mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-26 16:52:46 +01:00
Merge pull request #2695 from ReinUsesLisp/layer-viewport
gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
This commit is contained in:
commit
1bdb59fc6e
10 changed files with 137 additions and 40 deletions
|
@ -78,7 +78,7 @@ union Attribute {
|
|||
constexpr explicit Attribute(u64 value) : value(value) {}
|
||||
|
||||
enum class Index : u64 {
|
||||
PointSize = 6,
|
||||
LayerViewportPointSize = 6,
|
||||
Position = 7,
|
||||
Attribute_0 = 8,
|
||||
Attribute_31 = 39,
|
||||
|
|
|
@ -27,6 +27,7 @@ Device::Device() {
|
|||
shader_storage_alignment = GetInteger<std::size_t>(GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT);
|
||||
max_vertex_attributes = GetInteger<u32>(GL_MAX_VERTEX_ATTRIBS);
|
||||
max_varyings = GetInteger<u32>(GL_MAX_VARYING_VECTORS);
|
||||
has_vertex_viewport_layer = GLAD_GL_ARB_shader_viewport_layer_array;
|
||||
has_variable_aoffi = TestVariableAoffi();
|
||||
has_component_indexing_bug = TestComponentIndexingBug();
|
||||
}
|
||||
|
@ -35,6 +36,7 @@ Device::Device(std::nullptr_t) {
|
|||
uniform_buffer_alignment = 0;
|
||||
max_vertex_attributes = 16;
|
||||
max_varyings = 15;
|
||||
has_vertex_viewport_layer = true;
|
||||
has_variable_aoffi = true;
|
||||
has_component_indexing_bug = false;
|
||||
}
|
||||
|
|
|
@ -30,6 +30,10 @@ public:
|
|||
return max_varyings;
|
||||
}
|
||||
|
||||
bool HasVertexViewportLayer() const {
|
||||
return has_vertex_viewport_layer;
|
||||
}
|
||||
|
||||
bool HasVariableAoffi() const {
|
||||
return has_variable_aoffi;
|
||||
}
|
||||
|
@ -46,6 +50,7 @@ private:
|
|||
std::size_t shader_storage_alignment{};
|
||||
u32 max_vertex_attributes{};
|
||||
u32 max_varyings{};
|
||||
bool has_vertex_viewport_layer{};
|
||||
bool has_variable_aoffi{};
|
||||
bool has_component_indexing_bug{};
|
||||
};
|
||||
|
|
|
@ -190,8 +190,11 @@ CachedProgram SpecializeShader(const std::string& code, const GLShader::ShaderEn
|
|||
const auto texture_buffer_usage{variant.texture_buffer_usage};
|
||||
|
||||
std::string source = "#version 430 core\n"
|
||||
"#extension GL_ARB_separate_shader_objects : enable\n\n";
|
||||
source += fmt::format("#define EMULATION_UBO_BINDING {}\n", base_bindings.cbuf++);
|
||||
"#extension GL_ARB_separate_shader_objects : enable\n";
|
||||
if (entries.shader_viewport_layer_array) {
|
||||
source += "#extension GL_ARB_shader_viewport_layer_array : enable\n";
|
||||
}
|
||||
source += fmt::format("\n#define EMULATION_UBO_BINDING {}\n", base_bindings.cbuf++);
|
||||
|
||||
for (const auto& cbuf : entries.const_buffers) {
|
||||
source +=
|
||||
|
|
|
@ -14,6 +14,7 @@
|
|||
#include "common/alignment.h"
|
||||
#include "common/assert.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "video_core/engines/maxwell_3d.h"
|
||||
#include "video_core/renderer_opengl/gl_device.h"
|
||||
#include "video_core/renderer_opengl/gl_rasterizer.h"
|
||||
|
@ -246,6 +247,8 @@ public:
|
|||
usage.is_read, usage.is_written);
|
||||
}
|
||||
entries.clip_distances = ir.GetClipDistances();
|
||||
entries.shader_viewport_layer_array =
|
||||
stage == ShaderStage::Vertex && (ir.UsesLayer() || ir.UsesViewportIndex());
|
||||
entries.shader_length = ir.GetLength();
|
||||
return entries;
|
||||
}
|
||||
|
@ -282,22 +285,35 @@ private:
|
|||
}
|
||||
|
||||
void DeclareVertexRedeclarations() {
|
||||
bool clip_distances_declared = false;
|
||||
|
||||
code.AddLine("out gl_PerVertex {{");
|
||||
++code.scope;
|
||||
|
||||
code.AddLine("vec4 gl_Position;");
|
||||
|
||||
for (const auto o : ir.GetOutputAttributes()) {
|
||||
if (o == Attribute::Index::PointSize)
|
||||
code.AddLine("float gl_PointSize;");
|
||||
if (!clip_distances_declared && (o == Attribute::Index::ClipDistances0123 ||
|
||||
o == Attribute::Index::ClipDistances4567)) {
|
||||
for (const auto attribute : ir.GetOutputAttributes()) {
|
||||
if (attribute == Attribute::Index::ClipDistances0123 ||
|
||||
attribute == Attribute::Index::ClipDistances4567) {
|
||||
code.AddLine("float gl_ClipDistance[];");
|
||||
clip_distances_declared = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (stage != ShaderStage::Vertex || device.HasVertexViewportLayer()) {
|
||||
if (ir.UsesLayer()) {
|
||||
code.AddLine("int gl_Layer;");
|
||||
}
|
||||
if (ir.UsesViewportIndex()) {
|
||||
code.AddLine("int gl_ViewportIndex;");
|
||||
}
|
||||
} else if ((ir.UsesLayer() || ir.UsesViewportIndex()) && stage == ShaderStage::Vertex &&
|
||||
!device.HasVertexViewportLayer()) {
|
||||
LOG_ERROR(
|
||||
Render_OpenGL,
|
||||
"GL_ARB_shader_viewport_layer_array is not available and its required by a shader");
|
||||
}
|
||||
|
||||
if (ir.UsesPointSize()) {
|
||||
code.AddLine("float gl_PointSize;");
|
||||
}
|
||||
|
||||
--code.scope;
|
||||
code.AddLine("}};");
|
||||
|
@ -805,6 +821,45 @@ private:
|
|||
return CastOperand(VisitOperand(operation, operand_index), type);
|
||||
}
|
||||
|
||||
std::optional<std::pair<std::string, bool>> GetOutputAttribute(const AbufNode* abuf) {
|
||||
switch (const auto attribute = abuf->GetIndex()) {
|
||||
case Attribute::Index::Position:
|
||||
return std::make_pair("gl_Position"s + GetSwizzle(abuf->GetElement()), false);
|
||||
case Attribute::Index::LayerViewportPointSize:
|
||||
switch (abuf->GetElement()) {
|
||||
case 0:
|
||||
UNIMPLEMENTED();
|
||||
return {};
|
||||
case 1:
|
||||
if (stage == ShaderStage::Vertex && !device.HasVertexViewportLayer()) {
|
||||
return {};
|
||||
}
|
||||
return std::make_pair("gl_Layer", true);
|
||||
case 2:
|
||||
if (stage == ShaderStage::Vertex && !device.HasVertexViewportLayer()) {
|
||||
return {};
|
||||
}
|
||||
return std::make_pair("gl_ViewportIndex", true);
|
||||
case 3:
|
||||
UNIMPLEMENTED_MSG("Requires some state changes for gl_PointSize to work in shader");
|
||||
return std::make_pair("gl_PointSize", false);
|
||||
}
|
||||
return {};
|
||||
case Attribute::Index::ClipDistances0123:
|
||||
return std::make_pair(fmt::format("gl_ClipDistance[{}]", abuf->GetElement()), false);
|
||||
case Attribute::Index::ClipDistances4567:
|
||||
return std::make_pair(fmt::format("gl_ClipDistance[{}]", abuf->GetElement() + 4),
|
||||
false);
|
||||
default:
|
||||
if (IsGenericAttribute(attribute)) {
|
||||
return std::make_pair(
|
||||
GetOutputAttribute(attribute) + GetSwizzle(abuf->GetElement()), false);
|
||||
}
|
||||
UNIMPLEMENTED_MSG("Unhandled output attribute: {}", static_cast<u32>(attribute));
|
||||
return {};
|
||||
}
|
||||
}
|
||||
|
||||
std::string CastOperand(const std::string& value, Type type) const {
|
||||
switch (type) {
|
||||
case Type::Bool:
|
||||
|
@ -1001,6 +1056,8 @@ private:
|
|||
const Node& src = operation[1];
|
||||
|
||||
std::string target;
|
||||
bool is_integer = false;
|
||||
|
||||
if (const auto gpr = std::get_if<GprNode>(&*dest)) {
|
||||
if (gpr->GetIndex() == Register::ZeroIndex) {
|
||||
// Writing to Register::ZeroIndex is a no op
|
||||
|
@ -1009,26 +1066,12 @@ private:
|
|||
target = GetRegister(gpr->GetIndex());
|
||||
} else if (const auto abuf = std::get_if<AbufNode>(&*dest)) {
|
||||
UNIMPLEMENTED_IF(abuf->IsPhysicalBuffer());
|
||||
|
||||
target = [&]() -> std::string {
|
||||
switch (const auto attribute = abuf->GetIndex(); abuf->GetIndex()) {
|
||||
case Attribute::Index::Position:
|
||||
return "gl_Position"s + GetSwizzle(abuf->GetElement());
|
||||
case Attribute::Index::PointSize:
|
||||
return "gl_PointSize";
|
||||
case Attribute::Index::ClipDistances0123:
|
||||
return fmt::format("gl_ClipDistance[{}]", abuf->GetElement());
|
||||
case Attribute::Index::ClipDistances4567:
|
||||
return fmt::format("gl_ClipDistance[{}]", abuf->GetElement() + 4);
|
||||
default:
|
||||
if (IsGenericAttribute(attribute)) {
|
||||
return GetOutputAttribute(attribute) + GetSwizzle(abuf->GetElement());
|
||||
const auto result = GetOutputAttribute(abuf);
|
||||
if (!result) {
|
||||
return {};
|
||||
}
|
||||
UNIMPLEMENTED_MSG("Unhandled output attribute: {}",
|
||||
static_cast<u32>(attribute));
|
||||
return "0";
|
||||
}
|
||||
}();
|
||||
target = result->first;
|
||||
is_integer = result->second;
|
||||
} else if (const auto lmem = std::get_if<LmemNode>(&*dest)) {
|
||||
target = fmt::format("{}[ftou({}) / 4]", GetLocalMemory(), Visit(lmem->GetAddress()));
|
||||
} else if (const auto gmem = std::get_if<GmemNode>(&*dest)) {
|
||||
|
@ -1040,7 +1083,11 @@ private:
|
|||
UNREACHABLE_MSG("Assign called without a proper target");
|
||||
}
|
||||
|
||||
if (is_integer) {
|
||||
code.AddLine("{} = ftoi({});", target, Visit(src));
|
||||
} else {
|
||||
code.AddLine("{} = {};", target, Visit(src));
|
||||
}
|
||||
return {};
|
||||
}
|
||||
|
||||
|
|
|
@ -78,6 +78,7 @@ struct ShaderEntries {
|
|||
std::vector<ImageEntry> images;
|
||||
std::vector<GlobalMemoryEntry> global_memory_entries;
|
||||
std::array<bool, Maxwell::NumClipDistances> clip_distances{};
|
||||
bool shader_viewport_layer_array{};
|
||||
std::size_t shader_length{};
|
||||
};
|
||||
|
||||
|
|
|
@ -373,6 +373,12 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn
|
|||
}
|
||||
}
|
||||
|
||||
bool shader_viewport_layer_array{};
|
||||
if (!LoadObjectFromPrecompiled(shader_viewport_layer_array)) {
|
||||
return {};
|
||||
}
|
||||
entry.entries.shader_viewport_layer_array = shader_viewport_layer_array;
|
||||
|
||||
u64 shader_length{};
|
||||
if (!LoadObjectFromPrecompiled(shader_length)) {
|
||||
return {};
|
||||
|
@ -445,6 +451,10 @@ bool ShaderDiskCacheOpenGL::SaveDecompiledFile(u64 unique_identifier, const std:
|
|||
}
|
||||
}
|
||||
|
||||
if (!SaveObjectToPrecompiled(entries.shader_viewport_layer_array)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!SaveObjectToPrecompiled(static_cast<u64>(entries.shader_length))) {
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -430,12 +430,9 @@ private:
|
|||
instance_index = DeclareBuiltIn(spv::BuiltIn::InstanceIndex, spv::StorageClass::Input,
|
||||
t_in_uint, "instance_index");
|
||||
|
||||
bool is_point_size_declared = false;
|
||||
bool is_clip_distances_declared = false;
|
||||
for (const auto index : ir.GetOutputAttributes()) {
|
||||
if (index == Attribute::Index::PointSize) {
|
||||
is_point_size_declared = true;
|
||||
} else if (index == Attribute::Index::ClipDistances0123 ||
|
||||
if (index == Attribute::Index::ClipDistances0123 ||
|
||||
index == Attribute::Index::ClipDistances4567) {
|
||||
is_clip_distances_declared = true;
|
||||
}
|
||||
|
@ -443,7 +440,7 @@ private:
|
|||
|
||||
std::vector<Id> members;
|
||||
members.push_back(t_float4);
|
||||
if (is_point_size_declared) {
|
||||
if (ir.UsesPointSize()) {
|
||||
members.push_back(t_float);
|
||||
}
|
||||
if (is_clip_distances_declared) {
|
||||
|
@ -466,7 +463,7 @@ private:
|
|||
|
||||
position_index = MemberDecorateBuiltIn(spv::BuiltIn::Position, "position", true);
|
||||
point_size_index =
|
||||
MemberDecorateBuiltIn(spv::BuiltIn::PointSize, "point_size", is_point_size_declared);
|
||||
MemberDecorateBuiltIn(spv::BuiltIn::PointSize, "point_size", ir.UsesPointSize());
|
||||
clip_distances_index = MemberDecorateBuiltIn(spv::BuiltIn::ClipDistance, "clip_distances",
|
||||
is_clip_distances_declared);
|
||||
|
||||
|
@ -712,7 +709,8 @@ private:
|
|||
case Attribute::Index::Position:
|
||||
return AccessElement(t_out_float, per_vertex, position_index,
|
||||
abuf->GetElement());
|
||||
case Attribute::Index::PointSize:
|
||||
case Attribute::Index::LayerViewportPointSize:
|
||||
UNIMPLEMENTED_IF(abuf->GetElement() != 3);
|
||||
return AccessElement(t_out_float, per_vertex, point_size_index);
|
||||
case Attribute::Index::ClipDistances0123:
|
||||
return AccessElement(t_out_float, per_vertex, clip_distances_index,
|
||||
|
|
|
@ -89,6 +89,22 @@ Node ShaderIR::GetPhysicalInputAttribute(Tegra::Shader::Register physical_addres
|
|||
}
|
||||
|
||||
Node ShaderIR::GetOutputAttribute(Attribute::Index index, u64 element, Node buffer) {
|
||||
if (index == Attribute::Index::LayerViewportPointSize) {
|
||||
switch (element) {
|
||||
case 0:
|
||||
UNIMPLEMENTED();
|
||||
break;
|
||||
case 1:
|
||||
uses_layer = true;
|
||||
break;
|
||||
case 2:
|
||||
uses_viewport_index = true;
|
||||
break;
|
||||
case 3:
|
||||
uses_point_size = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (index == Attribute::Index::ClipDistances0123 ||
|
||||
index == Attribute::Index::ClipDistances4567) {
|
||||
const auto clip_index =
|
||||
|
|
|
@ -115,6 +115,18 @@ public:
|
|||
return static_cast<std::size_t>(coverage_end * sizeof(u64));
|
||||
}
|
||||
|
||||
bool UsesLayer() const {
|
||||
return uses_layer;
|
||||
}
|
||||
|
||||
bool UsesViewportIndex() const {
|
||||
return uses_viewport_index;
|
||||
}
|
||||
|
||||
bool UsesPointSize() const {
|
||||
return uses_point_size;
|
||||
}
|
||||
|
||||
bool HasPhysicalAttributes() const {
|
||||
return uses_physical_attributes;
|
||||
}
|
||||
|
@ -346,6 +358,9 @@ private:
|
|||
std::set<Image> used_images;
|
||||
std::array<bool, Tegra::Engines::Maxwell3D::Regs::NumClipDistances> used_clip_distances{};
|
||||
std::map<GlobalMemoryBase, GlobalMemoryUsage> used_global_memory;
|
||||
bool uses_layer{};
|
||||
bool uses_viewport_index{};
|
||||
bool uses_point_size{};
|
||||
bool uses_physical_attributes{}; // Shader uses AL2P or physical attribute read/writes
|
||||
|
||||
Tegra::Shader::Header header;
|
||||
|
|
Loading…
Reference in a new issue