mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-12-27 19:00:58 +01:00
android: Rework MemoryUtil
Uses string templates and rounds up memory amount for potentially inaccurate checks now
This commit is contained in:
parent
a1dd5dfba5
commit
11991fbd7f
3 changed files with 85 additions and 25 deletions
|
@ -47,6 +47,7 @@ import org.yuzu.yuzu_emu.utils.InputHandler
|
|||
import org.yuzu.yuzu_emu.utils.MemoryUtil
|
||||
import org.yuzu.yuzu_emu.utils.NfcReader
|
||||
import org.yuzu.yuzu_emu.utils.ThemeHelper
|
||||
import java.text.NumberFormat
|
||||
import kotlin.math.roundToInt
|
||||
|
||||
class EmulationActivity : AppCompatActivity(), SensorEventListener {
|
||||
|
@ -106,13 +107,17 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
|
|||
inputHandler = InputHandler()
|
||||
inputHandler.initialize()
|
||||
|
||||
if (MemoryUtil.isLessThan(8, MemoryUtil.Gb)) {
|
||||
if (MemoryUtil.isLessThan(MemoryUtil.REQUIRED_MEMORY, MemoryUtil.Gb)) {
|
||||
Toast.makeText(
|
||||
this,
|
||||
getString(
|
||||
R.string.device_memory_inadequate,
|
||||
MemoryUtil.getDeviceRAM(),
|
||||
"8 ${getString(R.string.memory_gigabyte)}"
|
||||
getString(
|
||||
R.string.memory_formatted,
|
||||
NumberFormat.getInstance().format(MemoryUtil.REQUIRED_MEMORY),
|
||||
getString(R.string.memory_gigabyte)
|
||||
)
|
||||
),
|
||||
Toast.LENGTH_LONG
|
||||
).show()
|
||||
|
|
|
@ -5,44 +5,101 @@ package org.yuzu.yuzu_emu.utils
|
|||
|
||||
import android.app.ActivityManager
|
||||
import android.content.Context
|
||||
import android.os.Build
|
||||
import org.yuzu.yuzu_emu.R
|
||||
import org.yuzu.yuzu_emu.YuzuApplication
|
||||
import java.util.Locale
|
||||
import kotlin.math.ceil
|
||||
|
||||
object MemoryUtil {
|
||||
private val context get() = YuzuApplication.appContext
|
||||
|
||||
private val Long.floatForm: String
|
||||
get() = String.format(Locale.ROOT, "%.2f", this.toDouble())
|
||||
private val Float.hundredths: String
|
||||
get() = String.format(Locale.ROOT, "%.2f", this)
|
||||
|
||||
const val Kb: Long = 1024
|
||||
// Required total system memory
|
||||
const val REQUIRED_MEMORY = 8
|
||||
|
||||
const val Kb: Float = 1024F
|
||||
const val Mb = Kb * 1024
|
||||
const val Gb = Mb * 1024
|
||||
const val Tb = Gb * 1024
|
||||
const val Pb = Tb * 1024
|
||||
const val Eb = Pb * 1024
|
||||
|
||||
private fun bytesToSizeUnit(size: Long): String {
|
||||
return when {
|
||||
size < Kb -> "${size.floatForm} ${context.getString(R.string.memory_byte)}"
|
||||
size < Mb -> "${(size / Kb).floatForm} ${context.getString(R.string.memory_kilobyte)}"
|
||||
size < Gb -> "${(size / Mb).floatForm} ${context.getString(R.string.memory_megabyte)}"
|
||||
size < Tb -> "${(size / Gb).floatForm} ${context.getString(R.string.memory_gigabyte)}"
|
||||
size < Pb -> "${(size / Tb).floatForm} ${context.getString(R.string.memory_terabyte)}"
|
||||
size < Eb -> "${(size / Pb).floatForm} ${context.getString(R.string.memory_petabyte)}"
|
||||
else -> "${(size / Eb).floatForm} ${context.getString(R.string.memory_exabyte)}"
|
||||
private fun bytesToSizeUnit(size: Float): String =
|
||||
when {
|
||||
size < Kb -> {
|
||||
context.getString(
|
||||
R.string.memory_formatted,
|
||||
size.hundredths,
|
||||
context.getString(R.string.memory_byte)
|
||||
)
|
||||
}
|
||||
size < Mb -> {
|
||||
context.getString(
|
||||
R.string.memory_formatted,
|
||||
(size / Kb).hundredths,
|
||||
context.getString(R.string.memory_kilobyte)
|
||||
)
|
||||
}
|
||||
size < Gb -> {
|
||||
context.getString(
|
||||
R.string.memory_formatted,
|
||||
(size / Mb).hundredths,
|
||||
context.getString(R.string.memory_megabyte)
|
||||
)
|
||||
}
|
||||
size < Tb -> {
|
||||
context.getString(
|
||||
R.string.memory_formatted,
|
||||
(size / Gb).hundredths,
|
||||
context.getString(R.string.memory_gigabyte)
|
||||
)
|
||||
}
|
||||
size < Pb -> {
|
||||
context.getString(
|
||||
R.string.memory_formatted,
|
||||
(size / Tb).hundredths,
|
||||
context.getString(R.string.memory_terabyte)
|
||||
)
|
||||
}
|
||||
size < Eb -> {
|
||||
context.getString(
|
||||
R.string.memory_formatted,
|
||||
(size / Pb).hundredths,
|
||||
context.getString(R.string.memory_petabyte)
|
||||
)
|
||||
}
|
||||
else -> {
|
||||
context.getString(
|
||||
R.string.memory_formatted,
|
||||
(size / Eb).hundredths,
|
||||
context.getString(R.string.memory_exabyte)
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private val totalMemory =
|
||||
with(context.getSystemService(Context.ACTIVITY_SERVICE) as ActivityManager) {
|
||||
// Devices are unlikely to have 0.5GB increments of memory so we'll just round up to account for
|
||||
// the potential error created by memInfo.totalMem
|
||||
private val totalMemory: Float
|
||||
get() {
|
||||
val memInfo = ActivityManager.MemoryInfo()
|
||||
getMemoryInfo(memInfo)
|
||||
memInfo.totalMem
|
||||
with(context.getSystemService(Context.ACTIVITY_SERVICE) as ActivityManager) {
|
||||
getMemoryInfo(memInfo)
|
||||
}
|
||||
|
||||
return ceil(
|
||||
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.UPSIDE_DOWN_CAKE) {
|
||||
memInfo.advertisedMem.toFloat()
|
||||
} else {
|
||||
memInfo.totalMem.toFloat()
|
||||
}
|
||||
)
|
||||
}
|
||||
|
||||
fun isLessThan(minimum: Int, size: Long): Boolean {
|
||||
return when (size) {
|
||||
fun isLessThan(minimum: Int, size: Float): Boolean =
|
||||
when (size) {
|
||||
Kb -> totalMemory < Mb && totalMemory < minimum
|
||||
Mb -> totalMemory < Gb && (totalMemory / Mb) < minimum
|
||||
Gb -> totalMemory < Tb && (totalMemory / Gb) < minimum
|
||||
|
@ -51,9 +108,6 @@ object MemoryUtil {
|
|||
Eb -> totalMemory / Eb < minimum
|
||||
else -> totalMemory < Kb && totalMemory < minimum
|
||||
}
|
||||
}
|
||||
|
||||
fun getDeviceRAM(): String {
|
||||
return bytesToSizeUnit(totalMemory)
|
||||
}
|
||||
fun getDeviceRAM(): String = bytesToSizeUnit(totalMemory)
|
||||
}
|
||||
|
|
|
@ -273,6 +273,7 @@
|
|||
<string name="fatal_error_message">A fatal error occurred. Check the log for details.\nContinuing emulation may result in crashes and bugs.</string>
|
||||
<string name="performance_warning">Turning off this setting will significantly reduce emulation performance! For the best experience, it is recommended that you leave this setting enabled.</string>
|
||||
<string name="device_memory_inadequate">Device RAM: %1$s\nRecommended: %2$s</string>
|
||||
<string name="memory_formatted">%1$s %2$s</string>
|
||||
|
||||
<!-- Region Names -->
|
||||
<string name="region_japan">Japan</string>
|
||||
|
|
Loading…
Reference in a new issue