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android: Save overlay data while using emulation fragment
This should have been fully embraced before but the items within the popup menu and the adjust controls dialog fell through. This ensures that everything related to the overlay is saved during emulation and can't be lost during a crash.
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parent
915efa4236
commit
116f76e4b6
2 changed files with 4 additions and 7 deletions
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@ -49,7 +49,6 @@ import org.yuzu.yuzu_emu.utils.ForegroundService
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import org.yuzu.yuzu_emu.utils.InputHandler
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import org.yuzu.yuzu_emu.utils.Log
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import org.yuzu.yuzu_emu.utils.MemoryUtil
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import org.yuzu.yuzu_emu.utils.NativeConfig
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import org.yuzu.yuzu_emu.utils.NfcReader
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import org.yuzu.yuzu_emu.utils.ThemeHelper
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import java.text.NumberFormat
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@ -171,11 +170,6 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
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stopMotionSensorListener()
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}
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override fun onStop() {
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super.onStop()
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NativeConfig.saveGlobalConfig()
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}
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override fun onUserLeaveHint() {
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if (Build.VERSION.SDK_INT < Build.VERSION_CODES.S) {
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if (BooleanSetting.PICTURE_IN_PICTURE.getBoolean() && !isInPictureInPictureMode) {
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@ -554,6 +554,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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findItem(R.id.menu_touchscreen).isChecked = BooleanSetting.TOUCHSCREEN.getBoolean()
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}
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popup.setOnDismissListener { NativeConfig.saveGlobalConfig() }
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popup.setOnMenuItemClickListener {
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when (it.itemId) {
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R.id.menu_toggle_fps -> {
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@ -720,7 +721,9 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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MaterialAlertDialogBuilder(requireContext())
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.setTitle(R.string.emulation_control_adjust)
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.setView(adjustBinding.root)
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.setPositiveButton(android.R.string.ok, null)
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.setPositiveButton(android.R.string.ok) { _: DialogInterface?, _: Int ->
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NativeConfig.saveGlobalConfig()
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}
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.setNeutralButton(R.string.slider_default) { _: DialogInterface?, _: Int ->
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setControlScale(50)
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setControlOpacity(100)
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