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shaders: Fix GCC and clang build issues.
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3 changed files with 5 additions and 5 deletions
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@ -12,7 +12,7 @@ namespace Tegra {
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namespace Shader {
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namespace Shader {
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struct Register {
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struct Register {
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constexpr Register() = default;
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Register() = default;
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constexpr Register(u64 value) : value(value) {}
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constexpr Register(u64 value) : value(value) {}
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@ -47,7 +47,7 @@ private:
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};
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};
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union Attribute {
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union Attribute {
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constexpr Attribute() = default;
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Attribute() = default;
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constexpr Attribute(u64 value) : value(value) {}
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constexpr Attribute(u64 value) : value(value) {}
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@ -118,7 +118,7 @@ union OpCode {
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std::string name;
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std::string name;
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};
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};
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constexpr OpCode() = default;
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OpCode() = default;
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constexpr OpCode(Id value) : value(static_cast<u64>(value)) {}
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constexpr OpCode(Id value) : value(static_cast<u64>(value)) {}
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@ -131,7 +131,7 @@ public:
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}
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}
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template <typename... T>
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template <typename... T>
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void Create(bool separable_program = false, T... shaders) {
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void Create(bool separable_program, T... shaders) {
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if (handle != 0)
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if (handle != 0)
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return;
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return;
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handle = GLShader::LoadProgram(separable_program, shaders...);
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handle = GLShader::LoadProgram(separable_program, shaders...);
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@ -236,7 +236,7 @@ private:
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switch (OpCode::GetInfo(instr.opcode).type) {
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switch (OpCode::GetInfo(instr.opcode).type) {
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case OpCode::Type::Arithmetic: {
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case OpCode::Type::Arithmetic: {
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ASSERT(!instr.alu.abs_d, "unimplemented");
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ASSERT(!instr.alu.abs_d);
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std::string dest = GetRegister(instr.gpr0);
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std::string dest = GetRegister(instr.gpr0);
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std::string op_a = instr.alu.negate_a ? "-" : "";
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std::string op_a = instr.alu.negate_a ? "-" : "";
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