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core: hle: server_session: Use separate threads for each service connection.
This commit is contained in:
parent
7dbdda908c
commit
28281ae250
6 changed files with 140 additions and 23 deletions
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@ -202,6 +202,8 @@ add_library(core STATIC
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hle/kernel/server_port.h
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hle/kernel/server_session.cpp
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hle/kernel/server_session.h
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hle/kernel/service_thread.cpp
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hle/kernel/service_thread.h
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hle/kernel/session.cpp
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hle/kernel/session.h
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hle/kernel/shared_memory.cpp
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@ -329,7 +329,7 @@ struct KernelCore::Impl {
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std::atomic<u32> registered_thread_ids{Core::Hardware::NUM_CPU_CORES};
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// Number of host threads is a relatively high number to avoid overflowing
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static constexpr size_t NUM_REGISTRABLE_HOST_THREADS = 64;
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static constexpr size_t NUM_REGISTRABLE_HOST_THREADS = 1024;
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std::atomic<size_t> num_host_threads{0};
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std::array<std::atomic<std::thread::id>, NUM_REGISTRABLE_HOST_THREADS>
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register_host_thread_keys{};
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@ -32,12 +32,9 @@ ResultVal<std::shared_ptr<ServerSession>> ServerSession::Create(KernelCore& kern
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std::string name) {
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std::shared_ptr<ServerSession> session{std::make_shared<ServerSession>(kernel)};
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session->request_event =
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Core::Timing::CreateEvent(name, [session](std::uintptr_t, std::chrono::nanoseconds) {
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session->CompleteSyncRequest();
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});
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session->name = std::move(name);
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session->parent = std::move(parent);
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session->service_thread = std::make_unique<ServiceThread>(kernel);
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return MakeResult(std::move(session));
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}
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@ -142,16 +139,12 @@ ResultCode ServerSession::QueueSyncRequest(std::shared_ptr<Thread> thread,
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std::make_shared<HLERequestContext>(kernel, memory, SharedFrom(this), std::move(thread));
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context->PopulateFromIncomingCommandBuffer(kernel.CurrentProcess()->GetHandleTable(), cmd_buf);
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request_queue.Push(std::move(context));
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service_thread->QueueSyncRequest(*this, std::move(context));
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return RESULT_SUCCESS;
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}
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ResultCode ServerSession::CompleteSyncRequest() {
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ASSERT(!request_queue.Empty());
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auto& context = *request_queue.Front();
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ResultCode ServerSession::CompleteSyncRequest(HLERequestContext& context) {
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ResultCode result = RESULT_SUCCESS;
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// If the session has been converted to a domain, handle the domain request
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if (IsDomain() && context.HasDomainMessageHeader()) {
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@ -177,18 +170,13 @@ ResultCode ServerSession::CompleteSyncRequest() {
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}
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}
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request_queue.Pop();
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return result;
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}
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ResultCode ServerSession::HandleSyncRequest(std::shared_ptr<Thread> thread,
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Core::Memory::Memory& memory,
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Core::Timing::CoreTiming& core_timing) {
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const ResultCode result = QueueSyncRequest(std::move(thread), memory);
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const auto delay = std::chrono::nanoseconds{kernel.IsMulticore() ? 0 : 20000};
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core_timing.ScheduleEvent(delay, request_event, {});
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return result;
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return QueueSyncRequest(std::move(thread), memory);
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}
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} // namespace Kernel
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@ -10,6 +10,7 @@
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#include <vector>
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#include "common/threadsafe_queue.h"
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#include "core/hle/kernel/service_thread.h"
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#include "core/hle/kernel/synchronization_object.h"
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#include "core/hle/result.h"
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@ -43,6 +44,8 @@ class Thread;
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* TLS buffer and control is transferred back to it.
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*/
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class ServerSession final : public SynchronizationObject {
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friend class ServiceThread;
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public:
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explicit ServerSession(KernelCore& kernel);
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~ServerSession() override;
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@ -132,7 +135,7 @@ private:
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ResultCode QueueSyncRequest(std::shared_ptr<Thread> thread, Core::Memory::Memory& memory);
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/// Completes a sync request from the emulated application.
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ResultCode CompleteSyncRequest();
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ResultCode CompleteSyncRequest(HLERequestContext& context);
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/// Handles a SyncRequest to a domain, forwarding the request to the proper object or closing an
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/// object handle.
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@ -163,11 +166,8 @@ private:
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/// The name of this session (optional)
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std::string name;
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/// Core timing event used to schedule the service request at some point in the future
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std::shared_ptr<Core::Timing::EventType> request_event;
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/// Queue of scheduled service requests
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Common::MPSCQueue<std::shared_ptr<Kernel::HLERequestContext>> request_queue;
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/// Thread to dispatch service requests
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std::unique_ptr<ServiceThread> service_thread;
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};
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} // namespace Kernel
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100
src/core/hle/kernel/service_thread.cpp
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100
src/core/hle/kernel/service_thread.cpp
Normal file
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@ -0,0 +1,100 @@
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// Copyright 2020 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <condition_variable>
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#include <functional>
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#include <mutex>
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#include <thread>
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#include <vector>
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#include <queue>
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#include "common/assert.h"
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#include "common/scope_exit.h"
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#include "core/core.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/server_session.h"
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#include "core/hle/kernel/service_thread.h"
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#include "core/hle/lock.h"
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#include "video_core/renderer_base.h"
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namespace Kernel {
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class ServiceThread::Impl final {
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public:
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explicit Impl(KernelCore& kernel);
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~Impl();
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void QueueSyncRequest(ServerSession& session, std::shared_ptr<HLERequestContext>&& context);
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private:
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std::vector<std::thread> threads;
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std::queue<std::function<void()>> requests;
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std::mutex queue_mutex;
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std::condition_variable condition;
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bool stop{};
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};
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ServiceThread::Impl::Impl(KernelCore& kernel) {
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constexpr std::size_t SizeOfPool{1};
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for (std::size_t i = 0; i < SizeOfPool; ++i)
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threads.emplace_back([&] {
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// Wait for first request before trying to acquire a render context
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{
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std::unique_lock lock{queue_mutex};
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condition.wait(lock, [this] { return stop || !requests.empty(); });
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}
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kernel.RegisterHostThread();
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while (true) {
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std::function<void()> task;
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{
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std::unique_lock lock{queue_mutex};
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condition.wait(lock, [this] { return stop || !requests.empty(); });
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if (stop && requests.empty()) {
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return;
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}
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task = std::move(requests.front());
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requests.pop();
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}
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task();
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}
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});
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}
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void ServiceThread::Impl::QueueSyncRequest(ServerSession& session,
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std::shared_ptr<HLERequestContext>&& context) {
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{
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std::unique_lock lock{queue_mutex};
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requests.emplace([session{SharedFrom(&session)}, context{std::move(context)}]() {
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session->CompleteSyncRequest(*context);
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return;
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});
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}
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condition.notify_one();
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}
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ServiceThread::Impl::~Impl() {
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{
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std::unique_lock lock{queue_mutex};
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stop = true;
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}
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condition.notify_all();
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for (std::thread& thread : threads) {
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thread.join();
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}
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}
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ServiceThread::ServiceThread(KernelCore& kernel) : impl{std::make_unique<Impl>(kernel)} {}
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ServiceThread::~ServiceThread() = default;
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void ServiceThread::QueueSyncRequest(ServerSession& session,
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std::shared_ptr<HLERequestContext>&& context) {
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impl->QueueSyncRequest(session, std::move(context));
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}
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} // namespace Kernel
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27
src/core/hle/kernel/service_thread.h
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27
src/core/hle/kernel/service_thread.h
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// Copyright 2020 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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namespace Kernel {
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class HLERequestContext;
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class KernelCore;
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class ServerSession;
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class ServiceThread final {
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public:
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explicit ServiceThread(KernelCore& kernel);
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~ServiceThread();
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void QueueSyncRequest(ServerSession& session, std::shared_ptr<HLERequestContext>&& context);
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private:
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class Impl;
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std::unique_ptr<Impl> impl;
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};
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} // namespace Kernel
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