mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-29 18:22:47 +01:00
Frontend/GPU: Refactor context management
Changes the GraphicsContext to be managed by the GPU core. This eliminates the need for the frontends to fool around with tricky MakeCurrent/DoneCurrent calls that are dependent on the settings (such as async gpu option). This also refactors out the need to use QWidget::fromWindowContainer as that caused issues with focus and input handling. Now we use a regular QWidget and just access the native windowHandle() directly. Another change is removing the debug tool setting in FrameMailbox. Instead of trying to block the frontend until a new frame is ready, the core will now take over presentation and draw directly to the window if the renderer detects that its hooked by NSight or RenderDoc Lastly, since it was in the way, I removed ScopeAcquireWindowContext and replaced it with a simple subclass in GraphicsContext that achieves the same result
This commit is contained in:
parent
6ca8637d4c
commit
282adfc70b
29 changed files with 362 additions and 419 deletions
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@ -131,8 +131,6 @@ add_library(core STATIC
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frontend/framebuffer_layout.cpp
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frontend/framebuffer_layout.h
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frontend/input.h
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frontend/scope_acquire_context.cpp
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frontend/scope_acquire_context.h
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gdbstub/gdbstub.cpp
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gdbstub/gdbstub.h
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hardware_interrupt_manager.cpp
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@ -24,7 +24,6 @@
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#include "core/file_sys/sdmc_factory.h"
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#include "core/file_sys/vfs_concat.h"
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#include "core/file_sys/vfs_real.h"
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#include "core/frontend/scope_acquire_context.h"
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#include "core/gdbstub/gdbstub.h"
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#include "core/hardware_interrupt_manager.h"
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#include "core/hle/kernel/client_port.h"
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@ -168,13 +167,9 @@ struct System::Impl {
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Service::Init(service_manager, system);
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GDBStub::Init();
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renderer = VideoCore::CreateRenderer(emu_window, system);
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if (!renderer->Init()) {
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return ResultStatus::ErrorVideoCore;
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}
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interrupt_manager = std::make_unique<Core::Hardware::InterruptManager>(system);
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gpu_core = VideoCore::CreateGPU(system);
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renderer->Rasterizer().SetupDirtyFlags();
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gpu_core = VideoCore::CreateGPU(emu_window, system);
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gpu_core->Renderer().Rasterizer().SetupDirtyFlags();
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is_powered_on = true;
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exit_lock = false;
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@ -186,7 +181,6 @@ struct System::Impl {
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ResultStatus Load(System& system, Frontend::EmuWindow& emu_window,
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const std::string& filepath) {
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Core::Frontend::ScopeAcquireContext acquire_context{emu_window};
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app_loader = Loader::GetLoader(GetGameFileFromPath(virtual_filesystem, filepath));
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if (!app_loader) {
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@ -216,10 +210,6 @@ struct System::Impl {
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AddGlueRegistrationForProcess(*app_loader, *main_process);
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kernel.MakeCurrentProcess(main_process.get());
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// Main process has been loaded and been made current.
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// Begin GPU and CPU execution.
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gpu_core->Start();
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// Initialize cheat engine
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if (cheat_engine) {
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cheat_engine->Initialize();
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@ -277,7 +267,6 @@ struct System::Impl {
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}
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// Shutdown emulation session
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renderer.reset();
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GDBStub::Shutdown();
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Service::Shutdown();
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service_manager.reset();
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@ -353,7 +342,6 @@ struct System::Impl {
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Service::FileSystem::FileSystemController fs_controller;
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/// AppLoader used to load the current executing application
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std::unique_ptr<Loader::AppLoader> app_loader;
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std::unique_ptr<VideoCore::RendererBase> renderer;
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std::unique_ptr<Tegra::GPU> gpu_core;
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std::unique_ptr<Hardware::InterruptManager> interrupt_manager;
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Memory::Memory memory;
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@ -536,11 +524,11 @@ const Core::Hardware::InterruptManager& System::InterruptManager() const {
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}
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VideoCore::RendererBase& System::Renderer() {
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return *impl->renderer;
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return impl->gpu_core->Renderer();
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}
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const VideoCore::RendererBase& System::Renderer() const {
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return *impl->renderer;
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return impl->gpu_core->Renderer();
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}
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Kernel::KernelCore& System::Kernel() {
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@ -13,19 +13,39 @@
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namespace Core::Frontend {
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/**
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* Represents a graphics context that can be used for background computation or drawing. If the
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* graphics backend doesn't require the context, then the implementation of these methods can be
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* stubs
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* Represents a drawing context that supports graphics operations.
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*/
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class GraphicsContext {
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public:
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virtual ~GraphicsContext();
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/// Inform the driver to swap the front/back buffers and present the current image
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virtual void SwapBuffers() {}
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/// Makes the graphics context current for the caller thread
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virtual void MakeCurrent() = 0;
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virtual void MakeCurrent() {}
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/// Releases (dunno if this is the "right" word) the context from the caller thread
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virtual void DoneCurrent() = 0;
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virtual void DoneCurrent() {}
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class Scoped {
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public:
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Scoped(GraphicsContext& context_) : context(context_) {
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context.MakeCurrent();
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}
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~Scoped() {
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context.DoneCurrent();
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}
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private:
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GraphicsContext& context;
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};
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/// Calls MakeCurrent on the context and calls DoneCurrent when the scope for the returned value
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/// ends
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Scoped Acquire() {
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return Scoped{*this};
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}
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};
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/**
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@ -46,7 +66,7 @@ public:
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* - DO NOT TREAT THIS CLASS AS A GUI TOOLKIT ABSTRACTION LAYER. That's not what it is. Please
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* re-read the upper points again and think about it if you don't see this.
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*/
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class EmuWindow : public GraphicsContext {
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class EmuWindow {
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public:
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/// Data structure to store emuwindow configuration
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struct WindowConfig {
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@ -60,17 +80,9 @@ public:
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virtual void PollEvents() = 0;
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/**
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* Returns a GraphicsContext that the frontend provides that is shared with the emu window. This
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* context can be used from other threads for background graphics computation. If the frontend
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* is using a graphics backend that doesn't need anything specific to run on a different thread,
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* then it can use a stubbed implemenation for GraphicsContext.
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*
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* If the return value is null, then the core should assume that the frontend cannot provide a
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* Shared Context
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* Returns a GraphicsContext that the frontend provides to be used for rendering.
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*/
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virtual std::unique_ptr<GraphicsContext> CreateSharedContext() const {
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return nullptr;
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}
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virtual std::unique_ptr<GraphicsContext> CreateSharedContext() const = 0;
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/// Returns if window is shown (not minimized)
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virtual bool IsShown() const = 0;
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@ -1,18 +0,0 @@
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/frontend/emu_window.h"
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#include "core/frontend/scope_acquire_context.h"
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namespace Core::Frontend {
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ScopeAcquireContext::ScopeAcquireContext(Core::Frontend::GraphicsContext& context)
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: context{context} {
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context.MakeCurrent();
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}
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ScopeAcquireContext::~ScopeAcquireContext() {
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context.DoneCurrent();
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}
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} // namespace Core::Frontend
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@ -1,23 +0,0 @@
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "common/common_types.h"
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namespace Core::Frontend {
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class GraphicsContext;
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/// Helper class to acquire/release window context within a given scope
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class ScopeAcquireContext : NonCopyable {
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public:
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explicit ScopeAcquireContext(Core::Frontend::GraphicsContext& context);
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~ScopeAcquireContext();
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private:
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Core::Frontend::GraphicsContext& context;
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};
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} // namespace Core::Frontend
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@ -7,6 +7,7 @@
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#include "core/core.h"
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#include "core/core_timing.h"
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#include "core/core_timing_util.h"
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#include "core/frontend/emu_window.h"
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#include "core/memory.h"
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#include "video_core/engines/fermi_2d.h"
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#include "video_core/engines/kepler_compute.h"
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@ -16,14 +17,15 @@
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#include "video_core/gpu.h"
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#include "video_core/memory_manager.h"
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#include "video_core/renderer_base.h"
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#include "video_core/video_core.h"
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namespace Tegra {
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MICROPROFILE_DEFINE(GPU_wait, "GPU", "Wait for the GPU", MP_RGB(128, 128, 192));
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GPU::GPU(Core::System& system, VideoCore::RendererBase& renderer, bool is_async)
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: system{system}, renderer{renderer}, is_async{is_async} {
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auto& rasterizer{renderer.Rasterizer()};
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GPU::GPU(Core::System& system, std::unique_ptr<VideoCore::RendererBase>&& renderer_, bool is_async)
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: system{system}, renderer{std::move(renderer_)}, is_async{is_async} {
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auto& rasterizer{renderer->Rasterizer()};
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memory_manager = std::make_unique<Tegra::MemoryManager>(system, rasterizer);
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dma_pusher = std::make_unique<Tegra::DmaPusher>(*this);
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maxwell_3d = std::make_unique<Engines::Maxwell3D>(system, rasterizer, *memory_manager);
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}
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void GPU::FlushCommands() {
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renderer.Rasterizer().FlushCommands();
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renderer->Rasterizer().FlushCommands();
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}
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// Note that, traditionally, methods are treated as 4-byte addressable locations, and hence
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@ -25,8 +25,11 @@ inline u8* FromCacheAddr(CacheAddr cache_addr) {
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}
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namespace Core {
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class System;
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namespace Frontend {
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class EmuWindow;
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}
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class System;
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} // namespace Core
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namespace VideoCore {
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class RendererBase;
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class GPU {
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public:
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explicit GPU(Core::System& system, VideoCore::RendererBase& renderer, bool is_async);
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explicit GPU(Core::System& system, std::unique_ptr<VideoCore::RendererBase>&& renderer,
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bool is_async);
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virtual ~GPU();
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/// Returns a reference to the GPU DMA pusher.
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Tegra::DmaPusher& DmaPusher();
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VideoCore::RendererBase& Renderer() {
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return *renderer;
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}
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const VideoCore::RendererBase& Renderer() const {
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return *renderer;
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}
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// Waits for the GPU to finish working
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virtual void WaitIdle() const = 0;
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protected:
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std::unique_ptr<Tegra::DmaPusher> dma_pusher;
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Core::System& system;
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VideoCore::RendererBase& renderer;
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std::unique_ptr<VideoCore::RendererBase> renderer;
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private:
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std::unique_ptr<Tegra::MemoryManager> memory_manager;
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namespace VideoCommon {
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GPUAsynch::GPUAsynch(Core::System& system, VideoCore::RendererBase& renderer)
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: GPU(system, renderer, true), gpu_thread{system} {}
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GPUAsynch::GPUAsynch(Core::System& system, std::unique_ptr<VideoCore::RendererBase>&& renderer_,
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std::unique_ptr<Core::Frontend::GraphicsContext>&& context)
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: GPU(system, std::move(renderer_), true), gpu_thread{system}, gpu_context(std::move(context)),
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cpu_context(renderer->GetRenderWindow().CreateSharedContext()) {}
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GPUAsynch::~GPUAsynch() = default;
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void GPUAsynch::Start() {
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gpu_thread.StartThread(renderer, *dma_pusher);
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cpu_context->MakeCurrent();
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gpu_thread.StartThread(*renderer, *gpu_context, *dma_pusher);
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}
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void GPUAsynch::PushGPUEntries(Tegra::CommandList&& entries) {
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#include "video_core/gpu.h"
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#include "video_core/gpu_thread.h"
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namespace Core::Frontend {
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class GraphicsContext;
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}
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namespace VideoCore {
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class RendererBase;
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} // namespace VideoCore
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/// Implementation of GPU interface that runs the GPU asynchronously
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class GPUAsynch final : public Tegra::GPU {
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public:
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explicit GPUAsynch(Core::System& system, VideoCore::RendererBase& renderer);
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explicit GPUAsynch(Core::System& system, std::unique_ptr<VideoCore::RendererBase>&& renderer,
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std::unique_ptr<Core::Frontend::GraphicsContext>&& context);
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~GPUAsynch() override;
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void Start() override;
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private:
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GPUThread::ThreadManager gpu_thread;
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std::unique_ptr<Core::Frontend::GraphicsContext> cpu_context;
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std::unique_ptr<Core::Frontend::GraphicsContext> gpu_context;
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};
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} // namespace VideoCommon
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@ -7,12 +7,15 @@
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namespace VideoCommon {
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GPUSynch::GPUSynch(Core::System& system, VideoCore::RendererBase& renderer)
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: GPU(system, renderer, false) {}
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GPUSynch::GPUSynch(Core::System& system, std::unique_ptr<VideoCore::RendererBase>&& renderer,
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std::unique_ptr<Core::Frontend::GraphicsContext>&& context)
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: GPU(system, std::move(renderer), false), context{std::move(context)} {}
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GPUSynch::~GPUSynch() = default;
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void GPUSynch::Start() {}
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void GPUSynch::Start() {
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context->MakeCurrent();
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}
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void GPUSynch::PushGPUEntries(Tegra::CommandList&& entries) {
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dma_pusher->Push(std::move(entries));
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}
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void GPUSynch::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
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renderer.SwapBuffers(framebuffer);
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renderer->SwapBuffers(framebuffer);
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}
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void GPUSynch::FlushRegion(CacheAddr addr, u64 size) {
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renderer.Rasterizer().FlushRegion(addr, size);
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renderer->Rasterizer().FlushRegion(addr, size);
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}
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void GPUSynch::InvalidateRegion(CacheAddr addr, u64 size) {
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renderer.Rasterizer().InvalidateRegion(addr, size);
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renderer->Rasterizer().InvalidateRegion(addr, size);
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}
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void GPUSynch::FlushAndInvalidateRegion(CacheAddr addr, u64 size) {
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renderer.Rasterizer().FlushAndInvalidateRegion(addr, size);
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renderer->Rasterizer().FlushAndInvalidateRegion(addr, size);
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}
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} // namespace VideoCommon
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@ -6,6 +6,10 @@
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#include "video_core/gpu.h"
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namespace Core::Frontend {
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class GraphicsContext;
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}
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namespace VideoCore {
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class RendererBase;
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} // namespace VideoCore
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/// Implementation of GPU interface that runs the GPU synchronously
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class GPUSynch final : public Tegra::GPU {
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public:
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explicit GPUSynch(Core::System& system, VideoCore::RendererBase& renderer);
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explicit GPUSynch(Core::System& system, std::unique_ptr<VideoCore::RendererBase>&& renderer,
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std::unique_ptr<Core::Frontend::GraphicsContext>&& context);
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~GPUSynch() override;
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void Start() override;
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@ -29,6 +34,9 @@ public:
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protected:
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void TriggerCpuInterrupt([[maybe_unused]] u32 syncpoint_id,
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[[maybe_unused]] u32 value) const override {}
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private:
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std::unique_ptr<Core::Frontend::GraphicsContext> context;
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};
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} // namespace VideoCommon
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@ -5,7 +5,7 @@
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#include "common/assert.h"
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#include "common/microprofile.h"
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#include "core/core.h"
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#include "core/frontend/scope_acquire_context.h"
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#include "core/frontend/emu_window.h"
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#include "video_core/dma_pusher.h"
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#include "video_core/gpu.h"
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#include "video_core/gpu_thread.h"
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@ -14,8 +14,8 @@
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namespace VideoCommon::GPUThread {
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/// Runs the GPU thread
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static void RunThread(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_pusher,
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SynchState& state) {
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static void RunThread(VideoCore::RendererBase& renderer, Core::Frontend::GraphicsContext& context,
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Tegra::DmaPusher& dma_pusher, SynchState& state) {
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MicroProfileOnThreadCreate("GpuThread");
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// Wait for first GPU command before acquiring the window context
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@ -27,7 +27,7 @@ static void RunThread(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_p
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return;
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}
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Core::Frontend::ScopeAcquireContext acquire_context{renderer.GetRenderWindow()};
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auto current_context = context.Acquire();
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CommandDataContainer next;
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while (state.is_running) {
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@ -62,8 +62,11 @@ ThreadManager::~ThreadManager() {
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thread.join();
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}
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void ThreadManager::StartThread(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_pusher) {
|
||||
thread = std::thread{RunThread, std::ref(renderer), std::ref(dma_pusher), std::ref(state)};
|
||||
void ThreadManager::StartThread(VideoCore::RendererBase& renderer,
|
||||
Core::Frontend::GraphicsContext& context,
|
||||
Tegra::DmaPusher& dma_pusher) {
|
||||
thread = std::thread{RunThread, std::ref(renderer), std::ref(context), std::ref(dma_pusher),
|
||||
std::ref(state)};
|
||||
}
|
||||
|
||||
void ThreadManager::SubmitList(Tegra::CommandList&& entries) {
|
||||
|
|
|
@ -10,7 +10,6 @@
|
|||
#include <optional>
|
||||
#include <thread>
|
||||
#include <variant>
|
||||
|
||||
#include "common/threadsafe_queue.h"
|
||||
#include "video_core/gpu.h"
|
||||
|
||||
|
@ -20,6 +19,9 @@ class DmaPusher;
|
|||
} // namespace Tegra
|
||||
|
||||
namespace Core {
|
||||
namespace Frontend {
|
||||
class GraphicsContext;
|
||||
}
|
||||
class System;
|
||||
} // namespace Core
|
||||
|
||||
|
@ -99,7 +101,8 @@ public:
|
|||
~ThreadManager();
|
||||
|
||||
/// Creates and starts the GPU thread.
|
||||
void StartThread(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_pusher);
|
||||
void StartThread(VideoCore::RendererBase& renderer, Core::Frontend::GraphicsContext& context,
|
||||
Tegra::DmaPusher& dma_pusher);
|
||||
|
||||
/// Push GPU command entries to be processed
|
||||
void SubmitList(Tegra::CommandList&& entries);
|
||||
|
|
|
@ -46,7 +46,8 @@ public:
|
|||
|
||||
/// Draws the latest frame to the window waiting timeout_ms for a frame to arrive (Renderer
|
||||
/// specific implementation)
|
||||
virtual void TryPresent(int timeout_ms) = 0;
|
||||
/// Returns true if a frame was drawn
|
||||
virtual bool TryPresent(int timeout_ms) = 0;
|
||||
|
||||
// Getter/setter functions:
|
||||
// ------------------------
|
||||
|
|
|
@ -305,7 +305,6 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
|
|||
}
|
||||
|
||||
const std::vector gl_cache = disk_cache.LoadPrecompiled();
|
||||
const auto supported_formats = GetSupportedFormats();
|
||||
|
||||
// Track if precompiled cache was altered during loading to know if we have to
|
||||
// serialize the virtual precompiled cache file back to the hard drive
|
||||
|
@ -327,8 +326,8 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
|
|||
|
||||
const auto worker = [&](Core::Frontend::GraphicsContext* context, std::size_t begin,
|
||||
std::size_t end) {
|
||||
context->MakeCurrent();
|
||||
SCOPE_EXIT({ return context->DoneCurrent(); });
|
||||
const auto scope = context->Acquire();
|
||||
const auto supported_formats = GetSupportedFormats();
|
||||
|
||||
for (std::size_t i = begin; i < end; ++i) {
|
||||
if (stop_loading) {
|
||||
|
|
|
@ -7,9 +7,7 @@
|
|||
#include <cstdlib>
|
||||
#include <cstring>
|
||||
#include <memory>
|
||||
|
||||
#include <glad/glad.h>
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/microprofile.h"
|
||||
|
@ -30,8 +28,6 @@ namespace OpenGL {
|
|||
|
||||
namespace {
|
||||
|
||||
// If the size of this is too small, it ends up creating a soft cap on FPS as the renderer will have
|
||||
// to wait on available presentation frames.
|
||||
constexpr std::size_t SWAP_CHAIN_SIZE = 3;
|
||||
|
||||
struct Frame {
|
||||
|
@ -214,7 +210,7 @@ public:
|
|||
std::deque<Frame*> present_queue;
|
||||
Frame* previous_frame{};
|
||||
|
||||
FrameMailbox() : has_debug_tool{HasDebugTool()} {
|
||||
FrameMailbox() {
|
||||
for (auto& frame : swap_chain) {
|
||||
free_queue.push(&frame);
|
||||
}
|
||||
|
@ -285,13 +281,9 @@ public:
|
|||
std::unique_lock lock{swap_chain_lock};
|
||||
present_queue.push_front(frame);
|
||||
present_cv.notify_one();
|
||||
|
||||
DebugNotifyNextFrame();
|
||||
}
|
||||
|
||||
Frame* TryGetPresentFrame(int timeout_ms) {
|
||||
DebugWaitForNextFrame();
|
||||
|
||||
std::unique_lock lock{swap_chain_lock};
|
||||
// wait for new entries in the present_queue
|
||||
present_cv.wait_for(lock, std::chrono::milliseconds(timeout_ms),
|
||||
|
@ -317,38 +309,12 @@ public:
|
|||
previous_frame = frame;
|
||||
return frame;
|
||||
}
|
||||
|
||||
private:
|
||||
std::mutex debug_synch_mutex;
|
||||
std::condition_variable debug_synch_condition;
|
||||
std::atomic_int frame_for_debug{};
|
||||
const bool has_debug_tool; // When true, using a GPU debugger, so keep frames in lock-step
|
||||
|
||||
/// Signal that a new frame is available (called from GPU thread)
|
||||
void DebugNotifyNextFrame() {
|
||||
if (!has_debug_tool) {
|
||||
return;
|
||||
}
|
||||
frame_for_debug++;
|
||||
std::lock_guard lock{debug_synch_mutex};
|
||||
debug_synch_condition.notify_one();
|
||||
}
|
||||
|
||||
/// Wait for a new frame to be available (called from presentation thread)
|
||||
void DebugWaitForNextFrame() {
|
||||
if (!has_debug_tool) {
|
||||
return;
|
||||
}
|
||||
const int last_frame = frame_for_debug;
|
||||
std::unique_lock lock{debug_synch_mutex};
|
||||
debug_synch_condition.wait(lock,
|
||||
[this, last_frame] { return frame_for_debug > last_frame; });
|
||||
}
|
||||
};
|
||||
|
||||
RendererOpenGL::RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::System& system)
|
||||
: VideoCore::RendererBase{emu_window}, emu_window{emu_window}, system{system},
|
||||
frame_mailbox{std::make_unique<FrameMailbox>()} {}
|
||||
RendererOpenGL::RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::System& system,
|
||||
Core::Frontend::GraphicsContext& context)
|
||||
: VideoCore::RendererBase{emu_window}, emu_window{emu_window}, system{system}, frame_mailbox{},
|
||||
has_debug_tool{HasDebugTool()}, context{context} {}
|
||||
|
||||
RendererOpenGL::~RendererOpenGL() = default;
|
||||
|
||||
|
@ -356,8 +322,6 @@ MICROPROFILE_DEFINE(OpenGL_RenderFrame, "OpenGL", "Render Frame", MP_RGB(128, 12
|
|||
MICROPROFILE_DEFINE(OpenGL_WaitPresent, "OpenGL", "Wait For Present", MP_RGB(128, 128, 128));
|
||||
|
||||
void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
|
||||
render_window.PollEvents();
|
||||
|
||||
if (!framebuffer) {
|
||||
return;
|
||||
}
|
||||
|
@ -413,6 +377,13 @@ void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
|
|||
m_current_frame++;
|
||||
rasterizer->TickFrame();
|
||||
}
|
||||
|
||||
render_window.PollEvents();
|
||||
if (has_debug_tool) {
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
|
||||
Present(0);
|
||||
context.SwapBuffers();
|
||||
}
|
||||
}
|
||||
|
||||
void RendererOpenGL::PrepareRendertarget(const Tegra::FramebufferConfig* framebuffer) {
|
||||
|
@ -480,6 +451,8 @@ void RendererOpenGL::LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color
|
|||
}
|
||||
|
||||
void RendererOpenGL::InitOpenGLObjects() {
|
||||
frame_mailbox = std::make_unique<FrameMailbox>();
|
||||
|
||||
glClearColor(Settings::values.bg_red, Settings::values.bg_green, Settings::values.bg_blue,
|
||||
0.0f);
|
||||
|
||||
|
@ -692,12 +665,21 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
|
|||
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||
}
|
||||
|
||||
void RendererOpenGL::TryPresent(int timeout_ms) {
|
||||
bool RendererOpenGL::TryPresent(int timeout_ms) {
|
||||
if (has_debug_tool) {
|
||||
LOG_DEBUG(Render_OpenGL,
|
||||
"Skipping presentation because we are presenting on the main context");
|
||||
return false;
|
||||
}
|
||||
return Present(timeout_ms);
|
||||
}
|
||||
|
||||
bool RendererOpenGL::Present(int timeout_ms) {
|
||||
const auto& layout = render_window.GetFramebufferLayout();
|
||||
auto frame = frame_mailbox->TryGetPresentFrame(timeout_ms);
|
||||
if (!frame) {
|
||||
LOG_DEBUG(Render_OpenGL, "TryGetPresentFrame returned no frame to present");
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
|
||||
// Clearing before a full overwrite of a fbo can signal to drivers that they can avoid a
|
||||
|
@ -725,6 +707,7 @@ void RendererOpenGL::TryPresent(int timeout_ms) {
|
|||
glFlush();
|
||||
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
|
||||
return true;
|
||||
}
|
||||
|
||||
void RendererOpenGL::RenderScreenshot() {
|
||||
|
|
|
@ -55,13 +55,14 @@ class FrameMailbox;
|
|||
|
||||
class RendererOpenGL final : public VideoCore::RendererBase {
|
||||
public:
|
||||
explicit RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::System& system);
|
||||
explicit RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::System& system,
|
||||
Core::Frontend::GraphicsContext& context);
|
||||
~RendererOpenGL() override;
|
||||
|
||||
bool Init() override;
|
||||
void ShutDown() override;
|
||||
void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override;
|
||||
void TryPresent(int timeout_ms) override;
|
||||
bool TryPresent(int timeout_ms) override;
|
||||
|
||||
private:
|
||||
/// Initializes the OpenGL state and creates persistent objects.
|
||||
|
@ -89,8 +90,11 @@ private:
|
|||
|
||||
void PrepareRendertarget(const Tegra::FramebufferConfig* framebuffer);
|
||||
|
||||
bool Present(int timeout_ms);
|
||||
|
||||
Core::Frontend::EmuWindow& emu_window;
|
||||
Core::System& system;
|
||||
Core::Frontend::GraphicsContext& context;
|
||||
|
||||
StateTracker state_tracker{system};
|
||||
|
||||
|
@ -115,6 +119,8 @@ private:
|
|||
|
||||
/// Frame presentation mailbox
|
||||
std::unique_ptr<FrameMailbox> frame_mailbox;
|
||||
|
||||
bool has_debug_tool = false;
|
||||
};
|
||||
|
||||
} // namespace OpenGL
|
||||
|
|
|
@ -141,8 +141,9 @@ void RendererVulkan::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
|
|||
render_window.PollEvents();
|
||||
}
|
||||
|
||||
void RendererVulkan::TryPresent(int /*timeout_ms*/) {
|
||||
bool RendererVulkan::TryPresent(int /*timeout_ms*/) {
|
||||
// TODO (bunnei): ImplementMe
|
||||
return true;
|
||||
}
|
||||
|
||||
bool RendererVulkan::Init() {
|
||||
|
|
|
@ -42,7 +42,7 @@ public:
|
|||
bool Init() override;
|
||||
void ShutDown() override;
|
||||
void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override;
|
||||
void TryPresent(int timeout_ms) override;
|
||||
bool TryPresent(int timeout_ms) override;
|
||||
|
||||
private:
|
||||
std::optional<vk::DebugUtilsMessengerEXT> CreateDebugCallback(
|
||||
|
|
|
@ -15,13 +15,13 @@
|
|||
#endif
|
||||
#include "video_core/video_core.h"
|
||||
|
||||
namespace VideoCore {
|
||||
|
||||
std::unique_ptr<RendererBase> CreateRenderer(Core::Frontend::EmuWindow& emu_window,
|
||||
Core::System& system) {
|
||||
namespace {
|
||||
std::unique_ptr<VideoCore::RendererBase> CreateRenderer(Core::Frontend::EmuWindow& emu_window,
|
||||
Core::System& system,
|
||||
Core::Frontend::GraphicsContext& context) {
|
||||
switch (Settings::values.renderer_backend) {
|
||||
case Settings::RendererBackend::OpenGL:
|
||||
return std::make_unique<OpenGL::RendererOpenGL>(emu_window, system);
|
||||
return std::make_unique<OpenGL::RendererOpenGL>(emu_window, system, context);
|
||||
#ifdef HAS_VULKAN
|
||||
case Settings::RendererBackend::Vulkan:
|
||||
return std::make_unique<Vulkan::RendererVulkan>(emu_window, system);
|
||||
|
@ -30,13 +30,23 @@ std::unique_ptr<RendererBase> CreateRenderer(Core::Frontend::EmuWindow& emu_wind
|
|||
return nullptr;
|
||||
}
|
||||
}
|
||||
} // namespace
|
||||
|
||||
std::unique_ptr<Tegra::GPU> CreateGPU(Core::System& system) {
|
||||
if (Settings::values.use_asynchronous_gpu_emulation) {
|
||||
return std::make_unique<VideoCommon::GPUAsynch>(system, system.Renderer());
|
||||
namespace VideoCore {
|
||||
|
||||
std::unique_ptr<Tegra::GPU> CreateGPU(Core::Frontend::EmuWindow& emu_window, Core::System& system) {
|
||||
auto context = emu_window.CreateSharedContext();
|
||||
const auto scope = context->Acquire();
|
||||
auto renderer = CreateRenderer(emu_window, system, *context);
|
||||
if (!renderer->Init()) {
|
||||
return {};
|
||||
}
|
||||
|
||||
return std::make_unique<VideoCommon::GPUSynch>(system, system.Renderer());
|
||||
if (Settings::values.use_asynchronous_gpu_emulation) {
|
||||
return std::make_unique<VideoCommon::GPUAsynch>(system, std::move(renderer),
|
||||
std::move(context));
|
||||
}
|
||||
return std::make_unique<VideoCommon::GPUSynch>(system, std::move(renderer), std::move(context));
|
||||
}
|
||||
|
||||
u16 GetResolutionScaleFactor(const RendererBase& renderer) {
|
||||
|
|
|
@ -22,17 +22,8 @@ namespace VideoCore {
|
|||
|
||||
class RendererBase;
|
||||
|
||||
/**
|
||||
* Creates a renderer instance.
|
||||
*
|
||||
* @note The returned renderer instance is simply allocated. Its Init()
|
||||
* function still needs to be called to fully complete its setup.
|
||||
*/
|
||||
std::unique_ptr<RendererBase> CreateRenderer(Core::Frontend::EmuWindow& emu_window,
|
||||
Core::System& system);
|
||||
|
||||
/// Creates an emulated GPU instance using the given system context.
|
||||
std::unique_ptr<Tegra::GPU> CreateGPU(Core::System& system);
|
||||
std::unique_ptr<Tegra::GPU> CreateGPU(Core::Frontend::EmuWindow& emu_window, Core::System& system);
|
||||
|
||||
u16 GetResolutionScaleFactor(const RendererBase& renderer);
|
||||
|
||||
|
|
|
@ -10,9 +10,6 @@
|
|||
#include <QMessageBox>
|
||||
#include <QOffscreenSurface>
|
||||
#include <QOpenGLContext>
|
||||
#include <QOpenGLFunctions>
|
||||
#include <QOpenGLFunctions_4_3_Core>
|
||||
#include <QOpenGLWindow>
|
||||
#include <QPainter>
|
||||
#include <QScreen>
|
||||
#include <QStringList>
|
||||
|
@ -29,7 +26,6 @@
|
|||
#include "common/scope_exit.h"
|
||||
#include "core/core.h"
|
||||
#include "core/frontend/framebuffer_layout.h"
|
||||
#include "core/frontend/scope_acquire_context.h"
|
||||
#include "core/settings.h"
|
||||
#include "input_common/keyboard.h"
|
||||
#include "input_common/main.h"
|
||||
|
@ -39,27 +35,13 @@
|
|||
#include "yuzu/bootmanager.h"
|
||||
#include "yuzu/main.h"
|
||||
|
||||
EmuThread::EmuThread(GRenderWindow& window)
|
||||
: shared_context{window.CreateSharedContext()},
|
||||
context{(Settings::values.use_asynchronous_gpu_emulation && shared_context) ? *shared_context
|
||||
: window} {}
|
||||
EmuThread::EmuThread() = default;
|
||||
|
||||
EmuThread::~EmuThread() = default;
|
||||
|
||||
static GMainWindow* GetMainWindow() {
|
||||
for (QWidget* w : qApp->topLevelWidgets()) {
|
||||
if (GMainWindow* main = qobject_cast<GMainWindow*>(w)) {
|
||||
return main;
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void EmuThread::run() {
|
||||
MicroProfileOnThreadCreate("EmuThread");
|
||||
|
||||
Core::Frontend::ScopeAcquireContext acquire_context{context};
|
||||
|
||||
emit LoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
|
||||
|
||||
Core::System::GetInstance().Renderer().Rasterizer().LoadDiskResources(
|
||||
|
@ -69,6 +51,10 @@ void EmuThread::run() {
|
|||
|
||||
emit LoadProgress(VideoCore::LoadCallbackStage::Complete, 0, 0);
|
||||
|
||||
// Main process has been loaded. Make the context current to this thread and begin GPU and CPU
|
||||
// execution.
|
||||
Core::System::GetInstance().GPU().Start();
|
||||
|
||||
// Holds whether the cpu was running during the last iteration,
|
||||
// so that the DebugModeLeft signal can be emitted before the
|
||||
// next execution step
|
||||
|
@ -111,162 +97,195 @@ void EmuThread::run() {
|
|||
#endif
|
||||
}
|
||||
|
||||
class GGLContext : public Core::Frontend::GraphicsContext {
|
||||
class OpenGLSharedContext : public Core::Frontend::GraphicsContext {
|
||||
public:
|
||||
explicit GGLContext(QOpenGLContext* shared_context)
|
||||
: context(new QOpenGLContext(shared_context->parent())),
|
||||
surface(new QOffscreenSurface(nullptr)) {
|
||||
|
||||
// disable vsync for any shared contexts
|
||||
auto format = shared_context->format();
|
||||
/// Create the original context that should be shared from
|
||||
explicit OpenGLSharedContext(QSurface* surface) : surface(surface) {
|
||||
QSurfaceFormat format;
|
||||
format.setVersion(4, 3);
|
||||
format.setProfile(QSurfaceFormat::CompatibilityProfile);
|
||||
format.setOption(QSurfaceFormat::FormatOption::DeprecatedFunctions);
|
||||
// TODO: expose a setting for buffer value (ie default/single/double/triple)
|
||||
format.setSwapBehavior(QSurfaceFormat::DefaultSwapBehavior);
|
||||
format.setSwapInterval(0);
|
||||
|
||||
context->setShareContext(shared_context);
|
||||
context = std::make_unique<QOpenGLContext>();
|
||||
context->setFormat(format);
|
||||
context->create();
|
||||
surface->setParent(shared_context->parent());
|
||||
surface->setFormat(format);
|
||||
surface->create();
|
||||
if (!context->create()) {
|
||||
LOG_ERROR(Frontend, "Unable to create main openGL context");
|
||||
}
|
||||
}
|
||||
|
||||
/// Create the shared contexts for rendering and presentation
|
||||
explicit OpenGLSharedContext(QOpenGLContext* share_context, QSurface* main_surface = nullptr) {
|
||||
|
||||
// disable vsync for any shared contexts
|
||||
auto format = share_context->format();
|
||||
format.setSwapInterval(main_surface ? Settings::values.use_vsync : 0);
|
||||
|
||||
context = std::make_unique<QOpenGLContext>();
|
||||
context->setShareContext(share_context);
|
||||
context->setFormat(format);
|
||||
if (!context->create()) {
|
||||
LOG_ERROR(Frontend, "Unable to create shared openGL context");
|
||||
}
|
||||
|
||||
if (!main_surface) {
|
||||
offscreen_surface = std::make_unique<QOffscreenSurface>(nullptr);
|
||||
offscreen_surface->setFormat(format);
|
||||
offscreen_surface->create();
|
||||
surface = offscreen_surface.get();
|
||||
} else {
|
||||
surface = main_surface;
|
||||
}
|
||||
}
|
||||
|
||||
~OpenGLSharedContext() {
|
||||
context->doneCurrent();
|
||||
}
|
||||
|
||||
void SwapBuffers() override {
|
||||
context->swapBuffers(surface);
|
||||
}
|
||||
|
||||
void MakeCurrent() override {
|
||||
if (is_current) {
|
||||
return;
|
||||
}
|
||||
context->makeCurrent(surface);
|
||||
}
|
||||
|
||||
void DoneCurrent() override {
|
||||
context->doneCurrent();
|
||||
is_current = false;
|
||||
}
|
||||
|
||||
QOpenGLContext* GetShareContext() const {
|
||||
return context.get();
|
||||
}
|
||||
|
||||
private:
|
||||
QOpenGLContext* context;
|
||||
QOffscreenSurface* surface;
|
||||
// Avoid using Qt parent system here since we might move the QObjects to new threads
|
||||
// As a note, this means we should avoid using slots/signals with the objects too
|
||||
std::unique_ptr<QOpenGLContext> context;
|
||||
std::unique_ptr<QOffscreenSurface> offscreen_surface{};
|
||||
QSurface* surface;
|
||||
bool is_current = false;
|
||||
};
|
||||
|
||||
class ChildRenderWindow : public QWindow {
|
||||
class DummyContext : public Core::Frontend::GraphicsContext {};
|
||||
|
||||
class RenderWidget : public QWidget {
|
||||
public:
|
||||
ChildRenderWindow(QWindow* parent, QWidget* event_handler)
|
||||
: QWindow{parent}, event_handler{event_handler} {}
|
||||
RenderWidget(GRenderWindow* parent) : QWidget(parent), render_window(parent) {
|
||||
setAttribute(Qt::WA_NativeWindow);
|
||||
setAttribute(Qt::WA_PaintOnScreen);
|
||||
}
|
||||
|
||||
virtual ~ChildRenderWindow() = default;
|
||||
virtual ~RenderWidget() = default;
|
||||
|
||||
virtual void Present() = 0;
|
||||
virtual void Present() {}
|
||||
|
||||
protected:
|
||||
bool event(QEvent* event) override {
|
||||
switch (event->type()) {
|
||||
case QEvent::UpdateRequest:
|
||||
Present();
|
||||
return true;
|
||||
case QEvent::MouseButtonPress:
|
||||
case QEvent::MouseButtonRelease:
|
||||
case QEvent::MouseButtonDblClick:
|
||||
case QEvent::MouseMove:
|
||||
case QEvent::KeyPress:
|
||||
case QEvent::KeyRelease:
|
||||
case QEvent::FocusIn:
|
||||
case QEvent::FocusOut:
|
||||
case QEvent::FocusAboutToChange:
|
||||
case QEvent::Enter:
|
||||
case QEvent::Leave:
|
||||
case QEvent::Wheel:
|
||||
case QEvent::TabletMove:
|
||||
case QEvent::TabletPress:
|
||||
case QEvent::TabletRelease:
|
||||
case QEvent::TabletEnterProximity:
|
||||
case QEvent::TabletLeaveProximity:
|
||||
case QEvent::TouchBegin:
|
||||
case QEvent::TouchUpdate:
|
||||
case QEvent::TouchEnd:
|
||||
case QEvent::InputMethodQuery:
|
||||
case QEvent::TouchCancel:
|
||||
return QCoreApplication::sendEvent(event_handler, event);
|
||||
case QEvent::Drop:
|
||||
GetMainWindow()->DropAction(static_cast<QDropEvent*>(event));
|
||||
return true;
|
||||
case QEvent::DragResponse:
|
||||
case QEvent::DragEnter:
|
||||
case QEvent::DragLeave:
|
||||
case QEvent::DragMove:
|
||||
GetMainWindow()->AcceptDropEvent(static_cast<QDropEvent*>(event));
|
||||
return true;
|
||||
default:
|
||||
return QWindow::event(event);
|
||||
void paintEvent(QPaintEvent* event) override {
|
||||
Present();
|
||||
update();
|
||||
}
|
||||
|
||||
void resizeEvent(QResizeEvent* ev) override {
|
||||
render_window->resize(ev->size());
|
||||
render_window->OnFramebufferSizeChanged();
|
||||
}
|
||||
|
||||
void keyPressEvent(QKeyEvent* event) override {
|
||||
InputCommon::GetKeyboard()->PressKey(event->key());
|
||||
}
|
||||
|
||||
void keyReleaseEvent(QKeyEvent* event) override {
|
||||
InputCommon::GetKeyboard()->ReleaseKey(event->key());
|
||||
}
|
||||
|
||||
void mousePressEvent(QMouseEvent* event) override {
|
||||
if (event->source() == Qt::MouseEventSynthesizedBySystem)
|
||||
return; // touch input is handled in TouchBeginEvent
|
||||
|
||||
const auto pos{event->pos()};
|
||||
if (event->button() == Qt::LeftButton) {
|
||||
const auto [x, y] = render_window->ScaleTouch(pos);
|
||||
render_window->TouchPressed(x, y);
|
||||
} else if (event->button() == Qt::RightButton) {
|
||||
InputCommon::GetMotionEmu()->BeginTilt(pos.x(), pos.y());
|
||||
}
|
||||
}
|
||||
|
||||
void exposeEvent(QExposeEvent* event) override {
|
||||
QWindow::requestUpdate();
|
||||
QWindow::exposeEvent(event);
|
||||
void mouseMoveEvent(QMouseEvent* event) override {
|
||||
if (event->source() == Qt::MouseEventSynthesizedBySystem)
|
||||
return; // touch input is handled in TouchUpdateEvent
|
||||
|
||||
const auto pos{event->pos()};
|
||||
const auto [x, y] = render_window->ScaleTouch(pos);
|
||||
render_window->TouchMoved(x, y);
|
||||
InputCommon::GetMotionEmu()->Tilt(pos.x(), pos.y());
|
||||
}
|
||||
|
||||
void mouseReleaseEvent(QMouseEvent* event) override {
|
||||
if (event->source() == Qt::MouseEventSynthesizedBySystem)
|
||||
return; // touch input is handled in TouchEndEvent
|
||||
|
||||
if (event->button() == Qt::LeftButton)
|
||||
render_window->TouchReleased();
|
||||
else if (event->button() == Qt::RightButton)
|
||||
InputCommon::GetMotionEmu()->EndTilt();
|
||||
}
|
||||
|
||||
std::pair<unsigned, unsigned> GetSize() const {
|
||||
return std::make_pair(width(), height());
|
||||
}
|
||||
|
||||
QPaintEngine* paintEngine() const override {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
private:
|
||||
QWidget* event_handler{};
|
||||
GRenderWindow* render_window;
|
||||
};
|
||||
|
||||
class OpenGLWindow final : public ChildRenderWindow {
|
||||
class OpenGLRenderWidget : public RenderWidget {
|
||||
public:
|
||||
OpenGLWindow(QWindow* parent, QWidget* event_handler, QOpenGLContext* shared_context)
|
||||
: ChildRenderWindow{parent, event_handler},
|
||||
context(new QOpenGLContext(shared_context->parent())) {
|
||||
|
||||
// disable vsync for any shared contexts
|
||||
auto format = shared_context->format();
|
||||
format.setSwapInterval(Settings::values.use_vsync ? 1 : 0);
|
||||
this->setFormat(format);
|
||||
|
||||
context->setShareContext(shared_context);
|
||||
context->setScreen(this->screen());
|
||||
context->setFormat(format);
|
||||
context->create();
|
||||
|
||||
setSurfaceType(QWindow::OpenGLSurface);
|
||||
|
||||
// TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground,
|
||||
// WA_DontShowOnScreen, WA_DeleteOnClose
|
||||
explicit OpenGLRenderWidget(GRenderWindow* parent) : RenderWidget(parent) {
|
||||
windowHandle()->setSurfaceType(QWindow::OpenGLSurface);
|
||||
}
|
||||
|
||||
~OpenGLWindow() override {
|
||||
context->doneCurrent();
|
||||
void SetContext(std::unique_ptr<Core::Frontend::GraphicsContext>&& context_) {
|
||||
context = std::move(context_);
|
||||
}
|
||||
|
||||
void Present() override {
|
||||
if (!isExposed()) {
|
||||
if (!isVisible()) {
|
||||
return;
|
||||
}
|
||||
|
||||
context->makeCurrent(this);
|
||||
Core::System::GetInstance().Renderer().TryPresent(100);
|
||||
context->swapBuffers(this);
|
||||
auto f = context->versionFunctions<QOpenGLFunctions_4_3_Core>();
|
||||
f->glFinish();
|
||||
QWindow::requestUpdate();
|
||||
context->MakeCurrent();
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
|
||||
if (Core::System::GetInstance().Renderer().TryPresent(100)) {
|
||||
context->SwapBuffers();
|
||||
glFinish();
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
QOpenGLContext* context{};
|
||||
std::unique_ptr<Core::Frontend::GraphicsContext> context{};
|
||||
};
|
||||
|
||||
#ifdef HAS_VULKAN
|
||||
class VulkanWindow final : public ChildRenderWindow {
|
||||
class VulkanRenderWidget : public RenderWidget {
|
||||
public:
|
||||
VulkanWindow(QWindow* parent, QWidget* event_handler, QVulkanInstance* instance)
|
||||
: ChildRenderWindow{parent, event_handler} {
|
||||
setSurfaceType(QSurface::SurfaceType::VulkanSurface);
|
||||
setVulkanInstance(instance);
|
||||
explicit VulkanRenderWidget(GRenderWindow* parent, QVulkanInstance* instance)
|
||||
: RenderWidget(parent) {
|
||||
windowHandle()->setSurfaceType(QWindow::VulkanSurface);
|
||||
windowHandle()->setVulkanInstance(instance);
|
||||
}
|
||||
|
||||
~VulkanWindow() override = default;
|
||||
|
||||
void Present() override {
|
||||
// TODO(bunnei): ImplementMe
|
||||
}
|
||||
|
||||
private:
|
||||
QWidget* event_handler{};
|
||||
};
|
||||
#endif
|
||||
|
||||
GRenderWindow::GRenderWindow(QWidget* parent_, EmuThread* emu_thread)
|
||||
GRenderWindow::GRenderWindow(GMainWindow* parent_, EmuThread* emu_thread)
|
||||
: QWidget(parent_), emu_thread(emu_thread) {
|
||||
setWindowTitle(QStringLiteral("yuzu %1 | %2-%3")
|
||||
.arg(QString::fromUtf8(Common::g_build_name),
|
||||
|
@ -278,26 +297,13 @@ GRenderWindow::GRenderWindow(QWidget* parent_, EmuThread* emu_thread)
|
|||
setLayout(layout);
|
||||
InputCommon::Init();
|
||||
|
||||
GMainWindow* parent = GetMainWindow();
|
||||
connect(this, &GRenderWindow::FirstFrameDisplayed, parent, &GMainWindow::OnLoadComplete);
|
||||
connect(this, &GRenderWindow::FirstFrameDisplayed, parent_, &GMainWindow::OnLoadComplete);
|
||||
}
|
||||
|
||||
GRenderWindow::~GRenderWindow() {
|
||||
InputCommon::Shutdown();
|
||||
}
|
||||
|
||||
void GRenderWindow::MakeCurrent() {
|
||||
if (core_context) {
|
||||
core_context->MakeCurrent();
|
||||
}
|
||||
}
|
||||
|
||||
void GRenderWindow::DoneCurrent() {
|
||||
if (core_context) {
|
||||
core_context->DoneCurrent();
|
||||
}
|
||||
}
|
||||
|
||||
void GRenderWindow::PollEvents() {
|
||||
if (!first_frame) {
|
||||
first_frame = true;
|
||||
|
@ -309,21 +315,6 @@ bool GRenderWindow::IsShown() const {
|
|||
return !isMinimized();
|
||||
}
|
||||
|
||||
void GRenderWindow::RetrieveVulkanHandlers(void* get_instance_proc_addr, void* instance,
|
||||
void* surface) const {
|
||||
#ifdef HAS_VULKAN
|
||||
const auto instance_proc_addr = vk_instance->getInstanceProcAddr("vkGetInstanceProcAddr");
|
||||
const VkInstance instance_copy = vk_instance->vkInstance();
|
||||
const VkSurfaceKHR surface_copy = vk_instance->surfaceForWindow(child_window);
|
||||
|
||||
std::memcpy(get_instance_proc_addr, &instance_proc_addr, sizeof(instance_proc_addr));
|
||||
std::memcpy(instance, &instance_copy, sizeof(instance_copy));
|
||||
std::memcpy(surface, &surface_copy, sizeof(surface_copy));
|
||||
#else
|
||||
UNREACHABLE_MSG("Executing Vulkan code without compiling Vulkan");
|
||||
#endif
|
||||
}
|
||||
|
||||
// On Qt 5.0+, this correctly gets the size of the framebuffer (pixels).
|
||||
//
|
||||
// Older versions get the window size (density independent pixels),
|
||||
|
@ -474,9 +465,13 @@ void GRenderWindow::resizeEvent(QResizeEvent* event) {
|
|||
|
||||
std::unique_ptr<Core::Frontend::GraphicsContext> GRenderWindow::CreateSharedContext() const {
|
||||
if (Settings::values.renderer_backend == Settings::RendererBackend::OpenGL) {
|
||||
return std::make_unique<GGLContext>(QOpenGLContext::globalShareContext());
|
||||
auto c = static_cast<OpenGLSharedContext*>(main_context.get());
|
||||
// Bind the shared contexts to the main surface in case the backend wants to take over
|
||||
// presentation
|
||||
return std::make_unique<OpenGLSharedContext>(c->GetShareContext(),
|
||||
child_widget->windowHandle());
|
||||
}
|
||||
return {};
|
||||
return std::make_unique<DummyContext>();
|
||||
}
|
||||
|
||||
bool GRenderWindow::InitRenderTarget() {
|
||||
|
@ -497,14 +492,11 @@ bool GRenderWindow::InitRenderTarget() {
|
|||
break;
|
||||
}
|
||||
|
||||
child_widget->resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
|
||||
layout()->addWidget(child_widget);
|
||||
// Reset minimum required size to avoid resizing issues on the main window after restarting.
|
||||
setMinimumSize(1, 1);
|
||||
|
||||
// Show causes the window to actually be created and the gl context as well, but we don't want
|
||||
// the widget to be shown yet, so immediately hide it.
|
||||
show();
|
||||
hide();
|
||||
|
||||
resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
|
||||
|
||||
OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
|
||||
|
@ -523,9 +515,10 @@ bool GRenderWindow::InitRenderTarget() {
|
|||
void GRenderWindow::ReleaseRenderTarget() {
|
||||
if (child_widget) {
|
||||
layout()->removeWidget(child_widget);
|
||||
delete child_widget;
|
||||
child_widget->deleteLater();
|
||||
child_widget = nullptr;
|
||||
}
|
||||
main_context.reset();
|
||||
}
|
||||
|
||||
void GRenderWindow::CaptureScreenshot(u32 res_scale, const QString& screenshot_path) {
|
||||
|
@ -557,24 +550,13 @@ void GRenderWindow::OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal
|
|||
bool GRenderWindow::InitializeOpenGL() {
|
||||
// TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground,
|
||||
// WA_DontShowOnScreen, WA_DeleteOnClose
|
||||
QSurfaceFormat fmt;
|
||||
fmt.setVersion(4, 3);
|
||||
fmt.setProfile(QSurfaceFormat::CompatibilityProfile);
|
||||
fmt.setOption(QSurfaceFormat::FormatOption::DeprecatedFunctions);
|
||||
// TODO: expose a setting for buffer value (ie default/single/double/triple)
|
||||
fmt.setSwapBehavior(QSurfaceFormat::DefaultSwapBehavior);
|
||||
fmt.setSwapInterval(0);
|
||||
QSurfaceFormat::setDefaultFormat(fmt);
|
||||
|
||||
GMainWindow* parent = GetMainWindow();
|
||||
QWindow* parent_win_handle = parent ? parent->windowHandle() : nullptr;
|
||||
child_window = new OpenGLWindow(parent_win_handle, this, QOpenGLContext::globalShareContext());
|
||||
child_window->create();
|
||||
child_widget = createWindowContainer(child_window, this);
|
||||
child_widget->resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
|
||||
layout()->addWidget(child_widget);
|
||||
|
||||
core_context = CreateSharedContext();
|
||||
auto child = new OpenGLRenderWidget(this);
|
||||
child_widget = child;
|
||||
child_widget->windowHandle()->create();
|
||||
auto context = std::make_shared<OpenGLSharedContext>(child->windowHandle());
|
||||
main_context = context;
|
||||
child->SetContext(
|
||||
std::make_unique<OpenGLSharedContext>(context->GetShareContext(), child->windowHandle()));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -604,13 +586,10 @@ bool GRenderWindow::InitializeVulkan() {
|
|||
return false;
|
||||
}
|
||||
|
||||
GMainWindow* parent = GetMainWindow();
|
||||
QWindow* parent_win_handle = parent ? parent->windowHandle() : nullptr;
|
||||
child_window = new VulkanWindow(parent_win_handle, this, vk_instance.get());
|
||||
child_window->create();
|
||||
child_widget = createWindowContainer(child_window, this);
|
||||
child_widget->resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
|
||||
layout()->addWidget(child_widget);
|
||||
auto child = new VulkanRenderWidget(this, vk_instance.get());
|
||||
child_widget = child;
|
||||
child_widget->windowHandle()->create();
|
||||
main_context = std::make_unique<DummyContext>();
|
||||
|
||||
return true;
|
||||
#else
|
||||
|
@ -620,8 +599,24 @@ bool GRenderWindow::InitializeVulkan() {
|
|||
#endif
|
||||
}
|
||||
|
||||
void GRenderWindow::RetrieveVulkanHandlers(void* get_instance_proc_addr, void* instance,
|
||||
void* surface) const {
|
||||
#ifdef HAS_VULKAN
|
||||
const auto instance_proc_addr = vk_instance->getInstanceProcAddr("vkGetInstanceProcAddr");
|
||||
const VkInstance instance_copy = vk_instance->vkInstance();
|
||||
const VkSurfaceKHR surface_copy = vk_instance->surfaceForWindow(child_widget->windowHandle());
|
||||
|
||||
std::memcpy(get_instance_proc_addr, &instance_proc_addr, sizeof(instance_proc_addr));
|
||||
std::memcpy(instance, &instance_copy, sizeof(instance_copy));
|
||||
std::memcpy(surface, &surface_copy, sizeof(surface_copy));
|
||||
#else
|
||||
UNREACHABLE_MSG("Executing Vulkan code without compiling Vulkan");
|
||||
#endif
|
||||
}
|
||||
|
||||
bool GRenderWindow::LoadOpenGL() {
|
||||
Core::Frontend::ScopeAcquireContext acquire_context{*this};
|
||||
auto context = CreateSharedContext();
|
||||
auto scope = context->Acquire();
|
||||
if (!gladLoadGL()) {
|
||||
QMessageBox::critical(this, tr("Error while initializing OpenGL 4.3!"),
|
||||
tr("Your GPU may not support OpenGL 4.3, or you do not have the "
|
||||
|
|
|
@ -7,23 +7,20 @@
|
|||
#include <atomic>
|
||||
#include <condition_variable>
|
||||
#include <mutex>
|
||||
|
||||
#include <thread>
|
||||
#include <QImage>
|
||||
#include <QThread>
|
||||
#include <QWidget>
|
||||
#include <QWindow>
|
||||
|
||||
#include "common/thread.h"
|
||||
#include "core/core.h"
|
||||
#include "core/frontend/emu_window.h"
|
||||
|
||||
class GRenderWindow;
|
||||
class GMainWindow;
|
||||
class QKeyEvent;
|
||||
class QScreen;
|
||||
class QTouchEvent;
|
||||
class QStringList;
|
||||
class QSurface;
|
||||
class QOpenGLContext;
|
||||
#ifdef HAS_VULKAN
|
||||
class QVulkanInstance;
|
||||
#endif
|
||||
|
@ -36,7 +33,7 @@ class EmuThread final : public QThread {
|
|||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit EmuThread(GRenderWindow& window);
|
||||
explicit EmuThread();
|
||||
~EmuThread() override;
|
||||
|
||||
/**
|
||||
|
@ -87,14 +84,8 @@ private:
|
|||
bool exec_step = false;
|
||||
bool running = false;
|
||||
std::atomic_bool stop_run{false};
|
||||
std::mutex running_mutex;
|
||||
std::condition_variable running_cv;
|
||||
|
||||
/// Only used in asynchronous GPU mode
|
||||
std::unique_ptr<Core::Frontend::GraphicsContext> shared_context;
|
||||
|
||||
/// This is shared_context in asynchronous GPU mode, core_context in synchronous GPU mode
|
||||
Core::Frontend::GraphicsContext& context;
|
||||
std::mutex running_mutex = {};
|
||||
std::condition_variable running_cv = {};
|
||||
|
||||
signals:
|
||||
/**
|
||||
|
@ -124,12 +115,10 @@ class GRenderWindow : public QWidget, public Core::Frontend::EmuWindow {
|
|||
Q_OBJECT
|
||||
|
||||
public:
|
||||
GRenderWindow(QWidget* parent, EmuThread* emu_thread);
|
||||
GRenderWindow(GMainWindow* parent, EmuThread* emu_thread);
|
||||
~GRenderWindow() override;
|
||||
|
||||
// EmuWindow implementation.
|
||||
void MakeCurrent() override;
|
||||
void DoneCurrent() override;
|
||||
void PollEvents() override;
|
||||
bool IsShown() const override;
|
||||
void RetrieveVulkanHandlers(void* get_instance_proc_addr, void* instance,
|
||||
|
@ -165,6 +154,8 @@ public:
|
|||
|
||||
void CaptureScreenshot(u32 res_scale, const QString& screenshot_path);
|
||||
|
||||
std::pair<u32, u32> ScaleTouch(const QPointF pos) const;
|
||||
|
||||
public slots:
|
||||
void OnEmulationStarting(EmuThread* emu_thread);
|
||||
void OnEmulationStopping();
|
||||
|
@ -176,7 +167,6 @@ signals:
|
|||
void FirstFrameDisplayed();
|
||||
|
||||
private:
|
||||
std::pair<u32, u32> ScaleTouch(QPointF pos) const;
|
||||
void TouchBeginEvent(const QTouchEvent* event);
|
||||
void TouchUpdateEvent(const QTouchEvent* event);
|
||||
void TouchEndEvent();
|
||||
|
@ -190,7 +180,10 @@ private:
|
|||
|
||||
EmuThread* emu_thread;
|
||||
|
||||
std::unique_ptr<GraphicsContext> core_context;
|
||||
// Main context that will be shared with all other contexts that are requested.
|
||||
// If this is used in a shared context setting, then this should not be used directly, but
|
||||
// should instead be shared from
|
||||
std::shared_ptr<Core::Frontend::GraphicsContext> main_context;
|
||||
|
||||
#ifdef HAS_VULKAN
|
||||
std::unique_ptr<QVulkanInstance> vk_instance;
|
||||
|
@ -201,12 +194,6 @@ private:
|
|||
|
||||
QByteArray geometry;
|
||||
|
||||
/// Native window handle that backs this presentation widget
|
||||
QWindow* child_window = nullptr;
|
||||
|
||||
/// In order to embed the window into GRenderWindow, you need to use createWindowContainer to
|
||||
/// put the child_window into a widget then add it to the layout. This child_widget can be
|
||||
/// parented to GRenderWindow and use Qt's lifetime system
|
||||
QWidget* child_widget = nullptr;
|
||||
|
||||
bool first_frame = false;
|
||||
|
|
|
@ -984,7 +984,7 @@ void GMainWindow::BootGame(const QString& filename) {
|
|||
return;
|
||||
|
||||
// Create and start the emulation thread
|
||||
emu_thread = std::make_unique<EmuThread>(*render_window);
|
||||
emu_thread = std::make_unique<EmuThread>();
|
||||
emit EmulationStarting(emu_thread.get());
|
||||
emu_thread->start();
|
||||
|
||||
|
@ -2375,7 +2375,6 @@ int main(int argc, char* argv[]) {
|
|||
|
||||
// Enables the core to make the qt created contexts current on std::threads
|
||||
QCoreApplication::setAttribute(Qt::AA_DontCheckOpenGLContextThreadAffinity);
|
||||
QCoreApplication::setAttribute(Qt::AA_ShareOpenGLContexts);
|
||||
QApplication app(argc, argv);
|
||||
|
||||
// Qt changes the locale and causes issues in float conversion using std::to_string() when
|
||||
|
|
|
@ -148,14 +148,6 @@ EmuWindow_SDL2_GL::~EmuWindow_SDL2_GL() {
|
|||
SDL_GL_DeleteContext(window_context);
|
||||
}
|
||||
|
||||
void EmuWindow_SDL2_GL::MakeCurrent() {
|
||||
core_context->MakeCurrent();
|
||||
}
|
||||
|
||||
void EmuWindow_SDL2_GL::DoneCurrent() {
|
||||
core_context->DoneCurrent();
|
||||
}
|
||||
|
||||
void EmuWindow_SDL2_GL::RetrieveVulkanHandlers(void* get_instance_proc_addr, void* instance,
|
||||
void* surface) const {
|
||||
// Should not have been called from OpenGL
|
||||
|
|
|
@ -13,8 +13,6 @@ public:
|
|||
explicit EmuWindow_SDL2_GL(Core::System& system, bool fullscreen);
|
||||
~EmuWindow_SDL2_GL();
|
||||
|
||||
void MakeCurrent() override;
|
||||
void DoneCurrent() override;
|
||||
void Present() override;
|
||||
|
||||
/// Ignored in OpenGL
|
||||
|
|
|
@ -111,14 +111,6 @@ EmuWindow_SDL2_VK::~EmuWindow_SDL2_VK() {
|
|||
vkDestroyInstance(vk_instance, nullptr);
|
||||
}
|
||||
|
||||
void EmuWindow_SDL2_VK::MakeCurrent() {
|
||||
// Unused on Vulkan
|
||||
}
|
||||
|
||||
void EmuWindow_SDL2_VK::DoneCurrent() {
|
||||
// Unused on Vulkan
|
||||
}
|
||||
|
||||
void EmuWindow_SDL2_VK::RetrieveVulkanHandlers(void* get_instance_proc_addr, void* instance,
|
||||
void* surface) const {
|
||||
const auto instance_proc_addr = vkGetInstanceProcAddr;
|
||||
|
|
|
@ -13,8 +13,6 @@ public:
|
|||
explicit EmuWindow_SDL2_VK(Core::System& system, bool fullscreen);
|
||||
~EmuWindow_SDL2_VK();
|
||||
|
||||
void MakeCurrent() override;
|
||||
void DoneCurrent() override;
|
||||
void Present() override;
|
||||
void RetrieveVulkanHandlers(void* get_instance_proc_addr, void* instance,
|
||||
void* surface) const override;
|
||||
|
|
|
@ -232,15 +232,8 @@ int main(int argc, char** argv) {
|
|||
|
||||
system.Renderer().Rasterizer().LoadDiskResources();
|
||||
|
||||
// Acquire render context for duration of the thread if this is the rendering thread
|
||||
if (!Settings::values.use_asynchronous_gpu_emulation) {
|
||||
emu_window->MakeCurrent();
|
||||
}
|
||||
SCOPE_EXIT({
|
||||
if (!Settings::values.use_asynchronous_gpu_emulation) {
|
||||
emu_window->DoneCurrent();
|
||||
}
|
||||
});
|
||||
// Core is loaded, start the GPU (makes the GPU contexts current to this thread)
|
||||
system.GPU().Start();
|
||||
|
||||
std::thread render_thread([&emu_window] { emu_window->Present(); });
|
||||
while (emu_window->IsOpen()) {
|
||||
|
|
Loading…
Reference in a new issue