mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-22 23:02:47 +01:00
input_common: Rewrite main and add the new drivers
This commit is contained in:
parent
6d108f0dcb
commit
29ae42f3e2
2 changed files with 331 additions and 50 deletions
|
@ -4,54 +4,265 @@
|
|||
|
||||
#include <memory>
|
||||
#include <thread>
|
||||
#include "common/input.h"
|
||||
#include "common/param_package.h"
|
||||
#include "common/settings.h"
|
||||
#include "input_common/drivers/gc_adapter.h"
|
||||
#include "input_common/drivers/keyboard.h"
|
||||
#include "input_common/drivers/mouse.h"
|
||||
#include "input_common/drivers/tas_input.h"
|
||||
#include "input_common/drivers/touch_screen.h"
|
||||
#include "input_common/drivers/udp_client.h"
|
||||
#include "input_common/helpers/stick_from_buttons.h"
|
||||
#include "input_common/helpers/touch_from_buttons.h"
|
||||
#include "input_common/input_engine.h"
|
||||
#include "input_common/input_mapping.h"
|
||||
#include "input_common/input_poller.h"
|
||||
#include "input_common/main.h"
|
||||
#ifdef HAVE_SDL2
|
||||
#include "input_common/sdl/sdl.h"
|
||||
#include "input_common/drivers/sdl_driver.h"
|
||||
#endif
|
||||
|
||||
namespace InputCommon {
|
||||
|
||||
struct InputSubsystem::Impl {
|
||||
void Initialize() {
|
||||
mapping_factory = std::make_shared<MappingFactory>();
|
||||
MappingCallback mapping_callback{[this](MappingData data) { RegisterInput(data); }};
|
||||
|
||||
keyboard = std::make_shared<Keyboard>("keyboard");
|
||||
keyboard->SetMappingCallback(mapping_callback);
|
||||
keyboard_factory = std::make_shared<InputFactory>(keyboard);
|
||||
Input::RegisterFactory<Input::InputDevice>(keyboard->GetEngineName(), keyboard_factory);
|
||||
|
||||
mouse = std::make_shared<Mouse>("mouse");
|
||||
mouse->SetMappingCallback(mapping_callback);
|
||||
mouse_factory = std::make_shared<InputFactory>(mouse);
|
||||
Input::RegisterFactory<Input::InputDevice>(mouse->GetEngineName(), mouse_factory);
|
||||
|
||||
touch_screen = std::make_shared<TouchScreen>("touch");
|
||||
touch_screen_factory = std::make_shared<InputFactory>(touch_screen);
|
||||
Input::RegisterFactory<Input::InputDevice>(touch_screen->GetEngineName(),
|
||||
touch_screen_factory);
|
||||
|
||||
gcadapter = std::make_shared<GCAdapter>("gcpad");
|
||||
gcadapter->SetMappingCallback(mapping_callback);
|
||||
gcadapter_factory = std::make_shared<InputFactory>(gcadapter);
|
||||
Input::RegisterFactory<Input::InputDevice>(gcadapter->GetEngineName(), gcadapter_factory);
|
||||
|
||||
udp_client = std::make_shared<CemuhookUDP::UDPClient>("cemuhookudp");
|
||||
udp_client->SetMappingCallback(mapping_callback);
|
||||
udp_client_factory = std::make_shared<InputFactory>(udp_client);
|
||||
Input::RegisterFactory<Input::InputDevice>(udp_client->GetEngineName(), udp_client_factory);
|
||||
|
||||
tas_input = std::make_shared<TasInput::Tas>("tas");
|
||||
tas_input->SetMappingCallback(mapping_callback);
|
||||
tas_input_factory = std::make_shared<InputFactory>(tas_input);
|
||||
Input::RegisterFactory<Input::InputDevice>(tas_input->GetEngineName(), tas_input_factory);
|
||||
|
||||
#ifdef HAVE_SDL2
|
||||
sdl = std::make_shared<SDLDriver>("sdl");
|
||||
sdl->SetMappingCallback(mapping_callback);
|
||||
sdl_factory = std::make_shared<InputFactory>(sdl);
|
||||
Input::RegisterFactory<Input::InputDevice>(sdl->GetEngineName(), sdl_factory);
|
||||
#endif
|
||||
|
||||
Input::RegisterFactory<Input::InputDevice>("touch_from_button",
|
||||
std::make_shared<TouchFromButton>());
|
||||
Input::RegisterFactory<Input::InputDevice>("analog_from_button",
|
||||
std::make_shared<StickFromButton>());
|
||||
}
|
||||
|
||||
void Shutdown() {
|
||||
Input::UnregisterFactory<Input::InputDevice>(keyboard->GetEngineName());
|
||||
keyboard.reset();
|
||||
|
||||
Input::UnregisterFactory<Input::InputDevice>(mouse->GetEngineName());
|
||||
mouse.reset();
|
||||
|
||||
Input::UnregisterFactory<Input::InputDevice>(touch_screen->GetEngineName());
|
||||
touch_screen.reset();
|
||||
|
||||
Input::UnregisterFactory<Input::InputDevice>(gcadapter->GetEngineName());
|
||||
gcadapter.reset();
|
||||
|
||||
Input::UnregisterFactory<Input::InputDevice>(udp_client->GetEngineName());
|
||||
udp_client.reset();
|
||||
|
||||
Input::UnregisterFactory<Input::InputDevice>(tas_input->GetEngineName());
|
||||
tas_input.reset();
|
||||
|
||||
#ifdef HAVE_SDL2
|
||||
Input::UnregisterFactory<Input::InputDevice>(sdl->GetEngineName());
|
||||
sdl.reset();
|
||||
#endif
|
||||
|
||||
Input::UnregisterFactory<Input::InputDevice>("touch_from_button");
|
||||
Input::UnregisterFactory<Input::InputDevice>("analog_from_button");
|
||||
}
|
||||
|
||||
[[nodiscard]] std::vector<Common::ParamPackage> GetInputDevices() const {
|
||||
std::vector<Common::ParamPackage> devices = {
|
||||
Common::ParamPackage{{"display", "Any"}, {"class", "any"}},
|
||||
Common::ParamPackage{{"display", "Keyboard/Mouse"}, {"class", "keyboard"}},
|
||||
Common::ParamPackage{{"display", "Any"}, {"engine", "any"}},
|
||||
};
|
||||
return {};
|
||||
|
||||
auto keyboard_devices = keyboard->GetInputDevices();
|
||||
devices.insert(devices.end(), keyboard_devices.begin(), keyboard_devices.end());
|
||||
auto mouse_devices = mouse->GetInputDevices();
|
||||
devices.insert(devices.end(), mouse_devices.begin(), mouse_devices.end());
|
||||
auto gcadapter_devices = gcadapter->GetInputDevices();
|
||||
devices.insert(devices.end(), gcadapter_devices.begin(), gcadapter_devices.end());
|
||||
auto tas_input_devices = tas_input->GetInputDevices();
|
||||
devices.insert(devices.end(), tas_input_devices.begin(), tas_input_devices.end());
|
||||
#ifdef HAVE_SDL2
|
||||
auto sdl_devices = sdl->GetInputDevices();
|
||||
devices.insert(devices.end(), sdl_devices.begin(), sdl_devices.end());
|
||||
#endif
|
||||
|
||||
return devices;
|
||||
}
|
||||
|
||||
[[nodiscard]] AnalogMapping GetAnalogMappingForDevice(
|
||||
const Common::ParamPackage& params) const {
|
||||
if (!params.Has("class") || params.Get("class", "") == "any") {
|
||||
if (!params.Has("engine") || params.Get("engine", "") == "any") {
|
||||
return {};
|
||||
}
|
||||
const std::string engine = params.Get("engine", "");
|
||||
if (engine == gcadapter->GetEngineName()) {
|
||||
return gcadapter->GetAnalogMappingForDevice(params);
|
||||
}
|
||||
if (engine == tas_input->GetEngineName()) {
|
||||
return tas_input->GetAnalogMappingForDevice(params);
|
||||
}
|
||||
#ifdef HAVE_SDL2
|
||||
if (engine == sdl->GetEngineName()) {
|
||||
return sdl->GetAnalogMappingForDevice(params);
|
||||
}
|
||||
#endif
|
||||
return {};
|
||||
}
|
||||
|
||||
[[nodiscard]] ButtonMapping GetButtonMappingForDevice(
|
||||
const Common::ParamPackage& params) const {
|
||||
if (!params.Has("class") || params.Get("class", "") == "any") {
|
||||
if (!params.Has("engine") || params.Get("engine", "") == "any") {
|
||||
return {};
|
||||
}
|
||||
const std::string engine = params.Get("engine", "");
|
||||
if (engine == gcadapter->GetEngineName()) {
|
||||
return gcadapter->GetButtonMappingForDevice(params);
|
||||
}
|
||||
if (engine == tas_input->GetEngineName()) {
|
||||
return tas_input->GetButtonMappingForDevice(params);
|
||||
}
|
||||
#ifdef HAVE_SDL2
|
||||
if (engine == sdl->GetEngineName()) {
|
||||
return sdl->GetButtonMappingForDevice(params);
|
||||
}
|
||||
#endif
|
||||
return {};
|
||||
}
|
||||
|
||||
[[nodiscard]] MotionMapping GetMotionMappingForDevice(
|
||||
const Common::ParamPackage& params) const {
|
||||
if (!params.Has("class") || params.Get("class", "") == "any") {
|
||||
if (!params.Has("engine") || params.Get("engine", "") == "any") {
|
||||
return {};
|
||||
}
|
||||
const std::string engine = params.Get("engine", "");
|
||||
if (engine == gcadapter->GetEngineName()) {
|
||||
return gcadapter->GetMotionMappingForDevice(params);
|
||||
}
|
||||
#ifdef HAVE_SDL2
|
||||
if (engine == sdl->GetEngineName()) {
|
||||
return sdl->GetMotionMappingForDevice(params);
|
||||
}
|
||||
#endif
|
||||
return {};
|
||||
}
|
||||
|
||||
std::string GetButtonName(const Common::ParamPackage& params) const {
|
||||
if (!params.Has("engine") || params.Get("engine", "") == "any") {
|
||||
return "Unknown";
|
||||
}
|
||||
const std::string engine = params.Get("engine", "");
|
||||
if (engine == mouse->GetEngineName()) {
|
||||
return mouse->GetUIName(params);
|
||||
}
|
||||
if (engine == gcadapter->GetEngineName()) {
|
||||
return gcadapter->GetUIName(params);
|
||||
}
|
||||
if (engine == udp_client->GetEngineName()) {
|
||||
return udp_client->GetUIName(params);
|
||||
}
|
||||
if (engine == tas_input->GetEngineName()) {
|
||||
return tas_input->GetUIName(params);
|
||||
}
|
||||
#ifdef HAVE_SDL2
|
||||
if (engine == sdl->GetEngineName()) {
|
||||
return sdl->GetUIName(params);
|
||||
}
|
||||
#endif
|
||||
return "Bad engine";
|
||||
}
|
||||
|
||||
bool IsController(const Common::ParamPackage& params) {
|
||||
const std::string engine = params.Get("engine", "");
|
||||
if (engine == mouse->GetEngineName()) {
|
||||
return true;
|
||||
}
|
||||
if (engine == gcadapter->GetEngineName()) {
|
||||
return true;
|
||||
}
|
||||
if (engine == tas_input->GetEngineName()) {
|
||||
return true;
|
||||
}
|
||||
#ifdef HAVE_SDL2
|
||||
if (engine == sdl->GetEngineName()) {
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
return false;
|
||||
}
|
||||
|
||||
void BeginConfiguration() {
|
||||
keyboard->BeginConfiguration();
|
||||
mouse->BeginConfiguration();
|
||||
gcadapter->BeginConfiguration();
|
||||
udp_client->BeginConfiguration();
|
||||
#ifdef HAVE_SDL2
|
||||
sdl->BeginConfiguration();
|
||||
#endif
|
||||
}
|
||||
|
||||
void EndConfiguration() {
|
||||
keyboard->EndConfiguration();
|
||||
mouse->EndConfiguration();
|
||||
gcadapter->EndConfiguration();
|
||||
udp_client->EndConfiguration();
|
||||
#ifdef HAVE_SDL2
|
||||
sdl->EndConfiguration();
|
||||
#endif
|
||||
}
|
||||
|
||||
void RegisterInput(MappingData data) {
|
||||
mapping_factory->RegisterInput(data);
|
||||
}
|
||||
|
||||
std::shared_ptr<MappingFactory> mapping_factory;
|
||||
std::shared_ptr<Keyboard> keyboard;
|
||||
std::shared_ptr<InputFactory> keyboard_factory;
|
||||
std::shared_ptr<Mouse> mouse;
|
||||
std::shared_ptr<InputFactory> mouse_factory;
|
||||
std::shared_ptr<GCAdapter> gcadapter;
|
||||
std::shared_ptr<InputFactory> gcadapter_factory;
|
||||
std::shared_ptr<TouchScreen> touch_screen;
|
||||
std::shared_ptr<InputFactory> touch_screen_factory;
|
||||
std::shared_ptr<CemuhookUDP::UDPClient> udp_client;
|
||||
std::shared_ptr<InputFactory> udp_client_factory;
|
||||
std::shared_ptr<TasInput::Tas> tas_input;
|
||||
std::shared_ptr<InputFactory> tas_input_factory;
|
||||
#ifdef HAVE_SDL2
|
||||
std::shared_ptr<SDLDriver> sdl;
|
||||
std::shared_ptr<InputFactory> sdl_factory;
|
||||
#endif
|
||||
};
|
||||
|
||||
InputSubsystem::InputSubsystem() : impl{std::make_unique<Impl>()} {}
|
||||
|
@ -66,6 +277,38 @@ void InputSubsystem::Shutdown() {
|
|||
impl->Shutdown();
|
||||
}
|
||||
|
||||
Keyboard* InputSubsystem::GetKeyboard() {
|
||||
return impl->keyboard.get();
|
||||
}
|
||||
|
||||
const Keyboard* InputSubsystem::GetKeyboard() const {
|
||||
return impl->keyboard.get();
|
||||
}
|
||||
|
||||
Mouse* InputSubsystem::GetMouse() {
|
||||
return impl->mouse.get();
|
||||
}
|
||||
|
||||
const Mouse* InputSubsystem::GetMouse() const {
|
||||
return impl->mouse.get();
|
||||
}
|
||||
|
||||
TouchScreen* InputSubsystem::GetTouchScreen() {
|
||||
return impl->touch_screen.get();
|
||||
}
|
||||
|
||||
const TouchScreen* InputSubsystem::GetTouchScreen() const {
|
||||
return impl->touch_screen.get();
|
||||
}
|
||||
|
||||
TasInput::Tas* InputSubsystem::GetTas() {
|
||||
return impl->tas_input.get();
|
||||
}
|
||||
|
||||
const TasInput::Tas* InputSubsystem::GetTas() const {
|
||||
return impl->tas_input.get();
|
||||
}
|
||||
|
||||
std::vector<Common::ParamPackage> InputSubsystem::GetInputDevices() const {
|
||||
return impl->GetInputDevices();
|
||||
}
|
||||
|
@ -82,12 +325,37 @@ MotionMapping InputSubsystem::GetMotionMappingForDevice(const Common::ParamPacka
|
|||
return impl->GetMotionMappingForDevice(device);
|
||||
}
|
||||
|
||||
void InputSubsystem::ReloadInputDevices() {
|
||||
std::string InputSubsystem::GetButtonName(const Common::ParamPackage& params) const {
|
||||
const std::string toggle = params.Get("toggle", false) ? "~" : "";
|
||||
const std::string inverted = params.Get("inverted", false) ? "!" : "";
|
||||
const std::string button_name = impl->GetButtonName(params);
|
||||
std::string axis_direction = "";
|
||||
if (params.Has("axis")) {
|
||||
axis_direction = params.Get("invert", "+");
|
||||
}
|
||||
return fmt::format("{}{}{}{}", toggle, inverted, button_name, axis_direction);
|
||||
}
|
||||
|
||||
std::vector<std::unique_ptr<Polling::DevicePoller>> InputSubsystem::GetPollers([
|
||||
[maybe_unused]] Polling::DeviceType type) const {
|
||||
return {};
|
||||
bool InputSubsystem::IsController(const Common::ParamPackage& params) const {
|
||||
return impl->IsController(params);
|
||||
}
|
||||
|
||||
void InputSubsystem::ReloadInputDevices() {
|
||||
impl->udp_client.get()->ReloadSockets();
|
||||
}
|
||||
|
||||
void InputSubsystem::BeginMapping(Polling::InputType type) {
|
||||
impl->BeginConfiguration();
|
||||
impl->mapping_factory->BeginMapping(type);
|
||||
}
|
||||
|
||||
const Common::ParamPackage InputSubsystem::GetNextInput() const {
|
||||
return impl->mapping_factory->GetNextInput();
|
||||
}
|
||||
|
||||
void InputSubsystem::StopMapping() const {
|
||||
impl->EndConfiguration();
|
||||
impl->mapping_factory->StopMapping();
|
||||
}
|
||||
|
||||
std::string GenerateKeyboardParam(int key_code) {
|
||||
|
|
|
@ -25,47 +25,26 @@ namespace Settings::NativeMotion {
|
|||
enum Values : int;
|
||||
}
|
||||
|
||||
namespace MouseInput {
|
||||
namespace InputCommon {
|
||||
class Keyboard;
|
||||
class Mouse;
|
||||
}
|
||||
class TouchScreen;
|
||||
struct MappingData;
|
||||
} // namespace InputCommon
|
||||
|
||||
namespace TasInput {
|
||||
namespace InputCommon::TasInput {
|
||||
class Tas;
|
||||
}
|
||||
} // namespace InputCommon::TasInput
|
||||
|
||||
namespace InputCommon {
|
||||
namespace Polling {
|
||||
|
||||
enum class DeviceType { Button, AnalogPreferred, Motion };
|
||||
|
||||
/// Type of input desired for mapping purposes
|
||||
enum class InputType { None, Button, Stick, Motion, Touch };
|
||||
|
||||
/**
|
||||
* A class that can be used to get inputs from an input device like controllers without having to
|
||||
* poll the device's status yourself
|
||||
*/
|
||||
class DevicePoller {
|
||||
public:
|
||||
virtual ~DevicePoller() = default;
|
||||
/// Setup and start polling for inputs, should be called before GetNextInput
|
||||
/// If a device_id is provided, events should be filtered to only include events from this
|
||||
/// device id
|
||||
virtual void Start(const std::string& device_id = "") = 0;
|
||||
/// Stop polling
|
||||
virtual void Stop() = 0;
|
||||
/**
|
||||
* Every call to this function returns the next input recorded since calling Start
|
||||
* @return A ParamPackage of the recorded input, which can be used to create an InputDevice.
|
||||
* If there has been no input, the package is empty
|
||||
*/
|
||||
virtual Common::ParamPackage GetNextInput() = 0;
|
||||
};
|
||||
} // namespace Polling
|
||||
|
||||
/**
|
||||
* Given a ParamPackage for a Device returned from `GetInputDevices`, attempt to get the default
|
||||
* mapping for the device. This is currently only implemented for the SDL backend devices.
|
||||
* mapping for the device.
|
||||
*/
|
||||
using AnalogMapping = std::unordered_map<Settings::NativeAnalog::Values, Common::ParamPackage>;
|
||||
using ButtonMapping = std::unordered_map<Settings::NativeButton::Values, Common::ParamPackage>;
|
||||
|
@ -88,10 +67,34 @@ public:
|
|||
/// Unregisters all built-in input device factories and shuts them down.
|
||||
void Shutdown();
|
||||
|
||||
/// Retrieves the underlying keyboard device.
|
||||
[[nodiscard]] Keyboard* GetKeyboard();
|
||||
|
||||
/// Retrieves the underlying keyboard device.
|
||||
[[nodiscard]] const Keyboard* GetKeyboard() const;
|
||||
|
||||
/// Retrieves the underlying mouse device.
|
||||
[[nodiscard]] Mouse* GetMouse();
|
||||
|
||||
/// Retrieves the underlying mouse device.
|
||||
[[nodiscard]] const Mouse* GetMouse() const;
|
||||
|
||||
/// Retrieves the underlying touch screen device.
|
||||
[[nodiscard]] TouchScreen* GetTouchScreen();
|
||||
|
||||
/// Retrieves the underlying touch screen device.
|
||||
[[nodiscard]] const TouchScreen* GetTouchScreen() const;
|
||||
|
||||
/// Retrieves the underlying tas input device.
|
||||
[[nodiscard]] TasInput::Tas* GetTas();
|
||||
|
||||
/// Retrieves the underlying tas input device.
|
||||
[[nodiscard]] const TasInput::Tas* GetTas() const;
|
||||
|
||||
/**
|
||||
* Returns all available input devices that this Factory can create a new device with.
|
||||
* Each returned ParamPackage should have a `display` field used for display, a class field for
|
||||
* backends to determine if this backend is meant to service the request and any other
|
||||
* Each returned ParamPackage should have a `display` field used for display, a `engine` field
|
||||
* for backends to determine if this backend is meant to service the request and any other
|
||||
* information needed to identify this in the backend later.
|
||||
*/
|
||||
[[nodiscard]] std::vector<Common::ParamPackage> GetInputDevices() const;
|
||||
|
@ -105,23 +108,33 @@ public:
|
|||
/// Retrieves the motion mappings for the given device.
|
||||
[[nodiscard]] MotionMapping GetMotionMappingForDevice(const Common::ParamPackage& device) const;
|
||||
|
||||
/// Reloads the input devices
|
||||
/// Returns a string contaning the name of the button from the input engine.
|
||||
[[nodiscard]] std::string GetButtonName(const Common::ParamPackage& params) const;
|
||||
|
||||
/// Returns true if device is a controller.
|
||||
[[nodiscard]] bool IsController(const Common::ParamPackage& params) const;
|
||||
|
||||
/// Reloads the input devices.
|
||||
void ReloadInputDevices();
|
||||
|
||||
/// Get all DevicePoller from all backends for a specific device type
|
||||
[[nodiscard]] std::vector<std::unique_ptr<Polling::DevicePoller>> GetPollers(
|
||||
Polling::DeviceType type) const;
|
||||
/// Start polling from all backends for a desired input type.
|
||||
void BeginMapping(Polling::InputType type);
|
||||
|
||||
/// Returns an input event with mapping information.
|
||||
[[nodiscard]] const Common::ParamPackage GetNextInput() const;
|
||||
|
||||
/// Stop polling from all backends.
|
||||
void StopMapping() const;
|
||||
|
||||
private:
|
||||
struct Impl;
|
||||
std::unique_ptr<Impl> impl;
|
||||
};
|
||||
|
||||
/// Generates a serialized param package for creating a keyboard button device
|
||||
/// Generates a serialized param package for creating a keyboard button device.
|
||||
std::string GenerateKeyboardParam(int key_code);
|
||||
|
||||
/// Generates a serialized param package for creating an analog device taking input from keyboard
|
||||
/// Generates a serialized param package for creating an analog device taking input from keyboard.
|
||||
std::string GenerateAnalogParamFromKeys(int key_up, int key_down, int key_left, int key_right,
|
||||
int key_modifier, float modifier_scale);
|
||||
|
||||
} // namespace InputCommon
|
||||
|
|
Loading…
Reference in a new issue