mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-27 09:12:46 +01:00
main: Add resolution scale label in the status bar
Shows the resolution scale as "Scale: {}x" in the status bar, where {} is a floating point value representing the current resolution scaling factor.
This commit is contained in:
parent
d2388dd0d0
commit
138d9d7eff
2 changed files with 12 additions and 2 deletions
|
@ -747,6 +747,8 @@ void GMainWindow::InitializeWidgets() {
|
||||||
|
|
||||||
shader_building_label = new QLabel();
|
shader_building_label = new QLabel();
|
||||||
shader_building_label->setToolTip(tr("The amount of shaders currently being built"));
|
shader_building_label->setToolTip(tr("The amount of shaders currently being built"));
|
||||||
|
res_scale_label = new QLabel();
|
||||||
|
res_scale_label->setToolTip(tr("The current selected resolution scaling multiplier."));
|
||||||
emu_speed_label = new QLabel();
|
emu_speed_label = new QLabel();
|
||||||
emu_speed_label->setToolTip(
|
emu_speed_label->setToolTip(
|
||||||
tr("Current emulation speed. Values higher or lower than 100% "
|
tr("Current emulation speed. Values higher or lower than 100% "
|
||||||
|
@ -759,8 +761,8 @@ void GMainWindow::InitializeWidgets() {
|
||||||
tr("Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For "
|
tr("Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For "
|
||||||
"full-speed emulation this should be at most 16.67 ms."));
|
"full-speed emulation this should be at most 16.67 ms."));
|
||||||
|
|
||||||
for (auto& label :
|
for (auto& label : {shader_building_label, res_scale_label, emu_speed_label, game_fps_label,
|
||||||
{shader_building_label, emu_speed_label, game_fps_label, emu_frametime_label}) {
|
emu_frametime_label}) {
|
||||||
label->setVisible(false);
|
label->setVisible(false);
|
||||||
label->setFrameStyle(QFrame::NoFrame);
|
label->setFrameStyle(QFrame::NoFrame);
|
||||||
label->setContentsMargins(4, 0, 4, 0);
|
label->setContentsMargins(4, 0, 4, 0);
|
||||||
|
@ -1535,6 +1537,7 @@ void GMainWindow::ShutdownGame() {
|
||||||
// Disable status bar updates
|
// Disable status bar updates
|
||||||
status_bar_update_timer.stop();
|
status_bar_update_timer.stop();
|
||||||
shader_building_label->setVisible(false);
|
shader_building_label->setVisible(false);
|
||||||
|
res_scale_label->setVisible(false);
|
||||||
emu_speed_label->setVisible(false);
|
emu_speed_label->setVisible(false);
|
||||||
game_fps_label->setVisible(false);
|
game_fps_label->setVisible(false);
|
||||||
emu_frametime_label->setVisible(false);
|
emu_frametime_label->setVisible(false);
|
||||||
|
@ -2981,6 +2984,11 @@ void GMainWindow::UpdateStatusBar() {
|
||||||
shader_building_label->setVisible(false);
|
shader_building_label->setVisible(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const auto res_info = Settings::values.resolution_info;
|
||||||
|
const auto res_scale = res_info.up_factor;
|
||||||
|
res_scale_label->setText(
|
||||||
|
tr("Scale: %1x", "%1 is the resolution scaling factor").arg(res_scale));
|
||||||
|
|
||||||
if (Settings::values.use_speed_limit.GetValue()) {
|
if (Settings::values.use_speed_limit.GetValue()) {
|
||||||
emu_speed_label->setText(tr("Speed: %1% / %2%")
|
emu_speed_label->setText(tr("Speed: %1% / %2%")
|
||||||
.arg(results.emulation_speed * 100.0, 0, 'f', 0)
|
.arg(results.emulation_speed * 100.0, 0, 'f', 0)
|
||||||
|
@ -2996,6 +3004,7 @@ void GMainWindow::UpdateStatusBar() {
|
||||||
}
|
}
|
||||||
emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2));
|
emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2));
|
||||||
|
|
||||||
|
res_scale_label->setVisible(true);
|
||||||
emu_speed_label->setVisible(!Settings::values.use_multi_core.GetValue());
|
emu_speed_label->setVisible(!Settings::values.use_multi_core.GetValue());
|
||||||
game_fps_label->setVisible(true);
|
game_fps_label->setVisible(true);
|
||||||
emu_frametime_label->setVisible(true);
|
emu_frametime_label->setVisible(true);
|
||||||
|
|
|
@ -328,6 +328,7 @@ private:
|
||||||
// Status bar elements
|
// Status bar elements
|
||||||
QLabel* message_label = nullptr;
|
QLabel* message_label = nullptr;
|
||||||
QLabel* shader_building_label = nullptr;
|
QLabel* shader_building_label = nullptr;
|
||||||
|
QLabel* res_scale_label = nullptr;
|
||||||
QLabel* emu_speed_label = nullptr;
|
QLabel* emu_speed_label = nullptr;
|
||||||
QLabel* game_fps_label = nullptr;
|
QLabel* game_fps_label = nullptr;
|
||||||
QLabel* emu_frametime_label = nullptr;
|
QLabel* emu_frametime_label = nullptr;
|
||||||
|
|
Loading…
Reference in a new issue