metal: todo a fix for NULL images

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Exverge 2024-04-06 23:15:36 -04:00
parent 32c49173ad
commit 0feb0aa7a1
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@ -103,7 +103,7 @@ ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewI
ImageId image_id_, Image& image) ImageId image_id_, Image& image)
: VideoCommon::ImageViewBase{info, image.info, image_id_, image.gpu_addr} { : VideoCommon::ImageViewBase{info, image.info, image_id_, image.gpu_addr} {
using Shader::TextureType; using Shader::TextureType;
// TODO: For whatever reason, some images's internal objc objects is NULL, metal-cpp provides no method to check for this
texture = image.GetHandle()->retain(); texture = image.GetHandle()->retain();
// TODO: create texture view // TODO: create texture view