mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-12-23 08:50:57 +01:00
gl_shader_gen: Various cleanups to shader generation.
This commit is contained in:
parent
240a3b80d9
commit
0ebcff710e
3 changed files with 52 additions and 48 deletions
|
@ -95,7 +95,7 @@ namespace std {
|
|||
|
||||
template <>
|
||||
struct hash<PicaShaderConfig> {
|
||||
std::size_t operator()(const PicaShaderConfig& k) const {
|
||||
size_t operator()(const PicaShaderConfig& k) const {
|
||||
return Common::ComputeHash64(&k, sizeof(PicaShaderConfig));
|
||||
}
|
||||
};
|
||||
|
|
|
@ -29,33 +29,33 @@ static void AppendSource(std::string& out, TevStageConfig::Source source,
|
|||
using Source = TevStageConfig::Source;
|
||||
switch (source) {
|
||||
case Source::PrimaryColor:
|
||||
out += "attr[2]";
|
||||
out += "primary_color";
|
||||
break;
|
||||
case Source::PrimaryFragmentColor:
|
||||
// HACK: Until we implement fragment lighting, use primary_color
|
||||
out += "attr[2]";
|
||||
out += "primary_color";
|
||||
break;
|
||||
case Source::SecondaryFragmentColor:
|
||||
// HACK: Until we implement fragment lighting, use zero
|
||||
out += "vec4(0.0, 0.0, 0.0, 0.0)";
|
||||
out += "vec4(0.0)";
|
||||
break;
|
||||
case Source::Texture0:
|
||||
out += "texture(tex[0], attr[3].xy)";
|
||||
out += "texture(tex[0], texcoord[0])";
|
||||
break;
|
||||
case Source::Texture1:
|
||||
out += "texture(tex[1], attr[3].zw)";
|
||||
out += "texture(tex[1], texcoord[1])";
|
||||
break;
|
||||
case Source::Texture2: // TODO: Unverified
|
||||
out += "texture(tex[2], attr[5].zw)";
|
||||
case Source::Texture2:
|
||||
out += "texture(tex[2], texcoord[2])";
|
||||
break;
|
||||
case Source::PreviousBuffer:
|
||||
out += "g_combiner_buffer";
|
||||
out += "combiner_buffer";
|
||||
break;
|
||||
case Source::Constant:
|
||||
out += "const_color[" + index_name + "]";
|
||||
((out += "const_color[") += index_name) += ']';
|
||||
break;
|
||||
case Source::Previous:
|
||||
out += "g_last_tex_env_out";
|
||||
out += "last_tex_env_out";
|
||||
break;
|
||||
default:
|
||||
out += "vec4(0.0)";
|
||||
|
@ -172,8 +172,8 @@ static void AppendAlphaModifier(std::string& out, TevStageConfig::AlphaModifier
|
|||
/// Writes the combiner function for the color components for the specified TEV stage operation
|
||||
static void AppendColorCombiner(std::string& out, TevStageConfig::Operation operation,
|
||||
const std::string& variable_name) {
|
||||
out += "clamp(";
|
||||
using Operation = TevStageConfig::Operation;
|
||||
|
||||
switch (operation) {
|
||||
case Operation::Replace:
|
||||
out += variable_name + "[0]";
|
||||
|
@ -182,19 +182,20 @@ static void AppendColorCombiner(std::string& out, TevStageConfig::Operation oper
|
|||
out += variable_name + "[0] * " + variable_name + "[1]";
|
||||
break;
|
||||
case Operation::Add:
|
||||
out += "min(" + variable_name + "[0] + " + variable_name + "[1], vec3(1.0))";
|
||||
out += variable_name + "[0] + " + variable_name + "[1]";
|
||||
break;
|
||||
case Operation::AddSigned:
|
||||
out += "clamp(" + variable_name + "[0] + " + variable_name + "[1] - vec3(0.5), vec3(0.0), vec3(1.0))";
|
||||
out += variable_name + "[0] + " + variable_name + "[1] - vec3(0.5)";
|
||||
break;
|
||||
case Operation::Lerp:
|
||||
// TODO(bunnei): Verify if HW actually does this per-component, otherwise we can just use builtin lerp
|
||||
out += variable_name + "[0] * " + variable_name + "[2] + " + variable_name + "[1] * (vec3(1.0) - " + variable_name + "[2])";
|
||||
break;
|
||||
case Operation::Subtract:
|
||||
out += "max(" + variable_name + "[0] - " + variable_name + "[1], vec3(0.0))";
|
||||
out += variable_name + "[0] - " + variable_name + "[1]";
|
||||
break;
|
||||
case Operation::MultiplyThenAdd:
|
||||
out += "min(" + variable_name + "[0] * " + variable_name + "[1] + " + variable_name + "[2], vec3(1.0))";
|
||||
out += variable_name + "[0] * " + variable_name + "[1] + " + variable_name + "[2]";
|
||||
break;
|
||||
case Operation::AddThenMultiply:
|
||||
out += "min(" + variable_name + "[0] + " + variable_name + "[1], vec3(1.0)) * " + variable_name + "[2]";
|
||||
|
@ -204,11 +205,13 @@ static void AppendColorCombiner(std::string& out, TevStageConfig::Operation oper
|
|||
LOG_CRITICAL(Render_OpenGL, "Unknown color combiner operation: %u", operation);
|
||||
break;
|
||||
}
|
||||
out += ", vec3(0.0), vec3(1.0))";
|
||||
}
|
||||
|
||||
/// Writes the combiner function for the alpha component for the specified TEV stage operation
|
||||
static void AppendAlphaCombiner(std::string& out, TevStageConfig::Operation operation,
|
||||
const std::string& variable_name) {
|
||||
out += "clamp(";
|
||||
using Operation = TevStageConfig::Operation;
|
||||
switch (operation) {
|
||||
case Operation::Replace:
|
||||
|
@ -218,19 +221,19 @@ static void AppendAlphaCombiner(std::string& out, TevStageConfig::Operation oper
|
|||
out += variable_name + "[0] * " + variable_name + "[1]";
|
||||
break;
|
||||
case Operation::Add:
|
||||
out += "min(" + variable_name + "[0] + " + variable_name + "[1], 1.0)";
|
||||
out += variable_name + "[0] + " + variable_name + "[1]";
|
||||
break;
|
||||
case Operation::AddSigned:
|
||||
out += "clamp(" + variable_name + "[0] + " + variable_name + "[1] - 0.5, 0.0, 1.0)";
|
||||
out += variable_name + "[0] + " + variable_name + "[1] - 0.5";
|
||||
break;
|
||||
case Operation::Lerp:
|
||||
out += variable_name + "[0] * " + variable_name + "[2] + " + variable_name + "[1] * (1.0 - " + variable_name + "[2])";
|
||||
break;
|
||||
case Operation::Subtract:
|
||||
out += "max(" + variable_name + "[0] - " + variable_name + "[1], 0.0)";
|
||||
out += variable_name + "[0] - " + variable_name + "[1]";
|
||||
break;
|
||||
case Operation::MultiplyThenAdd:
|
||||
out += "min(" + variable_name + "[0] * " + variable_name + "[1] + " + variable_name + "[2], 1.0)";
|
||||
out += variable_name + "[0] * " + variable_name + "[1] + " + variable_name + "[2]";
|
||||
break;
|
||||
case Operation::AddThenMultiply:
|
||||
out += "min(" + variable_name + "[0] + " + variable_name + "[1], 1.0) * " + variable_name + "[2]";
|
||||
|
@ -240,6 +243,7 @@ static void AppendAlphaCombiner(std::string& out, TevStageConfig::Operation oper
|
|||
LOG_CRITICAL(Render_OpenGL, "Unknown alpha combiner operation: %u", operation);
|
||||
break;
|
||||
}
|
||||
out += ", 0.0, 1.0)";
|
||||
}
|
||||
|
||||
/// Writes the if-statement condition used to evaluate alpha testing
|
||||
|
@ -253,22 +257,22 @@ static void AppendAlphaTestCondition(std::string& out, Regs::CompareFunc func) {
|
|||
out += "false";
|
||||
break;
|
||||
case CompareFunc::Equal:
|
||||
out += "int(g_last_tex_env_out.a * 255.0f) != alphatest_ref";
|
||||
out += "int(last_tex_env_out.a * 255.0f) != alphatest_ref";
|
||||
break;
|
||||
case CompareFunc::NotEqual:
|
||||
out += "int(g_last_tex_env_out.a * 255.0f) == alphatest_ref";
|
||||
out += "int(last_tex_env_out.a * 255.0f) == alphatest_ref";
|
||||
break;
|
||||
case CompareFunc::LessThan:
|
||||
out += "int(g_last_tex_env_out.a * 255.0f) >= alphatest_ref";
|
||||
out += "int(last_tex_env_out.a * 255.0f) >= alphatest_ref";
|
||||
break;
|
||||
case CompareFunc::LessThanOrEqual:
|
||||
out += "int(g_last_tex_env_out.a * 255.0f) > alphatest_ref";
|
||||
out += "int(last_tex_env_out.a * 255.0f) > alphatest_ref";
|
||||
break;
|
||||
case CompareFunc::GreaterThan:
|
||||
out += "int(g_last_tex_env_out.a * 255.0f) <= alphatest_ref";
|
||||
out += "int(last_tex_env_out.a * 255.0f) <= alphatest_ref";
|
||||
break;
|
||||
case CompareFunc::GreaterThanOrEqual:
|
||||
out += "int(g_last_tex_env_out.a * 255.0f) < alphatest_ref";
|
||||
out += "int(last_tex_env_out.a * 255.0f) < alphatest_ref";
|
||||
break;
|
||||
default:
|
||||
out += "false";
|
||||
|
@ -307,16 +311,16 @@ static void WriteTevStage(std::string& out, const PicaShaderConfig& config, unsi
|
|||
AppendAlphaCombiner(out, stage.alpha_op, "alpha_results_" + index_name);
|
||||
out += ";\n";
|
||||
|
||||
out += "g_last_tex_env_out = vec4("
|
||||
"clamp(color_output_" + index_name + " * " + std::to_string(stage.GetColorMultiplier()) + ".0, 0.0, 1.0),"
|
||||
out += "last_tex_env_out = vec4("
|
||||
"clamp(color_output_" + index_name + " * " + std::to_string(stage.GetColorMultiplier()) + ".0, vec3(0.0), vec3(1.0)),"
|
||||
"clamp(alpha_output_" + index_name + " * " + std::to_string(stage.GetAlphaMultiplier()) + ".0, 0.0, 1.0));\n";
|
||||
}
|
||||
|
||||
if (config.TevStageUpdatesCombinerBufferColor(index))
|
||||
out += "g_combiner_buffer.rgb = g_last_tex_env_out.rgb;\n";
|
||||
out += "combiner_buffer.rgb = last_tex_env_out.rgb;\n";
|
||||
|
||||
if (config.TevStageUpdatesCombinerBufferAlpha(index))
|
||||
out += "g_combiner_buffer.a = g_last_tex_env_out.a;\n";
|
||||
out += "combiner_buffer.a = last_tex_env_out.a;\n";
|
||||
}
|
||||
|
||||
std::string GenerateFragmentShader(const PicaShaderConfig& config) {
|
||||
|
@ -324,10 +328,11 @@ std::string GenerateFragmentShader(const PicaShaderConfig& config) {
|
|||
#version 330
|
||||
#extension GL_ARB_explicit_uniform_location : require
|
||||
|
||||
#define NUM_VTX_ATTR 7
|
||||
#define NUM_TEV_STAGES 6
|
||||
|
||||
in vec4 attr[NUM_VTX_ATTR];
|
||||
in vec4 primary_color;
|
||||
in vec2 texcoord[3];
|
||||
|
||||
out vec4 color;
|
||||
)";
|
||||
|
||||
|
@ -347,16 +352,16 @@ out vec4 color;
|
|||
return out;
|
||||
}
|
||||
|
||||
for (std::size_t index = 0; index < config.tev_stages.size(); ++index)
|
||||
for (size_t index = 0; index < config.tev_stages.size(); ++index)
|
||||
WriteTevStage(out, config, (unsigned)index);
|
||||
|
||||
if (config.alpha_test_func != Regs::CompareFunc::Always) {
|
||||
out += "if (";
|
||||
AppendAlphaTestCondition(out, config.alpha_test_func);
|
||||
out += ") {\n discard;\n }\n";
|
||||
out += ") discard;\n";
|
||||
}
|
||||
|
||||
out += "color = g_last_tex_env_out;\n}";
|
||||
out += "color = last_tex_env_out;\n}";
|
||||
|
||||
return out;
|
||||
}
|
||||
|
@ -365,21 +370,20 @@ std::string GenerateVertexShader() {
|
|||
static const std::string out = R"(
|
||||
#version 330
|
||||
|
||||
#define NUM_VTX_ATTR 7
|
||||
|
||||
in vec4 vert_position;
|
||||
in vec4 vert_color;
|
||||
in vec2 vert_texcoords0;
|
||||
in vec2 vert_texcoords1;
|
||||
in vec2 vert_texcoords2;
|
||||
in vec2 vert_texcoord0;
|
||||
in vec2 vert_texcoord1;
|
||||
in vec2 vert_texcoord2;
|
||||
|
||||
out vec4 attr[NUM_VTX_ATTR];
|
||||
out vec4 primary_color;
|
||||
out vec2 texcoord[3];
|
||||
|
||||
void main() {
|
||||
attr[2] = vert_color;
|
||||
attr[3] = vec4(vert_texcoords0.xy, vert_texcoords1.xy);
|
||||
attr[5] = vec4(0.0, 0.0, vert_texcoords2.xy);
|
||||
|
||||
primary_color = vert_color;
|
||||
texcoord[0] = vert_texcoord0;
|
||||
texcoord[1] = vert_texcoord1;
|
||||
texcoord[2] = vert_texcoord2;
|
||||
gl_Position = vec4(vert_position.x, -vert_position.y, -vert_position.z, vert_position.w);
|
||||
}
|
||||
)";
|
||||
|
|
|
@ -68,9 +68,9 @@ GLuint LoadProgram(const char* vertex_shader, const char* fragment_shader) {
|
|||
|
||||
glBindAttribLocation(program_id, Attributes::ATTRIBUTE_POSITION, "vert_position");
|
||||
glBindAttribLocation(program_id, Attributes::ATTRIBUTE_COLOR, "vert_color");
|
||||
glBindAttribLocation(program_id, Attributes::ATTRIBUTE_TEXCOORDS + 0, "vert_texcoords0");
|
||||
glBindAttribLocation(program_id, Attributes::ATTRIBUTE_TEXCOORDS + 1, "vert_texcoords1");
|
||||
glBindAttribLocation(program_id, Attributes::ATTRIBUTE_TEXCOORDS + 2, "vert_texcoords2");
|
||||
glBindAttribLocation(program_id, Attributes::ATTRIBUTE_TEXCOORDS + 0, "vert_texcoord0");
|
||||
glBindAttribLocation(program_id, Attributes::ATTRIBUTE_TEXCOORDS + 1, "vert_texcoord1");
|
||||
glBindAttribLocation(program_id, Attributes::ATTRIBUTE_TEXCOORDS + 2, "vert_texcoord2");
|
||||
|
||||
glLinkProgram(program_id);
|
||||
|
||||
|
|
Loading…
Reference in a new issue