common/file_util.h" +#include "common/fs/path_util.h" #include "common/logging/backend.h" #include "common/logging/filter.h" #include "common/settings.h" @@ -20,7 +20,7 @@ ConfigureDebug::ConfigureDebug(QWidget* parent) : QWidget(parent), ui(new Ui::Co connect(ui->open_log_button, &QPushButton::clicked, []() { const auto path = - QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::LogDir)); + QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::LogDir)); QDesktopServices::openUrl(QUrl::fromLocalFile(path)); }); } diff --git a/src/yuzu/configuration/configure_filesystem.cpp b/src/yuzu/configuration/configure_filesystem.cpp index 006eda4b00..d223c40ea2 100644 --- a/src/yuzu/configuration/configure_filesystem.cpp +++ b/src/yuzu/configuration/configure_filesystem.cpp @@ -4,8 +4,8 @@ #include #include -#include "common/common_paths.h" -#include "common/file_util.h" +#include "common/fs/fs.h" +#include "common/fs/path_util.h" #include "common/settings.h" #include "ui_configure_filesystem.h" #include "yuzu/configuration/configure_filesystem.h" @@ -40,14 +40,14 @@ ConfigureFilesystem::~ConfigureFilesystem() = default; void ConfigureFilesystem::setConfiguration() { ui->nand_directory_edit->setText( - QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::NANDDir))); + QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::NANDDir))); ui->sdmc_directory_edit->setText( - QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::SDMCDir))); + QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::SDMCDir))); ui->gamecard_path_edit->setText(QString::fromStdString(Settings::values.gamecard_path)); ui->dump_path_edit->setText( - QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::DumpDir))); + QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::DumpDir))); ui->load_path_edit->setText( - QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::LoadDir))); + QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::LoadDir))); ui->gamecard_inserted->setChecked(Settings::values.gamecard_inserted); ui->gamecard_current_game->setChecked(Settings::values.gamecard_current_game); @@ -60,13 +60,13 @@ void ConfigureFilesystem::setConfiguration() { } void ConfigureFilesystem::applyConfiguration() { - Common::FS::GetUserPath(Common::FS::UserPath::NANDDir, + Common::FS::SetYuzuPath(Common::FS::YuzuPath::NANDDir, ui->nand_directory_edit->text().toStdString()); - Common::FS::GetUserPath(Common::FS::UserPath::SDMCDir, + Common::FS::SetYuzuPath(Common::FS::YuzuPath::SDMCDir, ui->sdmc_directory_edit->text().toStdString()); - Common::FS::GetUserPath(Common::FS::UserPath::DumpDir, + Common::FS::SetYuzuPath(Common::FS::YuzuPath::DumpDir, ui->dump_path_edit->text().toStdString()); - Common::FS::GetUserPath(Common::FS::UserPath::LoadDir, + Common::FS::SetYuzuPath(Common::FS::YuzuPath::LoadDir, ui->load_path_edit->text().toStdString()); Settings::values.gamecard_inserted = ui->gamecard_inserted->isChecked(); @@ -104,25 +104,26 @@ void ConfigureFilesystem::SetDirectory(DirectoryTarget target, QLineEdit* edit) QStringLiteral("NX Gamecard;*.xci")); } else { str = QFileDialog::getExistingDirectory(this, caption, edit->text()); - if (!str.isNull() && str.back() != QDir::separator()) { - str.append(QDir::separator()); - } } - if (str.isEmpty()) + if (str.isNull() || str.isEmpty()) { return; + } + + if (str.back() != QChar::fromLatin1('/')) { + str.append(QChar::fromLatin1('/')); + } edit->setText(str); } void ConfigureFilesystem::ResetMetadata() { - if (!Common::FS::Exists(Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) + DIR_SEP + - "game_list")) { + if (!Common::FS::Exists(Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) / + "game_list/")) { QMessageBox::information(this, tr("Reset Metadata Cache"), tr("The metadata cache is already empty.")); - } else if (Common::FS::DeleteDirRecursively( - Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) + DIR_SEP + - "game_list")) { + } else if (Common::FS::RemoveDirRecursively( + Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) / "game_list")) { QMessageBox::information(this, tr("Reset Metadata Cache"), tr("The operation completed successfully.")); UISettings::values.is_game_list_reload_pending.exchange(true); diff --git a/src/yuzu/configuration/configure_per_game.cpp b/src/yuzu/configuration/configure_per_game.cpp index f550567e25..3e13bd4387 100644 --- a/src/yuzu/configuration/configure_per_game.cpp +++ b/src/yuzu/configuration/configure_per_game.cpp @@ -14,8 +14,6 @@ #include #include -#include "common/common_paths.h" -#include "common/file_util.h" #include "core/core.h" #include "core/file_sys/control_metadata.h" #include "core/file_sys/patch_manager.h" diff --git a/src/yuzu/configuration/configure_per_game_addons.cpp b/src/yuzu/configuration/configure_per_game_addons.cpp index cdeeec01c0..9b709d4051 100644 --- a/src/yuzu/configuration/configure_per_game_addons.cpp +++ b/src/yuzu/configuration/configure_per_game_addons.cpp @@ -13,8 +13,8 @@ #include #include -#include "common/common_paths.h" -#include "common/file_util.h" +#include "common/fs/fs.h" +#include "common/fs/path_util.h" #include "core/core.h" #include "core/file_sys/patch_manager.h" #include "core/file_sys/xts_archive.h" @@ -79,8 +79,8 @@ void ConfigurePerGameAddons::ApplyConfiguration() { std::sort(disabled_addons.begin(), disabled_addons.end()); std::sort(current.begin(), current.end()); if (disabled_addons != current) { - Common::FS::Delete(Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) + DIR_SEP + - "game_list" + DIR_SEP + fmt::format("{:016X}.pv.txt", title_id)); + void(Common::FS::RemoveFile(Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) / + "game_list" / fmt::format("{:016X}.pv.txt", title_id))); } Settings::values.disabled_addons[title_id] = disabled_addons; diff --git a/src/yuzu/configuration/configure_profile_manager.cpp b/src/yuzu/configuration/configure_profile_manager.cpp index d61b5e29b1..f5881e58dc 100644 --- a/src/yuzu/configuration/configure_profile_manager.cpp +++ b/src/yuzu/configuration/configure_profile_manager.cpp @@ -12,7 +12,7 @@ #include #include #include "common/assert.h" -#include "common/file_util.h" +#include "common/fs/path_util.h" #include "common/settings.h" #include "common/string_util.h" #include "core/core.h" @@ -34,9 +34,10 @@ constexpr std::array backup_jpeg{ }; QString GetImagePath(Common::UUID uuid) { - const auto path = Common::FS::GetUserPath(Common::FS::UserPath::NANDDir) + - "/system/save/8000000000000010/su/avators/" + uuid.FormatSwitch() + ".jpg"; - return QString::fromStdString(path); + const auto path = + Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) / + fmt::format("system/save/8000000000000010/su/avators/{}.jpg", uuid.FormatSwitch()); + return QString::fromStdString(Common::FS::PathToUTF8String(path)); } QString GetAccountUsername(const Service::Account::ProfileManager& manager, Common::UUID uuid) { @@ -281,8 +282,8 @@ void ConfigureProfileManager::SetUserImage() { return; } - const auto raw_path = QString::fromStdString( - Common::FS::GetUserPath(Common::FS::UserPath::NANDDir) + "/system/save/8000000000000010"); + const auto raw_path = QString::fromStdString(Common::FS::PathToUTF8String( + Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) / "system/save/8000000000000010")); const QFileInfo raw_info{raw_path}; if (raw_info.exists() && !raw_info.isDir() && !QFile::remove(raw_path)) { QMessageBox::warning(this, tr("Error deleting file"), diff --git a/src/yuzu/configuration/configure_system.cpp b/src/yuzu/configuration/configure_system.cpp index 85418f9699..99a5df241c 100644 --- a/src/yuzu/configuration/configure_system.cpp +++ b/src/yuzu/configuration/configure_system.cpp @@ -10,7 +10,6 @@ #include #include #include "common/assert.h" -#include "common/file_util.h" #include "common/settings.h" #include "core/core.h" #include "core/hle/service/time/time.h" diff --git a/src/yuzu/configuration/configure_ui.cpp b/src/yuzu/configuration/configure_ui.cpp index 0cdaea8a4a..0a28c87c06 100644 --- a/src/yuzu/configuration/configure_ui.cpp +++ b/src/yuzu/configuration/configure_ui.cpp @@ -8,7 +8,7 @@ #include #include "common/common_types.h" -#include "common/file_util.h" +#include "common/fs/path_util.h" #include "common/settings.h" #include "core/core.h" #include "ui_configure_ui.h" @@ -62,13 +62,16 @@ ConfigureUi::ConfigureUi(QWidget* parent) : QWidget(parent), ui(new Ui::Configur // Set screenshot path to user specification. connect(ui->screenshot_path_button, &QToolButton::pressed, this, [this] { - const QString& filename = + auto dir = QFileDialog::getExistingDirectory(this, tr("Select Screenshots Path..."), - QString::fromStdString(Common::FS::GetUserPath( - Common::FS::UserPath::ScreenshotsDir))) + - QDir::separator(); - if (!filename.isEmpty()) { - ui->screenshot_path_edit->setText(filename); + QString::fromStdString(Common::FS::GetYuzuPathString( + Common::FS::YuzuPath::ScreenshotsDir))); + if (!dir.isEmpty()) { + if (dir.back() != QChar::fromLatin1('/')) { + dir.append(QChar::fromLatin1('/')); + } + + ui->screenshot_path_edit->setText(dir); } }); } @@ -84,7 +87,7 @@ void ConfigureUi::ApplyConfiguration() { UISettings::values.row_2_text_id = ui->row_2_text_combobox->currentData().toUInt(); UISettings::values.enable_screenshot_save_as = ui->enable_screenshot_save_as->isChecked(); - Common::FS::GetUserPath(Common::FS::UserPath::ScreenshotsDir, + Common::FS::SetYuzuPath(Common::FS::YuzuPath::ScreenshotsDir, ui->screenshot_path_edit->text().toStdString()); Core::System::GetInstance().ApplySettings(); } @@ -102,8 +105,8 @@ void ConfigureUi::SetConfiguration() { ui->icon_size_combobox->findData(UISettings::values.icon_size)); ui->enable_screenshot_save_as->setChecked(UISettings::values.enable_screenshot_save_as); - ui->screenshot_path_edit->setText( - QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::ScreenshotsDir))); + ui->screenshot_path_edit->setText(QString::fromStdString( + Common::FS::GetYuzuPathString(Common::FS::YuzuPath::ScreenshotsDir))); } void ConfigureUi::changeEvent(QEvent* event) { diff --git a/src/yuzu/configuration/input_profiles.cpp b/src/yuzu/configuration/input_profiles.cpp index e87aededb3..333eeb84ec 100644 --- a/src/yuzu/configuration/input_profiles.cpp +++ b/src/yuzu/configuration/input_profiles.cpp @@ -4,8 +4,8 @@ #include -#include "common/common_paths.h" -#include "common/file_util.h" +#include "common/fs/fs.h" +#include "common/fs/path_util.h" #include "yuzu/configuration/config.h" #include "yuzu/configuration/input_profiles.h" @@ -14,47 +14,43 @@ namespace FS = Common::FS; namespace { bool ProfileExistsInFilesystem(std::string_view profile_name) { - return FS::Exists(fmt::format("{}input" DIR_SEP "{}.ini", - FS::GetUserPath(FS::UserPath::ConfigDir), profile_name)); + return FS::Exists(FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "input" / + fmt::format("{}.ini", profile_name)); } -bool IsINI(std::string_view filename) { - const std::size_t index = filename.rfind('.'); - - if (index == std::string::npos) { - return false; - } - - return filename.substr(index) == ".ini"; +bool IsINI(const std::filesystem::path& filename) { + return filename.extension() == ".ini"; } -std::string GetNameWithoutExtension(const std::string& filename) { - const std::size_t index = filename.rfind('.'); - - if (index == std::string::npos) { - return filename; - } - - return filename.substr(0, index); +std::filesystem::path GetNameWithoutExtension(std::filesystem::path filename) { + return filename.replace_extension(); } } // namespace InputProfiles::InputProfiles() { - const std::string input_profile_loc = - fmt::format("{}input", FS::GetUserPath(FS::UserPath::ConfigDir)); + const auto input_profile_loc = FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "input"; - FS::ForeachDirectoryEntry( - nullptr, input_profile_loc, - [this](u64* entries_out, const std::string& directory, const std::string& filename) { - if (IsINI(filename) && IsProfileNameValid(GetNameWithoutExtension(filename))) { + if (!FS::IsDir(input_profile_loc)) { + return; + } + + FS::IterateDirEntries( + input_profile_loc, + [this](const std::filesystem::path& full_path) { + const auto filename = full_path.filename(); + const auto name_without_ext = + Common::FS::PathToUTF8String(GetNameWithoutExtension(filename)); + + if (IsINI(filename) && IsProfileNameValid(name_without_ext)) { map_profiles.insert_or_assign( - GetNameWithoutExtension(filename), - std::make_unique(GetNameWithoutExtension(filename), - Config::ConfigType::InputProfile)); + name_without_ext, + std::make_unique(name_without_ext, Config::ConfigType::InputProfile)); } + return true; - }); + }, + FS::DirEntryFilter::File); } InputProfiles::~InputProfiles() = default; @@ -96,7 +92,7 @@ bool InputProfiles::DeleteProfile(const std::string& profile_name) { } if (!ProfileExistsInFilesystem(profile_name) || - FS::Delete(map_profiles[profile_name]->GetConfigFilePath())) { + FS::RemoveFile(map_profiles[profile_name]->GetConfigFilePath())) { map_profiles.erase(profile_name); } diff --git a/src/yuzu/game_list_worker.cpp b/src/yuzu/game_list_worker.cpp index 23643aea22..4850453340 100644 --- a/src/yuzu/game_list_worker.cpp +++ b/src/yuzu/game_list_worker.cpp @@ -12,8 +12,8 @@ #include #include -#include "common/common_paths.h" -#include "common/file_util.h" +#include "common/fs/fs.h" +#include "common/fs/path_util.h" #include "core/core.h" #include "core/file_sys/card_image.h" #include "core/file_sys/content_archive.h" @@ -39,10 +39,11 @@ QString GetGameListCachedObject(const std::string& filename, const std::string& return generator(); } - const auto path = Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) + DIR_SEP + - "game_list" + DIR_SEP + filename + '.' + ext; + const auto path = + Common::FS::PathToUTF8String(Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) / + "game_list" / fmt::format("{}.{}", filename, ext)); - Common::FS::CreateFullPath(path); + void(Common::FS::CreateParentDirs(path)); if (!Common::FS::Exists(path)) { const auto str = generator(); @@ -70,12 +71,15 @@ std::pair, std::string> GetGameListCachedObject( return generator(); } - const auto path1 = Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) + DIR_SEP + - "game_list" + DIR_SEP + filename + ".jpeg"; - const auto path2 = Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) + DIR_SEP + - "game_list" + DIR_SEP + filename + ".appname.txt"; + const auto game_list_dir = + Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) / "game_list"; + const auto jpeg_name = fmt::format("{}.jpeg", filename); + const auto app_name = fmt::format("{}.appname.txt", filename); - Common::FS::CreateFullPath(path1); + const auto path1 = Common::FS::PathToUTF8String(game_list_dir / jpeg_name); + const auto path2 = Common::FS::PathToUTF8String(game_list_dir / app_name); + + void(Common::FS::CreateParentDirs(path1)); if (!Common::FS::Exists(path1) || !Common::FS::Exists(path2)) { const auto [icon, nacp] = generator(); @@ -281,23 +285,27 @@ void GameListWorker::AddTitlesToGameList(GameListDir* parent_dir) { } } -void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_path, - unsigned int recursion, GameListDir* parent_dir) { +void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_path, bool deep_scan, + GameListDir* parent_dir) { auto& system = Core::System::GetInstance(); - const auto callback = [this, target, recursion, parent_dir, - &system](u64* num_entries_out, const std::string& directory, - const std::string& virtual_name) -> bool { + const auto callback = [this, target, parent_dir, + &system](const std::filesystem::path& path) -> bool { if (stop_processing) { // Breaks the callback loop. return false; } - const std::string physical_name = directory + DIR_SEP + virtual_name; - const bool is_dir = Common::FS::IsDirectory(physical_name); + const auto physical_name = Common::FS::PathToUTF8String(path); + const auto is_dir = Common::FS::IsDir(path); + if (!is_dir && (HasSupportedFileExtension(physical_name) || IsExtractedNCAMain(physical_name))) { const auto file = vfs->OpenFile(physical_name, FileSys::Mode::Read); + if (!file) { + return true; + } + auto loader = Loader::GetLoader(system, file); if (!loader) { return true; @@ -343,15 +351,19 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa compatibility_list, patch), parent_dir); } - } else if (is_dir && recursion > 0) { + } else if (is_dir) { watch_list.append(QString::fromStdString(physical_name)); - ScanFileSystem(target, physical_name, recursion - 1, parent_dir); } return true; }; - Common::FS::ForeachDirectoryEntry(nullptr, dir_path, callback); + if (deep_scan) { + Common::FS::IterateDirEntriesRecursively(dir_path, callback, + Common::FS::DirEntryFilter::All); + } else { + Common::FS::IterateDirEntries(dir_path, callback, Common::FS::DirEntryFilter::File); + } } void GameListWorker::run() { @@ -376,9 +388,9 @@ void GameListWorker::run() { auto* const game_list_dir = new GameListDir(game_dir); emit DirEntryReady(game_list_dir); ScanFileSystem(ScanTarget::FillManualContentProvider, game_dir.path.toStdString(), - game_dir.deep_scan ? 256 : 0, game_list_dir); + game_dir.deep_scan, game_list_dir); ScanFileSystem(ScanTarget::PopulateGameList, game_dir.path.toStdString(), - game_dir.deep_scan ? 256 : 0, game_list_dir); + game_dir.deep_scan, game_list_dir); } } diff --git a/src/yuzu/game_list_worker.h b/src/yuzu/game_list_worker.h index 84e4e1b42c..396bb2623e 100644 --- a/src/yuzu/game_list_worker.h +++ b/src/yuzu/game_list_worker.h @@ -70,7 +70,7 @@ private: PopulateGameList, }; - void ScanFileSystem(ScanTarget target, const std::string& dir_path, unsigned int recursion, + void ScanFileSystem(ScanTarget target, const std::string& dir_path, bool deep_scan, GameListDir* parent_dir); std::shared_ptr vfs; diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index bc97f9d537..37ef629672 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -66,9 +66,10 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual #include #include -#include "common/common_paths.h" #include "common/detached_tasks.h" -#include "common/file_util.h" +#include "common/fs/fs.h" +#include "common/fs/fs_paths.h" +#include "common/fs/path_util.h" #include "common/logging/backend.h" #include "common/logging/filter.h" #include "common/logging/log.h" @@ -178,36 +179,25 @@ static void InitializeLogging() { log_filter.ParseFilterString(Settings::values.log_filter); Log::SetGlobalFilter(log_filter); - const std::string& log_dir = FS::GetUserPath(FS::UserPath::LogDir); - FS::CreateFullPath(log_dir); - Log::AddBackend(std::make_unique(log_dir + LOG_FILE)); + const auto log_dir = FS::GetYuzuPath(FS::YuzuPath::LogDir); + void(FS::CreateDir(log_dir)); + Log::AddBackend(std::make_unique(log_dir / LOG_FILE)); #ifdef _WIN32 Log::AddBackend(std::make_unique()); #endif } static void RemoveCachedContents() { - const auto offline_fonts = Common::FS::SanitizePath( - fmt::format("{}/fonts", Common::FS::GetUserPath(Common::FS::UserPath::CacheDir)), - Common::FS::DirectorySeparator::PlatformDefault); + const auto cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir); + const auto offline_fonts = cache_dir / "fonts"; + const auto offline_manual = cache_dir / "offline_web_applet_manual"; + const auto offline_legal_information = cache_dir / "offline_web_applet_legal_information"; + const auto offline_system_data = cache_dir / "offline_web_applet_system_data"; - const auto offline_manual = Common::FS::SanitizePath( - fmt::format("{}/offline_web_applet_manual", - Common::FS::GetUserPath(Common::FS::UserPath::CacheDir)), - Common::FS::DirectorySeparator::PlatformDefault); - const auto offline_legal_information = Common::FS::SanitizePath( - fmt::format("{}/offline_web_applet_legal_information", - Common::FS::GetUserPath(Common::FS::UserPath::CacheDir)), - Common::FS::DirectorySeparator::PlatformDefault); - const auto offline_system_data = Common::FS::SanitizePath( - fmt::format("{}/offline_web_applet_system_data", - Common::FS::GetUserPath(Common::FS::UserPath::CacheDir)), - Common::FS::DirectorySeparator::PlatformDefault); - - Common::FS::DeleteDirRecursively(offline_fonts); - Common::FS::DeleteDirRecursively(offline_manual); - Common::FS::DeleteDirRecursively(offline_legal_information); - Common::FS::DeleteDirRecursively(offline_system_data); + void(Common::FS::RemoveDirRecursively(offline_fonts)); + void(Common::FS::RemoveDirRecursively(offline_manual)); + void(Common::FS::RemoveDirRecursively(offline_legal_information)); + void(Common::FS::RemoveDirRecursively(offline_system_data)); } GMainWindow::GMainWindow() @@ -1418,7 +1408,8 @@ void GMainWindow::BootGame(const QString& filename, std::size_t program_index) { title_name = metadata.first->GetApplicationName(); } if (res != Loader::ResultStatus::Success || title_name.empty()) { - title_name = Common::FS::GetFilename(filename.toStdString()); + title_name = Common::FS::PathToUTF8String( + std::filesystem::path{filename.toStdU16String()}.filename()); } LOG_INFO(Frontend, "Booting game: {:016X} | {} | {}", title_id, title_name, title_version); UpdateWindowTitle(title_name, title_version); @@ -1538,7 +1529,7 @@ void GMainWindow::OnGameListLoadFile(QString game_path) { void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target, const std::string& game_path) { - std::string path; + std::filesystem::path path; QString open_target; auto& system = Core::System::GetInstance(); @@ -1567,7 +1558,7 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target switch (target) { case GameListOpenTarget::SaveData: { open_target = tr("Save Data"); - const std::string nand_dir = Common::FS::GetUserPath(Common::FS::UserPath::NANDDir); + const auto nand_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir); if (has_user_save) { // User save data @@ -1592,34 +1583,38 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target Service::Account::ProfileManager manager; const auto user_id = manager.GetUser(static_cast(index)); ASSERT(user_id); - path = nand_dir + FileSys::SaveDataFactory::GetFullPath( - system, FileSys::SaveDataSpaceId::NandUser, - FileSys::SaveDataType::SaveData, program_id, user_id->uuid, 0); + + const auto user_save_data_path = FileSys::SaveDataFactory::GetFullPath( + system, FileSys::SaveDataSpaceId::NandUser, FileSys::SaveDataType::SaveData, + program_id, user_id->uuid, 0); + + path = Common::FS::ConcatPathSafe(nand_dir, user_save_data_path); } else { // Device save data - path = nand_dir + FileSys::SaveDataFactory::GetFullPath( - system, FileSys::SaveDataSpaceId::NandUser, - FileSys::SaveDataType::SaveData, program_id, {}, 0); + const auto device_save_data_path = FileSys::SaveDataFactory::GetFullPath( + system, FileSys::SaveDataSpaceId::NandUser, FileSys::SaveDataType::SaveData, + program_id, {}, 0); + + path = Common::FS::ConcatPathSafe(nand_dir, device_save_data_path); } - if (!Common::FS::Exists(path)) { - Common::FS::CreateFullPath(path); - Common::FS::CreateDir(path); + if (!Common::FS::CreateDirs(path)) { + LOG_ERROR(Frontend, "Unable to create the directories for save data"); } break; } case GameListOpenTarget::ModData: { open_target = tr("Mod Data"); - const auto load_dir = Common::FS::GetUserPath(Common::FS::UserPath::LoadDir); - path = fmt::format("{}{:016X}", load_dir, program_id); + path = Common::FS::GetYuzuPath(Common::FS::YuzuPath::LoadDir) / + fmt::format("{:016X}", program_id); break; } default: UNIMPLEMENTED(); } - const QString qpath = QString::fromStdString(path); + const QString qpath = QString::fromStdString(Common::FS::PathToUTF8String(path)); const QDir dir(qpath); if (!dir.exists()) { QMessageBox::warning(this, tr("Error Opening %1 Folder").arg(open_target), @@ -1632,33 +1627,35 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target } void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) { - const QString shader_dir = - QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::ShaderDir)); - const QString transferable_shader_cache_folder_path = - shader_dir + QStringLiteral("opengl") + QDir::separator() + QStringLiteral("transferable"); - const QString transferable_shader_cache_file_path = - transferable_shader_cache_folder_path + QDir::separator() + - QString::fromStdString(fmt::format("{:016X}.bin", program_id)); + const auto shader_cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir); + const auto transferable_shader_cache_folder_path = shader_cache_dir / "opengl" / "transferable"; + const auto transferable_shader_cache_file_path = + transferable_shader_cache_folder_path / fmt::format("{:016X}.bin", program_id); - if (!QFile::exists(transferable_shader_cache_file_path)) { + if (!Common::FS::Exists(transferable_shader_cache_file_path)) { QMessageBox::warning(this, tr("Error Opening Transferable Shader Cache"), tr("A shader cache for this title does not exist.")); return; } + const auto qt_shader_cache_folder_path = + QString::fromStdString(Common::FS::PathToUTF8String(transferable_shader_cache_folder_path)); + const auto qt_shader_cache_file_path = + QString::fromStdString(Common::FS::PathToUTF8String(transferable_shader_cache_file_path)); + // Windows supports opening a folder with selecting a specified file in explorer. On every other // OS we just open the transferable shader cache folder without preselecting the transferable // shader cache file for the selected game. #if defined(Q_OS_WIN) const QString explorer = QStringLiteral("explorer"); QStringList param; - if (!QFileInfo(transferable_shader_cache_file_path).isDir()) { + if (!QFileInfo(qt_shader_cache_file_path).isDir()) { param << QStringLiteral("/select,"); } - param << QDir::toNativeSeparators(transferable_shader_cache_file_path); + param << QDir::toNativeSeparators(qt_shader_cache_file_path); QProcess::startDetached(explorer, param); #else - QDesktopServices::openUrl(QUrl::fromLocalFile(transferable_shader_cache_folder_path)); + QDesktopServices::openUrl(QUrl::fromLocalFile(qt_shader_cache_folder_path)); #endif } @@ -1736,8 +1733,8 @@ void GMainWindow::OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryT RemoveAddOnContent(program_id, entry_type); break; } - Common::FS::DeleteDirRecursively(Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) + - DIR_SEP + "game_list"); + void(Common::FS::RemoveDirRecursively(Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) / + "game_list")); game_list->PopulateAsync(UISettings::values.game_dirs); } @@ -1826,21 +1823,17 @@ void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget targ } void GMainWindow::RemoveTransferableShaderCache(u64 program_id) { - const QString shader_dir = - QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::ShaderDir)); - const QString transferable_shader_cache_folder_path = - shader_dir + QStringLiteral("opengl") + QDir::separator() + QStringLiteral("transferable"); - const QString transferable_shader_cache_file_path = - transferable_shader_cache_folder_path + QDir::separator() + - QString::fromStdString(fmt::format("{:016X}.bin", program_id)); + const auto shader_cache_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir); + const auto transferable_shader_cache_file_path = + shader_cache_dir / "opengl" / "transferable" / fmt::format("{:016X}.bin", program_id); - if (!QFile::exists(transferable_shader_cache_file_path)) { + if (!Common::FS::Exists(transferable_shader_cache_file_path)) { QMessageBox::warning(this, tr("Error Removing Transferable Shader Cache"), tr("A shader cache for this title does not exist.")); return; } - if (QFile::remove(transferable_shader_cache_file_path)) { + if (Common::FS::RemoveFile(transferable_shader_cache_file_path)) { QMessageBox::information(this, tr("Successfully Removed"), tr("Successfully removed the transferable shader cache.")); } else { @@ -1850,19 +1843,16 @@ void GMainWindow::RemoveTransferableShaderCache(u64 program_id) { } void GMainWindow::RemoveCustomConfiguration(u64 program_id) { - const QString config_dir = - QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::ConfigDir)); - const QString custom_config_file_path = - config_dir + QStringLiteral("custom") + QDir::separator() + - QString::fromStdString(fmt::format("{:016X}.ini", program_id)); + const auto custom_config_file_path = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) / + "custom" / fmt::format("{:016X}.ini", program_id); - if (!QFile::exists(custom_config_file_path)) { + if (!Common::FS::Exists(custom_config_file_path)) { QMessageBox::warning(this, tr("Error Removing Custom Configuration"), tr("A custom configuration for this title does not exist.")); return; } - if (QFile::remove(custom_config_file_path)) { + if (Common::FS::RemoveFile(custom_config_file_path)) { QMessageBox::information(this, tr("Successfully Removed"), tr("Successfully removed the custom game configuration.")); } else { @@ -1899,8 +1889,10 @@ void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_pa return; } - const auto path = fmt::format( - "{}{:016X}/romfs", Common::FS::GetUserPath(Common::FS::UserPath::DumpDir), *romfs_title_id); + const auto dump_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::DumpDir); + const auto romfs_dir = fmt::format("{:016X}/romfs", *romfs_title_id); + + const auto path = Common::FS::PathToUTF8String(dump_dir / romfs_dir); FileSys::VirtualFile romfs; @@ -1978,24 +1970,29 @@ void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id, } void GMainWindow::OnGameListOpenDirectory(const QString& directory) { - QString path; + std::filesystem::path fs_path; if (directory == QStringLiteral("SDMC")) { - path = QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::SDMCDir) + - "Nintendo/Contents/registered"); + fs_path = + Common::FS::GetYuzuPath(Common::FS::YuzuPath::SDMCDir) / "Nintendo/Contents/registered"; } else if (directory == QStringLiteral("UserNAND")) { - path = QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::NANDDir) + - "user/Contents/registered"); + fs_path = + Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) / "user/Contents/registered"; } else if (directory == QStringLiteral("SysNAND")) { - path = QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::NANDDir) + - "system/Contents/registered"); + fs_path = + Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir) / "system/Contents/registered"; } else { - path = directory; + fs_path = directory.toStdString(); } - if (!QFileInfo::exists(path)) { - QMessageBox::critical(this, tr("Error Opening %1").arg(path), tr("Folder does not exist!")); + + const auto qt_path = QString::fromStdString(Common::FS::PathToUTF8String(fs_path)); + + if (!Common::FS::IsDir(fs_path)) { + QMessageBox::critical(this, tr("Error Opening %1").arg(qt_path), + tr("Folder does not exist!")); return; } - QDesktopServices::openUrl(QUrl::fromLocalFile(path)); + + QDesktopServices::openUrl(QUrl::fromLocalFile(qt_path)); } void GMainWindow::OnGameListAddDirectory() { @@ -2189,8 +2186,8 @@ void GMainWindow::OnMenuInstallToNAND() { : tr("%n file(s) failed to install\n", "", failed_files.size())); QMessageBox::information(this, tr("Install Results"), install_results); - Common::FS::DeleteDirRecursively(Common::FS::GetUserPath(Common::FS::UserPath::CacheDir) + - DIR_SEP + "game_list"); + void(Common::FS::RemoveDirRecursively(Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) / + "game_list")); game_list->PopulateAsync(UISettings::values.game_dirs); ui.action_Install_File_NAND->setEnabled(true); } @@ -2706,7 +2703,7 @@ void GMainWindow::LoadAmiibo(const QString& filename) { void GMainWindow::OnOpenYuzuFolder() { QDesktopServices::openUrl(QUrl::fromLocalFile( - QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::UserDir)))); + QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::YuzuDir)))); } void GMainWindow::OnAbout() { @@ -2728,7 +2725,7 @@ void GMainWindow::OnCaptureScreenshot() { const u64 title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID(); const auto screenshot_path = - QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::ScreenshotsDir)); + QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::ScreenshotsDir)); const auto date = QDateTime::currentDateTime().toString(QStringLiteral("yyyy-MM-dd_hh-mm-ss-zzz")); QString filename = QStringLiteral("%1%2_%3.png") @@ -2757,23 +2754,26 @@ void GMainWindow::OnCaptureScreenshot() { // TODO: Written 2020-10-01: Remove per-game config migration code when it is irrelevant void GMainWindow::MigrateConfigFiles() { - const std::string& config_dir_str = Common::FS::GetUserPath(Common::FS::UserPath::ConfigDir); - const QDir config_dir = QDir(QString::fromStdString(config_dir_str)); + const auto config_dir_fs_path = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir); + const QDir config_dir = + QDir(QString::fromStdString(Common::FS::PathToUTF8String(config_dir_fs_path))); const QStringList config_dir_list = config_dir.entryList(QStringList(QStringLiteral("*.ini"))); - Common::FS::CreateFullPath(fmt::format("{}custom" DIR_SEP, config_dir_str)); - for (QStringList::const_iterator it = config_dir_list.constBegin(); - it != config_dir_list.constEnd(); ++it) { + if (!Common::FS::CreateDirs(config_dir_fs_path / "custom")) { + LOG_ERROR(Frontend, "Failed to create new config file directory"); + } + + for (auto it = config_dir_list.constBegin(); it != config_dir_list.constEnd(); ++it) { const auto filename = it->toStdString(); if (filename.find_first_not_of("0123456789abcdefACBDEF", 0) < 16) { continue; } - const auto origin = fmt::format("{}{}", config_dir_str, filename); - const auto destination = fmt::format("{}custom" DIR_SEP "{}", config_dir_str, filename); + const auto origin = config_dir_fs_path / filename; + const auto destination = config_dir_fs_path / "custom" / filename; LOG_INFO(Frontend, "Migrating config file from {} to {}", origin, destination); - if (!Common::FS::Rename(origin, destination)) { + if (!Common::FS::RenameFile(origin, destination)) { // Delete the old config file if one already exists in the new location. - Common::FS::Delete(origin); + void(Common::FS::RemoveFile(origin)); } } } @@ -2965,18 +2965,16 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) { if (res == QMessageBox::Cancel) return; - Common::FS::Delete(Common::FS::GetUserPath(Common::FS::UserPath::KeysDir) + - "prod.keys_autogenerated"); - Common::FS::Delete(Common::FS::GetUserPath(Common::FS::UserPath::KeysDir) + - "console.keys_autogenerated"); - Common::FS::Delete(Common::FS::GetUserPath(Common::FS::UserPath::KeysDir) + - "title.keys_autogenerated"); + const auto keys_dir = Common::FS::GetYuzuPath(Common::FS::YuzuPath::KeysDir); + + void(Common::FS::RemoveFile(keys_dir / "prod.keys_autogenerated")); + void(Common::FS::RemoveFile(keys_dir / "console.keys_autogenerated")); + void(Common::FS::RemoveFile(keys_dir / "title.keys_autogenerated")); } Core::Crypto::KeyManager& keys = Core::Crypto::KeyManager::Instance(); if (keys.BaseDeriveNecessary()) { - Core::Crypto::PartitionDataManager pdm{vfs->OpenDirectory( - Common::FS::GetUserPath(Common::FS::UserPath::SysDataDir), FileSys::Mode::Read)}; + Core::Crypto::PartitionDataManager pdm{vfs->OpenDirectory("", FileSys::Mode::Read)}; const auto function = [this, &keys, &pdm] { keys.PopulateFromPartitionData(pdm); @@ -3289,12 +3287,17 @@ int main(int argc, char* argv[]) { QCoreApplication::setOrganizationName(QStringLiteral("yuzu team")); QCoreApplication::setApplicationName(QStringLiteral("yuzu")); +#ifdef _WIN32 + // Increases the maximum open file limit to 4096 + _setmaxstdio(4096); +#endif + #ifdef __APPLE__ // If you start a bundle (binary) on OSX without the Terminal, the working directory is "/". // But since we require the working directory to be the executable path for the location of // the user folder in the Qt Frontend, we need to cd into that working directory - const std::string bin_path = Common::FS::GetBundleDirectory() + DIR_SEP + ".."; - chdir(bin_path.c_str()); + const auto bin_path = Common::FS::GetBundleDirectory() / ".."; + chdir(Common::FS::PathToUTF8String(bin_path).c_str()); #endif #ifdef __linux__ diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp index 38d896d657..a2ab69cdd6 100644 --- a/src/yuzu_cmd/config.cpp +++ b/src/yuzu_cmd/config.cpp @@ -16,7 +16,9 @@ #endif #include -#include "common/file_util.h" +#include "common/fs/file.h" +#include "common/fs/fs.h" +#include "common/fs/path_util.h" #include "common/logging/log.h" #include "common/param_package.h" #include "common/settings.h" @@ -30,8 +32,8 @@ namespace FS = Common::FS; Config::Config() { // TODO: Don't hardcode the path; let the frontend decide where to put the config files. - sdl2_config_loc = FS::GetUserPath(FS::UserPath::ConfigDir) + "sdl2-config.ini"; - sdl2_config = std::make_unique(sdl2_config_loc); + sdl2_config_loc = FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "sdl2-config.ini"; + sdl2_config = std::make_unique(FS::PathToUTF8String(sdl2_config_loc)); Reload(); } @@ -39,20 +41,23 @@ Config::Config() { Config::~Config() = default; bool Config::LoadINI(const std::string& default_contents, bool retry) { - const std::string& location = this->sdl2_config_loc; + const auto config_loc_str = FS::PathToUTF8String(sdl2_config_loc); if (sdl2_config->ParseError() < 0) { if (retry) { - LOG_WARNING(Config, "Failed to load {}. Creating file from defaults...", location); - FS::CreateFullPath(location); - FS::WriteStringToFile(true, location, default_contents); - sdl2_config = std::make_unique(location); // Reopen file + LOG_WARNING(Config, "Failed to load {}. Creating file from defaults...", + config_loc_str); + + void(FS::CreateParentDir(sdl2_config_loc)); + void(FS::WriteStringToFile(sdl2_config_loc, FS::FileType::TextFile, default_contents)); + + sdl2_config = std::make_unique(config_loc_str); return LoadINI(default_contents, false); } LOG_ERROR(Config, "Failed."); return false; } - LOG_INFO(Config, "Successfully loaded {}", location); + LOG_INFO(Config, "Successfully loaded {}", config_loc_str); return true; } @@ -327,18 +332,18 @@ void Config::ReadValues() { // Data Storage Settings::values.use_virtual_sd = sdl2_config->GetBoolean("Data Storage", "use_virtual_sd", true); - FS::GetUserPath( - FS::UserPath::NANDDir, - sdl2_config->Get("Data Storage", "nand_directory", FS::GetUserPath(FS::UserPath::NANDDir))); - FS::GetUserPath( - FS::UserPath::SDMCDir, - sdl2_config->Get("Data Storage", "sdmc_directory", FS::GetUserPath(FS::UserPath::SDMCDir))); - FS::GetUserPath( - FS::UserPath::LoadDir, - sdl2_config->Get("Data Storage", "load_directory", FS::GetUserPath(FS::UserPath::LoadDir))); - FS::GetUserPath( - FS::UserPath::DumpDir, - sdl2_config->Get("Data Storage", "dump_directory", FS::GetUserPath(FS::UserPath::DumpDir))); + FS::SetYuzuPath(FS::YuzuPath::NANDDir, + sdl2_config->Get("Data Storage", "nand_directory", + FS::GetYuzuPathString(FS::YuzuPath::NANDDir))); + FS::SetYuzuPath(FS::YuzuPath::SDMCDir, + sdl2_config->Get("Data Storage", "sdmc_directory", + FS::GetYuzuPathString(FS::YuzuPath::SDMCDir))); + FS::SetYuzuPath(FS::YuzuPath::LoadDir, + sdl2_config->Get("Data Storage", "load_directory", + FS::GetYuzuPathString(FS::YuzuPath::LoadDir))); + FS::SetYuzuPath(FS::YuzuPath::DumpDir, + sdl2_config->Get("Data Storage", "dump_directory", + FS::GetYuzuPathString(FS::YuzuPath::DumpDir))); Settings::values.gamecard_inserted = sdl2_config->GetBoolean("Data Storage", "gamecard_inserted", false); Settings::values.gamecard_current_game = diff --git a/src/yuzu_cmd/config.h b/src/yuzu_cmd/config.h index abc90f642a..8071992784 100644 --- a/src/yuzu_cmd/config.h +++ b/src/yuzu_cmd/config.h @@ -4,6 +4,7 @@ #pragma once +#include #include #include @@ -11,7 +12,7 @@ class INIReader; class Config { std::unique_ptr sdl2_config; - std::string sdl2_config_loc; + std::filesystem::path sdl2_config_loc; bool LoadINI(const std::string& default_contents = "", bool retry = true); void ReadValues(); diff --git a/src/yuzu_cmd/yuzu.cpp b/src/yuzu_cmd/yuzu.cpp index e2812ca616..584967f5c9 100644 --- a/src/yuzu_cmd/yuzu.cpp +++ b/src/yuzu_cmd/yuzu.cpp @@ -10,9 +10,10 @@ #include -#include "common/common_paths.h" #include "common/detached_tasks.h" -#include "common/file_util.h" +#include "common/fs/fs.h" +#include "common/fs/fs_paths.h" +#include "common/fs/path_util.h" #include "common/logging/backend.h" #include "common/logging/filter.h" #include "common/logging/log.h" @@ -82,9 +83,9 @@ static void InitializeLogging() { Log::AddBackend(std::make_unique()); - const std::string& log_dir = FS::GetUserPath(FS::UserPath::LogDir); - FS::CreateFullPath(log_dir); - Log::AddBackend(std::make_unique(log_dir + LOG_FILE)); + const auto& log_dir = FS::GetYuzuPath(FS::YuzuPath::LogDir); + void(FS::CreateDir(log_dir)); + Log::AddBackend(std::make_unique(log_dir / LOG_FILE)); #ifdef _WIN32 Log::AddBackend(std::make_unique()); #endif