mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-25 08:12:44 +01:00
fix: texture coords for texture arrays
This commit is contained in:
parent
c921e32d48
commit
1b690aab26
2 changed files with 112 additions and 95 deletions
|
@ -207,11 +207,11 @@ void EmitFPRoundEven16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::I
|
||||||
}
|
}
|
||||||
|
|
||||||
void EmitFPRoundEven32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
|
void EmitFPRoundEven32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
|
||||||
ctx.AddF32("{}=roundEven({});", inst, value);
|
ctx.AddF32("{}=rint({});", inst, value);
|
||||||
}
|
}
|
||||||
|
|
||||||
void EmitFPRoundEven64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
|
void EmitFPRoundEven64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
|
||||||
ctx.AddF64("{}=roundEven({});", inst, value);
|
ctx.AddF64("{}=rint({});", inst, value);
|
||||||
}
|
}
|
||||||
|
|
||||||
void EmitFPFloor16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
|
void EmitFPFloor16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
|
||||||
|
|
|
@ -1,6 +1,7 @@
|
||||||
// SPDX-FileCopyrightText: Copyright 2024 suyu Emulator Project
|
// SPDX-FileCopyrightText: Copyright 2024 suyu Emulator Project
|
||||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
|
#include <iostream>
|
||||||
#include <string_view>
|
#include <string_view>
|
||||||
|
|
||||||
#include "shader_recompiler/backend/msl/emit_msl_instructions.h"
|
#include "shader_recompiler/backend/msl/emit_msl_instructions.h"
|
||||||
|
@ -18,17 +19,17 @@ std::string Texture(EmitContext& ctx, const IR::TextureInstInfo& info, const IR:
|
||||||
return fmt::format("tex{}{}", def.binding, index_offset);
|
return fmt::format("tex{}{}", def.binding, index_offset);
|
||||||
}
|
}
|
||||||
|
|
||||||
void TransformTextureCoords(const IR::TextureInstInfo& info, std::string_view& coords) {
|
std::string TransformTextureCoords(const IR::TextureInstInfo& info, std::string_view coords) {
|
||||||
// If the texture is array, the last component of the coords is the array index
|
// If the texture is array, the last component of the coords is the array index
|
||||||
if (info.type == TextureType::ColorArray1D) {
|
if (info.type == TextureType::ColorArray1D) {
|
||||||
coords = fmt::format("{}.x,{}.y", coords, coords);
|
return fmt::format("{}.x,{}.y", coords, coords);
|
||||||
}
|
} else if (info.type == TextureType::ColorArray2D) {
|
||||||
if (info.type == TextureType::ColorArray2D) {
|
return fmt::format("{}.xy,{}.z", coords, coords);
|
||||||
coords = fmt::format("{}.xy,{}.z", coords, coords);
|
} else if (info.type == TextureType::ColorArrayCube) {
|
||||||
}
|
return fmt::format("{}.xyz,{}.w", coords, coords);
|
||||||
if (info.type == TextureType::ColorArrayCube) {
|
|
||||||
coords = fmt::format("{}.xyz,{}.w", coords, coords);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
return std::string(coords);
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string Sampler(EmitContext& ctx, const IR::TextureInstInfo& info, const IR::Value& index) {
|
std::string Sampler(EmitContext& ctx, const IR::TextureInstInfo& info, const IR::Value& index) {
|
||||||
|
@ -189,7 +190,6 @@ void EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Valu
|
||||||
throw NotImplementedException("EmitImageSampleImplicitLod Lod clamp samples");
|
throw NotImplementedException("EmitImageSampleImplicitLod Lod clamp samples");
|
||||||
}
|
}
|
||||||
const auto texture{Texture(ctx, info, index)};
|
const auto texture{Texture(ctx, info, index)};
|
||||||
TransformTextureCoords(info, coords);
|
|
||||||
const auto sampler{Sampler(ctx, info, index)};
|
const auto sampler{Sampler(ctx, info, index)};
|
||||||
const auto bias{info.has_bias ? fmt::format(",{}", bias_lc) : ""};
|
const auto bias{info.has_bias ? fmt::format(",{}", bias_lc) : ""};
|
||||||
const auto texel{ctx.var_alloc.Define(inst, MslVarType::F32x4)};
|
const auto texel{ctx.var_alloc.Define(inst, MslVarType::F32x4)};
|
||||||
|
@ -203,26 +203,30 @@ void EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Valu
|
||||||
if (!offset.IsEmpty()) {
|
if (!offset.IsEmpty()) {
|
||||||
const auto offset_str{GetOffsetVec(ctx, offset)};
|
const auto offset_str{GetOffsetVec(ctx, offset)};
|
||||||
if (ctx.stage == Stage::Fragment) {
|
if (ctx.stage == Stage::Fragment) {
|
||||||
ctx.Add("{}=textureOffset({},{},{}{});", texel, texture, coords, offset_str, bias);
|
ctx.Add("{}=textureOffset({},{},{}{});", texel, texture,
|
||||||
|
TransformTextureCoords(info, coords), offset_str, bias);
|
||||||
} else {
|
} else {
|
||||||
ctx.Add("{}=textureLodOffset({},{},0.0,{});", texel, texture, coords, offset_str);
|
ctx.Add("{}=textureLodOffset({},{},0.0,{});", texel, texture,
|
||||||
|
TransformTextureCoords(info, coords), offset_str);
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
if (ctx.stage == Stage::Fragment) {
|
if (ctx.stage == Stage::Fragment) {
|
||||||
// TODO: is the array index correct
|
ctx.Add("{}={}.sample({},{}{});", texel, texture, sampler,
|
||||||
ctx.Add("{}={}.sample({},{}{});", texel, texture, sampler, coords, bias);
|
TransformTextureCoords(info, coords), bias);
|
||||||
} else {
|
} else {
|
||||||
ctx.Add("{}={}.sampleLod({},{},0.0);", texel, texture, sampler, coords);
|
ctx.Add("{}={}.sample({},{},0.0);", texel, texture, sampler,
|
||||||
|
TransformTextureCoords(info, coords));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (!offset.IsEmpty()) {
|
if (!offset.IsEmpty()) {
|
||||||
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureOffsetARB({},{},{},{}{}));",
|
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureOffsetARB({},{},{},{}{}));",
|
||||||
*sparse_inst, texture, coords, GetOffsetVec(ctx, offset), texel, bias);
|
*sparse_inst, texture, TransformTextureCoords(info, coords),
|
||||||
|
GetOffsetVec(ctx, offset), texel, bias);
|
||||||
} else {
|
} else {
|
||||||
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureARB({},{},{}{}));", *sparse_inst,
|
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureARB({},{},{}{}));", *sparse_inst,
|
||||||
texture, coords, texel, bias);
|
texture, TransformTextureCoords(info, coords), texel, bias);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -237,7 +241,6 @@ void EmitImageSampleExplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Valu
|
||||||
throw NotImplementedException("EmitImageSampleExplicitLod Lod clamp samples");
|
throw NotImplementedException("EmitImageSampleExplicitLod Lod clamp samples");
|
||||||
}
|
}
|
||||||
const auto texture{Texture(ctx, info, index)};
|
const auto texture{Texture(ctx, info, index)};
|
||||||
TransformTextureCoords(info, coords);
|
|
||||||
const auto texel{ctx.var_alloc.Define(inst, MslVarType::F32x4)};
|
const auto texel{ctx.var_alloc.Define(inst, MslVarType::F32x4)};
|
||||||
const auto sparse_inst{PrepareSparse(inst)};
|
const auto sparse_inst{PrepareSparse(inst)};
|
||||||
const bool supports_sparse{ctx.profile.support_gl_sparse_textures};
|
const bool supports_sparse{ctx.profile.support_gl_sparse_textures};
|
||||||
|
@ -247,20 +250,21 @@ void EmitImageSampleExplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Valu
|
||||||
}
|
}
|
||||||
if (!sparse_inst || !supports_sparse) {
|
if (!sparse_inst || !supports_sparse) {
|
||||||
if (!offset.IsEmpty()) {
|
if (!offset.IsEmpty()) {
|
||||||
ctx.Add("{}=textureLodOffset({},{},{},{});", texel, texture, coords, lod_lc,
|
ctx.Add("{}=textureLodOffset({},{},{},{});", texel, texture,
|
||||||
GetOffsetVec(ctx, offset));
|
TransformTextureCoords(info, coords), lod_lc, GetOffsetVec(ctx, offset));
|
||||||
} else {
|
} else {
|
||||||
ctx.Add("{}=textureLod({},{},{});", texel, texture, coords, lod_lc);
|
ctx.Add("{}=textureLod({},{},{});", texel, texture,
|
||||||
|
TransformTextureCoords(info, coords), lod_lc);
|
||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (!offset.IsEmpty()) {
|
if (!offset.IsEmpty()) {
|
||||||
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchOffsetARB({},{},int({}),{},{}));",
|
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchOffsetARB({},{},int({}),{},{}));",
|
||||||
*sparse_inst, texture, CastToIntVec(coords, info), lod_lc,
|
*sparse_inst, texture, TransformTextureCoords(info, CastToIntVec(coords, info)),
|
||||||
GetOffsetVec(ctx, offset), texel);
|
lod_lc, GetOffsetVec(ctx, offset), texel);
|
||||||
} else {
|
} else {
|
||||||
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureLodARB({},{},{},{}));", *sparse_inst,
|
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureLodARB({},{},{},{}));", *sparse_inst,
|
||||||
texture, coords, lod_lc, texel);
|
texture, TransformTextureCoords(info, coords), lod_lc, texel);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -279,7 +283,6 @@ void EmitImageSampleDrefImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::
|
||||||
throw NotImplementedException("EmitImageSampleDrefImplicitLod Lod clamp samples");
|
throw NotImplementedException("EmitImageSampleDrefImplicitLod Lod clamp samples");
|
||||||
}
|
}
|
||||||
const auto texture{Texture(ctx, info, index)};
|
const auto texture{Texture(ctx, info, index)};
|
||||||
TransformTextureCoords(info, coords);
|
|
||||||
const auto bias{info.has_bias ? fmt::format(",{}", bias_lc) : ""};
|
const auto bias{info.has_bias ? fmt::format(",{}", bias_lc) : ""};
|
||||||
const bool needs_shadow_ext{NeedsShadowLodExt(info.type)};
|
const bool needs_shadow_ext{NeedsShadowLodExt(info.type)};
|
||||||
const auto cast{needs_shadow_ext ? "float4" : "float3"};
|
const auto cast{needs_shadow_ext ? "float4" : "float3"};
|
||||||
|
@ -294,28 +297,31 @@ void EmitImageSampleDrefImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
const auto d_cast{info.type == TextureType::ColorArray2D ? "float2" : "float3"};
|
const auto d_cast{info.type == TextureType::ColorArray2D ? "float2" : "float3"};
|
||||||
ctx.AddF32("{}=textureGrad({},{}({},{}),{}(0),{}(0));", inst, texture, cast, coords, dref,
|
ctx.AddF32("{}=textureGrad({},{}({},{}),{}(0),{}(0));", inst, texture, cast,
|
||||||
d_cast, d_cast);
|
TransformTextureCoords(info, coords), dref, d_cast, d_cast);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (!offset.IsEmpty()) {
|
if (!offset.IsEmpty()) {
|
||||||
const auto offset_str{GetOffsetVec(ctx, offset)};
|
const auto offset_str{GetOffsetVec(ctx, offset)};
|
||||||
if (ctx.stage == Stage::Fragment) {
|
if (ctx.stage == Stage::Fragment) {
|
||||||
ctx.AddF32("{}=textureOffset({},{}({},{}),{}{});", inst, texture, cast, coords, dref,
|
ctx.AddF32("{}=textureOffset({},{}({},{}),{}{});", inst, texture, cast,
|
||||||
offset_str, bias);
|
TransformTextureCoords(info, coords), dref, offset_str, bias);
|
||||||
} else {
|
} else {
|
||||||
ctx.AddF32("{}=textureLodOffset({},{}({},{}),0.0,{});", inst, texture, cast, coords,
|
ctx.AddF32("{}=textureLodOffset({},{}({},{}),0.0,{});", inst, texture, cast,
|
||||||
dref, offset_str);
|
TransformTextureCoords(info, coords), dref, offset_str);
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
if (ctx.stage == Stage::Fragment) {
|
if (ctx.stage == Stage::Fragment) {
|
||||||
if (info.type == TextureType::ColorArrayCube) {
|
if (info.type == TextureType::ColorArrayCube) {
|
||||||
ctx.AddF32("{}=texture({},float4({}),{});", inst, texture, coords, dref);
|
ctx.AddF32("{}=texture({},float4({}),{});", inst, texture,
|
||||||
|
TransformTextureCoords(info, coords), dref);
|
||||||
} else {
|
} else {
|
||||||
ctx.AddF32("{}=texture({},{}({},{}){});", inst, texture, cast, coords, dref, bias);
|
ctx.AddF32("{}=texture({},{}({},{}){});", inst, texture, cast,
|
||||||
|
TransformTextureCoords(info, coords), dref, bias);
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
ctx.AddF32("{}=textureLod({},{}({},{}),0.0);", inst, texture, cast, coords, dref);
|
ctx.AddF32("{}=textureLod({},{}({},{}),0.0);", inst, texture, cast,
|
||||||
|
TransformTextureCoords(info, coords), dref);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -335,7 +341,6 @@ void EmitImageSampleDrefExplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::
|
||||||
throw NotImplementedException("EmitImageSampleDrefExplicitLod Lod clamp samples");
|
throw NotImplementedException("EmitImageSampleDrefExplicitLod Lod clamp samples");
|
||||||
}
|
}
|
||||||
const auto texture{Texture(ctx, info, index)};
|
const auto texture{Texture(ctx, info, index)};
|
||||||
TransformTextureCoords(info, coords);
|
|
||||||
const bool needs_shadow_ext{NeedsShadowLodExt(info.type)};
|
const bool needs_shadow_ext{NeedsShadowLodExt(info.type)};
|
||||||
const bool use_grad{!ctx.profile.support_gl_texture_shadow_lod && needs_shadow_ext};
|
const bool use_grad{!ctx.profile.support_gl_texture_shadow_lod && needs_shadow_ext};
|
||||||
const auto cast{needs_shadow_ext ? "float3" : "float3"};
|
const auto cast{needs_shadow_ext ? "float3" : "float3"};
|
||||||
|
@ -348,25 +353,26 @@ void EmitImageSampleDrefExplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
const auto d_cast{info.type == TextureType::ColorArray2D ? "float2" : "float3"};
|
const auto d_cast{info.type == TextureType::ColorArray2D ? "float2" : "float3"};
|
||||||
ctx.AddF32("{}=textureGrad({},{}({},{}),{}(0),{}(0));", inst, texture, cast, coords, dref,
|
ctx.AddF32("{}=textureGrad({},{}({},{}),{}(0),{}(0));", inst, texture, cast,
|
||||||
d_cast, d_cast);
|
TransformTextureCoords(info, coords), dref, d_cast, d_cast);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (!offset.IsEmpty()) {
|
if (!offset.IsEmpty()) {
|
||||||
const auto offset_str{GetOffsetVec(ctx, offset)};
|
const auto offset_str{GetOffsetVec(ctx, offset)};
|
||||||
if (info.type == TextureType::ColorArrayCube) {
|
if (info.type == TextureType::ColorArrayCube) {
|
||||||
ctx.AddF32("{}=textureLodOffset({},{},{},{},{});", inst, texture, coords, dref, lod_lc,
|
ctx.AddF32("{}=textureLodOffset({},{},{},{},{});", inst, texture,
|
||||||
offset_str);
|
TransformTextureCoords(info, coords), dref, lod_lc, offset_str);
|
||||||
} else {
|
} else {
|
||||||
ctx.AddF32("{}=textureLodOffset({},{}({},{}),{},{});", inst, texture, cast, coords,
|
ctx.AddF32("{}=textureLodOffset({},{}({},{}),{},{});", inst, texture, cast,
|
||||||
dref, lod_lc, offset_str);
|
TransformTextureCoords(info, coords), dref, lod_lc, offset_str);
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
if (info.type == TextureType::ColorArrayCube) {
|
if (info.type == TextureType::ColorArrayCube) {
|
||||||
ctx.AddF32("{}=textureLod({},{},{},{});", inst, texture, coords, dref, lod_lc);
|
ctx.AddF32("{}=textureLod({},{},{},{});", inst, texture,
|
||||||
|
TransformTextureCoords(info, coords), dref, lod_lc);
|
||||||
} else {
|
} else {
|
||||||
ctx.AddF32("{}=textureLod({},{}({},{}),{});", inst, texture, cast, coords, dref,
|
ctx.AddF32("{}=textureLod({},{}({},{}),{});", inst, texture, cast,
|
||||||
lod_lc);
|
TransformTextureCoords(info, coords), dref, lod_lc);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -375,7 +381,6 @@ void EmitImageGather(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
|
||||||
std::string_view coords, const IR::Value& offset, const IR::Value& offset2) {
|
std::string_view coords, const IR::Value& offset, const IR::Value& offset2) {
|
||||||
const auto info{inst.Flags<IR::TextureInstInfo>()};
|
const auto info{inst.Flags<IR::TextureInstInfo>()};
|
||||||
const auto texture{Texture(ctx, info, index)};
|
const auto texture{Texture(ctx, info, index)};
|
||||||
TransformTextureCoords(info, coords);
|
|
||||||
const auto texel{ctx.var_alloc.Define(inst, MslVarType::F32x4)};
|
const auto texel{ctx.var_alloc.Define(inst, MslVarType::F32x4)};
|
||||||
const auto sparse_inst{PrepareSparse(inst)};
|
const auto sparse_inst{PrepareSparse(inst)};
|
||||||
const bool supports_sparse{ctx.profile.support_gl_sparse_textures};
|
const bool supports_sparse{ctx.profile.support_gl_sparse_textures};
|
||||||
|
@ -392,37 +397,39 @@ void EmitImageGather(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
|
||||||
}
|
}
|
||||||
if (!sparse_inst || !supports_sparse) {
|
if (!sparse_inst || !supports_sparse) {
|
||||||
if (offset.IsEmpty()) {
|
if (offset.IsEmpty()) {
|
||||||
ctx.Add("{}=textureGather({},{},int({}));", texel, texture, coords,
|
ctx.Add("{}=textureGather({},{},int({}));", texel, texture,
|
||||||
info.gather_component);
|
TransformTextureCoords(info, coords), info.gather_component);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (offset2.IsEmpty()) {
|
if (offset2.IsEmpty()) {
|
||||||
ctx.Add("{}=textureGatherOffset({},{},{},int({}));", texel, texture, coords,
|
ctx.Add("{}=textureGatherOffset({},{},{},int({}));", texel, texture,
|
||||||
GetOffsetVec(ctx, offset), info.gather_component);
|
TransformTextureCoords(info, coords), GetOffsetVec(ctx, offset),
|
||||||
|
info.gather_component);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
// PTP
|
// PTP
|
||||||
const auto offsets{PtpOffsets(offset, offset2)};
|
const auto offsets{PtpOffsets(offset, offset2)};
|
||||||
ctx.Add("{}=textureGatherOffsets({},{},{},int({}));", texel, texture, coords, offsets,
|
ctx.Add("{}=textureGatherOffsets({},{},{},int({}));", texel, texture,
|
||||||
info.gather_component);
|
TransformTextureCoords(info, coords), offsets, info.gather_component);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (offset.IsEmpty()) {
|
if (offset.IsEmpty()) {
|
||||||
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherARB({},{},{},int({})));",
|
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherARB({},{},{},int({})));",
|
||||||
*sparse_inst, texture, coords, texel, info.gather_component);
|
*sparse_inst, texture, TransformTextureCoords(info, coords), texel,
|
||||||
|
info.gather_component);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (offset2.IsEmpty()) {
|
if (offset2.IsEmpty()) {
|
||||||
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherOffsetARB({},{},{},{},int({})));",
|
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherOffsetARB({},{},{},{},int({})));",
|
||||||
*sparse_inst, texture, CastToIntVec(coords, info), GetOffsetVec(ctx, offset),
|
*sparse_inst, texture, TransformTextureCoords(info, CastToIntVec(coords, info)),
|
||||||
texel, info.gather_component);
|
GetOffsetVec(ctx, offset), texel, info.gather_component);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
// PTP
|
// PTP
|
||||||
const auto offsets{PtpOffsets(offset, offset2)};
|
const auto offsets{PtpOffsets(offset, offset2)};
|
||||||
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherOffsetARB({},{},{},{},int({})));",
|
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherOffsetARB({},{},{},{},int({})));",
|
||||||
*sparse_inst, texture, CastToIntVec(coords, info), offsets, texel,
|
*sparse_inst, texture, TransformTextureCoords(info, CastToIntVec(coords, info)),
|
||||||
info.gather_component);
|
offsets, texel, info.gather_component);
|
||||||
}
|
}
|
||||||
|
|
||||||
void EmitImageGatherDref(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
|
void EmitImageGatherDref(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
|
||||||
|
@ -430,7 +437,6 @@ void EmitImageGatherDref(EmitContext& ctx, IR::Inst& inst, const IR::Value& inde
|
||||||
std::string_view dref) {
|
std::string_view dref) {
|
||||||
const auto info{inst.Flags<IR::TextureInstInfo>()};
|
const auto info{inst.Flags<IR::TextureInstInfo>()};
|
||||||
const auto texture{Texture(ctx, info, index)};
|
const auto texture{Texture(ctx, info, index)};
|
||||||
TransformTextureCoords(info, coords);
|
|
||||||
const auto texel{ctx.var_alloc.Define(inst, MslVarType::F32x4)};
|
const auto texel{ctx.var_alloc.Define(inst, MslVarType::F32x4)};
|
||||||
const auto sparse_inst{PrepareSparse(inst)};
|
const auto sparse_inst{PrepareSparse(inst)};
|
||||||
const bool supports_sparse{ctx.profile.support_gl_sparse_textures};
|
const bool supports_sparse{ctx.profile.support_gl_sparse_textures};
|
||||||
|
@ -447,34 +453,37 @@ void EmitImageGatherDref(EmitContext& ctx, IR::Inst& inst, const IR::Value& inde
|
||||||
}
|
}
|
||||||
if (!sparse_inst || !supports_sparse) {
|
if (!sparse_inst || !supports_sparse) {
|
||||||
if (offset.IsEmpty()) {
|
if (offset.IsEmpty()) {
|
||||||
ctx.Add("{}=textureGather({},{},{});", texel, texture, coords, dref);
|
ctx.Add("{}=textureGather({},{},{});", texel, texture,
|
||||||
|
TransformTextureCoords(info, coords), dref);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (offset2.IsEmpty()) {
|
if (offset2.IsEmpty()) {
|
||||||
ctx.Add("{}=textureGatherOffset({},{},{},{});", texel, texture, coords, dref,
|
ctx.Add("{}=textureGatherOffset({},{},{},{});", texel, texture,
|
||||||
GetOffsetVec(ctx, offset));
|
TransformTextureCoords(info, coords), dref, GetOffsetVec(ctx, offset));
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
// PTP
|
// PTP
|
||||||
const auto offsets{PtpOffsets(offset, offset2)};
|
const auto offsets{PtpOffsets(offset, offset2)};
|
||||||
ctx.Add("{}=textureGatherOffsets({},{},{},{});", texel, texture, coords, dref, offsets);
|
ctx.Add("{}=textureGatherOffsets({},{},{},{});", texel, texture,
|
||||||
|
TransformTextureCoords(info, coords), dref, offsets);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (offset.IsEmpty()) {
|
if (offset.IsEmpty()) {
|
||||||
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherARB({},{},{},{}));", *sparse_inst,
|
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherARB({},{},{},{}));", *sparse_inst,
|
||||||
texture, coords, dref, texel);
|
texture, TransformTextureCoords(info, coords), dref, texel);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (offset2.IsEmpty()) {
|
if (offset2.IsEmpty()) {
|
||||||
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherOffsetARB({},{},{},,{},{}));",
|
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherOffsetARB({},{},{},,{},{}));",
|
||||||
*sparse_inst, texture, CastToIntVec(coords, info), dref,
|
*sparse_inst, texture, TransformTextureCoords(info, CastToIntVec(coords, info)),
|
||||||
GetOffsetVec(ctx, offset), texel);
|
dref, GetOffsetVec(ctx, offset), texel);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
// PTP
|
// PTP
|
||||||
const auto offsets{PtpOffsets(offset, offset2)};
|
const auto offsets{PtpOffsets(offset, offset2)};
|
||||||
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherOffsetARB({},{},{},,{},{}));",
|
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTextureGatherOffsetARB({},{},{},,{},{}));",
|
||||||
*sparse_inst, texture, CastToIntVec(coords, info), dref, offsets, texel);
|
*sparse_inst, texture, TransformTextureCoords(info, CastToIntVec(coords, info)), dref,
|
||||||
|
offsets, texel);
|
||||||
}
|
}
|
||||||
|
|
||||||
void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
|
void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
|
||||||
|
@ -488,7 +497,6 @@ void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
|
||||||
throw NotImplementedException("EmitImageFetch Lod clamp samples");
|
throw NotImplementedException("EmitImageFetch Lod clamp samples");
|
||||||
}
|
}
|
||||||
const auto texture{Texture(ctx, info, index)};
|
const auto texture{Texture(ctx, info, index)};
|
||||||
TransformTextureCoords(info, coords);
|
|
||||||
const auto sparse_inst{PrepareSparse(inst)};
|
const auto sparse_inst{PrepareSparse(inst)};
|
||||||
const auto texel{ctx.var_alloc.Define(inst, MslVarType::F32x4)};
|
const auto texel{ctx.var_alloc.Define(inst, MslVarType::F32x4)};
|
||||||
const bool supports_sparse{ctx.profile.support_gl_sparse_textures};
|
const bool supports_sparse{ctx.profile.support_gl_sparse_textures};
|
||||||
|
@ -497,7 +505,7 @@ void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
|
||||||
ctx.AddU1("{}=true;", *sparse_inst);
|
ctx.AddU1("{}=true;", *sparse_inst);
|
||||||
}
|
}
|
||||||
if (!sparse_inst || !supports_sparse) {
|
if (!sparse_inst || !supports_sparse) {
|
||||||
const auto int_coords{CoordsCastToInt(coords, info)};
|
const auto int_coords{TransformTextureCoords(info, CoordsCastToInt(coords, info))};
|
||||||
if (!ms.empty()) {
|
if (!ms.empty()) {
|
||||||
ctx.Add("{}=texelFetch({},{},int({}));", texel, texture, int_coords, ms);
|
ctx.Add("{}=texelFetch({},{},int({}));", texel, texture, int_coords, ms);
|
||||||
} else if (!offset.IsEmpty()) {
|
} else if (!offset.IsEmpty()) {
|
||||||
|
@ -505,7 +513,8 @@ void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
|
||||||
GetOffsetVec(ctx, offset));
|
GetOffsetVec(ctx, offset));
|
||||||
} else {
|
} else {
|
||||||
if (info.type == TextureType::Buffer) {
|
if (info.type == TextureType::Buffer) {
|
||||||
ctx.Add("{}=texelFetch({},int({}));", texel, texture, coords);
|
ctx.Add("{}=texelFetch({},int({}));", texel, texture,
|
||||||
|
TransformTextureCoords(info, coords));
|
||||||
} else {
|
} else {
|
||||||
ctx.Add("{}=texelFetch({},{},int({}));", texel, texture, int_coords, lod);
|
ctx.Add("{}=texelFetch({},{},int({}));", texel, texture, int_coords, lod);
|
||||||
}
|
}
|
||||||
|
@ -517,11 +526,12 @@ void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
|
||||||
}
|
}
|
||||||
if (!offset.IsEmpty()) {
|
if (!offset.IsEmpty()) {
|
||||||
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchOffsetARB({},{},int({}),{},{}));",
|
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchOffsetARB({},{},int({}),{},{}));",
|
||||||
*sparse_inst, texture, CastToIntVec(coords, info), lod, GetOffsetVec(ctx, offset),
|
*sparse_inst, texture, TransformTextureCoords(info, CastToIntVec(coords, info)),
|
||||||
texel);
|
lod, GetOffsetVec(ctx, offset), texel);
|
||||||
} else {
|
} else {
|
||||||
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchARB({},{},int({}),{}));",
|
ctx.AddU1("{}=sparseTexelsResidentARB(sparseTexelFetchARB({},{},int({}),{}));",
|
||||||
*sparse_inst, texture, CastToIntVec(coords, info), lod, texel);
|
*sparse_inst, texture, TransformTextureCoords(info, CastToIntVec(coords, info)),
|
||||||
|
lod, texel);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -564,7 +574,8 @@ void EmitImageQueryLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
|
||||||
std::string_view coords) {
|
std::string_view coords) {
|
||||||
const auto info{inst.Flags<IR::TextureInstInfo>()};
|
const auto info{inst.Flags<IR::TextureInstInfo>()};
|
||||||
const auto texture{Texture(ctx, info, index)};
|
const auto texture{Texture(ctx, info, index)};
|
||||||
return ctx.AddF32x4("{}=float4(textureQueryLod({},{}),0.0,0.0);", inst, texture, coords);
|
return ctx.AddF32x4("{}=float4(textureQueryLod({},{}),0.0,0.0);", inst, texture,
|
||||||
|
TransformTextureCoords(info, coords));
|
||||||
}
|
}
|
||||||
|
|
||||||
void EmitImageGradient(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
|
void EmitImageGradient(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
|
||||||
|
@ -582,7 +593,6 @@ void EmitImageGradient(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
|
||||||
throw NotImplementedException("EmitImageGradient offset");
|
throw NotImplementedException("EmitImageGradient offset");
|
||||||
}
|
}
|
||||||
const auto texture{Texture(ctx, info, index)};
|
const auto texture{Texture(ctx, info, index)};
|
||||||
TransformTextureCoords(info, coords);
|
|
||||||
const auto texel{ctx.var_alloc.Define(inst, MslVarType::F32x4)};
|
const auto texel{ctx.var_alloc.Define(inst, MslVarType::F32x4)};
|
||||||
const bool multi_component{info.num_derivatives > 1 || info.has_lod_clamp};
|
const bool multi_component{info.num_derivatives > 1 || info.has_lod_clamp};
|
||||||
const auto derivatives_vec{ctx.var_alloc.Consume(derivatives)};
|
const auto derivatives_vec{ctx.var_alloc.Consume(derivatives)};
|
||||||
|
@ -590,14 +600,15 @@ void EmitImageGradient(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
|
||||||
if (info.num_derivatives >= 3) {
|
if (info.num_derivatives >= 3) {
|
||||||
const auto offset_vec{ctx.var_alloc.Consume(offset)};
|
const auto offset_vec{ctx.var_alloc.Consume(offset)};
|
||||||
ctx.Add("{}=textureGrad({},{},float3({}.xz, {}.x),float3({}.yw, {}.y));", texel,
|
ctx.Add("{}=textureGrad({},{},float3({}.xz, {}.x),float3({}.yw, {}.y));", texel,
|
||||||
texture, coords, derivatives_vec, offset_vec, derivatives_vec, offset_vec);
|
texture, TransformTextureCoords(info, coords), derivatives_vec, offset_vec,
|
||||||
|
derivatives_vec, offset_vec);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
ctx.Add("{}=textureGrad({},{},float2({}.xz),float2({}.yz));", texel, texture, coords,
|
ctx.Add("{}=textureGrad({},{},float2({}.xz),float2({}.yz));", texel, texture,
|
||||||
derivatives_vec, derivatives_vec);
|
TransformTextureCoords(info, coords), derivatives_vec, derivatives_vec);
|
||||||
} else {
|
} else {
|
||||||
ctx.Add("{}=textureGrad({},{},float({}.x),float({}.y));", texel, texture, coords,
|
ctx.Add("{}=textureGrad({},{},float({}.x),float({}.y));", texel, texture,
|
||||||
derivatives_vec, derivatives_vec);
|
TransformTextureCoords(info, coords), derivatives_vec, derivatives_vec);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -609,53 +620,56 @@ void EmitImageRead(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
|
||||||
throw NotImplementedException("EmitImageRead Sparse");
|
throw NotImplementedException("EmitImageRead Sparse");
|
||||||
}
|
}
|
||||||
const auto image{Image(ctx, info, index)};
|
const auto image{Image(ctx, info, index)};
|
||||||
ctx.AddU32x4("{}=uint4(imageLoad({},{}));", inst, image, CoordsCastToInt(coords, info));
|
ctx.AddU32x4("{}=uint4(imageLoad({},{}));", inst, image,
|
||||||
|
TransformTextureCoords(info, CoordsCastToInt(coords, info)));
|
||||||
}
|
}
|
||||||
|
|
||||||
void EmitImageWrite(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
|
void EmitImageWrite(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
|
||||||
std::string_view coords, std::string_view color) {
|
std::string_view coords, std::string_view color) {
|
||||||
const auto info{inst.Flags<IR::TextureInstInfo>()};
|
const auto info{inst.Flags<IR::TextureInstInfo>()};
|
||||||
const auto image{Image(ctx, info, index)};
|
const auto image{Image(ctx, info, index)};
|
||||||
ctx.Add("imageStore({},{},{});", image, CoordsCastToInt(coords, info), color);
|
ctx.Add("imageStore({},{},{});", image,
|
||||||
|
TransformTextureCoords(info, CastToIntVec(coords, info)), color);
|
||||||
}
|
}
|
||||||
|
|
||||||
void EmitImageAtomicIAdd32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
|
void EmitImageAtomicIAdd32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
|
||||||
std::string_view coords, std::string_view value) {
|
std::string_view coords, std::string_view value) {
|
||||||
const auto info{inst.Flags<IR::TextureInstInfo>()};
|
const auto info{inst.Flags<IR::TextureInstInfo>()};
|
||||||
const auto image{Image(ctx, info, index)};
|
const auto image{Image(ctx, info, index)};
|
||||||
ctx.AddU32("{}=imageAtomicAdd({},{},{});", inst, image, CoordsCastToInt(coords, info), value);
|
ctx.AddU32("{}=imageAtomicAdd({},{},{});", inst, image,
|
||||||
|
TransformTextureCoords(info, CastToIntVec(coords, info)), value);
|
||||||
}
|
}
|
||||||
|
|
||||||
void EmitImageAtomicSMin32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
|
void EmitImageAtomicSMin32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
|
||||||
std::string_view coords, std::string_view value) {
|
std::string_view coords, std::string_view value) {
|
||||||
const auto info{inst.Flags<IR::TextureInstInfo>()};
|
const auto info{inst.Flags<IR::TextureInstInfo>()};
|
||||||
const auto image{Image(ctx, info, index)};
|
const auto image{Image(ctx, info, index)};
|
||||||
ctx.AddU32("{}=imageAtomicMin({},{},int({}));", inst, image, CoordsCastToInt(coords, info),
|
ctx.AddU32("{}=imageAtomicMin({},{},int({}));", inst, image,
|
||||||
value);
|
TransformTextureCoords(info, CastToIntVec(coords, info)), value);
|
||||||
}
|
}
|
||||||
|
|
||||||
void EmitImageAtomicUMin32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
|
void EmitImageAtomicUMin32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
|
||||||
std::string_view coords, std::string_view value) {
|
std::string_view coords, std::string_view value) {
|
||||||
const auto info{inst.Flags<IR::TextureInstInfo>()};
|
const auto info{inst.Flags<IR::TextureInstInfo>()};
|
||||||
const auto image{Image(ctx, info, index)};
|
const auto image{Image(ctx, info, index)};
|
||||||
ctx.AddU32("{}=imageAtomicMin({},{},uint({}));", inst, image, CoordsCastToInt(coords, info),
|
ctx.AddU32("{}=imageAtomicMin({},{},uint({}));", inst, image,
|
||||||
value);
|
TransformTextureCoords(info, CastToIntVec(coords, info)), value);
|
||||||
}
|
}
|
||||||
|
|
||||||
void EmitImageAtomicSMax32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
|
void EmitImageAtomicSMax32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
|
||||||
std::string_view coords, std::string_view value) {
|
std::string_view coords, std::string_view value) {
|
||||||
const auto info{inst.Flags<IR::TextureInstInfo>()};
|
const auto info{inst.Flags<IR::TextureInstInfo>()};
|
||||||
const auto image{Image(ctx, info, index)};
|
const auto image{Image(ctx, info, index)};
|
||||||
ctx.AddU32("{}=imageAtomicMax({},{},int({}));", inst, image, CoordsCastToInt(coords, info),
|
ctx.AddU32("{}=imageAtomicMax({},{},int({}));", inst, image,
|
||||||
value);
|
TransformTextureCoords(info, CastToIntVec(coords, info)), value);
|
||||||
}
|
}
|
||||||
|
|
||||||
void EmitImageAtomicUMax32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
|
void EmitImageAtomicUMax32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
|
||||||
std::string_view coords, std::string_view value) {
|
std::string_view coords, std::string_view value) {
|
||||||
const auto info{inst.Flags<IR::TextureInstInfo>()};
|
const auto info{inst.Flags<IR::TextureInstInfo>()};
|
||||||
const auto image{Image(ctx, info, index)};
|
const auto image{Image(ctx, info, index)};
|
||||||
ctx.AddU32("{}=imageAtomicMax({},{},uint({}));", inst, image, CoordsCastToInt(coords, info),
|
ctx.AddU32("{}=imageAtomicMax({},{},uint({}));", inst, image,
|
||||||
value);
|
TransformTextureCoords(info, CastToIntVec(coords, info)), value);
|
||||||
}
|
}
|
||||||
|
|
||||||
void EmitImageAtomicInc32(EmitContext&, IR::Inst&, const IR::Value&, std::string_view,
|
void EmitImageAtomicInc32(EmitContext&, IR::Inst&, const IR::Value&, std::string_view,
|
||||||
|
@ -672,29 +686,32 @@ void EmitImageAtomicAnd32(EmitContext& ctx, IR::Inst& inst, const IR::Value& ind
|
||||||
std::string_view coords, std::string_view value) {
|
std::string_view coords, std::string_view value) {
|
||||||
const auto info{inst.Flags<IR::TextureInstInfo>()};
|
const auto info{inst.Flags<IR::TextureInstInfo>()};
|
||||||
const auto image{Image(ctx, info, index)};
|
const auto image{Image(ctx, info, index)};
|
||||||
ctx.AddU32("{}=imageAtomicAnd({},{},{});", inst, image, CoordsCastToInt(coords, info), value);
|
ctx.AddU32("{}=imageAtomicAnd({},{},{});", inst, image,
|
||||||
|
TransformTextureCoords(info, CastToIntVec(coords, info)), value);
|
||||||
}
|
}
|
||||||
|
|
||||||
void EmitImageAtomicOr32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
|
void EmitImageAtomicOr32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
|
||||||
std::string_view coords, std::string_view value) {
|
std::string_view coords, std::string_view value) {
|
||||||
const auto info{inst.Flags<IR::TextureInstInfo>()};
|
const auto info{inst.Flags<IR::TextureInstInfo>()};
|
||||||
const auto image{Image(ctx, info, index)};
|
const auto image{Image(ctx, info, index)};
|
||||||
ctx.AddU32("{}=imageAtomicOr({},{},{});", inst, image, CoordsCastToInt(coords, info), value);
|
ctx.AddU32("{}=imageAtomicOr({},{},{});", inst, image,
|
||||||
|
TransformTextureCoords(info, CastToIntVec(coords, info)), value);
|
||||||
}
|
}
|
||||||
|
|
||||||
void EmitImageAtomicXor32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
|
void EmitImageAtomicXor32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
|
||||||
std::string_view coords, std::string_view value) {
|
std::string_view coords, std::string_view value) {
|
||||||
const auto info{inst.Flags<IR::TextureInstInfo>()};
|
const auto info{inst.Flags<IR::TextureInstInfo>()};
|
||||||
const auto image{Image(ctx, info, index)};
|
const auto image{Image(ctx, info, index)};
|
||||||
ctx.AddU32("{}=imageAtomicXor({},{},{});", inst, image, CoordsCastToInt(coords, info), value);
|
ctx.AddU32("{}=imageAtomicXor({},{},{});", inst, image,
|
||||||
|
TransformTextureCoords(info, CastToIntVec(coords, info)), value);
|
||||||
}
|
}
|
||||||
|
|
||||||
void EmitImageAtomicExchange32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
|
void EmitImageAtomicExchange32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
|
||||||
std::string_view coords, std::string_view value) {
|
std::string_view coords, std::string_view value) {
|
||||||
const auto info{inst.Flags<IR::TextureInstInfo>()};
|
const auto info{inst.Flags<IR::TextureInstInfo>()};
|
||||||
const auto image{Image(ctx, info, index)};
|
const auto image{Image(ctx, info, index)};
|
||||||
ctx.AddU32("{}=imageAtomicExchange({},{},{});", inst, image, CoordsCastToInt(coords, info),
|
ctx.AddU32("{}=imageAtomicExchange({},{},{});", inst, image,
|
||||||
value);
|
TransformTextureCoords(info, CastToIntVec(coords, info)), value);
|
||||||
}
|
}
|
||||||
|
|
||||||
void EmitIsTextureScaled(EmitContext& ctx, IR::Inst& inst, const IR::Value& index) {
|
void EmitIsTextureScaled(EmitContext& ctx, IR::Inst& inst, const IR::Value& index) {
|
||||||
|
|
Loading…
Reference in a new issue