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yuzu qt: Create shortcuts on Linux
This creates a Desktop Entry file and a PNG icon for the entry when the user right-clicks a game and selects "Create Shortcut -> Create {Application,Desktop} Shortcut". This uses the current executable's path to create the shortcut. yuzu qt: Add more error checking and OS gating for shortcuts main: Remove FreeBSD gating for shortcuts I'm not going to test FreeBSD, so I don't know if they follow Freedesktop.org or not. I just have to let someone else verify that it works there and let them enable it. main: Move shortcut function to its own function This function should really be in a common library, at least among frontends. main: Remove image manip references main: Fix difference in MinGW and native GCC versions main: Fix negation in creat shortcut Addresses review comment Co-authored-by: Jan Beich <jbeich@FreeBSD.org> main: Re-enable freedesktop shorcuts for FreeBSD
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5 changed files with 196 additions and 0 deletions
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@ -554,6 +554,12 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
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QAction* dump_romfs_sdmc = dump_romfs_menu->addAction(tr("Dump RomFS to SDMC"));
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QAction* copy_tid = context_menu.addAction(tr("Copy Title ID to Clipboard"));
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QAction* navigate_to_gamedb_entry = context_menu.addAction(tr("Navigate to GameDB entry"));
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#ifndef WIN32
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QMenu* shortcut_menu = context_menu.addMenu(tr("Create Shortcut"));
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QAction* create_desktop_shortcut = shortcut_menu->addAction(tr("Add to Desktop"));
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QAction* create_applications_menu_shortcut =
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shortcut_menu->addAction(tr("Add to Applications Menu"));
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#endif
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context_menu.addSeparator();
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QAction* properties = context_menu.addAction(tr("Properties"));
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@ -619,6 +625,14 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
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connect(navigate_to_gamedb_entry, &QAction::triggered, [this, program_id]() {
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emit NavigateToGamedbEntryRequested(program_id, compatibility_list);
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});
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#ifndef WIN32
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connect(create_desktop_shortcut, &QAction::triggered, [this, program_id, path]() {
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emit CreateShortcut(program_id, path, GameListShortcutTarget::Desktop);
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});
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connect(create_applications_menu_shortcut, &QAction::triggered, [this, program_id, path]() {
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emit CreateShortcut(program_id, path, GameListShortcutTarget::Applications);
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});
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#endif
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connect(properties, &QAction::triggered,
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[this, path]() { emit OpenPerGameGeneralRequested(path); });
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};
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@ -52,6 +52,11 @@ enum class DumpRomFSTarget {
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SDMC,
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};
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enum class GameListShortcutTarget {
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Desktop,
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Applications,
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};
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enum class InstalledEntryType {
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Game,
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Update,
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@ -108,6 +113,8 @@ signals:
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const std::string& game_path);
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void DumpRomFSRequested(u64 program_id, const std::string& game_path, DumpRomFSTarget target);
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void CopyTIDRequested(u64 program_id);
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void CreateShortcut(u64 program_id, const std::string& game_path,
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GameListShortcutTarget target);
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void NavigateToGamedbEntryRequested(u64 program_id,
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const CompatibilityList& compatibility_list);
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void OpenPerGameGeneralRequested(const std::string& file);
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@ -4,6 +4,8 @@
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#include <cinttypes>
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#include <clocale>
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#include <cmath>
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#include <fstream>
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#include <iostream>
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#include <memory>
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#include <thread>
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#ifdef __APPLE__
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@ -1249,6 +1251,7 @@ void GMainWindow::ConnectWidgetEvents() {
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connect(game_list, &GameList::CopyTIDRequested, this, &GMainWindow::OnGameListCopyTID);
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connect(game_list, &GameList::NavigateToGamedbEntryRequested, this,
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&GMainWindow::OnGameListNavigateToGamedbEntry);
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connect(game_list, &GameList::CreateShortcut, this, &GMainWindow::OnGameListCreateShortcut);
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connect(game_list, &GameList::AddDirectory, this, &GMainWindow::OnGameListAddDirectory);
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connect(game_list_placeholder, &GameListPlaceholder::AddDirectory, this,
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&GMainWindow::OnGameListAddDirectory);
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@ -2378,6 +2381,138 @@ void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id,
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QDesktopServices::openUrl(QUrl(QStringLiteral("https://yuzu-emu.org/game/") + directory));
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}
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void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& game_path,
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GameListShortcutTarget target) {
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// Get path to yuzu executable
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const QStringList args = QApplication::arguments();
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std::filesystem::path yuzu_command = args[0].toStdString();
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#if defined(__linux__) || defined(__FreeBSD__)
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// If relative path, make it an absolute path
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if (yuzu_command.c_str()[0] == '.') {
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yuzu_command = Common::FS::GetCurrentDir() / yuzu_command;
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}
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#if defined(__linux__)
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// Warn once if we are making a shortcut to a volatile AppImage
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const std::string appimage_ending =
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std::string(Common::g_scm_rev).substr(0, 9).append(".AppImage");
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if (yuzu_command.string().ends_with(appimage_ending) &&
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!UISettings::values.shortcut_already_warned) {
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if (QMessageBox::warning(this, tr("Create Shortcut"),
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tr("This will create a shortcut to the current AppImage. This may "
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"not work well if you update. Continue?"),
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QMessageBox::StandardButton::Ok |
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QMessageBox::StandardButton::Cancel) ==
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QMessageBox::StandardButton::Cancel) {
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return;
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}
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UISettings::values.shortcut_already_warned = true;
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}
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#endif // __linux__
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#endif // __linux__ || __FreeBSD__
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std::filesystem::path target_directory{};
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// Determine target directory for shortcut
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#if defined(__linux__) || defined(__FreeBSD__)
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const char* home = std::getenv("HOME");
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const std::filesystem::path home_path = (home == nullptr ? "~" : home);
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const char* xdg_data_home = std::getenv("XDG_DATA_HOME");
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if (target == GameListShortcutTarget::Desktop) {
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target_directory = home_path / "Desktop";
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if (!Common::FS::IsDir(target_directory)) {
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QMessageBox::critical(this, tr("Create Shortcut"),
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tr("Cannot create shortcut on desktop. Path doesn't exist"),
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QMessageBox::StandardButton::Ok);
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return;
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}
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} else if (target == GameListShortcutTarget::Applications) {
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target_directory =
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(xdg_data_home == nullptr ? home_path / ".local/share/applications" : xdg_data_home);
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if (!Common::FS::IsDir(target_directory)) {
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QMessageBox::critical(
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this, tr("Create Shortcut"),
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tr("Cannot create shortcut in applications menu. Path doesn't exist"),
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QMessageBox::StandardButton::Ok);
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return;
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}
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}
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#endif
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const std::string game_file_name = std::filesystem::path(game_path).filename().string();
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// Determine full paths for icon and shortcut
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#if defined(__linux__) || defined(__FreeBSD__)
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const std::filesystem::path icon_path =
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Common::FS::GetYuzuPath(Common::FS::YuzuPath::DumpDir) /
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(program_id == 0 ? fmt::format("{}.png", game_file_name)
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: fmt::format("{:016X}/icon.png", program_id));
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const std::filesystem::path shortcut_path =
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target_directory / (program_id == 0 ? fmt::format("{}.desktop", game_file_name)
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: fmt::format("{:016X}.desktop", program_id));
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#else
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const std::filesystem::path icon_path{};
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const std::filesystem::path shortcut_path{};
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#endif
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// Get title from game file
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const FileSys::PatchManager pm{program_id, system->GetFileSystemController(),
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system->GetContentProvider()};
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const auto control = pm.GetControlMetadata();
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const auto loader = Loader::GetLoader(*system, vfs->OpenFile(game_path, FileSys::Mode::Read));
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std::string title{fmt::format("{:016X}", program_id)};
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if (control.first != nullptr) {
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title = control.first->GetApplicationName();
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} else {
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loader->ReadTitle(title);
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}
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// Get icon from game file
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std::vector<u8> icon_image_file{};
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if (control.second != nullptr) {
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icon_image_file = control.second->ReadAllBytes();
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} else if (loader->ReadIcon(icon_image_file) != Loader::ResultStatus::Success) {
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LOG_WARNING(Frontend, "Could not read icon from {:s}", game_path);
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}
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QImage icon_jpeg = QImage::fromData(icon_image_file.data(), icon_image_file.size());
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#if defined(__linux__) || defined(__FreeBSD__)
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// Convert and write the icon as a PNG
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if (!icon_jpeg.save(QString::fromStdString(icon_path.string()))) {
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LOG_ERROR(Frontend, "Could not write icon as PNG to file");
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} else {
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LOG_INFO(Frontend, "Wrote an icon to {}", icon_path);
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}
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#endif // __linux__
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#if defined(__linux__) || defined(__FreeBSD__)
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const std::string comment =
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tr("Start %1 with the yuzu Emulator").arg(QString::fromStdString(title)).toStdString();
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const std::string arguments = fmt::format("-g \"{:s}\"", game_path);
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const std::string categories = "Game;Emulator;Qt;";
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const std::string keywords = "Switch;Nintendo;";
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#else
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const std::string comment{};
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const std::string arguments{};
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const std::string categories{};
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const std::string keywords{};
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#endif
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if (!CreateShortcut(shortcut_path.string(), title, comment, icon_path.string(),
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yuzu_command.string(), arguments, categories, keywords)) {
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QMessageBox::critical(this, tr("Create Shortcut"),
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tr("Failed to create a shortcut at %1")
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.arg(QString::fromStdString(shortcut_path.string())));
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return;
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}
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LOG_INFO(Frontend, "Wrote a shortcut to {}", shortcut_path);
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QMessageBox::information(
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this, tr("Create Shortcut"),
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tr("Successfully created a shortcut to %1").arg(QString::fromStdString(title)));
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}
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void GMainWindow::OnGameListOpenDirectory(const QString& directory) {
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std::filesystem::path fs_path;
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if (directory == QStringLiteral("SDMC")) {
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@ -3296,6 +3431,38 @@ void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file
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}
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}
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bool GMainWindow::CreateShortcut(const std::string& shortcut_path, const std::string& title,
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const std::string& comment, const std::string& icon_path,
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const std::string& command, const std::string& arguments,
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const std::string& categories, const std::string& keywords) {
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#if defined(__linux__) || defined(__FreeBSD__)
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// This desktop file template was writting referencing
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// https://specifications.freedesktop.org/desktop-entry-spec/desktop-entry-spec-1.0.html
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std::string shortcut_contents{};
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shortcut_contents.append("[Desktop Entry]\n");
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shortcut_contents.append("Type=Application\n");
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shortcut_contents.append("Version=1.0\n");
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shortcut_contents.append(fmt::format("Name={:s}\n", title));
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shortcut_contents.append(fmt::format("Comment={:s}\n", comment));
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shortcut_contents.append(fmt::format("Icon={:s}\n", icon_path));
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shortcut_contents.append(fmt::format("TryExec={:s}\n", command));
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shortcut_contents.append(fmt::format("Exec={:s} {:s}\n", command, arguments));
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shortcut_contents.append(fmt::format("Categories={:s}\n", categories));
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shortcut_contents.append(fmt::format("Keywords={:s}\n", keywords));
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std::ofstream shortcut_stream(shortcut_path);
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if (!shortcut_stream.is_open()) {
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LOG_WARNING(Common, "Failed to create file {:s}", shortcut_path);
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return false;
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}
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shortcut_stream << shortcut_contents;
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shortcut_stream.close();
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return true;
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#endif
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return false;
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}
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void GMainWindow::OnLoadAmiibo() {
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if (emu_thread == nullptr || !emu_thread->IsRunning()) {
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return;
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@ -38,6 +38,7 @@ class QProgressDialog;
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class WaitTreeWidget;
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enum class GameListOpenTarget;
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enum class GameListRemoveTarget;
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enum class GameListShortcutTarget;
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enum class DumpRomFSTarget;
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enum class InstalledEntryType;
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class GameListPlaceholder;
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@ -293,6 +294,8 @@ private slots:
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void OnGameListCopyTID(u64 program_id);
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void OnGameListNavigateToGamedbEntry(u64 program_id,
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const CompatibilityList& compatibility_list);
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void OnGameListCreateShortcut(u64 program_id, const std::string& game_path,
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GameListShortcutTarget target);
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void OnGameListOpenDirectory(const QString& directory);
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void OnGameListAddDirectory();
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void OnGameListShowList(bool show);
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@ -365,6 +368,10 @@ private:
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bool CheckDarkMode();
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QString GetTasStateDescription() const;
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bool CreateShortcut(const std::string& shortcut_path, const std::string& title,
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const std::string& comment, const std::string& icon_path,
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const std::string& command, const std::string& arguments,
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const std::string& categories, const std::string& keywords);
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std::unique_ptr<Ui::MainWindow> ui;
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@ -138,6 +138,7 @@ struct Values {
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bool configuration_applied;
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bool reset_to_defaults;
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bool shortcut_already_warned{false};
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Settings::Setting<bool> disable_web_applet{true, "disable_web_applet"};
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};
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