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GPU: Don't write to invalid memory locations when handling ioctls that don't have an output.
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2 changed files with 0 additions and 5 deletions
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@ -39,7 +39,6 @@ u32 nvhost_as_gpu::InitalizeEx(const std::vector<u8>& input, std::vector<u8>& ou
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IoctlInitalizeEx params{};
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std::memcpy(¶ms, input.data(), input.size());
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NGLOG_WARNING(Service_NVDRV, "(STUBBED) called, big_page_size={:#X}", params.big_page_size);
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std::memcpy(output.data(), ¶ms, output.size());
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return 0;
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}
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@ -135,7 +134,6 @@ u32 nvhost_as_gpu::BindChannel(const std::vector<u8>& input, std::vector<u8>& ou
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std::memcpy(¶ms, input.data(), input.size());
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NGLOG_DEBUG(Service_NVDRV, "called, fd={:X}", params.fd);
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channel = params.fd;
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std::memcpy(output.data(), ¶ms, output.size());
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return 0;
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}
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@ -49,7 +49,6 @@ u32 nvhost_gpu::SetNVMAPfd(const std::vector<u8>& input, std::vector<u8>& output
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std::memcpy(¶ms, input.data(), input.size());
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NGLOG_DEBUG(Service_NVDRV, "called, fd={}", params.nvmap_fd);
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nvmap_fd = params.nvmap_fd;
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std::memcpy(output.data(), ¶ms, output.size());
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return 0;
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}
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@ -58,7 +57,6 @@ u32 nvhost_gpu::SetClientData(const std::vector<u8>& input, std::vector<u8>& out
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IoctlClientData params{};
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std::memcpy(¶ms, input.data(), input.size());
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user_data = params.data;
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std::memcpy(output.data(), ¶ms, output.size());
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return 0;
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}
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@ -91,7 +89,6 @@ u32 nvhost_gpu::SetErrorNotifier(const std::vector<u8>& input, std::vector<u8>&
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u32 nvhost_gpu::SetChannelPriority(const std::vector<u8>& input, std::vector<u8>& output) {
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std::memcpy(&channel_priority, input.data(), input.size());
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NGLOG_DEBUG(Service_NVDRV, "(STUBBED) called, priority={:X}", channel_priority);
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std::memcpy(output.data(), &channel_priority, output.size());
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return 0;
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}
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