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gl_state: Remove image tracking
This commit is contained in:
parent
9677db03da
commit
17a7fa751b
5 changed files with 12 additions and 24 deletions
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@ -633,7 +633,6 @@ void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
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bind_ubo_pushbuffer.Bind();
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bind_ubo_pushbuffer.Bind();
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bind_ssbo_pushbuffer.Bind();
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bind_ssbo_pushbuffer.Bind();
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state.ApplyImages();
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state.ApplyShaderProgram();
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state.ApplyShaderProgram();
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state.ApplyProgramPipeline();
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state.ApplyProgramPipeline();
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@ -899,7 +898,7 @@ void RasterizerOpenGL::SetupImage(u32 binding, const Tegra::Texture::TICEntry& t
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const GLShader::ImageEntry& entry) {
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const GLShader::ImageEntry& entry) {
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const auto view = texture_cache.GetImageSurface(tic, entry);
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const auto view = texture_cache.GetImageSurface(tic, entry);
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if (!view) {
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if (!view) {
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state.images[binding] = 0;
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glBindImageTexture(binding, 0, 0, GL_FALSE, 0, GL_READ_ONLY, GL_R8);
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return;
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return;
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}
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}
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if (!tic.IsBuffer()) {
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if (!tic.IsBuffer()) {
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@ -908,7 +907,8 @@ void RasterizerOpenGL::SetupImage(u32 binding, const Tegra::Texture::TICEntry& t
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if (entry.IsWritten()) {
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if (entry.IsWritten()) {
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view->MarkAsModified(texture_cache.Tick());
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view->MarkAsModified(texture_cache.Tick());
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}
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}
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state.images[binding] = view->GetTexture();
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glBindImageTexture(binding, view->GetTexture(), 0, GL_TRUE, 0, GL_READ_WRITE,
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view->GetFormat());
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}
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}
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void RasterizerOpenGL::SyncViewport() {
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void RasterizerOpenGL::SyncViewport() {
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@ -113,18 +113,11 @@ void OpenGLState::ApplyRenderBuffer() {
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}
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}
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}
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}
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void OpenGLState::ApplyImages() {
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if (const auto update = UpdateArray(cur_state.images, images)) {
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glBindImageTextures(update->first, update->second, images.data() + update->first);
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}
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}
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void OpenGLState::Apply() {
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void OpenGLState::Apply() {
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MICROPROFILE_SCOPE(OpenGL_State);
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MICROPROFILE_SCOPE(OpenGL_State);
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ApplyFramebufferState();
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ApplyFramebufferState();
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ApplyShaderProgram();
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ApplyShaderProgram();
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ApplyProgramPipeline();
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ApplyProgramPipeline();
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ApplyImages();
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ApplyRenderBuffer();
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ApplyRenderBuffer();
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}
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}
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@ -13,9 +13,6 @@ namespace OpenGL {
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class OpenGLState {
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class OpenGLState {
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public:
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public:
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static constexpr std::size_t NumImages = 8 * 5;
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std::array<GLuint, NumImages> images = {};
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struct {
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struct {
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GLuint read_framebuffer = 0; // GL_READ_FRAMEBUFFER_BINDING
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GLuint read_framebuffer = 0; // GL_READ_FRAMEBUFFER_BINDING
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GLuint draw_framebuffer = 0; // GL_DRAW_FRAMEBUFFER_BINDING
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GLuint draw_framebuffer = 0; // GL_DRAW_FRAMEBUFFER_BINDING
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@ -38,7 +35,6 @@ public:
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void ApplyFramebufferState();
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void ApplyFramebufferState();
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void ApplyShaderProgram();
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void ApplyShaderProgram();
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void ApplyProgramPipeline();
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void ApplyProgramPipeline();
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void ApplyImages();
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void ApplyRenderBuffer();
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void ApplyRenderBuffer();
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/// Resets any references to the given resource
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/// Resets any references to the given resource
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@ -397,6 +397,7 @@ CachedSurfaceView::CachedSurfaceView(CachedSurface& surface, const ViewParams& p
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const bool is_proxy)
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const bool is_proxy)
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: VideoCommon::ViewBase(params), surface{surface}, is_proxy{is_proxy} {
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: VideoCommon::ViewBase(params), surface{surface}, is_proxy{is_proxy} {
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target = GetTextureTarget(params.target);
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target = GetTextureTarget(params.target);
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format = GetFormatTuple(surface.GetSurfaceParams().pixel_format).internal_format;
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if (!is_proxy) {
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if (!is_proxy) {
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texture_view = CreateTextureView();
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texture_view = CreateTextureView();
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}
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}
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@ -467,17 +468,12 @@ void CachedSurfaceView::ApplySwizzle(SwizzleSource x_source, SwizzleSource y_sou
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}
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}
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OGLTextureView CachedSurfaceView::CreateTextureView() const {
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OGLTextureView CachedSurfaceView::CreateTextureView() const {
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const auto& owner_params = surface.GetSurfaceParams();
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OGLTextureView texture_view;
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OGLTextureView texture_view;
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texture_view.Create();
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texture_view.Create();
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const GLuint handle{texture_view.handle};
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glTextureView(texture_view.handle, target, surface.texture.handle, format, params.base_level,
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const FormatTuple& tuple{GetFormatTuple(owner_params.pixel_format)};
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glTextureView(handle, target, surface.texture.handle, tuple.internal_format, params.base_level,
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params.num_levels, params.base_layer, params.num_layers);
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params.num_levels, params.base_layer, params.num_layers);
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ApplyTextureDefaults(surface.GetSurfaceParams(), texture_view.handle);
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ApplyTextureDefaults(owner_params, handle);
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return texture_view;
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return texture_view;
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}
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}
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@ -521,9 +517,7 @@ void TextureCacheOpenGL::ImageBlit(View& src_view, View& dst_view,
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const auto& dst_params{dst_view->GetSurfaceParams()};
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const auto& dst_params{dst_view->GetSurfaceParams()};
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OpenGLState prev_state{OpenGLState::GetCurState()};
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OpenGLState prev_state{OpenGLState::GetCurState()};
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SCOPE_EXIT({
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SCOPE_EXIT({ prev_state.Apply(); });
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prev_state.Apply();
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});
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OpenGLState state;
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OpenGLState state;
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state.draw.read_framebuffer = src_framebuffer.handle;
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state.draw.read_framebuffer = src_framebuffer.handle;
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@ -96,6 +96,10 @@ public:
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return texture_view.handle;
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return texture_view.handle;
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}
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}
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GLenum GetFormat() const {
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return format;
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}
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const SurfaceParams& GetSurfaceParams() const {
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const SurfaceParams& GetSurfaceParams() const {
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return surface.GetSurfaceParams();
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return surface.GetSurfaceParams();
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}
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}
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@ -113,6 +117,7 @@ private:
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CachedSurface& surface;
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CachedSurface& surface;
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GLenum target{};
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GLenum target{};
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GLenum format{};
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OGLTextureView texture_view;
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OGLTextureView texture_view;
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u32 swizzle{};
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u32 swizzle{};
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