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applets/controller: Hook up the "Motion" button functionality
I forgot to hook this up during the development of the controller applet, this PR amends that.
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2 changed files with 19 additions and 0 deletions
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@ -16,6 +16,7 @@
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#include "yuzu/applets/controller.h"
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#include "yuzu/configuration/configure_input.h"
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#include "yuzu/configuration/configure_input_profile_dialog.h"
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#include "yuzu/configuration/configure_motion_touch.h"
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#include "yuzu/configuration/configure_vibration.h"
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#include "yuzu/configuration/input_profiles.h"
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#include "yuzu/main.h"
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@ -206,6 +207,9 @@ QtControllerSelectorDialog::QtControllerSelectorDialog(
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connect(ui->vibrationButton, &QPushButton::clicked, this,
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&QtControllerSelectorDialog::CallConfigureVibrationDialog);
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connect(ui->motionButton, &QPushButton::clicked, this,
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&QtControllerSelectorDialog::CallConfigureMotionTouchDialog);
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connect(ui->inputConfigButton, &QPushButton::clicked, this,
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&QtControllerSelectorDialog::CallConfigureInputProfileDialog);
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@ -276,6 +280,18 @@ void QtControllerSelectorDialog::CallConfigureVibrationDialog() {
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}
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}
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void QtControllerSelectorDialog::CallConfigureMotionTouchDialog() {
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ConfigureMotionTouch dialog(this, input_subsystem);
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dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
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Qt::WindowSystemMenuHint);
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dialog.setWindowModality(Qt::WindowModal);
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if (dialog.exec() == QDialog::Accepted) {
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dialog.ApplyConfiguration();
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}
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}
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void QtControllerSelectorDialog::CallConfigureInputProfileDialog() {
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ConfigureInputProfileDialog dialog(this, input_subsystem, input_profiles.get());
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@ -51,6 +51,9 @@ private:
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// Initializes the "Configure Vibration" Dialog.
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void CallConfigureVibrationDialog();
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// Initializes the "Configure Motion / Touch" Dialog.
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void CallConfigureMotionTouchDialog();
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// Initializes the "Create Input Profile" Dialog.
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void CallConfigureInputProfileDialog();
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