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Merge pull request #3440 from namkazt/patch-6
shader: implement LOP3 fast replace for old function
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commit
1f57f679a4
1 changed files with 58 additions and 36 deletions
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@ -293,44 +293,66 @@ u32 ShaderIR::DecodeArithmeticInteger(NodeBlock& bb, u32 pc) {
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void ShaderIR::WriteLop3Instruction(NodeBlock& bb, Register dest, Node op_a, Node op_b, Node op_c,
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Node imm_lut, bool sets_cc) {
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constexpr u32 lop_iterations = 32;
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const Node one = Immediate(1);
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const Node two = Immediate(2);
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Node value;
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for (u32 i = 0; i < lop_iterations; ++i) {
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const Node shift_amount = Immediate(i);
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const Node a = Operation(OperationCode::ILogicalShiftRight, NO_PRECISE, op_c, shift_amount);
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const Node pack_0 = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, a, one);
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const Node b = Operation(OperationCode::ILogicalShiftRight, NO_PRECISE, op_b, shift_amount);
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const Node c = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, b, one);
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const Node pack_1 = Operation(OperationCode::ILogicalShiftLeft, NO_PRECISE, c, one);
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const Node d = Operation(OperationCode::ILogicalShiftRight, NO_PRECISE, op_a, shift_amount);
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const Node e = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, d, one);
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const Node pack_2 = Operation(OperationCode::ILogicalShiftLeft, NO_PRECISE, e, two);
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const Node pack_01 = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, pack_0, pack_1);
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const Node pack_012 = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, pack_01, pack_2);
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const Node shifted_bit =
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Operation(OperationCode::ILogicalShiftRight, NO_PRECISE, imm_lut, pack_012);
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const Node bit = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, shifted_bit, one);
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const Node right =
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Operation(OperationCode::ILogicalShiftLeft, NO_PRECISE, bit, shift_amount);
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if (i > 0) {
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value = Operation(OperationCode::IBitwiseOr, NO_PRECISE, value, right);
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} else {
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value = right;
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const Node lop3_fast = [&](const Node na, const Node nb, const Node nc, const Node ttbl) {
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Node value = Immediate(0);
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const ImmediateNode imm = std::get<ImmediateNode>(*ttbl);
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if (imm.GetValue() & 0x01) {
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const Node a = Operation(OperationCode::IBitwiseNot, na);
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const Node b = Operation(OperationCode::IBitwiseNot, nb);
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const Node c = Operation(OperationCode::IBitwiseNot, nc);
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Node r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, a, b);
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r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, r, c);
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value = Operation(OperationCode::IBitwiseOr, value, r);
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}
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if (imm.GetValue() & 0x02) {
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const Node a = Operation(OperationCode::IBitwiseNot, na);
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const Node b = Operation(OperationCode::IBitwiseNot, nb);
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Node r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, a, b);
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r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, r, nc);
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value = Operation(OperationCode::IBitwiseOr, value, r);
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}
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if (imm.GetValue() & 0x04) {
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const Node a = Operation(OperationCode::IBitwiseNot, na);
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const Node c = Operation(OperationCode::IBitwiseNot, nc);
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Node r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, a, nb);
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r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, r, c);
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value = Operation(OperationCode::IBitwiseOr, value, r);
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}
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if (imm.GetValue() & 0x08) {
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const Node a = Operation(OperationCode::IBitwiseNot, na);
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Node r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, a, nb);
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r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, r, nc);
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value = Operation(OperationCode::IBitwiseOr, value, r);
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}
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if (imm.GetValue() & 0x10) {
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const Node b = Operation(OperationCode::IBitwiseNot, nb);
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const Node c = Operation(OperationCode::IBitwiseNot, nc);
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Node r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, na, b);
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r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, r, c);
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value = Operation(OperationCode::IBitwiseOr, value, r);
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}
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if (imm.GetValue() & 0x20) {
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const Node b = Operation(OperationCode::IBitwiseNot, nb);
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Node r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, na, b);
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r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, r, nc);
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value = Operation(OperationCode::IBitwiseOr, value, r);
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}
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if (imm.GetValue() & 0x40) {
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const Node c = Operation(OperationCode::IBitwiseNot, nc);
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Node r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, na, nb);
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r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, r, c);
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value = Operation(OperationCode::IBitwiseOr, value, r);
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}
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if (imm.GetValue() & 0x80) {
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Node r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, na, nb);
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r = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, r, nc);
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value = Operation(OperationCode::IBitwiseOr, value, r);
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}
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return value;
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}(op_a, op_b, op_c, imm_lut);
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SetInternalFlagsFromInteger(bb, value, sets_cc);
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SetRegister(bb, dest, value);
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SetInternalFlagsFromInteger(bb, lop3_fast, sets_cc);
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SetRegister(bb, dest, lop3_fast);
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}
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} // namespace VideoCommon::Shader
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