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HW: Fix a stupid issue which led to unknown register reads/writes.
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1 changed files with 30 additions and 0 deletions
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@ -15,6 +15,21 @@ template <typename T>
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inline void Read(T &var, const u32 addr) {
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switch (addr & 0xFFFFF000) {
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case VADDR_GPU:
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case VADDR_GPU + 0x1000:
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case VADDR_GPU + 0x2000:
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case VADDR_GPU + 0x3000:
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case VADDR_GPU + 0x4000:
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case VADDR_GPU + 0x5000:
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case VADDR_GPU + 0x6000:
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case VADDR_GPU + 0x7000:
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case VADDR_GPU + 0x8000:
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case VADDR_GPU + 0x9000:
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case VADDR_GPU + 0xA000:
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case VADDR_GPU + 0xB000:
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case VADDR_GPU + 0xC000:
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case VADDR_GPU + 0xD000:
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case VADDR_GPU + 0xE000:
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case VADDR_GPU + 0xF000:
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GPU::Read(var, addr);
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break;
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case VADDR_LCD:
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@ -29,6 +44,21 @@ template <typename T>
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inline void Write(u32 addr, const T data) {
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switch (addr & 0xFFFFF000) {
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case VADDR_GPU:
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case VADDR_GPU + 0x1000:
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case VADDR_GPU + 0x2000:
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case VADDR_GPU + 0x3000:
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case VADDR_GPU + 0x4000:
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case VADDR_GPU + 0x5000:
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case VADDR_GPU + 0x6000:
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case VADDR_GPU + 0x7000:
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case VADDR_GPU + 0x8000:
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case VADDR_GPU + 0x9000:
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case VADDR_GPU + 0xA000:
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case VADDR_GPU + 0xB000:
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case VADDR_GPU + 0xC000:
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case VADDR_GPU + 0xD000:
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case VADDR_GPU + 0xE000:
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case VADDR_GPU + 0xF000:
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GPU::Write(addr, data);
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break;
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case VADDR_LCD:
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