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https://git.suyu.dev/suyu/suyu.git
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Kernel: Allow chaining WaitSynchronization calls inside a wakeup callback.
This commit is contained in:
parent
1b9ed033fc
commit
2a3f8e8484
4 changed files with 78 additions and 30 deletions
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@ -120,17 +120,19 @@ static ResultCode GetProcessId(u32* process_id, Handle process_handle) {
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}
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}
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/// Default thread wakeup callback for WaitSynchronization
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/// Default thread wakeup callback for WaitSynchronization
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static void DefaultThreadWakeupCallback(ThreadWakeupReason reason, SharedPtr<Thread> thread,
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static bool DefaultThreadWakeupCallback(ThreadWakeupReason reason, SharedPtr<Thread> thread,
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SharedPtr<WaitObject> object) {
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SharedPtr<WaitObject> object, size_t index) {
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ASSERT(thread->status == THREADSTATUS_WAIT_SYNCH_ANY);
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ASSERT(thread->status == THREADSTATUS_WAIT_SYNCH_ANY);
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if (reason == ThreadWakeupReason::Timeout) {
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if (reason == ThreadWakeupReason::Timeout) {
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thread->SetWaitSynchronizationResult(RESULT_TIMEOUT);
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thread->SetWaitSynchronizationResult(RESULT_TIMEOUT);
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return;
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return true;
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}
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}
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ASSERT(reason == ThreadWakeupReason::Signal);
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ASSERT(reason == ThreadWakeupReason::Signal);
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thread->SetWaitSynchronizationResult(RESULT_SUCCESS);
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thread->SetWaitSynchronizationResult(RESULT_SUCCESS);
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return true;
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};
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};
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/// Wait for a kernel object to synchronize, timeout after the specified nanoseconds
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/// Wait for a kernel object to synchronize, timeout after the specified nanoseconds
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@ -499,20 +501,44 @@ static ResultCode WaitProcessWideKeyAtomic(VAddr mutex_addr, VAddr semaphore_add
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ASSERT(semaphore->available_count == 0);
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ASSERT(semaphore->available_count == 0);
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ASSERT(semaphore->mutex_addr == mutex_addr);
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ASSERT(semaphore->mutex_addr == mutex_addr);
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CASCADE_CODE(WaitSynchronization1(
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auto wakeup_callback = [mutex, nano_seconds](ThreadWakeupReason reason,
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semaphore, thread.get(), nano_seconds,
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SharedPtr<Thread> thread,
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[mutex](ThreadWakeupReason reason, SharedPtr<Thread> thread, SharedPtr<WaitObject> object) {
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SharedPtr<WaitObject> object, size_t index) {
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ASSERT(thread->status == THREADSTATUS_WAIT_SYNCH_ANY);
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ASSERT(thread->status == THREADSTATUS_WAIT_SYNCH_ANY);
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if (reason == ThreadWakeupReason::Timeout) {
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if (reason == ThreadWakeupReason::Timeout) {
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thread->SetWaitSynchronizationResult(RESULT_TIMEOUT);
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thread->SetWaitSynchronizationResult(RESULT_TIMEOUT);
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return;
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return true;
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}
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}
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ASSERT(reason == ThreadWakeupReason::Signal);
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ASSERT(reason == ThreadWakeupReason::Signal);
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thread->SetWaitSynchronizationResult(WaitSynchronization1(mutex, thread.get()));
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thread->SetWaitSynchronizationOutput(thread->GetWaitObjectIndex(object.get()));
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// Now try to acquire the mutex and don't resume if it's not available.
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}));
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if (!mutex->ShouldWait(thread.get())) {
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mutex->Acquire(thread.get());
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thread->SetWaitSynchronizationResult(RESULT_SUCCESS);
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return true;
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}
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if (nano_seconds == 0) {
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thread->SetWaitSynchronizationResult(RESULT_TIMEOUT);
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return true;
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}
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thread->wait_objects = {mutex};
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mutex->AddWaitingThread(thread);
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thread->status = THREADSTATUS_WAIT_SYNCH_ANY;
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// Create an event to wake the thread up after the
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// specified nanosecond delay has passed
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thread->WakeAfterDelay(nano_seconds);
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thread->wakeup_callback = DefaultThreadWakeupCallback;
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Core::System::GetInstance().PrepareReschedule();
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return false;
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};
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CASCADE_CODE(WaitSynchronization1(semaphore, thread.get(), nano_seconds, wakeup_callback));
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mutex->Release(thread.get());
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mutex->Release(thread.get());
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@ -244,20 +244,23 @@ static void ThreadWakeupCallback(u64 thread_handle, int cycles_late) {
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return;
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return;
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}
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}
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bool resume = true;
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if (thread->status == THREADSTATUS_WAIT_SYNCH_ANY ||
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if (thread->status == THREADSTATUS_WAIT_SYNCH_ANY ||
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thread->status == THREADSTATUS_WAIT_SYNCH_ALL || thread->status == THREADSTATUS_WAIT_ARB) {
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thread->status == THREADSTATUS_WAIT_SYNCH_ALL || thread->status == THREADSTATUS_WAIT_ARB) {
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// Invoke the wakeup callback before clearing the wait objects
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if (thread->wakeup_callback)
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thread->wakeup_callback(ThreadWakeupReason::Timeout, thread, nullptr);
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// Remove the thread from each of its waiting objects' waitlists
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// Remove the thread from each of its waiting objects' waitlists
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for (auto& object : thread->wait_objects)
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for (auto& object : thread->wait_objects)
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object->RemoveWaitingThread(thread.get());
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object->RemoveWaitingThread(thread.get());
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thread->wait_objects.clear();
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thread->wait_objects.clear();
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// Invoke the wakeup callback before clearing the wait objects
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if (thread->wakeup_callback)
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resume = thread->wakeup_callback(ThreadWakeupReason::Timeout, thread, nullptr, 0);
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}
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}
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thread->ResumeFromWait();
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if (resume)
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thread->ResumeFromWait();
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}
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}
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void Thread::WakeAfterDelay(s64 nanoseconds) {
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void Thread::WakeAfterDelay(s64 nanoseconds) {
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@ -268,6 +271,10 @@ void Thread::WakeAfterDelay(s64 nanoseconds) {
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CoreTiming::ScheduleEvent(nsToCycles(nanoseconds), ThreadWakeupEventType, callback_handle);
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CoreTiming::ScheduleEvent(nsToCycles(nanoseconds), ThreadWakeupEventType, callback_handle);
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}
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}
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void Thread::CancelWakeupTimer() {
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CoreTiming::UnscheduleEvent(ThreadWakeupEventType, callback_handle);
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}
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void Thread::ResumeFromWait() {
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void Thread::ResumeFromWait() {
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ASSERT_MSG(wait_objects.empty(), "Thread is waking up while waiting for objects");
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ASSERT_MSG(wait_objects.empty(), "Thread is waking up while waiting for objects");
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@ -444,7 +451,8 @@ ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point,
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// Map the page to the current process' address space.
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// Map the page to the current process' address space.
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// TODO(Subv): Find the correct MemoryState for this region.
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// TODO(Subv): Find the correct MemoryState for this region.
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vm_manager.MapMemoryBlock(Memory::TLS_AREA_VADDR + available_page * Memory::PAGE_SIZE,
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vm_manager.MapMemoryBlock(Memory::TLS_AREA_VADDR + available_page * Memory::PAGE_SIZE,
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linheap_memory, offset, Memory::PAGE_SIZE, MemoryState::ThreadLocalStorage);
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linheap_memory, offset, Memory::PAGE_SIZE,
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MemoryState::ThreadLocalStorage);
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}
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}
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// Mark the slot as used
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// Mark the slot as used
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@ -501,7 +509,8 @@ SharedPtr<Thread> SetupMainThread(VAddr entry_point, u32 priority,
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SharedPtr<Thread> thread = std::move(thread_res).Unwrap();
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SharedPtr<Thread> thread = std::move(thread_res).Unwrap();
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// Register 1 must be a handle to the main thread
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// Register 1 must be a handle to the main thread
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thread->guest_handle = Kernel::g_handle_table.Create(thread).Unwrap();;
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thread->guest_handle = Kernel::g_handle_table.Create(thread).Unwrap();
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thread->context.cpu_registers[1] = thread->guest_handle;
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thread->context.cpu_registers[1] = thread->guest_handle;
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// Threads by default are dormant, wake up the main thread so it runs when the scheduler fires
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// Threads by default are dormant, wake up the main thread so it runs when the scheduler fires
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@ -572,4 +581,4 @@ const std::vector<SharedPtr<Thread>>& GetThreadList() {
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return thread_list;
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return thread_list;
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}
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}
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} // namespace
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} // namespace Kernel
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@ -128,6 +128,9 @@ public:
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*/
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*/
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void WakeAfterDelay(s64 nanoseconds);
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void WakeAfterDelay(s64 nanoseconds);
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/// Cancel any outstanding wakeup events for this thread
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void CancelWakeupTimer();
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/**
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/**
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* Sets the result after the thread awakens (from either WaitSynchronization SVC)
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* Sets the result after the thread awakens (from either WaitSynchronization SVC)
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* @param result Value to set to the returned result
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* @param result Value to set to the returned result
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@ -218,8 +221,8 @@ public:
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/// Handle used as userdata to reference this object when inserting into the CoreTiming queue.
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/// Handle used as userdata to reference this object when inserting into the CoreTiming queue.
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Handle callback_handle;
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Handle callback_handle;
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using WakeupCallback = void(ThreadWakeupReason reason, SharedPtr<Thread> thread,
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using WakeupCallback = bool(ThreadWakeupReason reason, SharedPtr<Thread> thread,
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SharedPtr<WaitObject> object);
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SharedPtr<WaitObject> object, size_t index);
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// Callback that will be invoked when the thread is resumed from a waiting state. If the thread
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// Callback that will be invoked when the thread is resumed from a waiting state. If the thread
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// was waiting via WaitSynchronizationN then the object will be the last object that became
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// was waiting via WaitSynchronizationN then the object will be the last object that became
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// available. In case of a timeout, the object will be nullptr.
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// available. In case of a timeout, the object will be nullptr.
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@ -237,7 +240,8 @@ private:
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* @param owner_process The parent process for the main thread
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* @param owner_process The parent process for the main thread
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* @return A shared pointer to the main thread
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* @return A shared pointer to the main thread
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*/
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*/
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SharedPtr<Thread> SetupMainThread(VAddr entry_point, u32 priority, SharedPtr<Process> owner_process);
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SharedPtr<Thread> SetupMainThread(VAddr entry_point, u32 priority,
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SharedPtr<Process> owner_process);
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/**
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/**
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* Returns whether there are any threads that are ready to run.
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* Returns whether there are any threads that are ready to run.
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@ -68,6 +68,8 @@ SharedPtr<Thread> WaitObject::GetHighestPriorityReadyThread() {
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}
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}
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void WaitObject::WakeupWaitingThread(SharedPtr<Thread> thread) {
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void WaitObject::WakeupWaitingThread(SharedPtr<Thread> thread) {
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ASSERT(!ShouldWait(thread.get()));
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if (!thread)
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if (!thread)
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return;
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return;
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@ -75,19 +77,26 @@ void WaitObject::WakeupWaitingThread(SharedPtr<Thread> thread) {
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Acquire(thread.get());
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Acquire(thread.get());
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} else {
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} else {
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for (auto& object : thread->wait_objects) {
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for (auto& object : thread->wait_objects) {
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ASSERT(!object->ShouldWait(thread.get()));
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object->Acquire(thread.get());
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object->Acquire(thread.get());
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}
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}
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}
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}
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// Invoke the wakeup callback before clearing the wait objects
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size_t index = thread->GetWaitObjectIndex(this);
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if (thread->wakeup_callback)
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thread->wakeup_callback(ThreadWakeupReason::Signal, thread, this);
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for (auto& object : thread->wait_objects)
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for (auto& object : thread->wait_objects)
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object->RemoveWaitingThread(thread.get());
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object->RemoveWaitingThread(thread.get());
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thread->wait_objects.clear();
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thread->wait_objects.clear();
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thread->ResumeFromWait();
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thread->CancelWakeupTimer();
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bool resume = true;
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if (thread->wakeup_callback)
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resume = thread->wakeup_callback(ThreadWakeupReason::Signal, thread, this, index);
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if (resume)
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thread->ResumeFromWait();
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}
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}
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void WaitObject::WakeupAllWaitingThreads() {
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void WaitObject::WakeupAllWaitingThreads() {
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