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input_common: Add support for analog toggle
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4 changed files with 15 additions and 0 deletions
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@ -102,6 +102,8 @@ struct AnalogProperties {
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float offset{};
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// Invert direction of the sensor data
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bool inverted{};
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// Press once to activate, press again to release
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bool toggle{};
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};
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// Single analog sensor data
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@ -115,8 +117,11 @@ struct AnalogStatus {
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struct ButtonStatus {
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Common::UUID uuid{};
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bool value{};
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// Invert value of the button
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bool inverted{};
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// Press once to activate, press again to release
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bool toggle{};
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// Internal lock for the toggle status
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bool locked{};
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};
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@ -52,6 +52,9 @@ Common::Input::ButtonStatus TransformToButton(const Common::Input::CallbackStatu
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Common::Input::ButtonStatus status{};
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switch (callback.type) {
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case Common::Input::InputType::Analog:
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status.value = TransformToTrigger(callback).pressed.value;
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status.toggle = callback.analog_status.properties.toggle;
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break;
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case Common::Input::InputType::Trigger:
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status.value = TransformToTrigger(callback).pressed.value;
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break;
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@ -824,6 +824,7 @@ std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateAnalogDevice(
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.threshold = std::clamp(params.Get("threshold", 0.5f), 0.0f, 1.0f),
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.offset = std::clamp(params.Get("offset", 0.0f), -1.0f, 1.0f),
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.inverted = params.Get("invert", "+") == "-",
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.toggle = static_cast<bool>(params.Get("toggle", false)),
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};
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input_engine->PreSetController(identifier);
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input_engine->PreSetAxis(identifier, axis);
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@ -382,6 +382,12 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
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button_map[button_id]->setText(ButtonToText(param));
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emulated_controller->SetButtonParam(button_id, param);
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});
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context_menu.addAction(tr("Toggle axis"), [&] {
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const bool toggle_value = !param.Get("toggle", false);
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param.Set("toggle", toggle_value);
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button_map[button_id]->setText(ButtonToText(param));
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emulated_controller->SetButtonParam(button_id, param);
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});
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context_menu.addAction(tr("Set threshold"), [&] {
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const int button_threshold =
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static_cast<int>(param.Get("threshold", 0.5f) * 100.0f);
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