diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index c4e7e1e3b8..d3e8f50780 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -441,7 +441,7 @@ public: declarations.AddNewLine(); // Append the sampler2D array for the used textures. - size_t num_samplers = GetSamplers().size(); + const size_t num_samplers = used_samplers.size(); if (num_samplers > 0) { declarations.AddLine("uniform sampler2D " + SamplerEntry::GetArrayName(stage) + '[' + std::to_string(num_samplers) + "];");