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GPU: Use the correct position for the finished bit in memory fills
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@ -98,7 +98,7 @@ struct Regs {
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BitField<0, 1, u32> trigger;
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BitField<0, 1, u32> trigger;
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// Set to 1 upon completion.
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// Set to 1 upon completion.
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BitField<0, 1, u32> finished;
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BitField<1, 1, u32> finished;
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// 0: fill with 16- or 32-bit wide values; 1: fill with 24-bit wide values
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// 0: fill with 16- or 32-bit wide values; 1: fill with 24-bit wide values
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BitField<8, 1, u32> fill_24bit;
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BitField<8, 1, u32> fill_24bit;
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