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yuzu_cmd: Allow user to specify config file location
Adds an option `-c` or `--config` with one required argument that allows the user to specify to where the config file is located. Useful for scripts that run specific games with different preferences for settings.
This commit is contained in:
parent
cd07a43724
commit
24d51e1c92
3 changed files with 27 additions and 10 deletions
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@ -3,6 +3,7 @@
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// Refer to the license.txt file included.
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#include <memory>
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#include <optional>
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#include <sstream>
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// Ignore -Wimplicit-fallthrough due to https://github.com/libsdl-org/SDL/issues/4307
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@ -29,11 +30,12 @@
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namespace FS = Common::FS;
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Config::Config() {
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// TODO: Don't hardcode the path; let the frontend decide where to put the config files.
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sdl2_config_loc = FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "sdl2-config.ini";
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sdl2_config = std::make_unique<INIReader>(FS::PathToUTF8String(sdl2_config_loc));
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const std::filesystem::path default_config_path =
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FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "sdl2-config.ini";
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Config::Config(std::optional<std::filesystem::path> config_path)
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: sdl2_config_loc{config_path.value_or(default_config_path)},
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sdl2_config{std::make_unique<INIReader>(FS::PathToUTF8String(sdl2_config_loc))} {
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Reload();
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}
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@ -6,6 +6,7 @@
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#include <filesystem>
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#include <memory>
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#include <optional>
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#include <string>
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#include "common/settings.h"
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@ -13,14 +14,14 @@
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class INIReader;
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class Config {
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std::unique_ptr<INIReader> sdl2_config;
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std::filesystem::path sdl2_config_loc;
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std::unique_ptr<INIReader> sdl2_config;
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bool LoadINI(const std::string& default_contents = "", bool retry = true);
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void ReadValues();
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public:
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Config();
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explicit Config(std::optional<std::filesystem::path> config_path);
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~Config();
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void Reload();
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@ -66,7 +66,8 @@ static void PrintHelp(const char* argv0) {
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"-f, --fullscreen Start in fullscreen mode\n"
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"-h, --help Display this help and exit\n"
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"-v, --version Output version information and exit\n"
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"-p, --program Pass following string as arguments to executable\n";
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"-p, --program Pass following string as arguments to executable\n"
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"-c, --config Load the specified configuration file\n";
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}
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static void PrintVersion() {
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@ -78,7 +79,6 @@ int main(int argc, char** argv) {
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Common::Log::Initialize();
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Common::Log::SetColorConsoleBackendEnabled(true);
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Common::DetachedTasks detached_tasks;
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Config config;
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int option_index = 0;
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#ifdef _WIN32
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@ -91,19 +91,24 @@ int main(int argc, char** argv) {
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}
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#endif
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std::string filepath;
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std::optional<std::string> config_path;
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std::string program_args;
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bool fullscreen = false;
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static struct option long_options[] = {
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// clang-format off
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{"fullscreen", no_argument, 0, 'f'},
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{"help", no_argument, 0, 'h'},
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{"version", no_argument, 0, 'v'},
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{"program", optional_argument, 0, 'p'},
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{"config", required_argument, 0, 'c'},
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{0, 0, 0, 0},
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// clang-format on
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};
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while (optind < argc) {
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int arg = getopt_long(argc, argv, "g:fhvp::", long_options, &option_index);
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int arg = getopt_long(argc, argv, "g:fhvp::c:", long_options, &option_index);
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if (arg != -1) {
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switch (static_cast<char>(arg)) {
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case 'f':
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@ -117,9 +122,12 @@ int main(int argc, char** argv) {
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PrintVersion();
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return 0;
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case 'p':
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Settings::values.program_args = argv[optind];
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program_args = argv[optind];
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++optind;
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break;
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case 'c':
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config_path = optarg;
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break;
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}
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} else {
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#ifdef _WIN32
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@ -131,6 +139,12 @@ int main(int argc, char** argv) {
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}
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}
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Config config{config_path};
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if (!program_args.empty()) {
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Settings::values.program_args = program_args;
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}
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#ifdef _WIN32
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LocalFree(argv_w);
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#endif
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