android: Save overlay data while using emulation fragment

This should have been fully embraced before but the items within the popup menu and the adjust controls dialog fell through. This ensures that everything related to the overlay is saved during emulation and can't be lost during a crash.
This commit is contained in:
t895 2024-01-17 20:09:00 -05:00
parent 915efa4236
commit 116f76e4b6
2 changed files with 4 additions and 7 deletions
src/android/app/src/main/java/org/yuzu/yuzu_emu

View file

@ -49,7 +49,6 @@ import org.yuzu.yuzu_emu.utils.ForegroundService
import org.yuzu.yuzu_emu.utils.InputHandler import org.yuzu.yuzu_emu.utils.InputHandler
import org.yuzu.yuzu_emu.utils.Log import org.yuzu.yuzu_emu.utils.Log
import org.yuzu.yuzu_emu.utils.MemoryUtil import org.yuzu.yuzu_emu.utils.MemoryUtil
import org.yuzu.yuzu_emu.utils.NativeConfig
import org.yuzu.yuzu_emu.utils.NfcReader import org.yuzu.yuzu_emu.utils.NfcReader
import org.yuzu.yuzu_emu.utils.ThemeHelper import org.yuzu.yuzu_emu.utils.ThemeHelper
import java.text.NumberFormat import java.text.NumberFormat
@ -171,11 +170,6 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
stopMotionSensorListener() stopMotionSensorListener()
} }
override fun onStop() {
super.onStop()
NativeConfig.saveGlobalConfig()
}
override fun onUserLeaveHint() { override fun onUserLeaveHint() {
if (Build.VERSION.SDK_INT < Build.VERSION_CODES.S) { if (Build.VERSION.SDK_INT < Build.VERSION_CODES.S) {
if (BooleanSetting.PICTURE_IN_PICTURE.getBoolean() && !isInPictureInPictureMode) { if (BooleanSetting.PICTURE_IN_PICTURE.getBoolean() && !isInPictureInPictureMode) {

View file

@ -554,6 +554,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
findItem(R.id.menu_touchscreen).isChecked = BooleanSetting.TOUCHSCREEN.getBoolean() findItem(R.id.menu_touchscreen).isChecked = BooleanSetting.TOUCHSCREEN.getBoolean()
} }
popup.setOnDismissListener { NativeConfig.saveGlobalConfig() }
popup.setOnMenuItemClickListener { popup.setOnMenuItemClickListener {
when (it.itemId) { when (it.itemId) {
R.id.menu_toggle_fps -> { R.id.menu_toggle_fps -> {
@ -720,7 +721,9 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
MaterialAlertDialogBuilder(requireContext()) MaterialAlertDialogBuilder(requireContext())
.setTitle(R.string.emulation_control_adjust) .setTitle(R.string.emulation_control_adjust)
.setView(adjustBinding.root) .setView(adjustBinding.root)
.setPositiveButton(android.R.string.ok, null) .setPositiveButton(android.R.string.ok) { _: DialogInterface?, _: Int ->
NativeConfig.saveGlobalConfig()
}
.setNeutralButton(R.string.slider_default) { _: DialogInterface?, _: Int -> .setNeutralButton(R.string.slider_default) { _: DialogInterface?, _: Int ->
setControlScale(50) setControlScale(50)
setControlOpacity(100) setControlOpacity(100)