mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-23 07:12:46 +01:00
GPU: Make the SetShader macro call do the same as the real macro's code.
It'll now set the CB_SIZE, CB_ADDRESS and CB_BIND registers when it's called. Presumably this SetShader function is binding the constant shader uniforms to buffer 1 (c1[]).
This commit is contained in:
parent
579000e747
commit
1d9d9c16e8
2 changed files with 44 additions and 3 deletions
|
@ -84,7 +84,7 @@ void Maxwell3D::SetShader(const std::vector<u32>& parameters) {
|
|||
/**
|
||||
* Parameters description:
|
||||
* [0] = Shader Program.
|
||||
* [1] = Unknown.
|
||||
* [1] = Unknown, presumably the shader id.
|
||||
* [2] = Offset to the start of the shader, after the 0x30 bytes header.
|
||||
* [3] = Shader Type.
|
||||
* [4] = Const Buffer Address >> 8.
|
||||
|
@ -100,6 +100,24 @@ void Maxwell3D::SetShader(const std::vector<u32>& parameters) {
|
|||
shader.type = shader_type;
|
||||
shader.address = address;
|
||||
shader.cb_address = cb_address;
|
||||
|
||||
// Perform the same operations as the real macro code.
|
||||
// TODO(Subv): Early exit if register 0xD1C + shader_program contains the same as params[1].
|
||||
auto& shader_regs = regs.shader_config[static_cast<size_t>(shader_program)];
|
||||
shader_regs.start_id = address;
|
||||
// TODO(Subv): Write params[1] to register 0xD1C + shader_program.
|
||||
// TODO(Subv): Write params[2] to register 0xD22 + shader_program.
|
||||
|
||||
// Note: This value is hardcoded in the macro's code.
|
||||
static constexpr u32 DefaultCBSize = 0x10000;
|
||||
regs.const_buffer.cb_size = DefaultCBSize;
|
||||
regs.const_buffer.cb_address_high = cb_address >> 32;
|
||||
regs.const_buffer.cb_address_low = cb_address & 0xFFFFFFFF;
|
||||
|
||||
// Write a hardcoded 0x11 to CB_BIND, this binds the current const buffer to buffer c1[] in the
|
||||
// shader. It's likely that these are the constants for the shader.
|
||||
regs.cb_bind[static_cast<size_t>(shader_type)].valid.Assign(1);
|
||||
regs.cb_bind[static_cast<size_t>(shader_type)].index.Assign(1);
|
||||
}
|
||||
|
||||
} // namespace Engines
|
||||
|
|
|
@ -35,8 +35,10 @@ public:
|
|||
struct Regs {
|
||||
static constexpr size_t NUM_REGS = 0xE36;
|
||||
|
||||
static constexpr size_t NumCBData = 16;
|
||||
static constexpr size_t NumVertexArrays = 32;
|
||||
static constexpr size_t MaxShaderProgram = 6;
|
||||
static constexpr size_t MaxShaderType = 5;
|
||||
|
||||
enum class QueryMode : u32 {
|
||||
Write = 0,
|
||||
|
@ -136,7 +138,27 @@ public:
|
|||
INSERT_PADDING_WORDS(9);
|
||||
} shader_config[MaxShaderProgram];
|
||||
|
||||
INSERT_PADDING_WORDS(0x5D0);
|
||||
INSERT_PADDING_WORDS(0x8C);
|
||||
|
||||
struct {
|
||||
u32 cb_size;
|
||||
u32 cb_address_high;
|
||||
u32 cb_address_low;
|
||||
u32 cb_pos;
|
||||
u32 cb_data[NumCBData];
|
||||
} const_buffer;
|
||||
|
||||
INSERT_PADDING_WORDS(0x74);
|
||||
|
||||
struct {
|
||||
union {
|
||||
BitField<0, 1, u32> valid;
|
||||
BitField<4, 5, u32> index;
|
||||
};
|
||||
INSERT_PADDING_WORDS(7);
|
||||
} cb_bind[MaxShaderType];
|
||||
|
||||
INSERT_PADDING_WORDS(0x494);
|
||||
|
||||
struct {
|
||||
u32 set_shader_call;
|
||||
|
@ -161,7 +183,7 @@ public:
|
|||
std::array<ShaderInfo, Regs::MaxShaderProgram> shaders;
|
||||
};
|
||||
|
||||
State state;
|
||||
State state{};
|
||||
|
||||
private:
|
||||
MemoryManager& memory_manager;
|
||||
|
@ -194,6 +216,7 @@ ASSERT_REG_POSITION(query, 0x6C0);
|
|||
ASSERT_REG_POSITION(vertex_array[0], 0x700);
|
||||
ASSERT_REG_POSITION(vertex_array_limit[0], 0x7C0);
|
||||
ASSERT_REG_POSITION(shader_config[0], 0x800);
|
||||
ASSERT_REG_POSITION(const_buffer, 0x8E0);
|
||||
ASSERT_REG_POSITION(set_shader, 0xE24);
|
||||
|
||||
#undef ASSERT_REG_POSITION
|
||||
|
|
Loading…
Reference in a new issue