mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-12-28 03:10:57 +01:00
shader_environment: Add shader_local_memory_crs_size to local memory size
Fixes DOOM 2016 missing local memory
This commit is contained in:
parent
7eaa74ad23
commit
15bdd27cac
2 changed files with 3 additions and 3 deletions
|
@ -230,8 +230,8 @@ struct ProgramHeader {
|
|||
};
|
||||
|
||||
[[nodiscard]] u64 LocalMemorySize() const noexcept {
|
||||
return (common1.shader_local_memory_low_size |
|
||||
(common2.shader_local_memory_high_size << 24));
|
||||
return static_cast<u64>(common1.shader_local_memory_low_size) |
|
||||
(static_cast<u64>(common2.shader_local_memory_high_size) << 24);
|
||||
}
|
||||
};
|
||||
static_assert(sizeof(ProgramHeader) == 0x50, "Incorrect structure size");
|
||||
|
|
|
@ -69,7 +69,7 @@ u32 GenericEnvironment::TextureBoundBuffer() const {
|
|||
}
|
||||
|
||||
u32 GenericEnvironment::LocalMemorySize() const {
|
||||
return local_memory_size;
|
||||
return local_memory_size + sph.common3.shader_local_memory_crs_size;
|
||||
}
|
||||
|
||||
u32 GenericEnvironment::SharedMemorySize() const {
|
||||
|
|
Loading…
Reference in a new issue