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shader_ir: Add local memory getters
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2 changed files with 7 additions and 0 deletions
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@ -117,6 +117,10 @@ Node ShaderIR::GetInternalFlag(InternalFlag flag, bool negated) {
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return node;
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return node;
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}
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}
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Node ShaderIR::GetLocalMemory(Node address) {
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return StoreNode(LmemNode(address));
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}
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/*static*/ OperationCode ShaderIR::SignedToUnsignedCode(OperationCode operation_code,
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/*static*/ OperationCode ShaderIR::SignedToUnsignedCode(OperationCode operation_code,
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bool is_signed) {
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bool is_signed) {
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if (is_signed) {
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if (is_signed) {
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@ -631,6 +631,9 @@ private:
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Node GetOutputAttribute(Tegra::Shader::Attribute::Index index, u64 element, Node buffer);
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Node GetOutputAttribute(Tegra::Shader::Attribute::Index index, u64 element, Node buffer);
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/// Generates a node representing an internal flag
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/// Generates a node representing an internal flag
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Node GetInternalFlag(InternalFlag flag, bool negated = false);
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Node GetInternalFlag(InternalFlag flag, bool negated = false);
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/// Generates a node representing a local memory address
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Node GetLocalMemory(Node address);
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template <typename... T>
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template <typename... T>
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inline Node Operation(OperationCode code, const T*... operands) {
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inline Node Operation(OperationCode code, const T*... operands) {
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