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SWRasterizer: Move texturing functions to their own file
This commit is contained in:
parent
f9026e8a7a
commit
1683cb0ec9
4 changed files with 259 additions and 210 deletions
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@ -17,6 +17,7 @@ set(SRCS
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swrasterizer/framebuffer.cpp
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swrasterizer/framebuffer.cpp
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swrasterizer/rasterizer.cpp
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swrasterizer/rasterizer.cpp
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swrasterizer/swrasterizer.cpp
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swrasterizer/swrasterizer.cpp
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swrasterizer/texturing.cpp
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texture/etc1.cpp
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texture/etc1.cpp
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texture/texture_decode.cpp
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texture/texture_decode.cpp
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vertex_loader.cpp
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vertex_loader.cpp
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@ -55,6 +56,7 @@ set(HEADERS
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swrasterizer/framebuffer.h
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swrasterizer/framebuffer.h
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swrasterizer/rasterizer.h
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swrasterizer/rasterizer.h
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swrasterizer/swrasterizer.h
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swrasterizer/swrasterizer.h
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swrasterizer/texturing.h
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texture/etc1.h
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texture/etc1.h
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texture/texture_decode.h
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texture/texture_decode.h
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utils.h
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utils.h
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@ -24,222 +24,13 @@
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#include "video_core/shader/shader.h"
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#include "video_core/shader/shader.h"
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#include "video_core/swrasterizer/framebuffer.h"
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#include "video_core/swrasterizer/framebuffer.h"
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#include "video_core/swrasterizer/rasterizer.h"
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#include "video_core/swrasterizer/rasterizer.h"
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#include "video_core/swrasterizer/texturing.h"
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#include "video_core/texture/texture_decode.h"
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#include "video_core/texture/texture_decode.h"
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#include "video_core/utils.h"
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#include "video_core/utils.h"
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namespace Pica {
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namespace Pica {
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namespace Rasterizer {
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namespace Rasterizer {
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using TevStageConfig = TexturingRegs::TevStageConfig;
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static int GetWrappedTexCoord(TexturingRegs::TextureConfig::WrapMode mode, int val, unsigned size) {
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switch (mode) {
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case TexturingRegs::TextureConfig::ClampToEdge:
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val = std::max(val, 0);
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val = std::min(val, (int)size - 1);
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return val;
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case TexturingRegs::TextureConfig::ClampToBorder:
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return val;
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case TexturingRegs::TextureConfig::Repeat:
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return (int)((unsigned)val % size);
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case TexturingRegs::TextureConfig::MirroredRepeat: {
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unsigned int coord = ((unsigned)val % (2 * size));
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if (coord >= size)
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coord = 2 * size - 1 - coord;
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return (int)coord;
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}
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default:
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LOG_ERROR(HW_GPU, "Unknown texture coordinate wrapping mode %x", (int)mode);
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UNIMPLEMENTED();
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return 0;
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}
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};
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static Math::Vec3<u8> GetColorModifier(TevStageConfig::ColorModifier factor,
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const Math::Vec4<u8>& values) {
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using ColorModifier = TevStageConfig::ColorModifier;
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switch (factor) {
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case ColorModifier::SourceColor:
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return values.rgb();
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case ColorModifier::OneMinusSourceColor:
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return (Math::Vec3<u8>(255, 255, 255) - values.rgb()).Cast<u8>();
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case ColorModifier::SourceAlpha:
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return values.aaa();
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case ColorModifier::OneMinusSourceAlpha:
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return (Math::Vec3<u8>(255, 255, 255) - values.aaa()).Cast<u8>();
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case ColorModifier::SourceRed:
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return values.rrr();
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case ColorModifier::OneMinusSourceRed:
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return (Math::Vec3<u8>(255, 255, 255) - values.rrr()).Cast<u8>();
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case ColorModifier::SourceGreen:
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return values.ggg();
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case ColorModifier::OneMinusSourceGreen:
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return (Math::Vec3<u8>(255, 255, 255) - values.ggg()).Cast<u8>();
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case ColorModifier::SourceBlue:
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return values.bbb();
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case ColorModifier::OneMinusSourceBlue:
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return (Math::Vec3<u8>(255, 255, 255) - values.bbb()).Cast<u8>();
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}
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};
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static u8 GetAlphaModifier(TevStageConfig::AlphaModifier factor, const Math::Vec4<u8>& values) {
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using AlphaModifier = TevStageConfig::AlphaModifier;
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switch (factor) {
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case AlphaModifier::SourceAlpha:
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return values.a();
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case AlphaModifier::OneMinusSourceAlpha:
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return 255 - values.a();
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case AlphaModifier::SourceRed:
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return values.r();
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case AlphaModifier::OneMinusSourceRed:
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return 255 - values.r();
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case AlphaModifier::SourceGreen:
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return values.g();
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case AlphaModifier::OneMinusSourceGreen:
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return 255 - values.g();
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case AlphaModifier::SourceBlue:
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return values.b();
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case AlphaModifier::OneMinusSourceBlue:
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return 255 - values.b();
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}
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};
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static Math::Vec3<u8> ColorCombine(TevStageConfig::Operation op, const Math::Vec3<u8> input[3]) {
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using Operation = TevStageConfig::Operation;
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switch (op) {
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case Operation::Replace:
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return input[0];
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case Operation::Modulate:
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return ((input[0] * input[1]) / 255).Cast<u8>();
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case Operation::Add: {
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auto result = input[0] + input[1];
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result.r() = std::min(255, result.r());
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result.g() = std::min(255, result.g());
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result.b() = std::min(255, result.b());
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return result.Cast<u8>();
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}
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case Operation::AddSigned: {
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// TODO(bunnei): Verify that the color conversion from (float) 0.5f to
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// (byte) 128 is correct
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auto result =
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input[0].Cast<int>() + input[1].Cast<int>() - Math::MakeVec<int>(128, 128, 128);
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result.r() = MathUtil::Clamp<int>(result.r(), 0, 255);
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result.g() = MathUtil::Clamp<int>(result.g(), 0, 255);
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result.b() = MathUtil::Clamp<int>(result.b(), 0, 255);
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return result.Cast<u8>();
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}
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case Operation::Lerp:
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return ((input[0] * input[2] +
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input[1] * (Math::MakeVec<u8>(255, 255, 255) - input[2]).Cast<u8>()) /
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255)
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.Cast<u8>();
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case Operation::Subtract: {
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auto result = input[0].Cast<int>() - input[1].Cast<int>();
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result.r() = std::max(0, result.r());
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result.g() = std::max(0, result.g());
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result.b() = std::max(0, result.b());
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return result.Cast<u8>();
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}
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case Operation::MultiplyThenAdd: {
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auto result = (input[0] * input[1] + 255 * input[2].Cast<int>()) / 255;
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result.r() = std::min(255, result.r());
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result.g() = std::min(255, result.g());
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result.b() = std::min(255, result.b());
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return result.Cast<u8>();
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}
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case Operation::AddThenMultiply: {
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auto result = input[0] + input[1];
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result.r() = std::min(255, result.r());
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result.g() = std::min(255, result.g());
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result.b() = std::min(255, result.b());
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result = (result * input[2].Cast<int>()) / 255;
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return result.Cast<u8>();
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}
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case Operation::Dot3_RGB: {
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// Not fully accurate. Worst case scenario seems to yield a +/-3 error. Some HW results
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// indicate that the per-component computation can't have a higher precision than 1/256,
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// while dot3_rgb((0x80,g0,b0), (0x7F,g1,b1)) and dot3_rgb((0x80,g0,b0), (0x80,g1,b1)) give
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// different results.
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int result = ((input[0].r() * 2 - 255) * (input[1].r() * 2 - 255) + 128) / 256 +
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((input[0].g() * 2 - 255) * (input[1].g() * 2 - 255) + 128) / 256 +
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((input[0].b() * 2 - 255) * (input[1].b() * 2 - 255) + 128) / 256;
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result = std::max(0, std::min(255, result));
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return {(u8)result, (u8)result, (u8)result};
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}
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default:
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LOG_ERROR(HW_GPU, "Unknown color combiner operation %d", (int)op);
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UNIMPLEMENTED();
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return {0, 0, 0};
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}
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};
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static u8 AlphaCombine(TevStageConfig::Operation op, const std::array<u8, 3>& input) {
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switch (op) {
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using Operation = TevStageConfig::Operation;
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case Operation::Replace:
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return input[0];
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case Operation::Modulate:
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return input[0] * input[1] / 255;
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case Operation::Add:
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return std::min(255, input[0] + input[1]);
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case Operation::AddSigned: {
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// TODO(bunnei): Verify that the color conversion from (float) 0.5f to (byte) 128 is correct
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auto result = static_cast<int>(input[0]) + static_cast<int>(input[1]) - 128;
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return static_cast<u8>(MathUtil::Clamp<int>(result, 0, 255));
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}
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case Operation::Lerp:
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return (input[0] * input[2] + input[1] * (255 - input[2])) / 255;
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case Operation::Subtract:
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return std::max(0, (int)input[0] - (int)input[1]);
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case Operation::MultiplyThenAdd:
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return std::min(255, (input[0] * input[1] + 255 * input[2]) / 255);
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case Operation::AddThenMultiply:
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return (std::min(255, (input[0] + input[1])) * input[2]) / 255;
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default:
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LOG_ERROR(HW_GPU, "Unknown alpha combiner operation %d", (int)op);
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UNIMPLEMENTED();
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return 0;
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}
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};
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static Math::Vec4<u8> EvaluateBlendEquation(const Math::Vec4<u8>& src,
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static Math::Vec4<u8> EvaluateBlendEquation(const Math::Vec4<u8>& src,
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const Math::Vec4<u8>& srcfactor,
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const Math::Vec4<u8>& srcfactor,
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const Math::Vec4<u8>& dest,
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const Math::Vec4<u8>& dest,
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228
src/video_core/swrasterizer/texturing.cpp
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228
src/video_core/swrasterizer/texturing.cpp
Normal file
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@ -0,0 +1,228 @@
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// Copyright 2017 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "common/math_util.h"
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#include "common/vector_math.h"
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#include "video_core/regs_texturing.h"
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#include "video_core/swrasterizer/texturing.h"
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namespace Pica {
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namespace Rasterizer {
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using TevStageConfig = TexturingRegs::TevStageConfig;
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int GetWrappedTexCoord(TexturingRegs::TextureConfig::WrapMode mode, int val, unsigned size) {
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switch (mode) {
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case TexturingRegs::TextureConfig::ClampToEdge:
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val = std::max(val, 0);
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val = std::min(val, (int)size - 1);
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return val;
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case TexturingRegs::TextureConfig::ClampToBorder:
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return val;
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case TexturingRegs::TextureConfig::Repeat:
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return (int)((unsigned)val % size);
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case TexturingRegs::TextureConfig::MirroredRepeat: {
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unsigned int coord = ((unsigned)val % (2 * size));
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if (coord >= size)
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coord = 2 * size - 1 - coord;
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return (int)coord;
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}
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default:
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LOG_ERROR(HW_GPU, "Unknown texture coordinate wrapping mode %x", (int)mode);
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UNIMPLEMENTED();
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return 0;
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}
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};
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Math::Vec3<u8> GetColorModifier(TevStageConfig::ColorModifier factor,
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const Math::Vec4<u8>& values) {
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using ColorModifier = TevStageConfig::ColorModifier;
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switch (factor) {
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case ColorModifier::SourceColor:
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return values.rgb();
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case ColorModifier::OneMinusSourceColor:
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return (Math::Vec3<u8>(255, 255, 255) - values.rgb()).Cast<u8>();
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case ColorModifier::SourceAlpha:
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return values.aaa();
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case ColorModifier::OneMinusSourceAlpha:
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return (Math::Vec3<u8>(255, 255, 255) - values.aaa()).Cast<u8>();
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case ColorModifier::SourceRed:
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return values.rrr();
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case ColorModifier::OneMinusSourceRed:
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return (Math::Vec3<u8>(255, 255, 255) - values.rrr()).Cast<u8>();
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case ColorModifier::SourceGreen:
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return values.ggg();
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case ColorModifier::OneMinusSourceGreen:
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return (Math::Vec3<u8>(255, 255, 255) - values.ggg()).Cast<u8>();
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case ColorModifier::SourceBlue:
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return values.bbb();
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case ColorModifier::OneMinusSourceBlue:
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return (Math::Vec3<u8>(255, 255, 255) - values.bbb()).Cast<u8>();
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}
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};
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u8 GetAlphaModifier(TevStageConfig::AlphaModifier factor, const Math::Vec4<u8>& values) {
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using AlphaModifier = TevStageConfig::AlphaModifier;
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switch (factor) {
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case AlphaModifier::SourceAlpha:
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return values.a();
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case AlphaModifier::OneMinusSourceAlpha:
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return 255 - values.a();
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case AlphaModifier::SourceRed:
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return values.r();
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case AlphaModifier::OneMinusSourceRed:
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return 255 - values.r();
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case AlphaModifier::SourceGreen:
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return values.g();
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case AlphaModifier::OneMinusSourceGreen:
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return 255 - values.g();
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case AlphaModifier::SourceBlue:
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return values.b();
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case AlphaModifier::OneMinusSourceBlue:
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return 255 - values.b();
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}
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};
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Math::Vec3<u8> ColorCombine(TevStageConfig::Operation op, const Math::Vec3<u8> input[3]) {
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using Operation = TevStageConfig::Operation;
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switch (op) {
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case Operation::Replace:
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return input[0];
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case Operation::Modulate:
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return ((input[0] * input[1]) / 255).Cast<u8>();
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case Operation::Add: {
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||||||
|
auto result = input[0] + input[1];
|
||||||
|
result.r() = std::min(255, result.r());
|
||||||
|
result.g() = std::min(255, result.g());
|
||||||
|
result.b() = std::min(255, result.b());
|
||||||
|
return result.Cast<u8>();
|
||||||
|
}
|
||||||
|
|
||||||
|
case Operation::AddSigned: {
|
||||||
|
// TODO(bunnei): Verify that the color conversion from (float) 0.5f to
|
||||||
|
// (byte) 128 is correct
|
||||||
|
auto result =
|
||||||
|
input[0].Cast<int>() + input[1].Cast<int>() - Math::MakeVec<int>(128, 128, 128);
|
||||||
|
result.r() = MathUtil::Clamp<int>(result.r(), 0, 255);
|
||||||
|
result.g() = MathUtil::Clamp<int>(result.g(), 0, 255);
|
||||||
|
result.b() = MathUtil::Clamp<int>(result.b(), 0, 255);
|
||||||
|
return result.Cast<u8>();
|
||||||
|
}
|
||||||
|
|
||||||
|
case Operation::Lerp:
|
||||||
|
return ((input[0] * input[2] +
|
||||||
|
input[1] * (Math::MakeVec<u8>(255, 255, 255) - input[2]).Cast<u8>()) /
|
||||||
|
255)
|
||||||
|
.Cast<u8>();
|
||||||
|
|
||||||
|
case Operation::Subtract: {
|
||||||
|
auto result = input[0].Cast<int>() - input[1].Cast<int>();
|
||||||
|
result.r() = std::max(0, result.r());
|
||||||
|
result.g() = std::max(0, result.g());
|
||||||
|
result.b() = std::max(0, result.b());
|
||||||
|
return result.Cast<u8>();
|
||||||
|
}
|
||||||
|
|
||||||
|
case Operation::MultiplyThenAdd: {
|
||||||
|
auto result = (input[0] * input[1] + 255 * input[2].Cast<int>()) / 255;
|
||||||
|
result.r() = std::min(255, result.r());
|
||||||
|
result.g() = std::min(255, result.g());
|
||||||
|
result.b() = std::min(255, result.b());
|
||||||
|
return result.Cast<u8>();
|
||||||
|
}
|
||||||
|
|
||||||
|
case Operation::AddThenMultiply: {
|
||||||
|
auto result = input[0] + input[1];
|
||||||
|
result.r() = std::min(255, result.r());
|
||||||
|
result.g() = std::min(255, result.g());
|
||||||
|
result.b() = std::min(255, result.b());
|
||||||
|
result = (result * input[2].Cast<int>()) / 255;
|
||||||
|
return result.Cast<u8>();
|
||||||
|
}
|
||||||
|
case Operation::Dot3_RGB: {
|
||||||
|
// Not fully accurate. Worst case scenario seems to yield a +/-3 error. Some HW results
|
||||||
|
// indicate that the per-component computation can't have a higher precision than 1/256,
|
||||||
|
// while dot3_rgb((0x80,g0,b0), (0x7F,g1,b1)) and dot3_rgb((0x80,g0,b0), (0x80,g1,b1)) give
|
||||||
|
// different results.
|
||||||
|
int result = ((input[0].r() * 2 - 255) * (input[1].r() * 2 - 255) + 128) / 256 +
|
||||||
|
((input[0].g() * 2 - 255) * (input[1].g() * 2 - 255) + 128) / 256 +
|
||||||
|
((input[0].b() * 2 - 255) * (input[1].b() * 2 - 255) + 128) / 256;
|
||||||
|
result = std::max(0, std::min(255, result));
|
||||||
|
return {(u8)result, (u8)result, (u8)result};
|
||||||
|
}
|
||||||
|
default:
|
||||||
|
LOG_ERROR(HW_GPU, "Unknown color combiner operation %d", (int)op);
|
||||||
|
UNIMPLEMENTED();
|
||||||
|
return {0, 0, 0};
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
u8 AlphaCombine(TevStageConfig::Operation op, const std::array<u8, 3>& input) {
|
||||||
|
switch (op) {
|
||||||
|
using Operation = TevStageConfig::Operation;
|
||||||
|
case Operation::Replace:
|
||||||
|
return input[0];
|
||||||
|
|
||||||
|
case Operation::Modulate:
|
||||||
|
return input[0] * input[1] / 255;
|
||||||
|
|
||||||
|
case Operation::Add:
|
||||||
|
return std::min(255, input[0] + input[1]);
|
||||||
|
|
||||||
|
case Operation::AddSigned: {
|
||||||
|
// TODO(bunnei): Verify that the color conversion from (float) 0.5f to (byte) 128 is correct
|
||||||
|
auto result = static_cast<int>(input[0]) + static_cast<int>(input[1]) - 128;
|
||||||
|
return static_cast<u8>(MathUtil::Clamp<int>(result, 0, 255));
|
||||||
|
}
|
||||||
|
|
||||||
|
case Operation::Lerp:
|
||||||
|
return (input[0] * input[2] + input[1] * (255 - input[2])) / 255;
|
||||||
|
|
||||||
|
case Operation::Subtract:
|
||||||
|
return std::max(0, (int)input[0] - (int)input[1]);
|
||||||
|
|
||||||
|
case Operation::MultiplyThenAdd:
|
||||||
|
return std::min(255, (input[0] * input[1] + 255 * input[2]) / 255);
|
||||||
|
|
||||||
|
case Operation::AddThenMultiply:
|
||||||
|
return (std::min(255, (input[0] + input[1])) * input[2]) / 255;
|
||||||
|
|
||||||
|
default:
|
||||||
|
LOG_ERROR(HW_GPU, "Unknown alpha combiner operation %d", (int)op);
|
||||||
|
UNIMPLEMENTED();
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace Rasterizer
|
||||||
|
} // namespace Pica
|
28
src/video_core/swrasterizer/texturing.h
Normal file
28
src/video_core/swrasterizer/texturing.h
Normal file
|
@ -0,0 +1,28 @@
|
||||||
|
// Copyright 2017 Citra Emulator Project
|
||||||
|
// Licensed under GPLv2 or any later version
|
||||||
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "common/common_types.h"
|
||||||
|
#include "common/vector_math.h"
|
||||||
|
#include "video_core/regs_texturing.h"
|
||||||
|
|
||||||
|
namespace Pica {
|
||||||
|
namespace Rasterizer {
|
||||||
|
|
||||||
|
int GetWrappedTexCoord(TexturingRegs::TextureConfig::WrapMode mode, int val, unsigned size);
|
||||||
|
|
||||||
|
Math::Vec3<u8> GetColorModifier(TexturingRegs::TevStageConfig::ColorModifier factor,
|
||||||
|
const Math::Vec4<u8>& values);
|
||||||
|
|
||||||
|
u8 GetAlphaModifier(TexturingRegs::TevStageConfig::AlphaModifier factor,
|
||||||
|
const Math::Vec4<u8>& values);
|
||||||
|
|
||||||
|
Math::Vec3<u8> ColorCombine(TexturingRegs::TevStageConfig::Operation op,
|
||||||
|
const Math::Vec3<u8> input[3]);
|
||||||
|
|
||||||
|
u8 AlphaCombine(TexturingRegs::TevStageConfig::Operation op, const std::array<u8, 3>& input);
|
||||||
|
|
||||||
|
} // namespace Rasterizer
|
||||||
|
} // namespace Pica
|
Loading…
Reference in a new issue