mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-27 09:12:46 +01:00
gl_rasterizer_cache: Use dirty flags for color buffers
This commit is contained in:
parent
0ab17ab406
commit
179ee963db
4 changed files with 24 additions and 4 deletions
|
@ -135,6 +135,15 @@ void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
|
||||||
|
|
||||||
if (regs.reg_array[method_call.method] != method_call.argument) {
|
if (regs.reg_array[method_call.method] != method_call.argument) {
|
||||||
regs.reg_array[method_call.method] = method_call.argument;
|
regs.reg_array[method_call.method] = method_call.argument;
|
||||||
|
// Color buffers
|
||||||
|
constexpr u32 first_rt_reg = MAXWELL3D_REG_INDEX(rt);
|
||||||
|
constexpr u32 registers_per_rt = sizeof(regs.rt[0]) / sizeof(u32);
|
||||||
|
if (method_call.method >= first_rt_reg &&
|
||||||
|
method_call.method < first_rt_reg + registers_per_rt * Regs::NumRenderTargets) {
|
||||||
|
const std::size_t rt_index = (method_call.method - first_rt_reg) / registers_per_rt;
|
||||||
|
dirty_flags.color_buffer |= 1u << static_cast<u32>(rt_index);
|
||||||
|
}
|
||||||
|
|
||||||
// Shader
|
// Shader
|
||||||
constexpr u32 shader_registers_count =
|
constexpr u32 shader_registers_count =
|
||||||
sizeof(regs.shader_config[0]) * Regs::MaxShaderProgram / sizeof(u32);
|
sizeof(regs.shader_config[0]) * Regs::MaxShaderProgram / sizeof(u32);
|
||||||
|
|
|
@ -1089,12 +1089,15 @@ public:
|
||||||
MemoryManager& memory_manager;
|
MemoryManager& memory_manager;
|
||||||
|
|
||||||
struct DirtyFlags {
|
struct DirtyFlags {
|
||||||
|
u8 color_buffer = 0xFF;
|
||||||
|
|
||||||
bool shaders = true;
|
bool shaders = true;
|
||||||
|
|
||||||
bool vertex_attrib_format = true;
|
bool vertex_attrib_format = true;
|
||||||
u32 vertex_array = 0xFFFFFFFF;
|
u32 vertex_array = 0xFFFFFFFF;
|
||||||
|
|
||||||
void OnMemoryWrite() {
|
void OnMemoryWrite() {
|
||||||
|
color_buffer = 0xFF;
|
||||||
shaders = true;
|
shaders = true;
|
||||||
vertex_array = 0xFFFFFFFF;
|
vertex_array = 0xFFFFFFFF;
|
||||||
}
|
}
|
||||||
|
|
|
@ -933,21 +933,27 @@ Surface RasterizerCacheOpenGL::GetDepthBufferSurface(bool preserve_contents) {
|
||||||
}
|
}
|
||||||
|
|
||||||
Surface RasterizerCacheOpenGL::GetColorBufferSurface(std::size_t index, bool preserve_contents) {
|
Surface RasterizerCacheOpenGL::GetColorBufferSurface(std::size_t index, bool preserve_contents) {
|
||||||
const auto& regs{Core::System::GetInstance().GPU().Maxwell3D().regs};
|
auto& gpu{Core::System::GetInstance().GPU().Maxwell3D()};
|
||||||
|
const auto& regs{gpu.regs};
|
||||||
|
|
||||||
|
if ((gpu.dirty_flags.color_buffer & (1u << static_cast<u32>(index))) == 0) {
|
||||||
|
return last_color_buffers[index];
|
||||||
|
}
|
||||||
|
gpu.dirty_flags.color_buffer &= ~(1u << static_cast<u32>(index));
|
||||||
|
|
||||||
ASSERT(index < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets);
|
ASSERT(index < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets);
|
||||||
|
|
||||||
if (index >= regs.rt_control.count) {
|
if (index >= regs.rt_control.count) {
|
||||||
return {};
|
return last_color_buffers[index] = {};
|
||||||
}
|
}
|
||||||
|
|
||||||
if (regs.rt[index].Address() == 0 || regs.rt[index].format == Tegra::RenderTargetFormat::NONE) {
|
if (regs.rt[index].Address() == 0 || regs.rt[index].format == Tegra::RenderTargetFormat::NONE) {
|
||||||
return {};
|
return last_color_buffers[index] = {};
|
||||||
}
|
}
|
||||||
|
|
||||||
const SurfaceParams color_params{SurfaceParams::CreateForFramebuffer(index)};
|
const SurfaceParams color_params{SurfaceParams::CreateForFramebuffer(index)};
|
||||||
|
|
||||||
return GetSurface(color_params, preserve_contents);
|
return last_color_buffers[index] = GetSurface(color_params, preserve_contents);
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerCacheOpenGL::LoadSurface(const Surface& surface) {
|
void RasterizerCacheOpenGL::LoadSurface(const Surface& surface) {
|
||||||
|
|
|
@ -396,6 +396,8 @@ private:
|
||||||
/// Use a Pixel Buffer Object to download the previous texture and then upload it to the new one
|
/// Use a Pixel Buffer Object to download the previous texture and then upload it to the new one
|
||||||
/// using the new format.
|
/// using the new format.
|
||||||
OGLBuffer copy_pbo;
|
OGLBuffer copy_pbo;
|
||||||
|
|
||||||
|
std::array<Surface, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets> last_color_buffers;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace OpenGL
|
} // namespace OpenGL
|
||||||
|
|
Loading…
Reference in a new issue