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metal: todo a fix for NULL images
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@ -103,7 +103,7 @@ ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewI
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ImageId image_id_, Image& image)
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ImageId image_id_, Image& image)
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: VideoCommon::ImageViewBase{info, image.info, image_id_, image.gpu_addr} {
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: VideoCommon::ImageViewBase{info, image.info, image_id_, image.gpu_addr} {
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using Shader::TextureType;
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using Shader::TextureType;
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// TODO: For whatever reason, some images's internal objc objects is NULL, metal-cpp provides no method to check for this
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texture = image.GetHandle()->retain();
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texture = image.GetHandle()->retain();
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// TODO: create texture view
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// TODO: create texture view
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