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gl_rasterizer: Use std::string_view instead of std::string when checking for extensions
We can avoid heap allocations here by just using a std::string_view instead of performing unnecessary copying of the string data.
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1 changed files with 3 additions and 1 deletions
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@ -5,6 +5,7 @@
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#include <algorithm>
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#include <algorithm>
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#include <memory>
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#include <memory>
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#include <string>
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#include <string>
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#include <string_view>
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#include <tuple>
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#include <tuple>
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#include <utility>
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#include <utility>
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#include <glad/glad.h>
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#include <glad/glad.h>
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@ -54,7 +55,8 @@ RasterizerOpenGL::RasterizerOpenGL() {
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GLint ext_num;
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GLint ext_num;
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glGetIntegerv(GL_NUM_EXTENSIONS, &ext_num);
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glGetIntegerv(GL_NUM_EXTENSIONS, &ext_num);
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for (GLint i = 0; i < ext_num; i++) {
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for (GLint i = 0; i < ext_num; i++) {
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std::string extension{reinterpret_cast<const char*>(glGetStringi(GL_EXTENSIONS, i))};
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const std::string_view extension{
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reinterpret_cast<const char*>(glGetStringi(GL_EXTENSIONS, i))};
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if (extension == "GL_ARB_buffer_storage") {
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if (extension == "GL_ARB_buffer_storage") {
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has_ARB_buffer_storage = true;
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has_ARB_buffer_storage = true;
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