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OpenGL: Don't attempt to draw empty triangle batches
Our code did not handle this well, causing random crashes in some situations.
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1 changed files with 3 additions and 0 deletions
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@ -190,6 +190,9 @@ void RasterizerOpenGL::AddTriangle(const Pica::Shader::OutputVertex& v0,
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}
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void RasterizerOpenGL::DrawTriangles() {
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if (vertex_batch.empty())
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return;
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SyncFramebuffer();
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SyncDrawState();
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