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Win32 move default user folder location to AppData
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2 changed files with 24 additions and 0 deletions
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@ -26,6 +26,9 @@
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#define stat _stat64
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#define fstat _fstat64
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#define fileno _fileno
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// Windows version, at least Vista is required to obtain AppData Path
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#define WINVER 0x0600
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#define _WIN32_WINNT 0x0600
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#else
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#ifdef __APPLE__
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#include <sys/param.h>
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@ -594,6 +597,21 @@ std::string& GetExeDirectory() {
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}
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return exe_path;
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}
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std::string& AppDataLocalDirectory() {
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// Windows Vista or later only
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static std::string local_path;
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if (local_path.empty()) {
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PWSTR pw_local_path = 0;
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wchar_t* wchar_local_path;
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SHGetKnownFolderPath(FOLDERID_LocalAppData, 0, NULL, &pw_local_path);
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wchar_local_path = pw_local_path;
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local_path = Common::UTF16ToUTF8(wchar_local_path);
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// Freeing memory
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CoTaskMemFree(static_cast<void*>(pw_local_path));
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}
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return local_path;
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}
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#else
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/**
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* @return The user’s home directory on POSIX systems
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@ -671,6 +689,11 @@ const std::string& GetUserPath(const unsigned int DirIDX, const std::string& new
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if (paths[D_USER_IDX].empty()) {
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#ifdef _WIN32
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paths[D_USER_IDX] = GetExeDirectory() + DIR_SEP USERDATA_DIR DIR_SEP;
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if (!FileUtil::IsDirectory(paths[D_USER_IDX])) {
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paths[D_USER_IDX] =
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AppDataLocalDirectory() + DIR_SEP + EMU_DATA_DIR DIR_SEP USERDATA_DIR DIR_SEP;
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}
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paths[D_CONFIG_IDX] = paths[D_USER_IDX] + CONFIG_DIR DIR_SEP;
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paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
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#else
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@ -154,6 +154,7 @@ std::string GetBundleDirectory();
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#ifdef _WIN32
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std::string& GetExeDirectory();
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std::string& AppDataLocalDirectory();
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#endif
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size_t WriteStringToFile(bool text_file, const std::string& str, const char* filename);
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