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https://git.suyu.dev/suyu/suyu.git
synced 2024-11-26 08:42:45 +01:00
Merge pull request #3991 from ReinUsesLisp/depth-sampling
texture_cache: Implement depth stencil texture swizzles
This commit is contained in:
commit
1bb3122c1f
5 changed files with 83 additions and 68 deletions
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@ -977,16 +977,12 @@ void RasterizerOpenGL::SetupTexture(u32 binding, const Tegra::Texture::FullTextu
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glBindTextureUnit(binding, 0);
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glBindTextureUnit(binding, 0);
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return;
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return;
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}
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}
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glBindTextureUnit(binding, view->GetTexture());
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const GLuint handle = view->GetTexture(texture.tic.x_source, texture.tic.y_source,
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texture.tic.z_source, texture.tic.w_source);
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if (view->GetSurfaceParams().IsBuffer()) {
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glBindTextureUnit(binding, handle);
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return;
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if (!view->GetSurfaceParams().IsBuffer()) {
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}
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// Apply swizzle to textures that are not buffers.
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view->ApplySwizzle(texture.tic.x_source, texture.tic.y_source, texture.tic.z_source,
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texture.tic.w_source);
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glBindSampler(binding, sampler_cache.GetSampler(texture.tsc));
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glBindSampler(binding, sampler_cache.GetSampler(texture.tsc));
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}
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}
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}
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void RasterizerOpenGL::SetupDrawImages(std::size_t stage_index, const Shader& shader) {
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void RasterizerOpenGL::SetupDrawImages(std::size_t stage_index, const Shader& shader) {
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@ -1015,14 +1011,11 @@ void RasterizerOpenGL::SetupImage(u32 binding, const Tegra::Texture::TICEntry& t
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glBindImageTexture(binding, 0, 0, GL_FALSE, 0, GL_READ_ONLY, GL_R8);
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glBindImageTexture(binding, 0, 0, GL_FALSE, 0, GL_READ_ONLY, GL_R8);
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return;
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return;
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}
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}
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if (!tic.IsBuffer()) {
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view->ApplySwizzle(tic.x_source, tic.y_source, tic.z_source, tic.w_source);
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}
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if (entry.is_written) {
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if (entry.is_written) {
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view->MarkAsModified(texture_cache.Tick());
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view->MarkAsModified(texture_cache.Tick());
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}
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}
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glBindImageTexture(binding, view->GetTexture(), 0, GL_TRUE, 0, GL_READ_WRITE,
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const GLuint handle = view->GetTexture(tic.x_source, tic.y_source, tic.z_source, tic.w_source);
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view->GetFormat());
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glBindImageTexture(binding, handle, 0, GL_TRUE, 0, GL_READ_WRITE, view->GetFormat());
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}
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}
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void RasterizerOpenGL::SyncViewport() {
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void RasterizerOpenGL::SyncViewport() {
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@ -35,7 +35,7 @@ MICROPROFILE_DEFINE(OpenGL_Texture_Buffer_Copy, "OpenGL", "Texture Buffer Copy",
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namespace {
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namespace {
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struct FormatTuple {
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struct FormatTuple {
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GLint internal_format;
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GLenum internal_format;
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GLenum format = GL_NONE;
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GLenum format = GL_NONE;
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GLenum type = GL_NONE;
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GLenum type = GL_NONE;
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};
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};
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@ -238,6 +238,12 @@ OGLTexture CreateTexture(const SurfaceParams& params, GLenum target, GLenum inte
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return texture;
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return texture;
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}
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}
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constexpr u32 EncodeSwizzle(SwizzleSource x_source, SwizzleSource y_source, SwizzleSource z_source,
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SwizzleSource w_source) {
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return (static_cast<u32>(x_source) << 24) | (static_cast<u32>(y_source) << 16) |
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(static_cast<u32>(z_source) << 8) | static_cast<u32>(w_source);
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}
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} // Anonymous namespace
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} // Anonymous namespace
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CachedSurface::CachedSurface(const GPUVAddr gpu_addr, const SurfaceParams& params,
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CachedSurface::CachedSurface(const GPUVAddr gpu_addr, const SurfaceParams& params,
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@ -381,7 +387,7 @@ void CachedSurface::DecorateSurfaceName() {
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}
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}
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void CachedSurfaceView::DecorateViewName(GPUVAddr gpu_addr, std::string prefix) {
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void CachedSurfaceView::DecorateViewName(GPUVAddr gpu_addr, std::string prefix) {
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LabelGLObject(GL_TEXTURE, texture_view.handle, gpu_addr, prefix);
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LabelGLObject(GL_TEXTURE, main_view.handle, gpu_addr, prefix);
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}
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}
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View CachedSurface::CreateView(const ViewParams& view_key) {
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View CachedSurface::CreateView(const ViewParams& view_key) {
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@ -397,14 +403,13 @@ View CachedSurface::CreateViewInner(const ViewParams& view_key, const bool is_pr
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}
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}
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CachedSurfaceView::CachedSurfaceView(CachedSurface& surface, const ViewParams& params,
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CachedSurfaceView::CachedSurfaceView(CachedSurface& surface, const ViewParams& params,
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const bool is_proxy)
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bool is_proxy)
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: VideoCommon::ViewBase(params), surface{surface}, is_proxy{is_proxy} {
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: VideoCommon::ViewBase(params), surface{surface},
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target = GetTextureTarget(params.target);
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format{GetFormatTuple(surface.GetSurfaceParams().pixel_format).internal_format},
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format = GetFormatTuple(surface.GetSurfaceParams().pixel_format).internal_format;
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target{GetTextureTarget(params.target)}, is_proxy{is_proxy} {
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if (!is_proxy) {
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if (!is_proxy) {
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texture_view = CreateTextureView();
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main_view = CreateTextureView();
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}
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}
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swizzle = EncodeSwizzle(SwizzleSource::R, SwizzleSource::G, SwizzleSource::B, SwizzleSource::A);
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}
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}
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CachedSurfaceView::~CachedSurfaceView() = default;
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CachedSurfaceView::~CachedSurfaceView() = default;
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@ -447,27 +452,49 @@ void CachedSurfaceView::Attach(GLenum attachment, GLenum target) const {
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}
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}
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}
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}
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void CachedSurfaceView::ApplySwizzle(SwizzleSource x_source, SwizzleSource y_source,
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GLuint CachedSurfaceView::GetTexture(SwizzleSource x_source, SwizzleSource y_source,
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SwizzleSource z_source, SwizzleSource w_source) {
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SwizzleSource z_source, SwizzleSource w_source) {
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u32 new_swizzle = EncodeSwizzle(x_source, y_source, z_source, w_source);
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if (GetSurfaceParams().IsBuffer()) {
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if (new_swizzle == swizzle)
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return GetTexture();
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return;
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}
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swizzle = new_swizzle;
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const u32 new_swizzle = EncodeSwizzle(x_source, y_source, z_source, w_source);
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const std::array gl_swizzle = {GetSwizzleSource(x_source), GetSwizzleSource(y_source),
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if (current_swizzle == new_swizzle) {
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GetSwizzleSource(z_source), GetSwizzleSource(w_source)};
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return current_view;
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const GLuint handle = GetTexture();
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}
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const PixelFormat format = surface.GetSurfaceParams().pixel_format;
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current_swizzle = new_swizzle;
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switch (format) {
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const auto [entry, is_cache_miss] = view_cache.try_emplace(new_swizzle);
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OGLTextureView& view = entry->second;
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if (!is_cache_miss) {
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current_view = view.handle;
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return view.handle;
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}
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view = CreateTextureView();
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current_view = view.handle;
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std::array swizzle{x_source, y_source, z_source, w_source};
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switch (const PixelFormat format = GetSurfaceParams().pixel_format) {
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case PixelFormat::Z24S8:
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case PixelFormat::Z24S8:
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case PixelFormat::Z32FS8:
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case PixelFormat::Z32FS8:
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case PixelFormat::S8Z24:
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case PixelFormat::S8Z24:
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glTextureParameteri(handle, GL_DEPTH_STENCIL_TEXTURE_MODE,
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UNIMPLEMENTED_IF(x_source != SwizzleSource::R && x_source != SwizzleSource::G);
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glTextureParameteri(view.handle, GL_DEPTH_STENCIL_TEXTURE_MODE,
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GetComponent(format, x_source == SwizzleSource::R));
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GetComponent(format, x_source == SwizzleSource::R));
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break;
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default:
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// Make sure we sample the first component
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glTextureParameteriv(handle, GL_TEXTURE_SWIZZLE_RGBA, gl_swizzle.data());
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std::transform(swizzle.begin(), swizzle.end(), swizzle.begin(), [](SwizzleSource value) {
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return value == SwizzleSource::G ? SwizzleSource::R : value;
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});
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[[fallthrough]];
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default: {
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const std::array gl_swizzle = {GetSwizzleSource(swizzle[0]), GetSwizzleSource(swizzle[1]),
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GetSwizzleSource(swizzle[2]), GetSwizzleSource(swizzle[3])};
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glTextureParameteriv(view.handle, GL_TEXTURE_SWIZZLE_RGBA, gl_swizzle.data());
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break;
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break;
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}
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}
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}
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return view.handle;
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}
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}
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OGLTextureView CachedSurfaceView::CreateTextureView() const {
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OGLTextureView CachedSurfaceView::CreateTextureView() const {
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@ -83,7 +83,7 @@ public:
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/// Attaches this texture view to the current bound GL_DRAW_FRAMEBUFFER
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/// Attaches this texture view to the current bound GL_DRAW_FRAMEBUFFER
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void Attach(GLenum attachment, GLenum target) const;
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void Attach(GLenum attachment, GLenum target) const;
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void ApplySwizzle(Tegra::Texture::SwizzleSource x_source,
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GLuint GetTexture(Tegra::Texture::SwizzleSource x_source,
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Tegra::Texture::SwizzleSource y_source,
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Tegra::Texture::SwizzleSource y_source,
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Tegra::Texture::SwizzleSource z_source,
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Tegra::Texture::SwizzleSource z_source,
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Tegra::Texture::SwizzleSource w_source);
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Tegra::Texture::SwizzleSource w_source);
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@ -98,7 +98,7 @@ public:
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if (is_proxy) {
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if (is_proxy) {
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return surface.GetTexture();
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return surface.GetTexture();
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}
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}
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return texture_view.handle;
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return main_view.handle;
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}
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}
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GLenum GetFormat() const {
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GLenum GetFormat() const {
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@ -110,23 +110,19 @@ public:
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}
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}
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private:
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private:
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u32 EncodeSwizzle(Tegra::Texture::SwizzleSource x_source,
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Tegra::Texture::SwizzleSource y_source,
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Tegra::Texture::SwizzleSource z_source,
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Tegra::Texture::SwizzleSource w_source) const {
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return (static_cast<u32>(x_source) << 24) | (static_cast<u32>(y_source) << 16) |
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(static_cast<u32>(z_source) << 8) | static_cast<u32>(w_source);
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}
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OGLTextureView CreateTextureView() const;
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OGLTextureView CreateTextureView() const;
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CachedSurface& surface;
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CachedSurface& surface;
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GLenum target{};
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const GLenum format;
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GLenum format{};
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const GLenum target;
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const bool is_proxy;
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OGLTextureView texture_view;
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std::unordered_map<u32, OGLTextureView> view_cache;
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u32 swizzle{};
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OGLTextureView main_view;
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bool is_proxy{};
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// Use an invalid default so it always fails the comparison test
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u32 current_swizzle = 0xffffffff;
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GLuint current_view = 0;
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};
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};
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class TextureCacheOpenGL final : public TextureCacheBase {
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class TextureCacheOpenGL final : public TextureCacheBase {
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@ -354,26 +354,23 @@ CachedSurfaceView::~CachedSurfaceView() = default;
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VkImageView CachedSurfaceView::GetHandle(SwizzleSource x_source, SwizzleSource y_source,
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VkImageView CachedSurfaceView::GetHandle(SwizzleSource x_source, SwizzleSource y_source,
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SwizzleSource z_source, SwizzleSource w_source) {
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SwizzleSource z_source, SwizzleSource w_source) {
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const u32 swizzle = EncodeSwizzle(x_source, y_source, z_source, w_source);
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const u32 new_swizzle = EncodeSwizzle(x_source, y_source, z_source, w_source);
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if (last_image_view && last_swizzle == swizzle) {
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if (last_image_view && last_swizzle == new_swizzle) {
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return last_image_view;
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return last_image_view;
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}
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}
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last_swizzle = swizzle;
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last_swizzle = new_swizzle;
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const auto [entry, is_cache_miss] = view_cache.try_emplace(swizzle);
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const auto [entry, is_cache_miss] = view_cache.try_emplace(new_swizzle);
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auto& image_view = entry->second;
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auto& image_view = entry->second;
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if (!is_cache_miss) {
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if (!is_cache_miss) {
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return last_image_view = *image_view;
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return last_image_view = *image_view;
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}
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}
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auto swizzle_x = MaxwellToVK::SwizzleSource(x_source);
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std::array swizzle{MaxwellToVK::SwizzleSource(x_source), MaxwellToVK::SwizzleSource(y_source),
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auto swizzle_y = MaxwellToVK::SwizzleSource(y_source);
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MaxwellToVK::SwizzleSource(z_source), MaxwellToVK::SwizzleSource(w_source)};
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auto swizzle_z = MaxwellToVK::SwizzleSource(z_source);
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auto swizzle_w = MaxwellToVK::SwizzleSource(w_source);
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if (params.pixel_format == VideoCore::Surface::PixelFormat::A1B5G5R5U) {
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if (params.pixel_format == VideoCore::Surface::PixelFormat::A1B5G5R5U) {
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// A1B5G5R5 is implemented as A1R5G5B5, we have to change the swizzle here.
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// A1B5G5R5 is implemented as A1R5G5B5, we have to change the swizzle here.
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std::swap(swizzle_x, swizzle_z);
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std::swap(swizzle[0], swizzle[2]);
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}
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}
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// Games can sample depth or stencil values on textures. This is decided by the swizzle value on
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// Games can sample depth or stencil values on textures. This is decided by the swizzle value on
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@ -395,11 +392,11 @@ VkImageView CachedSurfaceView::GetHandle(SwizzleSource x_source, SwizzleSource y
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UNIMPLEMENTED();
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UNIMPLEMENTED();
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}
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}
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// Vulkan doesn't seem to understand swizzling of a depth stencil image, use identity
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// Make sure we sample the first component
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swizzle_x = VK_COMPONENT_SWIZZLE_R;
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std::transform(
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swizzle_y = VK_COMPONENT_SWIZZLE_G;
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swizzle.begin(), swizzle.end(), swizzle.begin(), [](VkComponentSwizzle component) {
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swizzle_z = VK_COMPONENT_SWIZZLE_B;
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return component == VK_COMPONENT_SWIZZLE_G ? VK_COMPONENT_SWIZZLE_R : component;
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swizzle_w = VK_COMPONENT_SWIZZLE_A;
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});
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}
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}
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VkImageViewCreateInfo ci;
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VkImageViewCreateInfo ci;
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@ -409,7 +406,7 @@ VkImageView CachedSurfaceView::GetHandle(SwizzleSource x_source, SwizzleSource y
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ci.image = surface.GetImageHandle();
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ci.image = surface.GetImageHandle();
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ci.viewType = image_view_type;
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ci.viewType = image_view_type;
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ci.format = surface.GetImage().GetFormat();
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ci.format = surface.GetImage().GetFormat();
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ci.components = {swizzle_x, swizzle_y, swizzle_z, swizzle_w};
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ci.components = {swizzle[0], swizzle[1], swizzle[2], swizzle[3]};
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ci.subresourceRange.aspectMask = aspect;
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ci.subresourceRange.aspectMask = aspect;
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ci.subresourceRange.baseMipLevel = base_level;
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ci.subresourceRange.baseMipLevel = base_level;
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ci.subresourceRange.levelCount = num_levels;
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ci.subresourceRange.levelCount = num_levels;
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@ -991,7 +991,9 @@ private:
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params.target = target;
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params.target = target;
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params.is_tiled = false;
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params.is_tiled = false;
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params.srgb_conversion = false;
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params.srgb_conversion = false;
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params.is_layered = false;
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params.is_layered =
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target == SurfaceTarget::Texture1DArray || target == SurfaceTarget::Texture2DArray ||
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target == SurfaceTarget::TextureCubemap || target == SurfaceTarget::TextureCubeArray;
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params.block_width = 0;
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params.block_width = 0;
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params.block_height = 0;
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params.block_height = 0;
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params.block_depth = 0;
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params.block_depth = 0;
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