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Merge pull request #9933 from vonchenplus/texture_format
video_core: Update texture format
This commit is contained in:
commit
0c7149d222
3 changed files with 67 additions and 72 deletions
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@ -166,7 +166,7 @@ struct FormatTuple {
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{VK_FORMAT_R16G16_UINT, Attachable | Storage}, // R16G16_UINT
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{VK_FORMAT_R16G16_SINT, Attachable | Storage}, // R16G16_SINT
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{VK_FORMAT_R16G16_SNORM, Attachable | Storage}, // R16G16_SNORM
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{VK_FORMAT_UNDEFINED}, // R32G32B32_FLOAT
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{VK_FORMAT_R32G32B32_SFLOAT}, // R32G32B32_FLOAT
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{VK_FORMAT_A8B8G8R8_SRGB_PACK32, Attachable}, // A8B8G8R8_SRGB
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{VK_FORMAT_R8G8_UNORM, Attachable | Storage}, // R8G8_UNORM
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{VK_FORMAT_R8G8_SNORM, Attachable | Storage}, // R8G8_SNORM
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@ -234,11 +234,6 @@ FormatInfo SurfaceFormat(const Device& device, FormatType format_type, bool with
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PixelFormat pixel_format) {
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ASSERT(static_cast<size_t>(pixel_format) < std::size(tex_format_tuples));
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FormatTuple tuple = tex_format_tuples[static_cast<size_t>(pixel_format)];
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if (tuple.format == VK_FORMAT_UNDEFINED) {
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UNIMPLEMENTED_MSG("Unimplemented texture format with pixel format={}", pixel_format);
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return FormatInfo{VK_FORMAT_A8B8G8R8_UNORM_PACK32, true, true};
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}
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// Use A8B8G8R8_UNORM on hardware that doesn't support ASTC natively
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if (!device.IsOptimalAstcSupported() && VideoCore::Surface::IsPixelFormatASTC(pixel_format)) {
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const bool is_srgb = with_srgb && VideoCore::Surface::IsPixelFormatSRGB(pixel_format);
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@ -42,15 +42,15 @@ PixelFormat PixelFormatFromTextureInfo(TextureFormat format, ComponentType red,
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ComponentType blue, ComponentType alpha,
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bool is_srgb) noexcept {
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switch (Hash(format, red, green, blue, alpha, is_srgb)) {
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case Hash(TextureFormat::A8R8G8B8, UNORM):
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case Hash(TextureFormat::A8B8G8R8, UNORM):
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return PixelFormat::A8B8G8R8_UNORM;
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case Hash(TextureFormat::A8R8G8B8, SNORM):
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case Hash(TextureFormat::A8B8G8R8, SNORM):
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return PixelFormat::A8B8G8R8_SNORM;
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case Hash(TextureFormat::A8R8G8B8, UINT):
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case Hash(TextureFormat::A8B8G8R8, UINT):
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return PixelFormat::A8B8G8R8_UINT;
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case Hash(TextureFormat::A8R8G8B8, SINT):
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case Hash(TextureFormat::A8B8G8R8, SINT):
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return PixelFormat::A8B8G8R8_SINT;
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case Hash(TextureFormat::A8R8G8B8, UNORM, SRGB):
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case Hash(TextureFormat::A8B8G8R8, UNORM, SRGB):
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return PixelFormat::A8B8G8R8_SRGB;
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case Hash(TextureFormat::B5G6R5, UNORM):
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return PixelFormat::B5G6R5_UNORM;
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@ -74,13 +74,13 @@ PixelFormat PixelFormatFromTextureInfo(TextureFormat format, ComponentType red,
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return PixelFormat::R8_UINT;
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case Hash(TextureFormat::R8, SINT):
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return PixelFormat::R8_SINT;
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case Hash(TextureFormat::R8G8, UNORM):
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case Hash(TextureFormat::G8R8, UNORM):
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return PixelFormat::R8G8_UNORM;
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case Hash(TextureFormat::R8G8, SNORM):
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case Hash(TextureFormat::G8R8, SNORM):
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return PixelFormat::R8G8_SNORM;
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case Hash(TextureFormat::R8G8, UINT):
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case Hash(TextureFormat::G8R8, UINT):
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return PixelFormat::R8G8_UINT;
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case Hash(TextureFormat::R8G8, SINT):
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case Hash(TextureFormat::G8R8, SINT):
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return PixelFormat::R8G8_SINT;
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case Hash(TextureFormat::R16G16B16A16, FLOAT):
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return PixelFormat::R16G16B16A16_FLOAT;
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@ -136,49 +136,49 @@ PixelFormat PixelFormatFromTextureInfo(TextureFormat format, ComponentType red,
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return PixelFormat::R32_SINT;
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case Hash(TextureFormat::E5B9G9R9, FLOAT):
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return PixelFormat::E5B9G9R9_FLOAT;
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case Hash(TextureFormat::D32, FLOAT):
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case Hash(TextureFormat::Z32, FLOAT):
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return PixelFormat::D32_FLOAT;
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case Hash(TextureFormat::D16, UNORM):
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case Hash(TextureFormat::Z16, UNORM):
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return PixelFormat::D16_UNORM;
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case Hash(TextureFormat::S8D24, UINT, UNORM, UNORM, UNORM, LINEAR):
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case Hash(TextureFormat::Z24S8, UINT, UNORM, UNORM, UNORM, LINEAR):
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return PixelFormat::S8_UINT_D24_UNORM;
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case Hash(TextureFormat::S8D24, UINT, UNORM, UINT, UINT, LINEAR):
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case Hash(TextureFormat::Z24S8, UINT, UNORM, UINT, UINT, LINEAR):
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return PixelFormat::S8_UINT_D24_UNORM;
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case Hash(TextureFormat::R8G24, UINT, UNORM, UNORM, UNORM, LINEAR):
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case Hash(TextureFormat::G24R8, UINT, UNORM, UNORM, UNORM, LINEAR):
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return PixelFormat::S8_UINT_D24_UNORM;
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case Hash(TextureFormat::D24S8, UNORM, UINT, UINT, UINT, LINEAR):
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case Hash(TextureFormat::S8Z24, UNORM, UINT, UINT, UINT, LINEAR):
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return PixelFormat::D24_UNORM_S8_UINT;
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case Hash(TextureFormat::D32S8, FLOAT, UINT, UNORM, UNORM, LINEAR):
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case Hash(TextureFormat::Z32_X24S8, FLOAT, UINT, UNORM, UNORM, LINEAR):
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return PixelFormat::D32_FLOAT_S8_UINT;
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case Hash(TextureFormat::R32_B24G8, FLOAT, UINT, UNORM, UNORM, LINEAR):
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case Hash(TextureFormat::R32B24G8, FLOAT, UINT, UNORM, UNORM, LINEAR):
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return PixelFormat::D32_FLOAT_S8_UINT;
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case Hash(TextureFormat::BC1_RGBA, UNORM, LINEAR):
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case Hash(TextureFormat::DXT1, UNORM, LINEAR):
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return PixelFormat::BC1_RGBA_UNORM;
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case Hash(TextureFormat::BC1_RGBA, UNORM, SRGB):
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case Hash(TextureFormat::DXT1, UNORM, SRGB):
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return PixelFormat::BC1_RGBA_SRGB;
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case Hash(TextureFormat::BC2, UNORM, LINEAR):
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case Hash(TextureFormat::DXT23, UNORM, LINEAR):
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return PixelFormat::BC2_UNORM;
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case Hash(TextureFormat::BC2, UNORM, SRGB):
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case Hash(TextureFormat::DXT23, UNORM, SRGB):
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return PixelFormat::BC2_SRGB;
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case Hash(TextureFormat::BC3, UNORM, LINEAR):
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case Hash(TextureFormat::DXT45, UNORM, LINEAR):
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return PixelFormat::BC3_UNORM;
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case Hash(TextureFormat::BC3, UNORM, SRGB):
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case Hash(TextureFormat::DXT45, UNORM, SRGB):
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return PixelFormat::BC3_SRGB;
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case Hash(TextureFormat::BC4, UNORM):
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case Hash(TextureFormat::DXN1, UNORM):
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return PixelFormat::BC4_UNORM;
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case Hash(TextureFormat::BC4, SNORM):
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case Hash(TextureFormat::DXN1, SNORM):
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return PixelFormat::BC4_SNORM;
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case Hash(TextureFormat::BC5, UNORM):
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case Hash(TextureFormat::DXN2, UNORM):
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return PixelFormat::BC5_UNORM;
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case Hash(TextureFormat::BC5, SNORM):
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case Hash(TextureFormat::DXN2, SNORM):
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return PixelFormat::BC5_SNORM;
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case Hash(TextureFormat::BC7, UNORM, LINEAR):
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case Hash(TextureFormat::BC7U, UNORM, LINEAR):
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return PixelFormat::BC7_UNORM;
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case Hash(TextureFormat::BC7, UNORM, SRGB):
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case Hash(TextureFormat::BC7U, UNORM, SRGB):
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return PixelFormat::BC7_SRGB;
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case Hash(TextureFormat::BC6H_SFLOAT, FLOAT):
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case Hash(TextureFormat::BC6H_S16, FLOAT):
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return PixelFormat::BC6H_SFLOAT;
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case Hash(TextureFormat::BC6H_UFLOAT, FLOAT):
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case Hash(TextureFormat::BC6H_U16, FLOAT):
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return PixelFormat::BC6H_UFLOAT;
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case Hash(TextureFormat::ASTC_2D_4X4, UNORM, LINEAR):
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return PixelFormat::ASTC_2D_4X4_UNORM;
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@ -15,26 +15,26 @@ enum class TextureFormat : u32 {
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R32G32B32 = 0x02,
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R16G16B16A16 = 0x03,
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R32G32 = 0x04,
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R32_B24G8 = 0x05,
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R32B24G8 = 0x05,
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ETC2_RGB = 0x06,
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X8B8G8R8 = 0x07,
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A8R8G8B8 = 0x08,
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A8B8G8R8 = 0x08,
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A2B10G10R10 = 0x09,
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ETC2_RGB_PTA = 0x0a,
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ETC2_RGBA = 0x0b,
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R16G16 = 0x0c,
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R24G8 = 0x0d,
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R8G24 = 0x0e,
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G8R24 = 0x0d,
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G24R8 = 0x0e,
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R32 = 0x0f,
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BC6H_SFLOAT = 0x10,
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BC6H_UFLOAT = 0x11,
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BC6H_S16 = 0x10,
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BC6H_U16 = 0x11,
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A4B4G4R4 = 0x12,
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A5B5G5R1 = 0x13,
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A1B5G5R5 = 0x14,
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B5G6R5 = 0x15,
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B6G5R5 = 0x16,
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BC7 = 0x17,
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R8G8 = 0x18,
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BC7U = 0x17,
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G8R8 = 0x18,
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EAC = 0x19,
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EACX2 = 0x1a,
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R16 = 0x1b,
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@ -46,33 +46,33 @@ enum class TextureFormat : u32 {
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B10G11R11 = 0x21,
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G8B8G8R8 = 0x22,
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B8G8R8G8 = 0x23,
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BC1_RGBA = 0x24,
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BC2 = 0x25,
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BC3 = 0x26,
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BC4 = 0x27,
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BC5 = 0x28,
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S8D24 = 0x29,
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X8D24 = 0x2a,
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D24S8 = 0x2b,
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X4V4D24__COV4R4V = 0x2c,
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X4V4D24__COV8R8V = 0x2d,
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V8D24__COV4R12V = 0x2e,
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D32 = 0x2f,
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D32S8 = 0x30,
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X8D24_X20V4S8__COV4R4V = 0x31,
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X8D24_X20V4S8__COV8R8V = 0x32,
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D32_X20V4X8__COV4R4V = 0x33,
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D32_X20V4X8__COV8R8V = 0x34,
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D32_X20V4S8__COV4R4V = 0x35,
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D32_X20V4S8__COV8R8V = 0x36,
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X8D24_X16V8S8__COV4R12V = 0x37,
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D32_X16V8X8__COV4R12V = 0x38,
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D32_X16V8S8__COV4R12V = 0x39,
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D16 = 0x3a,
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V8D24__COV8R24V = 0x3b,
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X8D24_X16V8S8__COV8R24V = 0x3c,
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D32_X16V8X8__COV8R24V = 0x3d,
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D32_X16V8S8__COV8R24V = 0x3e,
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DXT1 = 0x24,
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DXT23 = 0x25,
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DXT45 = 0x26,
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DXN1 = 0x27,
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DXN2 = 0x28,
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Z24S8 = 0x29,
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X8Z24 = 0x2a,
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S8Z24 = 0x2b,
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X4V4Z24__COV4R4V = 0x2c,
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X4V4Z24__COV8R8V = 0x2d,
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V8Z24__COV4R12V = 0x2e,
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Z32 = 0x2f,
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Z32_X24S8 = 0x30,
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X8Z24_X20V4S8__COV4R4V = 0x31,
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X8Z24_X20V4S8__COV8R8V = 0x32,
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Z32_X20V4X8__COV4R4V = 0x33,
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Z32_X20V4X8__COV8R8V = 0x34,
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Z32_X20V4S8__COV4R4V = 0x35,
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Z32_X20V4S8__COV8R8V = 0x36,
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X8Z24_X16V8S8__COV4R12V = 0x37,
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Z32_X16V8X8__COV4R12V = 0x38,
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Z32_X16V8S8__COV4R12V = 0x39,
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Z16 = 0x3a,
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V8Z24__COV8R24V = 0x3b,
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X8Z24_X16V8S8__COV8R24V = 0x3c,
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Z32_X16V8X8__COV8R24V = 0x3d,
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Z32_X16V8S8__COV8R24V = 0x3e,
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ASTC_2D_4X4 = 0x40,
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ASTC_2D_5X5 = 0x41,
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ASTC_2D_6X6 = 0x42,
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