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GPU: Add support for more framebuffer formats in display transfers.
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1 changed files with 37 additions and 0 deletions
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@ -18,6 +18,7 @@
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#include "video_core/command_processor.h"
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#include "video_core/video_core.h"
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#include <video_core/color.h>
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namespace GPU {
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@ -113,6 +114,26 @@ inline void Write(u32 addr, const T data) {
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break;
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}
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case Regs::PixelFormat::RGB5A1:
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{
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u16 srcval = *(u16*)(source_pointer + x * 4 * pixel_skip + y * config.input_width * 4 * pixel_skip);
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source_color.r = Color::Convert5To8((srcval >> 11) & 0x1F); // red
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source_color.g = Color::Convert5To8((srcval >> 6) & 0x1F); // green
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source_color.b = Color::Convert5To8((srcval >> 1) & 0x1F); // blue
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source_color.a = Color::Convert1To8(srcval & 0x1); // alpha
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break;
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}
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case Regs::PixelFormat::RGBA4:
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{
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u16 srcval = *(u16*)(source_pointer + x * 4 * pixel_skip + y * config.input_width * 4 * pixel_skip);
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source_color.r = Color::Convert4To8((srcval >> 12) & 0xF); // red
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source_color.g = Color::Convert4To8((srcval >> 8) & 0xF); // green
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source_color.b = Color::Convert4To8((srcval >> 4) & 0xF); // blue
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source_color.a = Color::Convert4To8( srcval & 0xF); // alpha
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break;
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}
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default:
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LOG_ERROR(HW_GPU, "Unknown source framebuffer format %x", config.input_format.Value());
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break;
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@ -140,6 +161,22 @@ inline void Write(u32 addr, const T data) {
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break;
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}
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case Regs::PixelFormat::RGB5A1:
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{
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u16* dstptr = (u16*)(dest_pointer + x * 2 + y * config.output_width * 2);
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*dstptr = ((source_color.r >> 3) << 11) | ((source_color.g >> 3) << 6)
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| ((source_color.b >> 3) << 1) | ( source_color.a >> 7);
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break;
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}
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case Regs::PixelFormat::RGBA4:
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{
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u16* dstptr = (u16*)(dest_pointer + x * 2 + y * config.output_width * 2);
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*dstptr = ((source_color.r >> 4) << 12) | ((source_color.g >> 4) << 8)
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| ((source_color.b >> 4) << 4) | ( source_color.a >> 4);
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break;
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}
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default:
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LOG_ERROR(HW_GPU, "Unknown destination framebuffer format %x", config.output_format.Value());
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break;
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