gl_rasterizer_cache: Improve accuracy of RecreateSurface for non-2D textures.

This commit is contained in:
bunnei 2018-09-08 01:04:47 -04:00
parent fdd5c97a14
commit 23ae7cf9db
2 changed files with 45 additions and 27 deletions

View file

@ -7,6 +7,7 @@
#include "common/alignment.h"
#include "common/assert.h"
#include "common/logging/log.h"
#include "common/microprofile.h"
#include "common/scope_exit.h"
#include "core/core.h"
@ -54,8 +55,8 @@ static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) {
params.depth = config.tic.Depth();
params.unaligned_height = config.tic.Height();
params.size_in_bytes = params.SizeInBytes();
params.cache_width = Common::AlignUp(params.width, 16);
params.cache_height = Common::AlignUp(params.height, 16);
params.cache_width = Common::AlignUp(params.width, 8);
params.cache_height = Common::AlignUp(params.height, 8);
params.target = SurfaceTargetFromTextureType(config.tic.texture_type);
return params;
}
@ -74,8 +75,8 @@ static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) {
params.depth = 1;
params.unaligned_height = config.height;
params.size_in_bytes = params.SizeInBytes();
params.cache_width = Common::AlignUp(params.width, 16);
params.cache_height = Common::AlignUp(params.height, 16);
params.cache_width = Common::AlignUp(params.width, 8);
params.cache_height = Common::AlignUp(params.height, 8);
params.target = SurfaceTarget::Texture2D;
return params;
}
@ -95,8 +96,8 @@ static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) {
params.depth = 1;
params.unaligned_height = zeta_height;
params.size_in_bytes = params.SizeInBytes();
params.cache_width = Common::AlignUp(params.width, 16);
params.cache_height = Common::AlignUp(params.height, 16);
params.cache_width = Common::AlignUp(params.width, 8);
params.cache_height = Common::AlignUp(params.height, 8);
params.target = SurfaceTarget::Texture2D;
return params;
}
@ -697,6 +698,7 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle
RasterizerCacheOpenGL::RasterizerCacheOpenGL() {
read_framebuffer.Create();
draw_framebuffer.Create();
copy_pbo.Create();
}
Surface RasterizerCacheOpenGL::GetTextureSurface(const Tegra::Texture::FullTextureInfo& config) {
@ -827,8 +829,8 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& surface,
// If format is unchanged, we can do a faster blit without reinterpreting pixel data
if (params.pixel_format == new_params.pixel_format) {
BlitTextures(surface->Texture().handle, params.GetRect(), new_surface->Texture().handle,
new_surface->GetSurfaceParams().GetRect(), params.type,
read_framebuffer.handle, draw_framebuffer.handle);
params.GetRect(), params.type, read_framebuffer.handle,
draw_framebuffer.handle);
return new_surface;
}
@ -839,12 +841,7 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& surface,
size_t buffer_size = std::max(params.SizeInBytes(), new_params.SizeInBytes());
// Use a Pixel Buffer Object to download the previous texture and then upload it to the new
// one using the new format.
OGLBuffer pbo;
pbo.Create();
glBindBuffer(GL_PIXEL_PACK_BUFFER, pbo.handle);
glBindBuffer(GL_PIXEL_PACK_BUFFER, copy_pbo.handle);
glBufferData(GL_PIXEL_PACK_BUFFER, buffer_size, nullptr, GL_STREAM_DRAW_ARB);
if (source_format.compressed) {
glGetCompressedTextureImage(surface->Texture().handle, 0,
@ -863,8 +860,8 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& surface,
// of the data in this case. Games like Super Mario Odyssey seem to hit this case
// when drawing, it re-uses the memory of a previous texture as a bigger framebuffer
// but it doesn't clear it beforehand, the texture is already full of zeros.
LOG_CRITICAL(HW_GPU, "Trying to upload extra texture data from the CPU during "
"reinterpretation but the texture is tiled.");
LOG_DEBUG(HW_GPU, "Trying to upload extra texture data from the CPU during "
"reinterpretation but the texture is tiled.");
}
size_t remaining_size = new_params.SizeInBytes() - params.SizeInBytes();
std::vector<u8> data(remaining_size);
@ -877,21 +874,38 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& surface,
const auto& dest_rect{new_params.GetRect()};
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo.handle);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, copy_pbo.handle);
if (dest_format.compressed) {
glCompressedTexSubImage2D(
GL_TEXTURE_2D, 0, 0, 0, static_cast<GLsizei>(dest_rect.GetWidth()),
static_cast<GLsizei>(dest_rect.GetHeight()), dest_format.format,
static_cast<GLsizei>(new_params.SizeInBytes()), nullptr);
LOG_CRITICAL(HW_GPU, "Compressed copy is unimplemented!");
UNREACHABLE();
} else {
glTextureSubImage2D(new_surface->Texture().handle, 0, 0, 0,
static_cast<GLsizei>(dest_rect.GetWidth()),
static_cast<GLsizei>(dest_rect.GetHeight()), dest_format.format,
dest_format.type, nullptr);
switch (new_params.target) {
case SurfaceParams::SurfaceTarget::Texture1D:
glTextureSubImage1D(new_surface->Texture().handle, 0, 0,
static_cast<GLsizei>(dest_rect.GetWidth()), dest_format.format,
dest_format.type, nullptr);
break;
case SurfaceParams::SurfaceTarget::Texture2D:
glTextureSubImage2D(new_surface->Texture().handle, 0, 0, 0,
static_cast<GLsizei>(dest_rect.GetWidth()),
static_cast<GLsizei>(dest_rect.GetHeight()), dest_format.format,
dest_format.type, nullptr);
break;
case SurfaceParams::SurfaceTarget::Texture3D:
case SurfaceParams::SurfaceTarget::Texture2DArray:
glTextureSubImage3D(new_surface->Texture().handle, 0, 0, 0, 0,
static_cast<GLsizei>(dest_rect.GetWidth()),
static_cast<GLsizei>(dest_rect.GetHeight()),
static_cast<GLsizei>(new_params.depth), dest_format.format,
dest_format.type, nullptr);
break;
default:
LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}",
static_cast<u32>(params.target));
UNREACHABLE();
}
}
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
pbo.Release();
}
return new_surface;

View file

@ -807,6 +807,10 @@ private:
OGLFramebuffer read_framebuffer;
OGLFramebuffer draw_framebuffer;
/// Use a Pixel Buffer Object to download the previous texture and then upload it to the new one
/// using the new format.
OGLBuffer copy_pbo;
};
} // namespace OpenGL