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qt: Add a configuration tab for Graphics and move relevant fields.
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parent
3f515c01bc
commit
2267f98941
8 changed files with 169 additions and 48 deletions
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@ -22,6 +22,7 @@ set(SRCS
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configure_debug.cpp
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configure_dialog.cpp
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configure_general.cpp
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configure_graphics.cpp
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configure_system.cpp
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configure_input.cpp
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game_list.cpp
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@ -54,6 +55,7 @@ set(HEADERS
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configure_debug.h
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configure_dialog.h
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configure_general.h
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configure_graphics.h
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configure_system.h
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configure_input.h
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game_list.h
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@ -73,6 +75,7 @@ set(UIS
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configure_audio.ui
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configure_debug.ui
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configure_general.ui
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configure_graphics.ui
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configure_system.ui
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configure_input.ui
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hotkeys.ui
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@ -34,11 +34,16 @@
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<string>Input</string>
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</attribute>
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</widget>
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<widget class="ConfigureAudio" name="audioTab">
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<widget class="ConfigureGraphics" name="graphicsTab">
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<attribute name="title">
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<string>Audio</string>
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<string>Graphics</string>
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</attribute>
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</widget>
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<widget class="ConfigureAudio" name="audioTab">
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<attribute name="title">
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<string>Audio</string>
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</attribute>
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</widget>
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<widget class="ConfigureDebug" name="debugTab">
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<attribute name="title">
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<string>Debug</string>
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@ -80,12 +85,18 @@
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<header>configure_debug.h</header>
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<container>1</container>
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</customwidget>
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<customwidget>
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<class>ConfigureInput</class>
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<extends>QWidget</extends>
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<header>configure_input.h</header>
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<container>1</container>
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</customwidget>
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<customwidget>
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<class>ConfigureInput</class>
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<extends>QWidget</extends>
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<header>configure_input.h</header>
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<container>1</container>
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</customwidget>
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<customwidget>
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<class>ConfigureGraphics</class>
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<extends>QWidget</extends>
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<header>configure_graphics.h</header>
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<container>1</container>
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</customwidget>
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</customwidgets>
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<resources/>
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<connections>
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@ -31,6 +31,7 @@ void ConfigureDialog::applyConfiguration() {
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ui->generalTab->applyConfiguration();
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ui->systemTab->applyConfiguration();
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ui->inputTab->applyConfiguration();
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ui->graphicsTab->applyConfiguration();
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ui->audioTab->applyConfiguration();
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ui->debugTab->applyConfiguration();
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}
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@ -23,17 +23,11 @@ void ConfigureGeneral::setConfiguration() {
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ui->toogle_deepscan->setChecked(UISettings::values.gamedir_deepscan);
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ui->toogle_check_exit->setChecked(UISettings::values.confirm_before_closing);
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ui->region_combobox->setCurrentIndex(Settings::values.region_value);
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ui->toogle_hw_renderer->setChecked(Settings::values.use_hw_renderer);
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ui->toogle_shader_jit->setChecked(Settings::values.use_shader_jit);
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ui->toogle_scaled_resolution->setChecked(Settings::values.use_scaled_resolution);
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}
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void ConfigureGeneral::applyConfiguration() {
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UISettings::values.gamedir_deepscan = ui->toogle_deepscan->isChecked();
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UISettings::values.confirm_before_closing = ui->toogle_check_exit->isChecked();
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Settings::values.region_value = ui->region_combobox->currentIndex();
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Settings::values.use_hw_renderer = ui->toogle_hw_renderer->isChecked();
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Settings::values.use_shader_jit = ui->toogle_shader_jit->isChecked();
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Settings::values.use_scaled_resolution = ui->toogle_scaled_resolution->isChecked();
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Settings::Apply();
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}
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@ -106,40 +106,6 @@
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QGroupBox" name="groupBox_2">
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<property name="title">
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<string>Performance</string>
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</property>
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<layout class="QHBoxLayout" name="horizontalLayout_2">
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<item>
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<layout class="QVBoxLayout" name="verticalLayout_3">
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<item>
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<widget class="QCheckBox" name="toogle_hw_renderer">
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<property name="text">
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<string>Enable hardware renderer</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="toogle_shader_jit">
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<property name="text">
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<string>Enable shader JIT</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="toogle_scaled_resolution">
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<property name="text">
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<string>Enable scaled resolution</string>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QGroupBox" name="groupBox_3">
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<property name="title">
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32
src/citra_qt/configure_graphics.cpp
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32
src/citra_qt/configure_graphics.cpp
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@ -0,0 +1,32 @@
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// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "citra_qt/configure_graphics.h"
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#include "ui_configure_graphics.h"
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#include "core/settings.h"
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ConfigureGraphics::ConfigureGraphics(QWidget *parent) :
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QWidget(parent),
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ui(new Ui::ConfigureGraphics)
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{
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ui->setupUi(this);
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this->setConfiguration();
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}
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ConfigureGraphics::~ConfigureGraphics() {
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}
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void ConfigureGraphics::setConfiguration() {
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ui->toogle_hw_renderer->setChecked(Settings::values.use_hw_renderer);
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ui->toogle_shader_jit->setChecked(Settings::values.use_shader_jit);
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ui->toogle_scaled_resolution->setChecked(Settings::values.use_scaled_resolution);
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}
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void ConfigureGraphics::applyConfiguration() {
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Settings::values.use_hw_renderer = ui->toogle_hw_renderer->isChecked();
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Settings::values.use_shader_jit = ui->toogle_shader_jit->isChecked();
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Settings::values.use_scaled_resolution = ui->toogle_scaled_resolution->isChecked();
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Settings::Apply();
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}
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29
src/citra_qt/configure_graphics.h
Normal file
29
src/citra_qt/configure_graphics.h
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@ -0,0 +1,29 @@
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// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <QWidget>
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namespace Ui {
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class ConfigureGraphics;
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}
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class ConfigureGraphics : public QWidget
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{
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Q_OBJECT
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public:
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explicit ConfigureGraphics(QWidget *parent = nullptr);
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~ConfigureGraphics();
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void applyConfiguration();
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private:
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void setConfiguration();
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private:
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std::unique_ptr<Ui::ConfigureGraphics> ui;
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};
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85
src/citra_qt/configure_graphics.ui
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85
src/citra_qt/configure_graphics.ui
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@ -0,0 +1,85 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<ui version="4.0">
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<class>ConfigureGraphics</class>
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<widget class="QWidget" name="ConfigureGraphics">
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>0</y>
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<width>400</width>
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<height>300</height>
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</rect>
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</property>
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<property name="windowTitle">
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<string>Form</string>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout">
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<item>
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<layout class="QVBoxLayout" name="verticalLayout_3">
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<item>
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<widget class="QGroupBox" name="groupBox">
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<property name="title">
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<string>Graphics</string>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout_2">
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<item>
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<widget class="QCheckBox" name="toogle_hw_renderer">
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<property name="text">
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<string>Enable hardware renderer</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="toogle_shader_jit">
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<property name="text">
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<string>Enable shader JIT</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="toogle_scaled_resolution">
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<property name="text">
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<string>Enable scaled resolution</string>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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</layout>
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</item>
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<item>
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<spacer name="verticalSpacer">
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<property name="orientation">
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<enum>Qt::Vertical</enum>
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</property>
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<property name="sizeHint" stdset="0">
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<size>
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<width>20</width>
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<height>40</height>
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</size>
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</property>
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</spacer>
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</item>
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</layout>
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</widget>
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<resources/>
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<connections>
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<connection>
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<sender>toogle_gdbstub</sender>
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<signal>toggled(bool)</signal>
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<receiver>gdbport_spinbox</receiver>
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<slot>setEnabled(bool)</slot>
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<hints>
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<hint type="sourcelabel">
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<x>84</x>
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<y>157</y>
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</hint>
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<hint type="destinationlabel">
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<x>342</x>
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<y>158</y>
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</hint>
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</hints>
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</connection>
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</connections>
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</ui>
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