mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-27 09:12:46 +01:00
Merge pull request #1491 from lioncash/reference
filesystem: Make CreateFactories() and InstallInterface() take a VfsFilesystem by reference
This commit is contained in:
commit
0d2ba0a320
7 changed files with 19 additions and 20 deletions
|
@ -148,7 +148,7 @@ struct System::Impl {
|
|||
telemetry_session = std::make_unique<Core::TelemetrySession>();
|
||||
service_manager = std::make_shared<Service::SM::ServiceManager>();
|
||||
|
||||
Service::Init(service_manager, virtual_filesystem);
|
||||
Service::Init(service_manager, *virtual_filesystem);
|
||||
GDBStub::Init();
|
||||
|
||||
renderer = VideoCore::CreateRenderer(emu_window);
|
||||
|
|
|
@ -361,18 +361,18 @@ FileSys::VirtualDir GetModificationLoadRoot(u64 title_id) {
|
|||
return bis_factory->GetModificationLoadRoot(title_id);
|
||||
}
|
||||
|
||||
void CreateFactories(const FileSys::VirtualFilesystem& vfs, bool overwrite) {
|
||||
void CreateFactories(FileSys::VfsFilesystem& vfs, bool overwrite) {
|
||||
if (overwrite) {
|
||||
bis_factory = nullptr;
|
||||
save_data_factory = nullptr;
|
||||
sdmc_factory = nullptr;
|
||||
}
|
||||
|
||||
auto nand_directory = vfs->OpenDirectory(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir),
|
||||
auto nand_directory = vfs.OpenDirectory(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir),
|
||||
FileSys::Mode::ReadWrite);
|
||||
auto sd_directory = vfs->OpenDirectory(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir),
|
||||
auto sd_directory = vfs.OpenDirectory(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir),
|
||||
FileSys::Mode::ReadWrite);
|
||||
auto load_directory = vfs->OpenDirectory(FileUtil::GetUserPath(FileUtil::UserPath::LoadDir),
|
||||
auto load_directory = vfs.OpenDirectory(FileUtil::GetUserPath(FileUtil::UserPath::LoadDir),
|
||||
FileSys::Mode::ReadWrite);
|
||||
|
||||
if (bis_factory == nullptr)
|
||||
|
@ -383,7 +383,7 @@ void CreateFactories(const FileSys::VirtualFilesystem& vfs, bool overwrite) {
|
|||
sdmc_factory = std::make_unique<FileSys::SDMCFactory>(std::move(sd_directory));
|
||||
}
|
||||
|
||||
void InstallInterfaces(SM::ServiceManager& service_manager, const FileSys::VirtualFilesystem& vfs) {
|
||||
void InstallInterfaces(SM::ServiceManager& service_manager, FileSys::VfsFilesystem& vfs) {
|
||||
romfs_factory = nullptr;
|
||||
CreateFactories(vfs, false);
|
||||
std::make_shared<FSP_LDR>()->InstallAsService(service_manager);
|
||||
|
|
|
@ -57,9 +57,9 @@ FileSys::VirtualDir GetModificationLoadRoot(u64 title_id);
|
|||
|
||||
// Creates the SaveData, SDMC, and BIS Factories. Should be called once and before any function
|
||||
// above is called.
|
||||
void CreateFactories(const FileSys::VirtualFilesystem& vfs, bool overwrite = true);
|
||||
void CreateFactories(FileSys::VfsFilesystem& vfs, bool overwrite = true);
|
||||
|
||||
void InstallInterfaces(SM::ServiceManager& service_manager, const FileSys::VirtualFilesystem& vfs);
|
||||
void InstallInterfaces(SM::ServiceManager& service_manager, FileSys::VfsFilesystem& vfs);
|
||||
|
||||
// A class that wraps a VfsDirectory with methods that return ResultVal and ResultCode instead of
|
||||
// pointers and booleans. This makes using a VfsDirectory with switch services much easier and
|
||||
|
|
|
@ -197,7 +197,7 @@ ResultCode ServiceFrameworkBase::HandleSyncRequest(Kernel::HLERequestContext& co
|
|||
// Module interface
|
||||
|
||||
/// Initialize ServiceManager
|
||||
void Init(std::shared_ptr<SM::ServiceManager>& sm, const FileSys::VirtualFilesystem& rfs) {
|
||||
void Init(std::shared_ptr<SM::ServiceManager>& sm, FileSys::VfsFilesystem& vfs) {
|
||||
// NVFlinger needs to be accessed by several services like Vi and AppletOE so we instantiate it
|
||||
// here and pass it into the respective InstallInterfaces functions.
|
||||
auto nv_flinger = std::make_shared<NVFlinger::NVFlinger>();
|
||||
|
@ -220,7 +220,7 @@ void Init(std::shared_ptr<SM::ServiceManager>& sm, const FileSys::VirtualFilesys
|
|||
EUPLD::InstallInterfaces(*sm);
|
||||
Fatal::InstallInterfaces(*sm);
|
||||
FGM::InstallInterfaces(*sm);
|
||||
FileSystem::InstallInterfaces(*sm, rfs);
|
||||
FileSystem::InstallInterfaces(*sm, vfs);
|
||||
Friend::InstallInterfaces(*sm);
|
||||
GRC::InstallInterfaces(*sm);
|
||||
HID::InstallInterfaces(*sm);
|
||||
|
|
|
@ -180,8 +180,7 @@ private:
|
|||
};
|
||||
|
||||
/// Initialize ServiceManager
|
||||
void Init(std::shared_ptr<SM::ServiceManager>& sm,
|
||||
const std::shared_ptr<FileSys::VfsFilesystem>& vfs);
|
||||
void Init(std::shared_ptr<SM::ServiceManager>& sm, FileSys::VfsFilesystem& vfs);
|
||||
|
||||
/// Shutdown ServiceManager
|
||||
void Shutdown();
|
||||
|
|
|
@ -176,7 +176,7 @@ GMainWindow::GMainWindow()
|
|||
OnReinitializeKeys(ReinitializeKeyBehavior::NoWarning);
|
||||
|
||||
// Necessary to load titles from nand in gamelist.
|
||||
Service::FileSystem::CreateFactories(vfs);
|
||||
Service::FileSystem::CreateFactories(*vfs);
|
||||
game_list->LoadCompatibilityList();
|
||||
game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
|
||||
|
||||
|
@ -1139,7 +1139,7 @@ void GMainWindow::OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget target)
|
|||
FileUtil::GetUserPath(target == EmulatedDirectoryTarget::SDMC ? FileUtil::UserPath::SDMCDir
|
||||
: FileUtil::UserPath::NANDDir,
|
||||
dir_path.toStdString());
|
||||
Service::FileSystem::CreateFactories(vfs);
|
||||
Service::FileSystem::CreateFactories(*vfs);
|
||||
game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
|
||||
}
|
||||
}
|
||||
|
@ -1410,7 +1410,7 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) {
|
|||
|
||||
const auto function = [this, &keys, &pdm] {
|
||||
keys.PopulateFromPartitionData(pdm);
|
||||
Service::FileSystem::CreateFactories(vfs);
|
||||
Service::FileSystem::CreateFactories(*vfs);
|
||||
keys.DeriveETicket(pdm);
|
||||
};
|
||||
|
||||
|
@ -1450,7 +1450,7 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) {
|
|||
prog.close();
|
||||
}
|
||||
|
||||
Service::FileSystem::CreateFactories(vfs);
|
||||
Service::FileSystem::CreateFactories(*vfs);
|
||||
|
||||
if (behavior == ReinitializeKeyBehavior::Warning) {
|
||||
game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
|
||||
|
|
|
@ -175,7 +175,7 @@ int main(int argc, char** argv) {
|
|||
|
||||
Core::System& system{Core::System::GetInstance()};
|
||||
system.SetFilesystem(std::make_shared<FileSys::RealVfsFilesystem>());
|
||||
Service::FileSystem::CreateFactories(system.GetFilesystem());
|
||||
Service::FileSystem::CreateFactories(*system.GetFilesystem());
|
||||
|
||||
SCOPE_EXIT({ system.Shutdown(); });
|
||||
|
||||
|
|
Loading…
Reference in a new issue