mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-12-22 16:30:57 +01:00
input_common: Split mouse input into individual devices
This commit is contained in:
parent
57aaf00a0c
commit
17207939e5
10 changed files with 114 additions and 31 deletions
|
@ -23,7 +23,8 @@ void EmulatedConsole::SetTouchParams() {
|
|||
|
||||
// We can't use mouse as touch if native mouse is enabled
|
||||
if (!Settings::values.mouse_enabled) {
|
||||
touch_params[index++] = Common::ParamPackage{"engine:mouse,axis_x:10,axis_y:11,button:0"};
|
||||
touch_params[index++] =
|
||||
Common::ParamPackage{"engine:mouse,axis_x:0,axis_y:1,button:0,port:2"};
|
||||
}
|
||||
|
||||
touch_params[index++] =
|
||||
|
|
|
@ -34,9 +34,12 @@ void EmulatedDevices::ReloadInput() {
|
|||
// First two axis are reserved for mouse position
|
||||
key_index = 2;
|
||||
for (auto& mouse_device : mouse_analog_devices) {
|
||||
// Mouse axis are only mapped on port 1, pad 0
|
||||
Common::ParamPackage mouse_params;
|
||||
mouse_params.Set("engine", "mouse");
|
||||
mouse_params.Set("axis", static_cast<int>(key_index));
|
||||
mouse_params.Set("port", 1);
|
||||
mouse_params.Set("pad", 0);
|
||||
mouse_device = Common::Input::CreateInputDevice(mouse_params);
|
||||
key_index++;
|
||||
}
|
||||
|
|
|
@ -15,23 +15,39 @@ constexpr int mouse_axis_y = 1;
|
|||
constexpr int wheel_axis_x = 2;
|
||||
constexpr int wheel_axis_y = 3;
|
||||
constexpr int motion_wheel_y = 4;
|
||||
constexpr int touch_axis_x = 10;
|
||||
constexpr int touch_axis_y = 11;
|
||||
constexpr PadIdentifier identifier = {
|
||||
.guid = Common::UUID{},
|
||||
.port = 0,
|
||||
.pad = 0,
|
||||
};
|
||||
|
||||
constexpr PadIdentifier real_mouse_identifier = {
|
||||
.guid = Common::UUID{},
|
||||
.port = 1,
|
||||
.pad = 0,
|
||||
};
|
||||
|
||||
constexpr PadIdentifier touch_identifier = {
|
||||
.guid = Common::UUID{},
|
||||
.port = 2,
|
||||
.pad = 0,
|
||||
};
|
||||
|
||||
Mouse::Mouse(std::string input_engine_) : InputEngine(std::move(input_engine_)) {
|
||||
PreSetController(identifier);
|
||||
PreSetController(real_mouse_identifier);
|
||||
PreSetController(touch_identifier);
|
||||
|
||||
// Initialize all mouse axis
|
||||
PreSetAxis(identifier, mouse_axis_x);
|
||||
PreSetAxis(identifier, mouse_axis_y);
|
||||
PreSetAxis(identifier, wheel_axis_x);
|
||||
PreSetAxis(identifier, wheel_axis_y);
|
||||
PreSetAxis(identifier, motion_wheel_y);
|
||||
PreSetAxis(identifier, touch_axis_x);
|
||||
PreSetAxis(identifier, touch_axis_y);
|
||||
PreSetAxis(real_mouse_identifier, mouse_axis_x);
|
||||
PreSetAxis(real_mouse_identifier, mouse_axis_y);
|
||||
PreSetAxis(touch_identifier, mouse_axis_x);
|
||||
PreSetAxis(touch_identifier, mouse_axis_y);
|
||||
update_thread = std::jthread([this](std::stop_token stop_token) { UpdateThread(stop_token); });
|
||||
}
|
||||
|
||||
|
@ -39,7 +55,7 @@ void Mouse::UpdateThread(std::stop_token stop_token) {
|
|||
Common::SetCurrentThreadName("Mouse");
|
||||
constexpr int update_time = 10;
|
||||
while (!stop_token.stop_requested()) {
|
||||
if (Settings::values.mouse_panning && !Settings::values.mouse_enabled) {
|
||||
if (Settings::values.mouse_panning) {
|
||||
// Slow movement by 4%
|
||||
last_mouse_change *= 0.96f;
|
||||
const float sensitivity =
|
||||
|
@ -57,17 +73,7 @@ void Mouse::UpdateThread(std::stop_token stop_token) {
|
|||
}
|
||||
}
|
||||
|
||||
void Mouse::MouseMove(int x, int y, f32 touch_x, f32 touch_y, int center_x, int center_y) {
|
||||
// If native mouse is enabled just set the screen coordinates
|
||||
if (Settings::values.mouse_enabled) {
|
||||
SetAxis(identifier, mouse_axis_x, touch_x);
|
||||
SetAxis(identifier, mouse_axis_y, touch_y);
|
||||
return;
|
||||
}
|
||||
|
||||
SetAxis(identifier, touch_axis_x, touch_x);
|
||||
SetAxis(identifier, touch_axis_y, touch_y);
|
||||
|
||||
void Mouse::Move(int x, int y, int center_x, int center_y) {
|
||||
if (Settings::values.mouse_panning) {
|
||||
auto mouse_change =
|
||||
(Common::MakeVec(x, y) - Common::MakeVec(center_x, center_y)).Cast<float>();
|
||||
|
@ -113,20 +119,41 @@ void Mouse::MouseMove(int x, int y, f32 touch_x, f32 touch_y, int center_x, int
|
|||
}
|
||||
}
|
||||
|
||||
void Mouse::PressButton(int x, int y, f32 touch_x, f32 touch_y, MouseButton button) {
|
||||
SetAxis(identifier, touch_axis_x, touch_x);
|
||||
SetAxis(identifier, touch_axis_y, touch_y);
|
||||
void Mouse::MouseMove(f32 touch_x, f32 touch_y) {
|
||||
SetAxis(real_mouse_identifier, mouse_axis_x, touch_x);
|
||||
SetAxis(real_mouse_identifier, mouse_axis_y, touch_y);
|
||||
}
|
||||
|
||||
void Mouse::TouchMove(f32 touch_x, f32 touch_y) {
|
||||
SetAxis(touch_identifier, mouse_axis_x, touch_x);
|
||||
SetAxis(touch_identifier, mouse_axis_y, touch_y);
|
||||
}
|
||||
|
||||
void Mouse::PressButton(int x, int y, MouseButton button) {
|
||||
SetButton(identifier, static_cast<int>(button), true);
|
||||
|
||||
// Set initial analog parameters
|
||||
mouse_origin = {x, y};
|
||||
last_mouse_position = {x, y};
|
||||
button_pressed = true;
|
||||
}
|
||||
|
||||
void Mouse::PressMouseButton(MouseButton button) {
|
||||
SetButton(real_mouse_identifier, static_cast<int>(button), true);
|
||||
}
|
||||
|
||||
void Mouse::PressTouchButton(f32 touch_x, f32 touch_y, MouseButton button) {
|
||||
SetAxis(touch_identifier, mouse_axis_x, touch_x);
|
||||
SetAxis(touch_identifier, mouse_axis_y, touch_y);
|
||||
SetButton(touch_identifier, static_cast<int>(button), true);
|
||||
}
|
||||
|
||||
void Mouse::ReleaseButton(MouseButton button) {
|
||||
SetButton(identifier, static_cast<int>(button), false);
|
||||
SetButton(real_mouse_identifier, static_cast<int>(button), false);
|
||||
SetButton(touch_identifier, static_cast<int>(button), false);
|
||||
|
||||
if (!Settings::values.mouse_panning && !Settings::values.mouse_enabled) {
|
||||
if (!Settings::values.mouse_panning) {
|
||||
SetAxis(identifier, mouse_axis_x, 0);
|
||||
SetAxis(identifier, mouse_axis_y, 0);
|
||||
}
|
||||
|
|
|
@ -37,13 +37,43 @@ public:
|
|||
* @param center_x the x-coordinate of the middle of the screen
|
||||
* @param center_y the y-coordinate of the middle of the screen
|
||||
*/
|
||||
void MouseMove(int x, int y, f32 touch_x, f32 touch_y, int center_x, int center_y);
|
||||
void Move(int x, int y, int center_x, int center_y);
|
||||
|
||||
/**
|
||||
* Sets the status of all buttons bound with the key to pressed
|
||||
* @param key_code the code of the key to press
|
||||
* Signals that real mouse has moved.
|
||||
* @param x the absolute position on the touchscreen of the cursor
|
||||
* @param y the absolute position on the touchscreen of the cursor
|
||||
*/
|
||||
void PressButton(int x, int y, f32 touch_x, f32 touch_y, MouseButton button);
|
||||
void MouseMove(f32 touch_x, f32 touch_y);
|
||||
|
||||
/**
|
||||
* Signals that touch finger has moved.
|
||||
* @param x the absolute position on the touchscreen of the cursor
|
||||
* @param y the absolute position on the touchscreen of the cursor
|
||||
*/
|
||||
void TouchMove(f32 touch_x, f32 touch_y);
|
||||
|
||||
/**
|
||||
* Sets the status of a button to pressed
|
||||
* @param x the x-coordinate of the cursor
|
||||
* @param y the y-coordinate of the cursor
|
||||
* @param button the id of the button to press
|
||||
*/
|
||||
void PressButton(int x, int y, MouseButton button);
|
||||
|
||||
/**
|
||||
* Sets the status of a mouse button to pressed
|
||||
* @param button the id of the button to press
|
||||
*/
|
||||
void PressMouseButton(MouseButton button);
|
||||
|
||||
/**
|
||||
* Sets the status of touch finger to pressed
|
||||
* @param x the absolute position on the touchscreen of the cursor
|
||||
* @param y the absolute position on the touchscreen of the cursor
|
||||
* @param button the id of the button to press
|
||||
*/
|
||||
void PressTouchButton(f32 touch_x, f32 touch_y, MouseButton button);
|
||||
|
||||
/**
|
||||
* Sets the status of all buttons bound with the key to released
|
||||
|
|
|
@ -194,6 +194,10 @@ bool MappingFactory::IsDriverValid(const MappingData& data) const {
|
|||
if (data.engine == "keyboard" && data.pad.port != 0) {
|
||||
return false;
|
||||
}
|
||||
// Only port 0 can be mapped on the mouse
|
||||
if (data.engine == "mouse" && data.pad.port != 0) {
|
||||
return false;
|
||||
}
|
||||
// To prevent mapping with two devices we disable any UDP except motion
|
||||
if (!Settings::values.enable_udp_controller && data.engine == "cemuhookudp" &&
|
||||
data.type != EngineInputType::Motion) {
|
||||
|
|
|
@ -645,7 +645,10 @@ void GRenderWindow::mousePressEvent(QMouseEvent* event) {
|
|||
const auto pos = mapFromGlobal(QCursor::pos());
|
||||
const auto [touch_x, touch_y] = MapToTouchScreen(pos.x(), pos.y());
|
||||
const auto button = QtButtonToMouseButton(event->button());
|
||||
input_subsystem->GetMouse()->PressButton(pos.x(), pos.y(), touch_x, touch_y, button);
|
||||
|
||||
input_subsystem->GetMouse()->PressMouseButton(button);
|
||||
input_subsystem->GetMouse()->PressButton(pos.x(), pos.y(), button);
|
||||
input_subsystem->GetMouse()->PressTouchButton(touch_x, touch_y, button);
|
||||
|
||||
emit MouseActivity();
|
||||
}
|
||||
|
@ -661,7 +664,10 @@ void GRenderWindow::mouseMoveEvent(QMouseEvent* event) {
|
|||
const auto [touch_x, touch_y] = MapToTouchScreen(pos.x(), pos.y());
|
||||
const int center_x = width() / 2;
|
||||
const int center_y = height() / 2;
|
||||
input_subsystem->GetMouse()->MouseMove(pos.x(), pos.y(), touch_x, touch_y, center_x, center_y);
|
||||
|
||||
input_subsystem->GetMouse()->MouseMove(touch_x, touch_y);
|
||||
input_subsystem->GetMouse()->TouchMove(touch_x, touch_y);
|
||||
input_subsystem->GetMouse()->Move(pos.x(), pos.y(), center_x, center_y);
|
||||
|
||||
if (Settings::values.mouse_panning && !Settings::values.mouse_enabled) {
|
||||
QCursor::setPos(mapToGlobal(QPoint{center_x, center_y}));
|
||||
|
|
|
@ -1490,7 +1490,7 @@ void ConfigureInputPlayer::mousePressEvent(QMouseEvent* event) {
|
|||
}
|
||||
|
||||
const auto button = GRenderWindow::QtButtonToMouseButton(event->button());
|
||||
input_subsystem->GetMouse()->PressButton(0, 0, 0, 0, button);
|
||||
input_subsystem->GetMouse()->PressButton(0, 0, button);
|
||||
}
|
||||
|
||||
void ConfigureInputPlayer::wheelEvent(QWheelEvent* event) {
|
||||
|
|
|
@ -371,7 +371,7 @@ void ConfigureRingController::mousePressEvent(QMouseEvent* event) {
|
|||
}
|
||||
|
||||
const auto button = GRenderWindow::QtButtonToMouseButton(event->button());
|
||||
input_subsystem->GetMouse()->PressButton(0, 0, 0, 0, button);
|
||||
input_subsystem->GetMouse()->PressButton(0, 0, button);
|
||||
}
|
||||
|
||||
void ConfigureRingController::keyPressEvent(QKeyEvent* event) {
|
||||
|
|
|
@ -1165,6 +1165,14 @@ void GMainWindow::InitializeHotkeys() {
|
|||
Settings::values.use_speed_limit.SetValue(!Settings::values.use_speed_limit.GetValue());
|
||||
});
|
||||
connect_shortcut(QStringLiteral("Toggle Mouse Panning"), [&] {
|
||||
if (Settings::values.mouse_enabled) {
|
||||
Settings::values.mouse_panning = false;
|
||||
QMessageBox::warning(
|
||||
this, tr("Emulated mouse is enabled"),
|
||||
tr("Real mouse input and mouse panning are incompatible. Please disable the "
|
||||
"emulated mouse in input advanced settings to allow mouse panning."));
|
||||
return;
|
||||
}
|
||||
Settings::values.mouse_panning = !Settings::values.mouse_panning;
|
||||
if (Settings::values.mouse_panning) {
|
||||
render_window->installEventFilter(render_window);
|
||||
|
|
|
@ -62,7 +62,9 @@ void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) {
|
|||
const auto mouse_button = SDLButtonToMouseButton(button);
|
||||
if (state == SDL_PRESSED) {
|
||||
const auto [touch_x, touch_y] = MouseToTouchPos(x, y);
|
||||
input_subsystem->GetMouse()->PressButton(x, y, touch_x, touch_y, mouse_button);
|
||||
input_subsystem->GetMouse()->PressButton(x, y, mouse_button);
|
||||
input_subsystem->GetMouse()->PressMouseButton(mouse_button);
|
||||
input_subsystem->GetMouse()->PressTouchButton(touch_x, touch_y, mouse_button);
|
||||
} else {
|
||||
input_subsystem->GetMouse()->ReleaseButton(mouse_button);
|
||||
}
|
||||
|
@ -70,7 +72,9 @@ void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) {
|
|||
|
||||
void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) {
|
||||
const auto [touch_x, touch_y] = MouseToTouchPos(x, y);
|
||||
input_subsystem->GetMouse()->MouseMove(x, y, touch_x, touch_y, 0, 0);
|
||||
input_subsystem->GetMouse()->Move(x, y, 0, 0);
|
||||
input_subsystem->GetMouse()->MouseMove(touch_x, touch_y);
|
||||
input_subsystem->GetMouse()->TouchMove(touch_x, touch_y);
|
||||
}
|
||||
|
||||
void EmuWindow_SDL2::OnFingerDown(float x, float y, std::size_t id) {
|
||||
|
|
Loading…
Reference in a new issue