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Rename all shader cache references to pipeline cache
After Hades, both OpenGL and Vulkan use a pipeline cache instead of single stages of the graphics pipeline. Renamed the Remove menu entries to match.
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1 changed files with 4 additions and 4 deletions
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@ -515,16 +515,16 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
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QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location"));
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QAction* open_mod_location = context_menu.addAction(tr("Open Mod Data Location"));
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QAction* open_transferable_shader_cache =
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context_menu.addAction(tr("Open Transferable Shader Cache"));
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context_menu.addAction(tr("Open Transferable Pipeline Cache"));
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context_menu.addSeparator();
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QMenu* remove_menu = context_menu.addMenu(tr("Remove"));
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QAction* remove_update = remove_menu->addAction(tr("Remove Installed Update"));
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QAction* remove_dlc = remove_menu->addAction(tr("Remove All Installed DLC"));
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QAction* remove_custom_config = remove_menu->addAction(tr("Remove Custom Configuration"));
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QAction* remove_gl_shader_cache = remove_menu->addAction(tr("Remove OpenGL Shader Cache"));
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QAction* remove_vk_shader_cache = remove_menu->addAction(tr("Remove Vulkan Shader Cache"));
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QAction* remove_gl_shader_cache = remove_menu->addAction(tr("Remove OpenGL Pipeline Cache"));
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QAction* remove_vk_shader_cache = remove_menu->addAction(tr("Remove Vulkan Pipeline Cache"));
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remove_menu->addSeparator();
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QAction* remove_shader_cache = remove_menu->addAction(tr("Remove All Shader Caches"));
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QAction* remove_shader_cache = remove_menu->addAction(tr("Remove All Pipeline Caches"));
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QAction* remove_all_content = remove_menu->addAction(tr("Remove All Installed Contents"));
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QMenu* dump_romfs_menu = context_menu.addMenu(tr("Dump RomFS"));
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QAction* dump_romfs = dump_romfs_menu->addAction(tr("Dump RomFS"));
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