mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-27 09:12:46 +01:00
gl_shader_gen: Add hashable setup/config structs.
This commit is contained in:
parent
2fcbb35ad2
commit
10953495c1
2 changed files with 50 additions and 29 deletions
|
@ -7,12 +7,12 @@
|
||||||
|
|
||||||
namespace GLShader {
|
namespace GLShader {
|
||||||
|
|
||||||
std::string GenerateVertexShader(const MaxwellVSConfig& config) {
|
std::string GenerateVertexShader(const ShaderSetup& setup, const MaxwellVSConfig& config) {
|
||||||
UNREACHABLE();
|
UNREACHABLE();
|
||||||
return {};
|
return {};
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string GenerateFragmentShader(const MaxwellFSConfig& config) {
|
std::string GenerateFragmentShader(const ShaderSetup& setup, const MaxwellFSConfig& config) {
|
||||||
UNREACHABLE();
|
UNREACHABLE();
|
||||||
return {};
|
return {};
|
||||||
}
|
}
|
||||||
|
|
|
@ -4,46 +4,67 @@
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <cstring>
|
#include <array>
|
||||||
#include <string>
|
#include <string>
|
||||||
#include <type_traits>
|
#include <type_traits>
|
||||||
|
#include "common/common_types.h"
|
||||||
#include "common/hash.h"
|
#include "common/hash.h"
|
||||||
|
|
||||||
namespace GLShader {
|
namespace GLShader {
|
||||||
|
|
||||||
enum Attributes {
|
constexpr size_t MAX_PROGRAM_CODE_LENGTH{0x1000};
|
||||||
ATTRIBUTE_POSITION,
|
|
||||||
ATTRIBUTE_COLOR,
|
using ProgramCode = std::array<u64, MAX_PROGRAM_CODE_LENGTH>;
|
||||||
ATTRIBUTE_TEXCOORD0,
|
|
||||||
ATTRIBUTE_TEXCOORD1,
|
struct ShaderSetup {
|
||||||
ATTRIBUTE_TEXCOORD2,
|
ShaderSetup(ProgramCode&& program_code) : program_code(std::move(program_code)) {}
|
||||||
ATTRIBUTE_TEXCOORD0_W,
|
|
||||||
ATTRIBUTE_NORMQUAT,
|
ProgramCode program_code;
|
||||||
ATTRIBUTE_VIEW,
|
bool program_code_hash_dirty = true;
|
||||||
|
|
||||||
|
u64 GetProgramCodeHash() {
|
||||||
|
if (program_code_hash_dirty) {
|
||||||
|
program_code_hash = Common::ComputeHash64(&program_code, sizeof(program_code));
|
||||||
|
program_code_hash_dirty = false;
|
||||||
|
}
|
||||||
|
return program_code_hash;
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
u64 program_code_hash{};
|
||||||
};
|
};
|
||||||
|
|
||||||
struct MaxwellShaderConfigCommon {
|
struct MaxwellShaderConfigCommon {
|
||||||
explicit MaxwellShaderConfigCommon(){};
|
void Init(ShaderSetup& setup) {
|
||||||
|
program_hash = setup.GetProgramCodeHash();
|
||||||
|
}
|
||||||
|
|
||||||
|
u64 program_hash;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct MaxwellVSConfig : MaxwellShaderConfigCommon {
|
struct MaxwellVSConfig : Common::HashableStruct<MaxwellShaderConfigCommon> {
|
||||||
explicit MaxwellVSConfig() : MaxwellShaderConfigCommon() {}
|
explicit MaxwellVSConfig(ShaderSetup& setup) {
|
||||||
|
state.Init(setup);
|
||||||
bool operator==(const MaxwellVSConfig& o) const {
|
}
|
||||||
return std::memcmp(this, &o, sizeof(MaxwellVSConfig)) == 0;
|
|
||||||
};
|
|
||||||
};
|
};
|
||||||
|
|
||||||
struct MaxwellFSConfig : MaxwellShaderConfigCommon {
|
struct MaxwellFSConfig : Common::HashableStruct<MaxwellShaderConfigCommon> {
|
||||||
explicit MaxwellFSConfig() : MaxwellShaderConfigCommon() {}
|
explicit MaxwellFSConfig(ShaderSetup& setup) {
|
||||||
|
state.Init(setup);
|
||||||
bool operator==(const MaxwellFSConfig& o) const {
|
}
|
||||||
return std::memcmp(this, &o, sizeof(MaxwellFSConfig)) == 0;
|
|
||||||
};
|
|
||||||
};
|
};
|
||||||
|
|
||||||
std::string GenerateVertexShader(const MaxwellVSConfig& config);
|
/**
|
||||||
std::string GenerateFragmentShader(const MaxwellFSConfig& config);
|
* Generates the GLSL vertex shader program source code for the given VS program
|
||||||
|
* @returns String of the shader source code
|
||||||
|
*/
|
||||||
|
std::string GenerateVertexShader(const ShaderSetup& setup, const MaxwellVSConfig& config);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Generates the GLSL fragment shader program source code for the given FS program
|
||||||
|
* @returns String of the shader source code
|
||||||
|
*/
|
||||||
|
std::string GenerateFragmentShader(const ShaderSetup& setup, const MaxwellFSConfig& config);
|
||||||
|
|
||||||
} // namespace GLShader
|
} // namespace GLShader
|
||||||
|
|
||||||
|
@ -52,14 +73,14 @@ namespace std {
|
||||||
template <>
|
template <>
|
||||||
struct hash<GLShader::MaxwellVSConfig> {
|
struct hash<GLShader::MaxwellVSConfig> {
|
||||||
size_t operator()(const GLShader::MaxwellVSConfig& k) const {
|
size_t operator()(const GLShader::MaxwellVSConfig& k) const {
|
||||||
return Common::ComputeHash64(&k, sizeof(GLShader::MaxwellVSConfig));
|
return k.Hash();
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
template <>
|
template <>
|
||||||
struct hash<GLShader::MaxwellFSConfig> {
|
struct hash<GLShader::MaxwellFSConfig> {
|
||||||
size_t operator()(const GLShader::MaxwellFSConfig& k) const {
|
size_t operator()(const GLShader::MaxwellFSConfig& k) const {
|
||||||
return Common::ComputeHash64(&k, sizeof(GLShader::MaxwellFSConfig));
|
return k.Hash();
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue